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Everything posted by HellFlame
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Patch 1.2.0a is BROKEN! Rerolled to pre-1.2
HellFlame replied to Xrande's topic in General Discussion
Yeah like the patch which fixed soa or the patch which fixed the pylons. Being here since day 1 doesnt mean anything if you dont play ... -
Patch 1.2.0a is BROKEN! Rerolled to pre-1.2
HellFlame replied to Xrande's topic in General Discussion
more like This -
Patch 1.2.0a is BROKEN! Rerolled to pre-1.2
HellFlame replied to Xrande's topic in General Discussion
one minute silence in this thread for a dead game please. have some respect =o -
Patch 1.2.0a is BROKEN! Rerolled to pre-1.2
HellFlame replied to Xrande's topic in General Discussion
Oh god this screenshot (not from me) made my day: http://i151.photobucket.com/albums/s150/gibsonstu/Screenshot_2012-04-13_08_42_04_855150.jpg -
Patch 1.2.0a is BROKEN! Rerolled to pre-1.2
HellFlame replied to Xrande's topic in General Discussion
Ok how about we make this: We get 30 free days for everytime you guys **** up something =o? Sounds nice to me and that should tell you something. -
Patch 1.2.0a is BROKEN! Rerolled to pre-1.2
HellFlame replied to Xrande's topic in General Discussion
EC cant be accessed anymore because the elevator blocks the path... -
black hole coms vendor stolen
HellFlame replied to tazrok's topic in Flashpoints, Operations, and Heroic Missions
Bump bioware asap hotfix! -
black hole coms vendor stolen
HellFlame replied to tazrok's topic in Flashpoints, Operations, and Heroic Missions
Guild bank and all 1.2 vendors are gone. Well welcome 1.1 =D EDIT: Oh and the EC cant be accessed anymore because the elevator is where it was @ 1.1 -
The Lost Island Hard mode
HellFlame replied to Kotlx's topic in Flashpoints, Operations, and Heroic Missions
i see some problems for bh heavy groups in this fp. They need some kind of interrupt. -
1.2 = Fall of SWTOR
HellFlame replied to Layenem's topic in Flashpoints, Operations, and Heroic Missions
Wait till you complete story mode ops and get to hard mode... one little mistake and the whole raid wipes. -
Just a single question bioware lets take the "War Leader's Body Armor" for example: +99 Strength +124 Endurance +57 Defense Rating +51 Surge Rating and i am interrested in the FAT text. If you personally could me explain what ppl should do with that it would make me very happy. I dont know who gave that BAD feedback but seriously bioware... If you are not sure what your gonna do then just let it be... Guess the empire side on our server gonna be non-existing anymore in a few weeks...
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Huttball is the worst thing since PvP... huttball is dominated by sorcs, assassins, juggers and marauders... its not a skill battle more a luck battle with all the knockbacks, roots, cc's, pulls and charges (and im not talking about the basic skills here)... huttball as it should be is just dirty. Ofcourse its not going to be boring for those guys who play their one huttball match a day, but to all those people who played their thousands huttball match it is... People start ignoring the ball because its so retarded to try to score for 10 min...
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Im sorry but the gap is big... especially if your vs bm all the time. Well thank god i had my champion pvp gear done the first few weeks after the game came out. If ppl see 0 exp all they do is facepalm because if you got 2-3 of them in a team its an autolose. May be different on your server though.
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Well you cant say that healers are OP just because stacking them is OP. Thats two different things. If you nerf healers now that "one thing" called 1 healer would be totally useless and that ur always forced to have 2-3 healers.
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Screw world pvp... You never gonna balance the ablities for PvE and PvP at the same time... I rather have a working PvP and PvE than broken pve, pvp & world pvp. Just make a skilltree for pvp and one for pve. Give points for both of them @ lvlup... Any pvp server players who actually got a working ilum or working open world pvp? Just asking.
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Karagga's Trash Mobs
HellFlame replied to DarkDisturbed's topic in Flashpoints, Operations, and Heroic Missions
elevator is your friend so use it. -
3x heal sorc + jugger = gg
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O'rlly mr obvious. Let me explain you one thing: jugger goes down into pit. one sorc sprints to catwalk. what u gonna do? You gonna run after the sorc and try to knock him down. Jugger waits till you knock him down and the charges on you. You gonna wait till the jugger charges on you but till then the sorc knocks you down and the jugger charges on his teammate. You do nothing and go to center. We are not talking about random pugs here just btw. YOU CAN NOT DEFEND...
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comparing huttball to football is like comparing this (http://www.automobilsport.com/upload/historical-cars-2008/Eifelrennen1927Startaufstellung1.jpg) to formula 1... you can not defend vs leap/charge. except you kill him before he can reach the catwalks... and we are not talking about the random pugs you get... if you lose the center you lose the game = plain simple and thats not how it should be.
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Ok they got the healing debuff which reduces the healing on yourself got 6 sec interrupt and a channeled stun you might wanna change that statement once you found a good marauder not to mention that its hard to avoid them when they got charge/leap. The BM marauder of my guild burns me to half hp in like 2 secs so btw and im about smthg like 17k.. only chance i got vs him is to los him. Not guarded heal sorc = dead sorc.
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Ok if you tell me how they "cheat" then i can tell you one thing... yes it would be possible to write a hack but seriously, i have NEVER seen a guy which doesnt take any damage or one-hits people in PvP and if the damage and hp is actually checked by the server its IMPOSSIBLE to do that. People may use speedhacks or something which i doubt. I believe bioware got enough counter measures to prevent the executable from being debugged by any kind of debugger and also to prevent people from hooking their dlls, at least people who are not as experienced with that.
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Just one question who cares if warriors and knights got charge ._. So pointless they avoid traps anyways.
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sorc is so squishy in every wz especially at level 50... i think there is not a single class they can actually 1v1 (except maybe snipers rofl...).
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Could not agree more. What you wanna do against a jugger? You cant do anything if he is good enough, because he can charge to everyone with his abilities. It takes one good healer and one juggernaut to win a whole wz. If you get center all the time doesnt matter. Defending is pointless in that wz. That wz is more a game of pulling and charging abilities...
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pvp for me looks like either there is a sentinel/marauder chasing me the whole wz or i get zerged by 6 ppl which looks like: grapple stun stun and if i still managed to stay alive a warrior/knight uses his charge (which stuns through resolve) to stop me from force sprinting away and repeat that once i leave spawn again... totally funny. Its kinda sad for them that they cant actually kill me with 3 ppl but still thats what i obviously deserve for outhealing them so much. Just find it funny that rep side has so few ppl on our server that all their bm can actually q in one wz and we get like random guys with not even above 50 expertise or smthg. Once we get all bm against them they look pretty sad.