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timidobserver

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Everything posted by timidobserver

  1. Resolved implies that their is a problem. This game is designed for Marauders/Sentinels to be unstoppable and able to shred you in two seconds. It's working as intended.
  2. Your customer support should not be able to go through and close tickets with a little BS blurb written in that doesn't even half way address the issue. No ticketing system on the planet but yours works that way. If the user is not happy with the solution they should be able to reopen the ticket, and a reopened ticket should count against said customer service agents metrics for closing a ticket early.
  3. Aint this the truth and it is annoying. For any decent healer, I have to blow cooldowns to actually burn them down before they can lolrunaroundstuffandheal. If anything healers need to be nerfed. They are a support class not a class that should be able to survive while their group ignores the people beating on them. If your tank isn't shielding you and your tank and dps aren't peeling attackers off of you, you should die a horrendous death over and over.
  4. And the game cannot differentiate between a dc and a quit. People are smart enough to just disconnect their internet to quit.
  5. Oh youw ant more nerf? assassin is still gonna pwn you regardless of nerf... goodplayer will always prevail
  6. Yeh he tried to make a post defending marauders/sentinels and decimated his own argument. Those stats confirm entirely that marauder/sentinels are the current FOM.
  7. In that case you are failing utterly. With the nerf to burst, a guarded healer is capable of single handedly turning the tide in a match now. Though I know the idea that you are doing something wrong is unacceptable. Healing itself is broken because you can't get it, right?
  8. Make critted items return 2 augment slot components when re'd. This will at least add a little bit of the guts, that augments ripped out, back to crafting. It will also make legacy of crafting even worth looking at.
  9. Heh, no. My signature hasn't changed since beta. I suppose I should change it. I actually don't have a marauder or sentinel right now. I played them back when they weren't easy mode in beta. I play an tankassin, so I am one the guarding the healer. So I have first hand experience in winning a war zone by guarding a geared healer. With the nerf to burst, healers have become the most important part of a WZ.
  10. Bioware blatantly admits that the shielding mechanics may need to be altered and that in the current generation of content bosses deal more damage that an assassins defenses do not help against. As they are right now shield and absorb isn't that useful on many bosses and it is completely useless in pvp.
  11. It' is pretty simple. Make a Tank. Stack health. Guard healer. Match over..
  12. Yeh they basically have one cooldown or another going like 90% of the time. The massive buffing of them was a knee jerk reaction to how terrible they were in beta.
  13. Intended. They decided to nerf it more, and they hoped no one would notice it. Now they hate you for pointing it out.
  14. Medium Armor for assassin tanks or shields be changes to be effective against force/tech.
  15. With deception that dies trying part will happen more often than not if your in a ranked warzone.
  16. Im curious doc, What route did you go with augments? Power, Willpower, or what?
  17. I don't agree with most of what you said, but I'll say one thing. They definitely keep stacking up walls in PVP, which is going to end up with people quitting because they can't get anywhere. The gear wall is massive now for a new player. With every update they continue to subtract skill and multiple gear.
  18. LOL @ you thinking they want to increase skill requirement. They are doing everything they can to remove skill from PVP. It's more or less a gear grind at this point.
  19. I disagree. Jugg tanks go down slower and their guard is more effective because their main modes of defense actually take the damage that they receive from the guarding into consideration, which translates to higher protection scores and overall better tanking. Anything is capable of being moderately okay if geared very well and played very well, especially in a premade. The point being, other tanks are much better at being tanks in PVP than shadows. Especially with this armor and healing nerf.
  20. You called the issue clearly. I would love to play my assassin tank as a tank in pvp. It's just simply not possible unless I just haven't been smart enough to figure it out, which is very possible. You can be harder to kill, but no assassin tank is going to be a sturdy as a jug tank in PVP after 1.3.
  21. From my experience, noticeable in PVP but not the end of the world, but it makes hm raids untankable unelss you are full rakata with all augments.
  22. 2 of the 3 ranked wzs I did today had 3 healers with over 750k healing for each of the 3 of them.
  23. If someone gets knocked off of a ranked WZ allow them to load back into it. For none ranked WZs this is impossible since the spot will most likely be filled by the next queued person available. Well in Ranked WZs the spot should be open as long as the WZ is still going, so there is no reason not to allow people to load back in.
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