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Everything posted by SuperSair
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Better suggestion: make Hilt Strike base line for Knights, remove the threat modifier and tone down the damage. Every other class has a 4sec/1min stun, why not us? You can move Guardian Slash down to where Hilt Strike is and add something a bit more useful for our top skill.
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Personally i think it is missing that "Your X has a Y% chance to reset the cooldown of your Z" talent, or perhaps a "Your X has a Y% chance to make your Z automatically crit" These talents really bring life to the rotation, and it feels funky not having one. Something like Particle Acceleration for Shadows, or to a lesser extent Static Shield for Vanguards. I thought Courage would be like that but, sadly it is just Focus cost. Maybe change focus cost to increase damage by 5% and reduce cooldown by 2s, still stacking to 3. Edit: Also, where is our Absorption or Armor buff? I agree with taking the focus reduction aspect out of Soresu and I personally am adamant about the fact that Blade Storm needs a universal buff in damage by a rather large amount, considering it does less damage than a talented Force Sweep and is single target.
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For Whoever Said Knights Were Always Weak Apolpgize.
SuperSair replied to Sulvan's topic in Combat Styles
Sweep bomb in Focus does big crits, we know this. -
Is it me, or is Guardian threat terrible?
SuperSair replied to Kahrain's topic in Guardian / Juggernaut
Threat in general is weak right now. 50% threat generation increase in tank stance is way to low. As end game tanks are witnessing it is very hard to keep threat on highly geared DPS, as their threat increases drastically with their gear level and ours really doesn't. That being said, Guardian's tank tree is terrible and very poorly designed, single target threat is the bare minimum to hold aggro, AoE threat is a joke and pretty much non existent. Guardian's are in a pretty bad spot, and I doubt it will be fixed anytime soon. -
On a 1-10 scale how would you rate trooper ship?
SuperSair replied to Finrok's topic in Combat Styles
Inside is cool. Outside...not really. -
LFG Tool A HOWTO. What it can and cannot do.
SuperSair replied to DarthKhaos's topic in General Discussion
Wait, so i actually have to do stuff? Screw. That. -
2/30 after 25 mins on Ilum - something have to be changed
SuperSair replied to mrshadowbg's topic in PvP
Wh-whoa wait...are people actually seriously saying(not jokingly) that if you want to get your Ilum daily done to be Republic? Ha...hahaha.....HA! The only time where I wasn't hunted down by a group of 20 Imperials on Ilum was this one time when I went at 3 am in the morning. Even when we get coordinated and have gotten Ops groups of about 12-14 ppl, it is only a matter of time before we get rolled over by twice the number of Imperials. I've done only 3 of the daily's this week and only because you can carry over your number between days. Imps may be slow as hell, but Republic is damn near impossible, unless your willing to sneak around picking off the sickly gazelles on the long ride between points for half a day. Or maybe your on one of the 4 servers that has equal faction balance... -
4/10 Republic player on a 3-1 Imp dominated server.
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How about just halving the number you need for the daily/weekly? Imps won't have to camp as long, lowering their numbers on Ilum at any given time, therefore it would actually be a little possible for Repub.
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Why wont Bioware acknowledge faction imbalances?
SuperSair replied to Perram's topic in General Discussion
Working as intended. -
It basically came down to Space Nazis versus Space Americans. And everyone chooses the Nazis.
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Part of the whole ability delay issue that has plagued this game for forever. They have said something along the lines of their interest in fixing it, but i doubt such a overhaul can be done for a while. Presently this is just another thing that cripples Defense Guardians when compared to other tanks, since we rely on defense so much.
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I for one am glad that people are still mad, I was worried that ppl would go back to kissing BioWare feet for finally fixing something that has been needed to be fixed for months.
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Unfortunately, these are working as intended in the PvP environment. Is it stupid? Maybe. But that is what they wanted.
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Depends on what we are talking about here. Having a "hood toggle" that removes the hood from the model completely would probably be very possible in the future. After all there are versions of it for every Twi'lik. It could be as easy as putting in a button that makes the chest piece think your a Twi'lik, but i would never claim anything is easy when dealing with a game this large. Having a "hood toggle" that LOWERS your hood and still has it on the model would require the art team to go back and look at every model they have ever done and duplicate it with a lowered hood. Which is a tremendous task. Plus there are some chest models like the armored Guardian pieces with a high metal collar behind the head that would clip if there was a lowered hood, looking worse than anything. Adding models from the Sith side that have a lowered hood would probably be possible, but it is messing very much with the visual asthetic that they have conceived for each side that makes them unique. In fact they probably have such lowered models because Sith Warrior's use masks and helmets that would end up having to remove the hood anyway. And doing a texture swap for some models would still be a bit of work. And once again they may not be willing to compromise the visual asthetic in such a cheap way. Is this the price they should pay for making such a (IMHO) bad decision as to make it so that virtually ALL Jedi knight chestpieces have hoods that make you look bald? Maybe. I mean I'd just be happy if i could see my hair underneath.
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Difference between the weakest and strongest class is quite apparent.
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Figure'd I'd draw a map for people who are still confused about how the conversations roll out: >>>> Recruit Kira > 1 Conversation. >>"The Defector" Mission > 3 Conversations. >>>> Finish Act 1 > 3 Conversations. >> Nar Shaddaa Companion Quest > 2 Conversations. Level 36, on Balmorra and sitting at 8200 affection, I'm guessing that is all for Act 2.
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It is the only option from the three choices that gets a affection gain from her. A rather large one too. So she actually likes it...a lot.
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Finished Act 1 on my Re-Roll Knight. For those who wish to know how romance with Kira effects the dialogue in main and side quests look below: