::first off I'm not sure if this topic has been posted, I searched..couldn't find it::
I am still mostly confused as to how the 'Ball' in Huttball does not have some encumbering characteristic other than just slowing the carrier. Isn't the point of slowing the person with the ball to create a challenge for the team with the ball? If so, then please explain to me how it makes any sense at all that the ball carrier can Leap to enemy's/friendlies (who can be stealth, because that makes sense), be force pulled by friendlies or any other "teleport" mechanic. If players are matched against a force heavy team ie juggernauts/sorcerers or their counterparts, they almost have a zero percent chance of winning, especially at lvl 50 with experienced players.
The real issue:
There is no counter for the the leaping/pulling.
Solution:
"The weight of the huttball encumbers the carrier, preventing them from being pulled or leaping to any target"
may need some tweaking but seriously come on..
#Flameon