Jump to content

Dharkeon

Members
  • Posts

    87
  • Joined

Everything posted by Dharkeon

  1. It takes a really bad team and a frustrating game experience for me to actually quit a Warzone - it has happened, I admit. Most of the times when it's simply not goin' that well, I simply shut off and focus on personal objectives instead of trying to win. Medals, Medals, Medals. Squeeze the most out the loosing match.
  2. 50 Sniper; 50 Assassin; 35 Marauder; 15 Mercenary. Will take me a while till I venture to the Republic side (Will eventually, even if for the Stories). It just bores me to hell.
  3. Well - I have no (major) complaints about the Imperial Agent Forum, here, either (Yes.. there is the occasional "lol, we sux roll something else" Thread - but the amount of helpful people, along with the story related threads, make up for it.
  4. If the Forum Community is the only reason you are leaving - I'd say you are out of luck, wherever you go. (At least if you plan on heading to any "big" MMO. There will always be someone happy. Someone unhappy. Someone raging. Someone raging at the people raging. Someone asking for nerfs. Someone asking for buffs. Someone posting why the game is awesome and asking when the next content patch is around. Someone posting why the game sucks and is dying. Someone saying that there aren't enough patches. Someone whining because their gaming time was reduced due to the latest maintenance patch-related. .. You know where I'm heading. The only thing I can suggest - is to create your own little community within the game - fansite, guild, dunno - and feel like you belong there somehow.
  5. Dharkeon

    OP need nerf.

    EDIT: Think I got this one wrong; So changing. If one opens on me, I'll be in trouble for a lil' while, and unless they completely outgear me, I am quite able to handle it. Darkness Assassins (and Republic counterpart) - Annihilation Marauders (and Republic counterpart); well.. to some extent..they can. Thank you, and come again. And no, I never played, nor will play an Operative\Scoundrel. Tried to level one.. but just isn't my cup of tea. However I can count with my right hand's fingers the amount of those I find in Warzones, and even less the amount that can actually kill me.
  6. This is one of the reasons why I find playing with my Sniper more gratifying than when I'm messing around in an Alternate Character; People think it's an easy kill and underestimate, then get pissed off about it when they actually loose to a Sniper that can actually hold it's ground.
  7. Can't say it's the best since I've only played 2 - yet I'd easily give the Imperial Agent Storyline a 9\10. Played thru' it doing my own individual decisions (ended up Neutral, leaning to Light-side); and quite surprised by the amount of outcomes and scenarios available regarding different choices.
  8. Sniper here - but yeah, close enough to Gunslingers to feel that I can post on this thread. I got pretty much a Love\Hate relationship with Sentinels and Marauders. The ones I truly hate: The good players. Those are the ones who kill me. Sometimes I barely have any reaction from the moment I'm tagged till I'm dead. On the other side.. FOTM players: Those are fun to play against. Some require some "kiting". Other just get beaten by me placing myself in "Turret-Mode". I'm honestly more harassed by Assassin\Shadow Tanks than by Marauders, to be honest.
  9. You should roll\transfer(when possible) on my server and team up with me. Whenever me and my mates loot something (and the loot is not locked to party\op's classes) it's, for our sadness since no one is a Bounty Hunter, Aim loot. Of course there are some good drops as well, but people tend to recall with a bigger fervor those times they get screwed over than the times it all goes awesomely.
  10. I'm quite ok with the Legacy Unlocks and how it works. They are by no means "Essential" nor "Game-Breaking", just some nice perks you can buy if you so desire. Besides, Credits are so damn easy to come by; Only people that have no interest whatsoever in making money ingame that are broke. Legacy, even tho' a bit harder, is also easy as pie. You even can raise both at the same time. Is it boring? Yes it is, dailies are chores within MMORPGs. Don't want to do them? Fair enough, don't whine when you can't afford said "No-essential perks", tho'.
  11. My server must be really rubbish.. most I've seen are in the 700k's. And these are certainly not Snipers. I usually do around 250-300k's in a good match. I, however, don't really abuse on AoEing and simply shoot people down. Most I've done were some pathetic 500k's with a pet healer behind me, lol.. I honestly can't see someone doing that damage (constantly) as a sniper, against a "decent" team.
  12. I'd check the date of the OP you are quoting.
  13. While it does need some tweaking, I'd say to stick with Expertise. I wouldn't mind see lower damage & more survival stats in PvP gear (Making it less usable in PvE and quite useful in PvP). PvE players will do PvE Activities in a bigger scale, if they want to also compete in the top of the top tiers of PvP - they will have to PvP their way up. PvP players will do PvP Activities in a bigger scale, if they want to also compete in the top of the top tiers of PvE - they will have to PvE their way up. I, for one, do both - and proud to have two sets of gear, one that is optimal for each. Anyone that is against Expertise most likely never experienced (sorry about the following) World of Warcraft's pre-Resilience times. Where PvE Heroes had superiority above simple mortals. I was a terrible casual back then.. regret deeply not having a full-PvE Mage back in those days.
  14. So when "it was looking like marauders were going to the new OP class", you were going for it. And then when you saw they were "broken/OP/FOTM", you chose not to? Sorry.. I'm confused :S Regarding the OP, nope; Sniper since I first saw their announcement and planning on sticking with my class 'till the end.
  15. Got them all on my main character. Must admit some were rather tricky, but eventually manageable. One thing I've noticed, quite unsure if it was due to delays (but doubt since I'm usually with a decent ping), but there are some issues with jumping at the very end of a platform. Better safe than sorry. A tip would be find a character with some sort of Pull ability. Befriend with the person itself. And then have them do the jumping and pull you (sometimes Dueling is required) to the next location. Happy jumpin'!
  16. Sorry but.. my guild is actually SW:TOR's "Best, Top Guild". I, and all the other members can vouch for it. I'll keep it anonymous since we are more than enough and we don't want new recruits - nor groupies to follow us around. So yeah.. The Best, Top Guild will remain in SW:TOR. No need to panic, people!
  17. That's why there should be Tanks, guarding you and taunting enemies, and Damage Dealers to burst down the rest of the buggers, whilst peeling the ones attacking you. In the end, if you could handle one or two players in top of you PLUS guards and taunts PLUS extra healers... yeah - 600k + damage and <10 kills all over again.
  18. Dallas Dickinson (Senior Producer, Live Services): We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date. Source: http://www.swtor.com/blog/community-qa-april-27th-2012 My guess is that the free transfers are going to be along the lines of Low Population server -> Medium Population server. So (if I got your concern correctly) I doubt that we'll see overflowing amounts of players in certain heavy servers. Besides.. merging is all good - but what about names? Imagine me and you have the same ingame nickname. I created said character in the very minute the servers went online in the release day. (In case you did not..) Were you willing to let go your nickname? Or even if you did create it at the same time as me, how would it be sorted?
  19. I, for one, am quite happy with the current PvP. Sure it can be annoying when Solo queueing since the coordination that one usually gets from PuGs is usually low. And yeah, it's even worse when one is Solo queueing and gets a Premade group against. Focused fire does the job indeed. Thing is - game has to be balanced, ultimately, for coordinated group PvP. Not PuGs. These changes are to make the Ranked section as balanced as possible (For when they arrive, anyways..). - And I'll have to reply to some saying that there is no longer reason to roll healer\tank and everyone is better just "pew pew'ing". You clearly only queue up for casual solo-queue pvp. Fun Premades vs Premades, with decent groups, Healers and Tanks make the win. There is barely any "too fast PvP, everyone dies too fast" there - only in reaction requirements; less room to make mistakes; there yes, you have to be "fast".
  20. I stopped reading at .. .. This assuming since you were talking about a PvP Point of View...Pom Pyro Mages. I bet that you were one of 'em, else you wouldn't think that it wasn't this bad.. I honestly am quite pleased PvP wise. For a game that never advertised it to be the main goal, and obviously ignoring some balancing issues that are bound to happen in a new MMO (which hopefully will get sorted with time), I'd say we have quite a pretty solid "balance".
  21. I'm having fun. Still working on my first piece of War-hero so far. Haven't seen that many praises to my skill neither, so I suppose I have to improve myself further. Haven't seen the entire PvE Content, also want to cover that out. Got a Guild with a couple of RL friends and a nice share of friendly people that I met in this game. We do groups for PvP, Operations and end up having a laugh about them. I'd say that the question is... Why are you still here? (Edit: just makin' the post prettier.)
  22. Yay me for picking up an healthy Server, I suppose. There has never been a shortage of Republics for me to, possibly, kill. (Around the Event area, since it started. As I assume that's what we are talking about, since I'd say it's common knowledge that SWTOR doesn't offer that great quality World PvP.)
  23. Must admit that I've been feeling the same on mine as well. Plenty of World PvP during the first couple days; but now is just mostly "be aware and continue doing your dailies." Regarding the OP.. haven't seen such thing happen in my server. Sure there are a couple infected people afk'ing in the Fleet. But hardly as much of a problem as you make seem in your Server's situation. I feel for it - even tho' I sense some exaggeration involved.
  24. I queue alone. I loose more often than I win. Whether it is by a better group, or a more coordinated one. I will not cry about it. Why? Because both were better than my own team, that's why they win. What do I do about it instead of crying? I group up with a couple friends when we are all online. And the shock is.. we actually win more often than we loose. There, profit. And we are by no means Pro-PvPers. We simply talk to each other over Mumble and get more coordination from it. This is a MMO. Get friends, it will be worth it.
  25. Yes. It's dying. You should leave as fast as you can. Really.
×
×
  • Create New...