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TrueSpurlocK

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  1. I like the way that the new bolster is being played out; however, I feel like you all are missing out on a big detail to having the Gree event, and having pvp. At level 55, you all had a pvp bolster that gave players of different levels the bolster and possible expertise boost. Why take that out now that you have the level downgrade for players who are too high-a-level for the planet? Players who aren't level 65 can't really do the pvp quest because they are shorted out based on the simple fact that they can not receive pvp gear. Don't you feel that for the gree event, there should always be a pvp bolster? Yes, it's open world pvp; but, the south side of the gree event on ilum is designated as a pvp zone. Just like any warzone it comes with a bolster. I don't think it would place anyone at a disadvantage. Keep the level cap bolster you have on the planets, just keep designated pvp zones attached with a pvp bolster as well, to bolster your stats with expertise and such. I'm sure that you all have a well rounded pvp design team. You all can figure the math out to bolster stats down, and to give everyone a pvp bolster. Just makes sense, especially if you're going to have the gree event on a planet you are going to keep at a max level of 52. Perhaps keep the max level at 55, and such keep the pvp bolster there too, so that you don't have to do too much math when implementing something like this?
  2. I mean I think the warzone commendations are a bit much. But the "credits" feel like they should've been the way they are from the very beginning.
  3. I'm not going to say much about this; but, I really do think that the credits from the double rewards is what credits should have been since the start of the game. So if you'll just leave the credits like they are from double rewards, thanks a lot. Credits right now aren't too much, and they aren't too little; they are perfect. Compared to someone who does consistent dailies on their characters, the credits still aren't anywhere near as much, which is ok.
  4. Clearly the charge bug, and the operative roll bugs are all caused by terrain features in the game. They tell us not to jump when we charge, so don't roll down or up hills, or off of cliffs, and you should be good.
  5. lol I don' t know if you are serious, but i do like the idea of kills in a warzone counting towards your daily. It would just have to be a really large number.
  6. But the whole point in ranked is to divide the Good players from the bad players. The one reason the "elo" system doesn't work in swtor is because few people queue for ranked. If 500 people queued instead of 100, you would be matched up with players more often, who are around your elo.
  7. Tell that to players on a server who have a high population, but have no ranked going. If pvp is of no concern to them, then all of the complaints for extra dailies, and more coms would have never been brought to the table. The whole purpose of changing the daily/weekly for warzones in the first place was so that people would queue up and play. If you didn't play the game pre 1.3, you probably have no idea what it was like for players who queued up and lost all of their matches and never got their weekly/daily done. That's why it was changed. So now, you have to ask yourself. Players like queuing for ranked, but 4 man ranked teams won't queue unless they know they will get some wins out of it. Solo ranked players won't queue up for ranked because the lowest rated players on the server are queuing. They know they won't win, so it's not ideal for them to queue, because they don't get anything for a loss. So why not encourage players to play by doing what they did at 1.3, and make it the exact same. Most people don't look out far enough to see these things. You see ranked pvp, and that's all you see. I see server population, and I see what ranked could be. You see what I'm saying? It goes a lot more than just into ranked if you want to talk about Bioware monitoring PVP in general. So that part is more than just "niche." If we want to talk about monitoring things better. It comes with being a game developer.
  8. Making 2018 expertise as a requirement takes away player min/maxing. People do just as good, if not BETTER, that players who usually run 2018 expertise. This is just about on every server. As far as the monitoring thing goes, no one is saying Bioware should literally look in on ranked matches. Obviously they can't do that. It's clearly states that players who are reported for throwing games, or players who are literally having "ticket" after "ticket" written about them should be looked at more often than there is now. The tickets should be looked at. If you haven't realized, there is no section in swtor where players can express there complaints for players in pvp. There is a "player inappropriate behavior" ticket selection, but that could be used for a wide variety of things. If players had a go to area to report other players for things that happened in pvp, it would force players to queue up for ranked, and do their best, therefore making wins and losses mean more, and people won't have a problem queuing up for the day.
  9. True, I can see that as well, but that kind of attitude shouldn't be tolerated. If people are throwing games in star wars, it's because the support in this game isn't doing a very good job. Now don't get me wrong, I love playing swtor, but if you step back and take a look at how some other games handle pvp. if someone is afk in a queue, they can't queue for like 5 minutes. Constant afk's end up being banned from the game. People who intentionally ruin warzones and give the other teams kills for wins, should be immediately banned for a period of time. It's ranked, so we are all subscribers there. If someone who is a subscriber is banned, they are wasting their money because they won't be able to play the game. It all boils down to the community. If pvp was really taken seriously on this game, monitoring players because they are doing something wrong would actually mean that they are being monitored. I don't really think that Bioware can really view anything that your character is doing at all. We can throw the excuse that this isn't "wow" or "league of legends" or "dota2" But pvp is pvp, you know? The "do's" and "don'ts" of pvp are fairly simple. Don't throw games, don't afk out of them, don't intentionally feed (throwing games), and Don't harass other players. If these rules are hard to enforce, how can you maintain a decent pvp community. Like I said at the beginning though. I agree to what you are saying, it does kind of encourage people to play poorly just to play. But if Bioware can enforce a set of rules, and watch for player conduct tickets, I'm sure that they can easily make sure that people are playing the game the way it should be played, and the community will stay competitive. Maybe
  10. So yeah, people like queuing for solo ranked now, at least on our server since the new dailies came out. But now it's kind of slowing down. You have people that want to queue, but know that they aren't going to win, so they just drop the daily, and don't queue. So how about we increase the number of arena wins it takes to get the daily and weekly, and base it on matches played instead of matches won. You did it with regular warzones, I don't see why changing it with ranked would be a problem. If anything, it would get ranked going for a lot of dead servers.
  11. Just some small stuff, so I promise I won't say too much. But as you know, queue times can be extremely different depending on what server you go to. When you pop a warzone experience boost, you usually do it to get more xp from that particular warzone, and any warzones that you go into. All warzones are different time limits, and I personally do not like my xp boost running out in the middle of a warzone. Well I guess I can throw my suggestion in here, but the time limit on warzone experience boost, wasn't the best idea. On an active day with a minor experience boost, I can get an average of 10 warzones, since all of the warzones are different time limits. So why not have the minor warzone experiences be usable for 10 matches, and say the major warzone experience boost be used for 30 warzones? I understand that with the time limit people can change there experience boost if they get tired of pvp within the hour, but players should receive the bonus experience from the warzone experience boost at the end, and the boost should never run out during a warzone. Now you don't have to do this for everything, But I'm sure people would appreciate it for pvp matches seeing as you don't get experience based on how many player kills you can get in a warzone. Where as flashpoints, you gain xp from what you kill inside. The Warzone experience boost, and space mission boost, and class mission boost are all based on "completion" of the mission, therefore, they should be based upon how many missions someone can complete in an hour rather than the hour itself running out on someone; they could be in the middle of a mission, or warzone. I could go on about how it could work, but that's not my job. It's just a suggestion, and it would better players overall in the consumption of warzone experience boost. As a company, you wouldn't lose much money, because you have players pvping all day everyday, it's what they do. You have players doing space missions all day every day. it's what they do. Let me know what you think, it's a suggestion,. This is where I was told to post them.
  12. Of course, Courmac only updates the leaderboards when he breaks a record. I vote we move to make a new leaderboard chairman. Do I hear a second?
  13. Champion is the best Operative player in North America, hands down. Get at me Making HOES SIT DOWN from day one! Come 1v1 me
  14. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Word:rak_03:
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