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ktkenshinx

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  1. That would make sense from a PvP perspective. I want my target rooted and unable to turn if I am wrecking him from his flank. It would sort of stink from a PvE perspective because it's such a low damage ability though. Will start leveling my guy once I get home, and then I hope I'll have more insights.
  2. Longtime Scrapper/Concealment here, and I'm not willing to write off the changes just yet. I actually did unsub when they removed Shoot First from the game and completely killed an already struggling DPS class in both RWZs and regs. Although that ability is still gone, I am cautiously optimistic that other changes might keep the class viable. In addition to all the changes to the class that we see in the discipline system (getting HOTs will be awesome, for example), there are a lot of nerfs to other classes that might contextually buff our own class. Or maybe the internal and contextual changes won't matter and the class will remain crappy. Either way, we need to play it to find out, and as far as I can tell, no one here has actually played the changes and are totally in theoryland. I am also heartened by the devs in the Twitch stream who identify some issues with the class that they already plan to address in 3.1. So we will have to wait and see; I'm keeping my sub on a month-by-month basis for now, depending on if this class can have some measure of viability.
  3. Resubbed for at least a month just to try out the new 3.0 system. I unsubbed after they killed Shoot First and the Scrapper class more generally, but am willing to give the game another chance. No promises on updating the OP yet; if the class remains as terrible as it was when I quit, I'm not going to waste my energy on it. But hey, maybe things will improve and we can be viable again.
  4. With 3.0 coming around the corner, I figured that lots of players (myself included!) would benefit from a quick rundown over what servers have good PvP. I've been away from the game for about a year and would love to hear insights from those who stuck around. My guess is that lots of new and returning players have the same questions: 1. What servers have low queue times for unranked/ranked? 2. How are queue times at different levels? 3. What servers have active open world PvP? 4. What servers have high quality PvP players? I'm sure the answer to most of those questions is some variation of "LAWL PvP is dead gg swtor", which is roughly what they were a year ago. But I'm also sure there are some real answers out there, and I would love to hear them. I'm sure a bunch of new 3.0 players, or returning ones, would love to as well!
  5. Hello all! Veteran player returning after a yearlong break from the game. Here's hoping 3.0 fixes some of the issues that drove me away a year ago. Pot5 was my server for years and I have lots of fond memories of all the WZ and open world PvP that used to go on here. I'm wondering if that's still the same now as it was in the past. How much open world PvP is still going on throughout the different planets? How are the nonranked WZ queue times at different levels? What about ranked? Thanks anyone for your help!
  6. Hello all! Veteran player returning after a yearlong break from the game. Here's hoping 3.0 fixes some of the issues that drove me away a year ago. I'm wondering how the PvP is on this server. I've never played on an RP server and don't know how it affects PvP throughout the game. Does it? If so, how? Also, general questions about PvP on the server: How much open world PvP goes on throughout the different planets? How are the nonranked WZ queue times at different levels? What about ranked? I saw a few threads on this but they are generally older, and I know that server pops can fluctuate pretty dramatically in even just a few short months. Thanks anyone for your help!
  7. Hello all! Veteran player returning after a yearlong break from the game. Here's hoping 3.0 fixes some of the issues that drove me away a year ago. I'm wondering how the PvP is on this server. How much open world PvP goes on throughout the different planets? How are the nonranked WZ queue times at different levels? What about ranked? I saw a few threads on this but they are generally older, and I know that server pops can fluctuate pretty dramatically in even just a few short months. Thanks anyone for your help!
  8. Sad, but true. DPS Ops still rock in 8v8, whether playing for objectives, knocking down a marked target, or going to 1v1/2v1/2v2 a node. But keep out of arenas. We really are just a liability in a 4v4 where we melt to 2 or 3 man focus fire, and any team with half a brain is going to focus you the instant you appear.
  9. Arenas are just miserable as Concealment/Scrapper. The lack of defensive CDs isn't as noticeable in unranked WZs where you can often avoid focus fire, duck and heal, play for an objective, or force 1v1s/2v1s/2v2s. But once you get into arenas, where the objective is to fight a 4v4, you just get melted. Any remotely competent player, let alone competent team, can easily shut down your self heals. And even if you do duck away to heal, that's time spent not fighting the enemy team where you are just chilling and allowing a 3v4 to take place. In most situations, you are actually just a liability to your team. Half of the time, you are getting focused by 2-3 players with no defensive CDs to keep you up. Or you are combat stealthing and running, which lets the opponents just ignore you (you aren't DPSing while you are running, hiding, and healing) and switch focus to a more effective target. And with the changes to cover, now you can't even kite effectively and heal because it's much easier to be interrupted.
  10. Amen. I don't even play on my Scrapper anymore; adding the low quality of pub PvP on top of being a low quality spec was a death sentence. My Concealment does fine in unranked but the 2 or 3 man focus of a ranked WZ just melts me. But as I said earlier, hopefully BW sees this fiasco and does something (anything?) to give us some darn defensive CDs. Or a general survivability buff. Definitely not holding breath, but we can hope.
  11. It's hilarious how bad our defensive CDs are, especially compared to every other DPS class. It's particularly bad when compared to Sins, the other stealth DPS class, who have a number of defensive CDs, viable hybrids, and survivability talents that DPS Ops (Concealment especially) don't have access to. At this point, I just play to show BW how awful our class is and hope for a buff in the near future.
  12. Honestly, our damage isn't in that bad of a place right now. I'm consistently top 2-3 DPS in a WZ with a ton of 1v1 power. We have some small issues but I would hate for BW to overbuff the class (unlikely for Ops, I know) just because of some perception that we are largely unplayable. We are pretty close, just not quite there. For damage, there are a few changes I would want to see. All are quite small and all would give us all the damage boost we realistically need: Underdog talent: Remove Tendon Blast. Add Sucker Punch. Backblast: Reduce CD to 8 seconds. Flechette Round: Increase duration to 8 seconds. Increase damage proportionately. For survivability, I would just move Scramble (from Sawbones) over to Scrapper in place of Surprise Comeback. Evasion is an incredibly strong defensive CD on its own. Maybe add some Shield Probe absorption on top of it. Overall, I just wouldn't want to see BW do something too radical to the class that could backfire by being too broken or backfire by being novel but weak.
  13. The only "nerf" to DPS Scounds/Ops is the fact that the QS/OS change is considered a buff. For over a year, Scrappers and Ops have been offering highly specific, realistic, and actionable suggestions about fixing the class. The devs always tell us to be constructive and concrete in our arguments, and Scrappers have done that to a fault. We have crunched numbers, posted logs, and theorycrafted until there was no more theory left to craft. And all of that effort boils down to....a buff to the worst ability in our arsenal? To its damage, not its real problem (cost)? I have tried to remain faithful in BW for years. Anyone who has read my old posts and threads will attest to that. But this shows me that the Combat Team has absolutely no idea what is going on with this class, nor any interest in really improving it. Maybe the old 1.0 Ops left such a sour taste in people's mouths that it will never be improved again. Whatever the reason, the result is pretty clear.
  14. Anyone who thinks that this fixes Scrappers in PvP has never actually played a Scrapper in PvP. Unless QS/OS has some added proc benefit (UH proc? FR/AB reapply? Energy regen?) then it will still be just as awful as it always was. I'm legitimately embarrassed for the Combat Team that they think this change a) helps the class in PvP and/or b) thinks this was a change they should publicize to the community. At least now we can do a little more energy damage when the shrouded Sin is mauling us to death!
  15. It's hard to isolate the effects of the WZ changes from those of the super-powered healers right now. Stalemates are happening a lot more today than they did back in earlier versions of the game, and that's true even on the new Civil War. But the good news is that stalemates IN PUGS are happening a lot less than before, because it takes a lot more coordination and skill for a bunch of strangers to stall out the new WZ. So at least from the pug perspective, Civil War did its job.
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