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Sartanis

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  1. * OPEN WORLD PVP or MASSIVE SIEGE WARZONES This game is centered around a huge war between factions, and we hardly ever see any of it unless we can convince a horde of people to flag for PVP with us. If you add in either of these, I believe it will be a good addition to the already formidable roster of Warzone types, especially flavor-wise. Also, this game needed open-world PVP from the start, as well as incentives to cultivate an OWPVP population. * Take a look at the Battlefront games, maybe? Have nodes that players can capture, and then have spawn points that open up to that team as a result? * Reskinning existing Warzones is an easy way to add more variety in. Also, I've not done any research on the Bolster system, but it might be worth looking into peoples' criticisms on the subject; many of their arguments seem well thought out and researched.
  2. So far, I've really agreed with what everyone else has said, but just to reiterate: * Nexu * Reek * Kell Dragon * Kybuck * Acklay * Mini Walkers * MOAR THRONES * Force Levitation (Glowy light for the Jedi and Lightning for the Sith. Probably will use jetpack animations). Also Vornskrs.
  3. And yet there is still no response to the horrendous class imbalance from Bioware. We have baby fed this information to them, we have created countless threads on the subject, we have provided feedback and possible solutions at every available opportunity, and yet Bioware has yet to give us any assurance that they are working on the issue, or for that matter any response at all on the subject. This is our feedback: we ( including the various AC's that as a whole believe themselves to be under-powered) are tired of being face-rolled in PVP.
  4. I was under the impression that we had no defensive capability left to nerf, but I suppose I as mistaken.
  5. Don't. Sure, Sorcerer PVE is not bad, and there is a certain rush to blasting anything that dares enter your field of vision with lightning, but the class has crippling issues that makes PVP a nightmare. Minimal burst damage, weak DoTs, and extra-squishy armor will ensure that unless you are a rather skilled player, you are going to get your face melted by a lol-smasher who leaps at you from across the Warzone, roots you, and proceeds to beat the snot out of you while you feebly try to fend him/her off.
  6. You, sir, are brilliant. I love all of these suggested changes; you have addressed all of the problems I have noticed in my painful days trying to scrape together some sort of dignity on the PVP field as a DPS Sorcerer. One thing I would like to see is a better life-stealing mechanic for Madness. If Bioware could buff up the life-stealing on abilities like Death Field and things like Parasitism, that would give Madness Sorcerers a self-heal that could sustain us longer against the lol-smashers. Disappointed at what I saw in the Bioware post on here. It's like they refuse to see that this class is broken and wish to nerf it even further into the ground. Yes, we understand class-balancing is a complicated task, but if you just acknowledge for us that something is terribly wrong with Sorcerers, we would rest easier and not be climbing your cage constantly.
  7. Oh, where do I begin? 1. OVERALL DPS BUFF/ MORE SURVIVABILITY. I cannot express how irritating it is that my class as a whole seems broken because we are lagging behind in DPS (of course, good Sorc players know how to balance this, but it should not take the best of the best to do well in DPS) and we are the squishiest things that ever crawled out of a Hutt's....I digress. Either our damage should be increased quite a bit to make us true 'glass cannons' with very high offensive capabilities, or we need some serious defensive abilities so we could survive long enough to make our meager offense count. I'm not sure how to implement these changes, hence I didn't suggest anything, but I'm sure some genius number-cruncher could figure it out. 2. Force Speed/Sprint/Whatever needs to make you immune to snares and stuns during its duration. Also, it needs to make yoou immune to the annoying "jump at you from across the Warzone and stun you while you are sprinting" move that one of the melee AC's have. Force Leap, I believe? 3. Static Barrier needs a buff. It needs to absorb much more damage than it does now to be useful. I apply a bubble, stand away from the fray and fire off my DPS, a Melee sees me, Force Leap, bubble disintegrates, I get my face melted. 'Tis a vicious cycle. 4. I think it would be cool if Madness had more life-stealing mechanics that you could spec into.The current ones steal a little health, but if there was a way to spec into large health-stealing abilities, I think it would give us a unique edge on the battlefield. Plus, depending on how much health these abilities steal, it could help solve Sorcerer over-squishiness. 5. We need some 31-point love. I've not tinkered with Corruption, but I know Creeping Terror isn't much more than an extra Affliction with a semi-useless stun, and Thundering Blast seems just...bleh. 31-point abilities should reward a player for sacrificing so many spec points to that tree, and thus should be rather powerful (for all classes), and that is where I think the Sorc tree is lacking alot. 6. Burst damage. My Sorc is a turret rooted to the ground pew-pewing...ermm, I mean, zap-zapping people from afar. That is all well and good, until a Guardian notices my antics and melts my face. If we could have more mobile abilities, our survivability would increase becuase we can hit people while running from Melee classes for dear life instead of feebling standing in one spot trying to spam Force Lightning before being beheaded.
  8. I stopped playing for about a month before 1.2 came out, just because my other responsibilites were eating up my time. Even as a level 20 Sorcerer, I could own any poor mortal that dared stand in my way. When I came back, I felt like my damage had been halved, and I was getting mauled by anything that targeted me. While I agree that the Sorcerer class needs a SERIOUS buff at this point (that, or all the other classes are nerfed), I don't think that it is a broken class. A level 50 Sorcerer is still a BAMF, and has the coolest looking abilities in the game, if not the coolest period. Adapt to your new surroundings, find the spec that works (there is one out there, that I am sure of), and give those Sentinels / Marauders a good whalloping.
  9. I agree. The Sorcerer 31-pt abilities are a bit lame for the Ligthning and Madness trees.
  10. Is it just me, or did the Sorcerers / Sages get skimped again? Because I didn't see anything about them.
  11. Most of us have seen the E3 video, and what caught my attention the most was the new level cap and incoming new abilities. As it stands now, I am getting a bit bored with my abilities as a Sorcerer, so some new abilities sound incredibly useful. My question to my fellow inquisitors is this: What abilities would you want to be implemented later in the year? What is your wishlist for oncoming expansions?
  12. Sooo...George Lucas RP's on SWTOR? The horror! This took me a bit to figure out, but I laughed out loud when I realized the sarcasm. Great job.
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