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Xrande

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  1. ^^ The pressure of joining the EA group. Sacrificing quality for faster release dates and $$$. Started from Dragon Age 2; a game released somewhat like a DLC or expansion but announced as a full game. When I was in SWTOR beta back in July 2011 ... I was already somewhat disappointed. I thought sticking through it ... and it might improve. Sadly 1.2 came a little too late and there were just too many disappointments going up to 1.2. Promised words but failed to deliver. I still have around 2 months subs left, but I have completely lost interest in logging in.
  2. The point of having legacy and alts is for Bioware to extend subscription. People bored, play alts for story. But poor implementation of such legacy gear and alt levelling is not helping them. For the future of SWTOR, please get feedback and test the the idea/design before releasing it for live.
  3. Someone explain to me the point of Inheritance/Birthright gear that is bound to legacy? What is the difference of sending a blue item to your alt? The legacy gear have level requirements. Inheritance around 14 and Birthright around 30. You buy for class-specific item. 1x use when outlevel, and done. You cannot give a BH Inheritance to IA, Warrior or Inquisitor. Also if these legacy gear are actually easy to obtain it is a different story. These legacy gear are pretty rare. Birthright gears cost 200-250 daily comms?! As much or more than best end game Campaign relics? Why such a poor design of legacy item? I rather the devs not waste time and resources for something that would be thrown away after hours (L14 gears) or days (L30 gear). The idea of legacy gear is to promote levelling of alts. There are already zone commendations. There are crafting. Legacy Gear is not useful at its current state. Current Legacy Gear System Bound to level Stats bound to specific class Outlevelled very quickly Big level gaps missing for gear. L15-30? L40-50? Not overly easy to obtain for the minimum usefulness it provides Suggestions to Change Legacy Gear. No point having a useless 1.2 items update. Make Legacy gear not stats bound to specific class If stats bound to class, have the gear scale with level If no full scaling is allowed, have it 15-30, 35-50. So you have to find diff sets of legacy gear Remove level requirements or make legacy gear easier to obtain or Make gear not class-stats bound
  4. You can't please everyone. The only advantage of Sythweavers are rakata slots, supposedly BIS. That is an advantage of taking up Synth, just like BOP relics, reusable stims, etc. Once Rakata starts to be phased out, who knows all items will be BOE.
  5. A fail is a fail. Incomplete features is not Bioware's lacking, but the poor communication and PR is. So we are to sit back to suffer buggy and incomplete features of a modern 2012 MMO? Stop comparing MMO to 5-8 years ago when everything was first launched and claimed "This MMO did not have it all at launch". Stuff like server transfers are basics of a MMO. Bioware simply wasn't prepared and do not have the technology for the mass transfer. 300 million budget and nada. Like the earlier poster said, RIFT was technologically ahead in every way of SWTOR. Game engine, servers etc. They implemented server transfers fast, free and easy. All at 50+ million budget. While paying a monthly fee, don't make us own anything, doesn't mean we should be happy about poor customer service. If Bioware had handled the communication better, players would have been more satisfied. Instead things are handled in such ways that creates unhappiness in a lot of players.
  6. Some orange lightsaber (The L50 ones using Biometric) can be RE'ed. But juts for mats. Moueover says no research available. Newer LS from L20 and L50 schematics cannot be RE.
  7. There were much changes to Patch 1.2. Some were retracted, i.e: allow all shells to be researched as Orange. Final notes say it is only limited to new Ops/PvP gear. I have to say this is a disappointment. The reason there are so many orange gear out there it is so that we could customize our looks. Now that you nerf augments to prevent over use of them with all the augmented slots, orange item is only limited to certain schematics. Limitations of Orange Gear and RE in 1.2: Augment nerf to anticipate augmented gear, but v limited to outside of more hardcore raiders/pvpers. Can't RE any orange to get just the shell, esp orange quest item rewards Can't RE useless orange to get back resources, ex: Custom-built Lightsabers No wardrobe gear Orange gear is only limited to a number of schematics Lots of cool looking armor, weapons, esp vibrosword or sniper is out of reach for augmented orange Can't RE shell to get bonuses outside of War Hero or Campaign gear Social items like: Imperial Containment Gear. Light armor? So we heavy armor are lucked out? How about allowing us to RE them so we can get schematic to make augmented piece? The reason you have orange gear is to have variations of gear. In order to go for the looks that you want, you have to give up augment bonuses AND set bonuses.I now rather have Wardrobe function to customize my looks rather than spending lots of money on orange gear, mods slots but in the end I lose out more. Things I wish to see in orange gear and RE: Allow RE of any orange gear to get orange shell schematic Allow option to RE for schematic or resources If not changes will be implemented, allow wardrobe function - Heavy/medium armor are locked out of social gear
  8. Thanks for your input. Just what I was looking for. I am not saying in anyway that Jugger cannot tank. I can safely say I am a good MT for my guild. We used to have 2 juggers tanking in ops. One had to leave and we replaced him w sintank. The glaring diff is how easy for him to soak dmg, deal dmg and heal himself for it. Regarding "best single target threat" ... That dont really count as much. Threat is easy in this game. Proper timing and pretty much taunt off CD. It has never been an issue for any tanking class. Deep immortal helps but hardly essential.
  9. While Force Shroud is only against force/tech attack, a lot boss attacks are force/tech; which renders def, shield and absorb somewhat moot. I havent tried Denova. Not sure what that's like. Sintank's dark charga + charge master gives them 9% internal and elemental resist. That's a pretty good one. Our blade barrier and their deflection is pretty much same. Any jugger here with experience of playing as a sintank or with one?
  10. In my regular 8-men raid group, I have a sintank offtank with me. My jugger still does the main tanking. I only say this because he *seems* to come out of fights w more hp and taking less spiky dmg. I need to check parser for dmg taken to be accurate. For EV duel of fates, both of us always take on the assassin boss. He generally finish faster at 60%. I usually finish 10-20%. I am using the updated 17/22/2 hybrid now. I still love my Jugger and I think they tank awesome. I just need to shrug off the feeling that sintanks seems to have it easier and do much more.
  11. Just FYI I do not have problems at tanking in ops. I find Jugger is good. Just that when put together with sintank, they seem to tank and more.
  12. I am looking more at PvE standpoint. Maybe someone can enlighten me, the changes in 1.2 Jugger seems lackluster. AE threat is still minimal. Our single target threat which wasnt a big issue was boosted. And I still find tier 5-7 of Immortal somewhat weak. Compared to what you can get at Vengeance for passive 4% dmg reduction. Charge immunity is also in Vengeance. There were not much changes for sin in 1.2. As far as I noticed sintanks. They have stealth, speed and pull. High dps both single and ae. V good ae threat. 2 Self healing skills, 1 on activate the other on procs. (yea jugger have it now at loss of rage and threat). Higher hp due to end buff talents. High shield chance 60% at most 90%+ uptime. I see my own Jugger tank and I feel inferior. They solo better. Dps way better. On top of it all tank as well if not better. Am I the only one feeling this way or what I say have truths that jugger is an inferior tank when compared to sintank? Standalone jugger as a tank is fine. Just pales when put in comparison. I was disappointed 1.2 were not as I expected.
  13. Ya, same issue here. The login times are terrible now. Space ship, Corellia, Black Hole, back to Corellia ... OMG, the load times for those 3 zones are terrible. Switching to alts are a pain now.
  14. Cant search for gifts too under miscellaneous category. Tried to find resolve augments 22 dont work. Not even under "any" or "augments". I actually have to type "Advanced Resolve". Just "Resolve" dont work.
  15. LOL! http://i151.photobucket.com/albums/s150/gibsonstu/Screenshot_2012-04-13_08_42_04_855150.jpg
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