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OfflineSys

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  1. Next nerf will be their sub numbers. Did couple dailies since the patch, that's it. (MM sniper)
  2. Oh man... didn't realize it until now but sniper was orbital strike... Feels like they removed the very reason i enjoyed playing marksman sniper since the early access days. Kinda lost the heart to even log in on it now, if not the game all together. Sure i have alts that i could play but it just ain't the same. I could spec engineer and abuse that bug or something to still get decent aoe but if i wanted to play anything else than marksman i would not be playing a sniper. I don't understand how this travesty of a change makes it past the testing and nobody responsible for it goes ''wait a minute we are destroying the signature move of the agent/smuggler class here.''
  3. My my... such misery. So i'm not exactly the best geared sniper these days as i mostly login to farm rep and such, not part of a guild/doing ops currently. As far as single target is concerned: The OS was hitting for around 5k~, now i just tested it and it does little over 1k. (per tick) So hum... why exactly did they decide we should put the skill back in the spellbook? as auto attack does about the same dmg but doesn't cost energy. Hell even as aoe is concerned frag grenade is probably better now. RIP OS indeed, was such an awesome ability but now i fear it became one of those little dogs who bark a lot very loudly but sadly don't accomplish much else. QQ
  4. Yeah they never fixed it. I have this problem also but there is a way around it. When the last conversation starts and you are looking directly outside to the other ship, there will be some animation like faster than light travel or something, this is what kills the client for some yet to be identified, obscure reason. The alt tab thing works, but make sure you are in full screen mode so that it minimizes your client completely, it won't work if you are in windowed/windowed full screen. So start the convo, if you are soloing, spacebar quickly trough the dialog pick the first selection wheel and alt tab straight away, wait 10-15 secs and pull your game back up, it'll be fine from here one. If you aren't soloing, chances are people won't spacebar trough the dialog as it's often the case with such low lvl instances. In that case just wait until the convo starts, alt-tab straight away and wait it out, 15-25 secs should do the trick. It's a shame but at this point i don't think this will ever get fixed, even more sad that this is the first instance of the game therefor the first ''taste'' of group content new players are getting and given the widespread problem with the crash at the end i wouldn't be surprised if it turned a bunch of people off the game, but hey what do i know. o/
  5. To be fair, played 20 games or so. It has potential but in it's current state... This thing is gonna die off once the novelty has gone. First of all the controls are so dumbed down, basically point the mouse and it goes there... I would have expected more of a dynamic control to the flying so that player skill would make a difference. On that note, once you are engaged into a dogfight with someone, unless the other guy has a much slower ship or doesn't know how to point his mouse to the pink cursor on his Ui, you may as well pull off and disengage to do something more productive as none of you are gonna catch the other 1on1. But the thing that bothers me the most.... No cockpit view, why god, why... the 3rd person allows for so little fun, imo. It's very hard to be precise and then you mostly loose yourself in the point and follow the cursor syndrome. The Ui as well is pretty poor, there needs to be shield and health values displayed somewhere, color green to red is all fun and dandy but there's no way to know when it is ideal to use hull/shield repair, witch doesn't allow for precise gameplay. The turrets defending the stations need to be toned down a little in accuracy so they miss some more, atm they feel way powerful, not when you engage them directly, they die off pretty fast, but when you are fighting nearby it quickly becomes very unfair to whoever doesn't have the turrets. And then the Ui where you got ships, crew, etc, that one needs to be cleaned up, i found my way around it but i can imagine people being very confused as to what is all of this. Could be presented better so that casual players have an easier time figuring things out. K that's for the bad points, i do like this thing however, it's well done and has potential but i am afraid the lifetime is very limited in it's current state, more ''pilot'' skill needs to be put in place so that endless mouse cursor humping loops don't happen anymore and cockpit view for better flying, those are my main 2 complaints.
  6. Ye... Pice of kitten, bought the damn thing and didn't notice it didn't have a dye slot, the colors are poor at best, it is now a useless slot sitting in my cargo hold, an expensive one at that... Oh no, someone gonna run around with a dyed chestpiece, call the cops, seriously.
  7. The chest don't give extra gear, at least for us.. It was only columi comms, and an extra mount. Soa anyways, kara i have no idea as we have yet to see the chest spawn. (didn't even know it existed until they announced it fixed, wich by the way it still doesn't exist.)
  8. This has nothing to do with the ptr and the lack of testing, EV has been out since release and people have been clearing it since the first lockout... Still the same bugs as day 1, in fact more bugs now. Pylon boss workaround are all fine and dandy but there's no helping the last row refusing to turn despite being clickable, only workaround to this is reset the instance, big deal. Yeah, big deal, we lost ''infernal'' title now two weeks in a row because of this nonsense, instance reset = no title. So we could just get it this week right, np, except there won't be a next week, half the raid team had enough and quit all togheter. So much fail in your post i don't even know where to begin... You obviously don't understand what's going on. You think they don't have enough detailed feedback on how things are broken? they've had most of it since the beta. Each patch they release manages to break more things than they fix (if any fix at all). The end game should be one of the only things they would have to polish at this point, yet we are far from it... And even then it's such a mess on every aspect i'm affraid most people who have been 50 for more than a week and are remotely successful at what they do have already lost hope in this game having any future. Op complaint is legit, if you can't understand it i suggest you do yourself a favor and stop posting.
  9. No such thing as relaying concerns, sorry. Just parking the sheeps. On topic: yeah, it's not like i'm planning to go anywhere when taking cover. Pretty silly that a root on us pretty much translates to a full stun because we are denied most of our abilities, MM anyways. Yeah it must be a bug and should be fixed soo... oh wait.
  10. Agree about the stat budget but even then judging from latest sithwarrior compendium finds it turns out you only need 8% to be capped, 3 of wich you get from talents and the last 5, unless i'm mistaken, takes 3 pieces with 51 accuracy assuming rakata gear level. In my raid i use obviously myself, then i have an arsenal merc, and a juggernaut dps, that's alot of armor pen. I got out of bed this morning, went on to serve myself a cofee, then i had a quick look at forums to see if anything was read-worthy, found your post. With one eye still closed i opened up the game, went to the world boss, got 1 pull in as MM to get a ''reference'' then i headed back to respec, stole your build and went back to the boss for another 2 hours of hybrid testing. So yes, it was done after the biochem nerf and i'm positive i could have squeezed more dps if i wasn't half asleep and got more then 1 reference pull. I sure could get rid of 3 enhancements in favor of power/surge/crit ones to optimize hybrid dps further though, in addition to playing it more smoothly. But my comon sense tells me that MM spec might outperform the hybrid given my ops setup. There is also a huge benefit to being a hard hitter rather than spread little numbers, the marauder ''enrage'' (not sure exact name, my knowledge of every spell in the game is still lackcluster.) party wide buff for example might shine alot more with a MM opener where my orbital ticks reach up to the 5k's and my ambushes flirt with the 6k's. Not to mention i can ''global'' bonetrasher adds for instace with a MM spec. All in all i'd say right now i am 50/50 split between my love for MM and a sniper's true intent (imo) and the hybrid spec wich seems somewhat fun to play and doesn't suffer nearly as much from cover mechanics, though, i have absolutly no problem dealing with it playing MM. It's a though choice, if you asked me right now i would probaly answer that : -It depends how well you manage energy levels -It depends on your gear level -It depends on your ops setup -It depends the average lenght of the fights you need to dps in -It depends if your raid leader is competent at his strategies and understands the classes in general -It depends how well you master cover and maximize dps while dropping out of it as few as possible while still ''filling'' the ''downtime'' with somewhat relevant damage. -It depends wether or not you are gearing up doing hardmodes + solo content / pvp or if like me you play your char two hours a week during ops. In the end, i can't tell wich spec is best and probably won't be able to untill we get some sort of logs for ''current boss fight''.
  11. Well, i would be careful before saying that it is the best PVE spec, though i agree alot of people just spread misinformation and produce yet more bad snipers. Altho it has yet to be proven that this hybrid build is better then MM in an ops setting considering the armor debuffs. Keep in mind from my testing it was only a 100~ dps difference between the two. I also did the MM test with 1 pull fresh out of bed so i wasn't the most accurate on my rotation either, i just wanted a general idea before going to respec and try out the hybrid.
  12. Let's see my current gear setup is : ear : rakata enforcer device imps : rakata field medic system bracers : orange modded with 58 armoring and 58 mod = +81 endu + 122 cunn +11 power relics : matrix cube + rakata power relic aug'd with 28 cunning set : 5/5 rakata field tech modded with 37/61/11 mods belt : orange modded same as bracers but +11 crit instead of power Mh : T3 the headhunter Oh : T2 the cloaked eliminator (i do have the T3 ''ghost'' it has power but lower cunning than T2, no crit, no surge so i think T2 is bis by far untill they get their act togheter and fix the itemization.) 5% crit from buff, rakata cunning stim. comparison T2 oh vs T3 oh for reference (and perhaps insight as to why i should use T3 instead): ---T2-----------------T3 80 endu ---------- 98 endu 97 cunn ---------- 85 cunn 72 crit ------------ 51 acc 48 surge ---------- 82 power 605 tech power --- 612 tech power Fair point, i was thinking the same 2 weeks or so ago but then i went on field testing and unequiped all my accuracy gear and started hitting random 50 mobs in ilum, i definetly got my stuff dodged and such, then again i was MM. Might be different with your hybrid spec due to how heavily MM suffers from their attack being ''physical''. Currently i only use the earpiece + 51 acc, the rifle +51 acc and helm + gloves +51acc, changed the 3 other enhancements in favor of power/surge ones. The adrenal nerf is huge... went from 565 power down to 475, that is 25 power more then the lvl 48 blue one... Definetly seeing a big difference. Probably yeah, i will keep it for now and try some random hms and the regular ops clear along this week, see what happens. Then i will try the droid again once i get a better feeling of the build. I'm up to test different builds though, should they prove a better alternative. Always looking to improve potential.
  13. You do make a good point Tibbel, perhaps then the 100ish dps difference i am seeing between MM and the hybrid spec could be completely offset by ops setting. I am concerned about burst damage aswell, mainly bonetrasher wich i have one half of the platform to cover with the little adds that he eats, and soa p3. Altho, soa p3 i think is no problem as you can stack all your dots premptively and get some sick damage in with the hybrid spec aswell, perhaps more than MM could with a perfectly timed orbital. In the end, i can't wait for someone (bioware or not) to develop an actual damage meter so all of this arguing can be meaningful and we can spec for the most damage without concerns.
  14. Hello, good sir. I have spent two hours testing your build, and it would appear it is indeed slightly better than my old 30/8/3 MM build, not by much but still better. Seeing as i like to min/max, it looks like that's what i'll be playing from now on, it pains me, in a way. I think this kind of gameplay couldn't be further away from what i rolled sniper for and leaving MM behind, if only for a 100~ dps increase, is breaking my heart. This being said, have a few questions if you don't mind. i would like to know what is your current stat balance, self buffed, to pull a 1700 dps average. As it turns out, my average yielded 1614,6583 dps, of course this could be attributed to the fact i've only had 2 hours to practice the spec and play it correctly but i am still curious. What do you aim for in therms of accuracy, crit, surge, and what is your current cunning/power. Dropping MM made me loose accuracy, as a result, i am now 1.33% under the ''soft cap'' wich could account for the dps difference. for reference, my current stat balance, self buffed is: damage (pri) : 893-985 480.2 bonus damage, 2007 cunning, 221 power 96.67% acc (lost a bit due to mm acc talent drop, this can be fixed) 42.35% crit 84.76% critical multiplier The reason i'm asking is because i have no experience whatsoever with such a build, and all my numbers could be way off wich in addition to lack of experience could explain the dps difference. Thanks. edit: oh yeah of course this ''field testing'' was done with the nerfed stims/adrenals.
  15. Thug-Ra, i was going to reply but then sir pwner over there pretty much summed it up for me. Also nobody is saying rapid fire is the holy grail, every decent sniper agrees it is a lackcluster 31 pt talent. As a matter of fact i do not utilize this talent myself, wich if you bothered to read my previous posts on this very thread you'd have figured. And also i wasn't calling you an idiot, sorry about that i should have worded it differently and not use that expression. My point was maybe it's not everyone else that's doing it wrong, maybe, most definetly, it's you. Now you can either disregard the advice that's being given and carry on doing worse than you should, or you can pick a few things up and improve your gameplay, as the purpose of this thread has gone to.
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