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Gannacus

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  • Location
    Christchurch, New Zealand
  • Interests
    Military history, Mythology, Motorsport, Gaming
  • Occupation
    Fire Service
  1. Haha thats hard case - theres a trekkie element in their shipboard uniforms Great committment
  2. Its hardly taking revenge on a PUG Its throwing a tanty like a punk You'd be better quitting the warzone (which is just as bad) and letting in someone who wants to be there.
  3. Yep excellent healers - you have to think carefully to play them well, especially healing more than a couple of people - which makes the class a good challenge
  4. Music to my ears trooper brother I've been carrying the E102 Wraith Annihilator since Voss - there isn't another in the game that sounds better in my humble opinion - it has the same if not identical sound as the Searing Crusader but looks sharper and has a cool muzzle effect when using hammer shot in combination with combat support cell to heal. http://www.swtor-spy.com/item-single/E102_Wraith_Annihilator/12818/ You will get it from the Heroic 4 Cyber Mercenaries on Voss - Kri-Ta Outpost - there is also another item reward - possibly a rampage cannon which sounds the same just a bit of a dumbed down version visually. Also I believe there is another Lvl 47 Wraith class Cannon you can get from the commendation vendor by the tunnel bridge/walkway in Voss - similar sound. Happy fetching
  5. Same dilemma - hate those lost 3 seconds on BI - feels like forever. Until I figure out whats best to get set bonus back its part of life though
  6. Agreed - Full Auto should be exactly as the cinematic - that cinematic was the reason I chose to go a class with the assault cannon haha. At the mo it should be called semi auto. Love the new explosive round though Oh and bring back the inital trauma probe body scan effect as well
  7. Slightly to the side of the topic but it happens fairly often, is the impatient Tank Im a Combat Medic with Armstech, so i constantly scavenge the 55 FP's for Mythra and the like. Each of which takes 2.9 seconds to scavenge - and in those 2.9 seconds the impatient Tank has inevitably taken off down the passageway and has engaged the next group - which means A: it will now take me longer to get there due to combat mode, even with a 30% speed boost from Hold the Line and B: is so far gone by the time I get there, the line between keeping up and playing catch up is often passed - energy management is shot before we even began. Mandalorian Raiders and the dog section is the hardest part of that flashpoint for that reason. Fast run is a good run alright, but not if we keep wiping.
  8. No its not useless - its the only attack my combat medic uses that can crit for 5K+ damage - good for the times when in close combat. Plus its instantaneous. Shame to see it go.
  9. Love the update and the concept - brings a new dynamic to the game - great stuff. Keep it up team. Hunting Imps when you choose as a PVE player is a welcome addition. Bring on some of those Gree weapons too.
  10. Any new content is most welcome - fingers crossed for weeklies on Voss or Ilum or more - otherwise lets have a look at what theyre proposing.
  11. I hear ya on this one - that sound effect was brilliant - especially when playing a different toon you could always hear you had a smuggler in the group blasting away. In fact there are a re number of things ive noticed have been dumbed down since later patches. (Commando trauma probe as well - but wrong thread sorry) There is a little consolation however - I picked up a blaster with a cool lazer sight,in a cartel pack lucky dip and it sounds very close, not exact but pretty grunty nonetheless.
  12. Garza has a head like a prune - its that bad it would be a tough choice between her and Qyzen Fess given the option Besides, why is she even a consideration with Dorne waiting in her cabin ? Poor Elara...
  13. Life was so much simpler when you put your 20 cents into the Space Invaders machine, played for a while, died, and if you wanted to play again you put more money in. We've progressed to gaming where it seems more like a parliamentary debate with forum members only trying to outdo each other with fancy paragraphs and threats of boycotting the game. I'm waiting for someone to sue them over this from some of the clap thats on this thread. What a joke Pay your $10 or don't Principle be damned, I can't wait to get my hands on the expansion - great job Bioware, what an fantastic game you have provided us over the last year. I'm happy as to part with my hard earned $9.99. See you on Makeb
  14. If your playing PVE its an excellent class. Good storyline and companions as well. Go hard.
  15. Heres some ideas with suttle changes as opposed to wholesale changes to make combat medics a bit more 'longer lasting' in pvp Add in a longer duration reactive shield ability for 25% dmge reduction but with a crit chance to 50% when activating Mobile AMP/MP with supercharge cells activated Full auto has the same effect as Sith Assassin jolt ability - or a knockback like Smuggler aimed shot - or a combo of the two Good old cryo grenade with 30m range and 6 second length Sticky bomb has stun effect before detonation on all enemies except bosses, not just weakish ones And agreed, as most posts say its about the team. Some days you pump out the med probes with a sentinel flying round taking some of the heat off you and your a hero. Other days you'll spend all your time on the speeder and feeling like your firing charged bolts more than healing probes. Thats PVP.
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