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Lu_Bei

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Everything posted by Lu_Bei

  1. Sadly, the game is new. You can't really compare it to games which have been around for 10-14 years and have practically endless gameplay experiences. Would you have liked World of Warcraft if all you had to do was that dungeon-town in the deadlands? You have a ton of money, right? You could start a new character, buy all the legacy upgrades, help other people advance, find people to level through the game's low levels with for fun. Really, yes, there isn't a whole lot to do outside the mountain of time required to farm up to story content in levels 1-49. It was unrealistic on their part to expect everyone would want to reroll another character every time they hit 50.
  2. There's just so much walking/biking/fighting between stories. If you've already biked, walked, and fought through this planet and seen all its quests, what is your motivation for rerolling a new character? For the ~20 minutes of class content per world?
  3. Mammoth development teams usually lead to the 'too many cooks' situation.
  4. Do they really need more than three servers with the world instancing? Six should be just right. Of course, their hardware probably isn't built for so many people on one server. But, I mean, stress tests in BETA held up well with everyone on the same server, so...
  5. It did fail. Its a great game which targeted an audience who wanted a raiding MMO instead of a great story-driven game. They should have just made KOTOR3 and targeted the people who actually wanted to play a story-driven RPG. But this game has good endgame, so it doesn't make sense to me.
  6. I'm unsubscribing too, and I haven't had a crash bug since BETA. I get character lockups sometimes in Huttball (falling through the world), but its been awhile. Ever since the patch a few weeks ago, I can play and minimize with no problems. Artifacts are rare for me. Do you have an ATI Radeon? If so, that's why. I'd say the game's graphics engine is a bit badly implemented, or at least, its very funky when it comes to certain hardware. But its a hardware problem nonetheless.
  7. I've played since October 2011 (in BETA), and overall I enjoy the game. However, there are currently few to no players on any server that I've invested in. The times I log on to Hyperspace Cannon, there are now about 2-12 people on the Imperial or Republic Fleet stations. This game is fun, but without people its a tedious bore. If you've already done all the main planet quests before, there's nothing new keeping you moving forward. In every other game, when content ran low, you always had a community to fall back on and play with. That's not here. EA counted its chickens before they hatched by having so many servers that people are now in MMO diaspora. 25+ servers in light pop? Really? I will probably unsubscribe at the end of this month, as I have better games to play which, may not be as long, but are more engaging and cheaper. If I can get a great game on sale for 5$, SWTOR should offer me something more for my $180 a year. I may return in August or next expansion release, or I will resubscribe when the game goes Free-to-Play. Inadequacies about the game (in order of importance): 1. Lack of players. 2. Leveling/experiencing class story is too slow after your first few characters. There need to be more faster leveling perks for players who have beaten the game before. Either that, or we need more variable 1-49 content. 3. Stop skimping. I can tell that, in everything you (EA) do, you're trying to save money while fitting us with the bill. The game has no soul, because its motivated by money and aimed at us keeping here for as long as possible, at minimal cost to EA. 4. No opportunities for exploration. Game is on rails the whole way. 5. The game lacks atmosphere, interesting places, and interesting level design. Don't recycle the same sets over and over.
  8. Why didn't you team up with people on the way? Maybe, then, you'd have people to play with when you hit 50. You're not playing WoW. There is no 1-49 grind, 1-49 is the game and 50 is the ENDGAME.
  9. I didn't say it was class imbalanced. Its gear imbalanced. You can literally get 26k HP in a warzone. How do you think that stands against someone with 12-15k?
  10. Exactly. That's the community's fault. They've done everything in their power to encourage grouping: better exp, social points, more loot, promises that missions will go by faster, and you'll have someone to talk to. Players just don't want to group. If you think this isn't true, stop declining my party invite every time I see you questing out in the world. Yes, you're going to run into a few jerks everywhere you go. But don't assume everyone is that way. Or maybe you're right, maybe as a culture everyone has become too self centered and protective. I remember when video games had human communities, not these soulless wrecks we call 'trolls'.
  11. Huh? Please rephrase.. It sounds like you think the idea of friendly/likeable people is a joke, but then I don't know what you mean by getting back their investments. Hah, maybe. "Those that rushed"? No comprehende. The sentence structure is very unspecific.
  12. YES! YES! YES! Even if it were just little cutscenes here and there every week, that would be something cool, often, with minimal dev. effort.
  13. Less types of items available on the market. An item doesn't sell well? Good luck EVER selling it. An item doesn't sell well? Good luck ever BUYING it. Why? Because that person isn't going to keep re-listing, they're going to sell it to the vendor after one or two tries.
  14. There's nothing wrong with the game in my opinion. I played since October (beta) and I still find the game enjoyable (however, the repetitive gameplay and story can get on my nerves). There's no major problem that should outweigh the shiny bauble that is the first few months. The biggest problem, I think, is that there isn't much community. WoW, in my opinion, is a horrible game, but it has a pretty good community and you can always find fun people to hang out with. I think that's why they retain most of their customers. SWTOR, on the other hand, got all the loners and trolls. In fact, the whole 'troll culture' has made playing online games unbearable. This makes people keep a greater distance from eachother. Even when groups do form in this game, its rare if anyone talks to eachother or continues their gaming relationship after that one group. Another reason might be that the game is so radically different from other themepark MMOs. Most MMOs are made to rush the leveling and play the endgame. SWTOR is a game with short leveling for the leveling (the balk of the game's content is rapped up in the game's 1-49 areas). Most people quickly rush through the game, and find the endgame unsatisfactory. They are used to WoW, probably joining that long after its launch date. In reality, though, WoW had fewer endgame at launch than SWTOR has. Really, its just that most people were expecting an improved, specifically fulfilling version of WoW. That's not possible, because the amount of content in that game is based on 10 years of work and billions of dollars in funding; and no video game can bring your life fulfillment.
  15. Fatman. PvP server. The only server that ever reaches "high" status. Is that good enough for you? Also, most of the people who play the game at 50 are playing high end PvP. How many people do you see on your server doing PvE? Very few? On mine its hard to get a 4 man together, but PvP (16 players) is an 8 minute queue. The game is tailored toward PvP. 50 PvP is an imbalanced joke. Just because its there doesn't mean you should go on with this "I'm a sectionalist, and I don't like the other section!".
  16. No real problem on Hyperspace Cannon, except that everyone on Rep PvEs, so its mostly just Sith playing against eachother.
  17. Its not a single player game, just full of dumb people. You get better exp/completion time/money/social points from grouping up. There is no reason not to group. NONE. If you're worried about spoilers, agree to split up and do your story quests solo. Yes. So lame.
  18. Big problem which will make me cancel: No sense of community. You couldn't pay people to group up together. Why? Because they're so closeted and want to do their own thing, rather than have fun and get better exp/faster completion time/money/social points/etc. A lot of this is because people aren't playing, and on full servers like Fatman I wouldn't want to group because they're full of annoying/griefing kids. Honestly, I think the game is great overall and there's no real reason why the majority of people aren't playing. It might be because of the community, really. In the other MMOs I've played, people always said "the only reason why I'm here is for the community". Well, when that doesn't exist, or when its full of trolls, why stay?
  19. You mentioned the sky, and I have to say the 'sky box' effects really get on my nerves sometimes. Alderaan, for example, has that hideous cardboard mountain and those 'lakes' that make the map appear as if its floating above the clouds. As for the FPs, there are several maps that use the same exact city map for what are supposed to be different planets. When you're in your ship, there's no movement to the background, no sense of flight. The senate tower: none of the rooms make sense, they're just twisting corridors with rooms at the back. Where are the landmarks? No scenes ever where we get to see the Senate? Korriban: Agunta Pall's tomb doesn't look any different from Marka Ragnos' tomb. That's not how it was in all the other video games (KOTOR, Jedi Academy, etc). A big problem here is that they keep recycling the same tile set everywhere, when they could just as easily cycle from few different tile sets. Just because its the same planet doesn't mean every barn, outhouse, and hen house has to have the same wallpaper.
  20. I agree with the sterile feel of the game. It seems like a mashup of so many different things, in a "too many cooks" sort of way. If you party up with 4 people and playthrough, you'll get a complete different feel from how the game is played solo, and mainly that feeling is that the grouping in below 50 content doesn't really work. Playing this regular content with other players makes you feel rushed, because you have to be where the action is constantly to benefit and progress with the group. You can play a Sith Warrior, a Smuggler, a Trooper, a Jedi Knight, etc; all these stories don't even feel like they're in the same game. Sith Warrior and Smuggler feel like they're from KOTOR (However, in relation to the overall story, SW directly deals with the events of the game while the Smuggler is off doing their own thing); Jedi knight feels like a generic Star Wars game; Trooper = Call of Duty; Bounty Hunter = Cowboy Bebop; Jedi Consular feels like a strange Sci-Fi mashup (Quantum Leap, The Village?), kind of creeps me out. There doesn't seem to be a unified story, but just three episodicals for each class (generally, acts 1, 2, and 3 do not seem to be directly related even within one class). Honestly, I think the PvP (below 50) and Endgame PvE are the best things about the game. The other parts (50 PvP gear grind and leveling) feel like they're designed to keep people playing for as long as possible, to keep my subscription active. Since I've played the Republic and Sith stories for all planets several times, I tend to skip those. However, playing a new character through, you realise how big the gaps are between each class mission. How am I supposed to interact with the game environment when story areas are so far apart? This could be solved by giving several unique outcomes for what options you pick in a conversation, not just having single frame of conversation different per conversation choice. I mean, really, this is an MMO. If its based on the storyline, you expect that people will play over multiple characters to experience the whole game. If that's the case, make it enjoyable to play over multiple characters by making story outcomes diverse. It feels like we're getting downsized, and we're the customers!
  21. The atmosphere of the game is drowning me. I can't stand that Corruscant looks like Alderaan and Nar Shadaa mashed together. Or that Hoth looks like Tatooine in snow. Or all the flashpoints that are seas of identical corridors. Even unique looking areas don't really have much flair. Korriban, for example, is just a sea of korridors and meaningless rooms. Why is that room there? Every building, room, etc, in level design should have meaning or it subtracts from the environment. Don't always recycle the same props. Make a new prop once in awhile and just use it here and there. Sound has a lot to do with enriching the game world. However, it seems like all the sounds are looping background tracks. If I'm on Hoth in a canyon with volcanic geysers, I should approach one and hear the lava, and stop hearing it when I walk away. I shouldn't hear some bubbling sound that's coming from just any place, it should be centered around the thing which the sound is coming from. And if the wind howls, it should be in relative to the shape of the canyon (not sounding like its coming from whatever direction I'm looking). If you need some tips on this, check out some of the developers videos for Overgrowth; those guys know how to do sounds/design a game. Right now, though, the world seems dead and empty to me. I feel like I'm dishing out money for something which the developers/publishers seem to care little. If you had pride in your work, the world would be alive. At present, it feels very generic.
  22. I think Hoth looks cool, I don't mind traveling it. Belsavis can be annoying because, not only is it big, but you run into mobs every 5 seconds. I do think they are the best designed planets in the game aesthetically. Planets that are small have problems with travel time, too. Quesh is small, but there aren't many speeder routes, meaning lots of biking from place to place. Honestly, I think the game is one big sink of travel time in most areas. You're not going story/mission/story/mission, you're doing bike/kill/bike/kill/mission/bike/kill/bike/kill/story. Watch some Livestreams of the game. You'll be crawling in your seat because 80% of the game is bogged down in traveling and loading and shuttling. Shouldn't be too bad with rocket boots or the upcoming level 10 speeders. Honestly, I think we're so used to the rest of the game's sea of mob-filled enemies that actually traveling feels wrong. The travel times in this, really, feel much shorter than World of Warcraft's. I think its just the curse of the genre to have long travel times.
  23. The game is a theme park ride revolving around instances, and storyline isn't why the game is instanced. But besides that, the planets only fracture into a new instance if it gets to about 70 people. So if its a ghost town, it'll be a ghost town without instances. And even if there were 70 people on, say, Dromund Kaas, that would mean you'd have to wait in lines to do the four heroic area.
  24. Want me to spoil the plot of almost every companion story other than your first one? Here it goes: Scene 1: "So, I knew this guy from my past" Scene 2: "So, I found that guy. I'm going to go get him. Oh, no, you can't come. See you later" Scene 3: "I finished my business with that guy in my past. Now you can forget I was ever here." Just about every companion plays out like this. Granted, there are a lot of gems buried in there, but the formula is very predictable. Would it be too much to ask if all companions had missions like your first one? That, to me, is a lot more amusing than hanging around the ship and listening to your companions describe what they did. It might not seem like much, but going to Dromund Kaas for a hunting trip with my companion is a lot more engaging than hearing him describe how he thinks it'll go, then him saying "well, yeah, it went how I thought it would". I don't mind flying to some place I haven't been to in awhile to change thinks up. Take us off the rails a bit so the world can feel dynamic. And then we have main companion storylines. I'd say that Vette had a very good one. Mako Hopefully, though, all companion stories will continue in patches and expansions, etc. As it stands, all companions basically end their stories on "well, can't wait to see what the future holds". That, and Bowdaar
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