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Macarrin

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Everything posted by Macarrin

  1. I'd love a maniacal ortolan with rockets and grenades. Call him "Short Fuse" or something
  2. Rebooting didn't help. Ended up reinstalling twice - though the first time was done in about 10 minutes, so it didn't surprise when it didn't work. The second reinstall seems to have worked though. Still, wish I knew what happened to make it cack up in the first place.
  3. Tried to log in this morning and was given a crash reporter box. Tried again, same. Tried again, three for three. Then noticed it wasn't being run as admin any longer, so fixed that and it crashed silently. I've taken a look through the launcher issue thread, but it doesn't seem to correlate to my problem. I'm running the client as admin, no compatibility modes, using Windows 10, and am out of ideas especially since everything was fine yesterday afternoon. Might anyone have suggestions?
  4. I recently made a new vanguard, and wanted to go turn in a quest without taking the taxi, so I thought, naturally, that I'd quick travel. The cost of traveling across Ord Mantell was roughly equal to one quarter of the credits I had earned up till that point. Mind you I did skip a couple of the exploration missions, but that's not uncommon since they're turned off by default and not something that has any instruction to turn on whatsoever. Saw one generous soul handing out a million credits to new legacies while I was there. Everyone was most thankful. I think the costs need some definite tweaking to take into account where the planet is in the story as well as how far the distance traveled is going to be. Earlier planets should be more forgiving, later planets are fine as they are.
  5. Ran into the same issue with the hyper matter while running them in a group of two, was really annoying. Haven't done the CZ sewer monster in a group yet, sucks to hear it has the same problem. For glow, if you hit the first button last, meaning do all the rest then renew the anti-rad and run back, it bypasses the auto complete issue. I started doing it a while ago, but now my problem is remembering to hit that last button before leaving the instance. Being somewhat absent minded isn't fun
  6. Terribly unhappy about some of these changes. It feels like they recorded everything I do for fun and looked for a way to ruin it. I've been playing 4 characters actively for the last year or so and a bunch extra alts every couple of weeks. They seem bound and determined to make sure playing multiple characters is as unrewarding as possible, which is a fairly radical shift from 6.0. Maybe they're not happy with some guilds getting hundreds of millions of points, but, if everyone is affected the same, the guilds with larger numbers of members will still dominate. So what exactly is going to change? You're joking, right? Tell me you're joking. Crafting for points was nerfed into the bloody ground months ago. If you really think people are going to bot for 16k (the once a week Inventor I) and like 2500 or so (the daily Inventor II) then... well, I don't know what to say. There's literally no point to it. Even if you factor in a dark project and an invasion force... those are once a day, too, and net a whopping 28125 with a 150% bonus. But who's going to bot 2 items? So please, tell us again what the "afk crafting" problem is?
  7. There's a couple of things I'll miss. I'll miss doing conquest on a bunch of my alts to progress my guild ships (got all the perk rooms open on both, but it's looking like finishing either isn't going to happen). My small guild will pretty much grind to a halt. I'll miss doing the weekly missions of my choice. If I had to limit myself to what BW thought I should be doing when I had taken a year off, I never would have returned. Doing the odd daily area that I chose kept me invested in the game, even if it was just a little. I'll miss some of the skills that are being either removed outright or removed by forcing a choice. I play pretty much all classes and specs, I can see rerolling everyone into one or two specs as the end result. Some of our choices don't make a lot of sense, and some skills seem stuck at odd levels just to have something to choose from. For example, not getting any aoe until level 15 and 19 as a powertech, or not getting hydraulic overrides until level 73 (and then having to choose between it, healing shoulder cannon and the hard stun. Yay.) I'll miss my favorite leveling approach. I tend to do class stories and pick up some levels here and there with fps. Since group finder will be off limits until level 50, so much for that. Heroics might not be a valid substitute, based on my low level experiences on the pts. I'll miss a lot of the friends I've made over the years who are already planning on leaving. Sure not all of them will, but a few have already moved on to other games like FFXIV or ESO. Even my brother, who has been a solid player since just after Makeb launched, is saying he won't keep playing. I'll miss playing the way I do currently. I keep up to my obligations in the conquest guild I'm a member of, I do the occasional pug operation. I run my alts through heroics and daily areas to get them conquest points so I can keep working on my guild ships. I seldom do fps unless I'm leveling a new alt, so it looks like I'll have do things that don't really interest me an awful lot to get gear and improve it. There really isn't much I'm looking forward to with 7.0. I'm on the fence about the new character creation system and not a fan of the changes to the inventory, I like the idea of dual spec and load outs except I haven't been able to really play with them since on pts I can't figure out how to make a loadout remember my settings. And playing with it too much took away my ability to change specs at all until I restarted the client. Yeah I know, work in progress, but how are we supposed to provide feedback on stuff if it doesn't work? Surely there was a more up to date build floating around on an internal server somewhere. Oddly, the one thing that had me go "huh, that's neat" was my character harvesting nodes like a companion, by which I mean not kneeling down to pick it up. And who's to say that will even make it to live?
  8. BW does not discuss disciplinary actions they take on specific accounts, so we'll never hear if anyone gets banned. But a lot of people are seriously misjudging how much time someone can sit in front of the screen and repeat boring activities. One of my first online game experiences was Entropia Universe, where I gathered sweat by the hour to pay for my in-game activities. About as exciting as watching paint dry. But the same ability came with me to SWTOR - I can craft for hours at a time without getting too bored. It's made me a lot of credits. The secret is distraction - music, movies on a 2nd screen, stuff like that. I used to think the ability to repeat tedious tasks was not an uncommon one, but the complaints from the last few months has made me change my mind.
  9. Faction/Class: Imperial/Powertech (AP) Mission: Recording History Seemed straightforward, though the crosshairs didn't turn yellow when mousing over the scan items. Couldn't scan the lair of the Untamed at all, despite parkouring around exhaustion zones. As was pointed out the "scan from here" indicator is on the opposite side of a rocky cliff with an exhaustion zone at the top. Speaking of which, are exhaustion zones in the middle of the map really necessary? Unnamed Mission Picked this one up from the terminal after grabbing all of the ones that were there. It had no name on the terminal, no name in my log and no name on the map. Still was able to complete it by going to the caves and clicking on the little yellow circles. It did not count towards the weekly. Mission: Rooftop Rumble Wasn't immediately clear when starting where the codes came from. Actually said "heck with this" and forgot about it, until way on the other side of the map I killed some npcs that dropped a code. That was an "ahhhhh!" moment. Took quite a while to figure out the ladder was clickable, and got up there just after someone else had done it and found the comm relay has a rather long cool down. That's going to be fun with several dozen people trying to do the same mission. Also, the two adds that spawn - both of them were called squad leaders, but they had no squads. I'd suggest renaming them to "Counter Intelligence Agents" or something. The rest weren't bad at all. A+ on the planet, nice work with the world building! Has me looking forward to Mek-Sha.
  10. Might anyone have a link to this podcast? I thought I had found it, but there was no interview
  11. It's not that it's "hard." It was a stealth change that only affects melee (or ranged who stand in their face, but, hopefully that's rare). Before the stealth change it did no damage and seemed to take some time to wear down for the average person. Now, it does no damage, takes some people a fair bit of time to wear down, and is more annoying with every other missile attack being a knockback.
  12. You can also whisper them from a /who search of your own guild. It's a pain, and while it works, I really wish they would address the issue.
  13. Is she not still available through the With A Little Help From My Friends achievement? The one for doing a bunch of group content stuff, under Legacy achievements. Darth Hexid and 20 cartel coins are listed as the reward, with no mention of a cut off date (though there is one for the other achieve near it, some sort of pet). I missed the release of that achievement, but it completed for me back in mid September.
  14. There's also this one, from the alliance crates: https://torf.mmo-fashion.com/remnant-underworld-knight/ It comes in both hood up and hood down versions, if you're persistent with opening the boxes
  15. Well, 'x' is a fairly common method of saying "invite me to the group." Problem is in channels with several things going on at once, it's easy to invite the wrong person. I guess you could make a thread ranting about other people using 'x,' which it looks like you feel you have some proprietary claim to, or you could 'x up' with the name of a person you know will be doing the inviting for your activity. I know which I'd prefer to do, but for the most part I lurk rather than post.
  16. Pretty sure the "general permission" being referred to is the withdraw/repair checkboxes. You'll need to enter a credit allowance of 0 as well, to avoid the error (and conversely you get an error about giving a credit allowance if the box is checked but the credit field is empty).
  17. All you really need to do change your zone, like pop over to another stronghold, fleet or wherever. The bonuses are still there, just invisible - to the point even that it doesn't give a warning when you're about to overwrite a set armoring if you swap them around.
  18. My suspicion is that it was broken when they did whatever they did to try to add the guild perks into the equation. I love the idea of marking companions for crafting. It would also be nice to just be able to mark some as "preferred" or something and not see others. Depending on what I'm doing, I sometimes use melee dps, or ranged dps, or ranged heal, or melee heal and on my character who's actually got most of the companions, scrolling through the Contacts window can be a pain.
  19. I think I'd rather see a way to replace my class ship than a (in some cases) hard to see weapon. Something along the lines of trading event tokens for "scrap parts," weekly quests in ruined places or industrial battle grounds like Taris, Hoth, Corellia, Balmorra etc for different kinds of parts, some story quests like freeing a shipyard from pirates to earn "a favor", raiding the enemy of the moment for blueprints, supplies or whatever, and convincing the galaxies greatest shipwright to work for you. And at the end, choose from a few different ship designs, entirely cosmetic. It keeps people busy, perhaps even pvpers if some of the parts can be earned through warzones and sold. Even from operations. It could even be a long term project, with new story stages added every quarter or so. The downside would be the initial investment in resources to set it up. It wouldn't even require touching the original content - use one of the story lockout points as a requirement (KotFE, KotET, JUS etc) so chapters 1-3 and companion stories would be done with the original ship or just bypassed. I'd do it on a character or two. Heck, it could even be a legacy thing, like a smaller version of a guild flagship with less benefits like no summoning or supports but with decoration hooks, layouts based on the ship design chosen, that kind of thing. There's all kinds of mid-sized ships in Star Wars lore that could be used. Well, that's my pipe dream for the week
  20. Since it's the holiday time of year, I'll ask the question that I know Yukon Cornelius is curious about. Do these bumbles bounce?
  21. Well, that's that then. I don't have any characters ready to start Ossus from a story perspective, though one is close. Some day, I guess.
  22. So, this spy game objective comes from picking a faction on Ossus? It's not an objective unlocked as a guild perk?
  23. I've noticed this as well. Of my 64 toons, I have 52 in my own personal guilds (basically, retirement guilds, the handful I actually play are in other guilds) along with a handful of my brother's toons. When i log any of them in, it seems to give all of my offline alts the legacy name of someone on my friend list. The actively logged in character has the proper name, and the ones that are wrong become the proper name when logged in. Exceptionally irritating, but harmless for me; I can see it being super annoying for most other guilds.
  24. Have to say that I'd expect the remaining small guilds to be cohesive enough not to fall apart because of this. I'd wager that any of those who have weathered the introduction of conquest, KOTFE, KOTET, various balance changes and the Great Conquest Gutting have something strong holding them together, or they'd long since have fallen apart already. "Oh em gee that guild is twice our level already" just doesn't sound like a make or deal for a solid group held together by friendship, common interests or just strong loyalty. And could we please stop this "big guilds are evil and run by tyrants" crap? ANY guild stays healthy by focusing on a goal, pruning overly inactive members who don't make arrangements before leaving, and cycling in new members. I saw it mentioned previously that *all* guilds should offer something to their members, and I wholeheartedly agree. If you don't give people a reason to stay, like open ops nights, pvp groups, organized group content, social events or whatever, people won't be engaged with that guild and want to stay. That goes for any size of guild. And as for GMs and officers using the bank and the members as their personal property? Well, I'm sure it does happen, but it also destroys any confidence in a guild and results in people leaving. And yes, I am in a "big guild." Helped to run one, too, and let me tell you that the people around me who rose to higher responsibility did NOT get higher rewards, in fact the opposite - we were excluded from winning events and contests and often gave up free time to ensure the other members had fun things to do. A guild led by selfish leeches will not last very long. And further to that, you get out of a guild what you put in. Want to get invited to guild activities? SPEAK UP. If you want to be a solo wallflower, that's your choice, but then grousing at people around you having fun is silly. I can speak from experience. I've been in every size of guild in several games, and if you expect people to bow and scrape because you're the strong silent type, prepare for disappointment. Talk to people. No need to disclose personal information, even saying hello now and again indicates you're there, awake and probably paying attention. When I joined the "big guild" I'm in, I was the quiet type as well, but if you're willing to make an effort to be a part of the family, it does pay off. Some of my fondest memories were of guild activities and shooting the breeze.
  25. I could have sworn they said that you don't have to have done the previous story, but that skipping it concludes it as if you had made default light/dark choices. Has this changed?
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