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Seront

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  1. 200 surge is already like 74%... 400 surge gets you to 78.... Surge is so unbelievably worthless due to the severe diminishing returns. I wish I could dump it for more alacrity, I just don't have the right mods/enhancements at the moment.
  2. Well, he was asking about his healer. Honestly, here's the issue. Enhancements come with (power or crit) + (surge or alacrity). If you stack a little alacrity, all you are losing is surge. Surge practically caps out at 200 points worth. Diminishing returns is insane after that point. I have 390 surge and about 200 alacrity, and I wish I could get rid of that worthless surge. I feel that more often than not, the amount of healing I can do is not an issue. What is sometimes an issue, are those occasional 'oh crap' moments. E.g., either a player's health is low and I'd really like to get that heal to them just a bit faster before they get hit again and dropped, or I've fallen into the low energy regen regime and I'd like to save my cool head because I know I'll need it in a minute (diagnostic scan). I generally try to have 200-300 alacrity (which is like 9-12% activation speed or so). Performance wise it's a seriously minimal issue, but the slightly improved reaction time is nice. P.S. Crit blows too, but it's not competing with alacrity.
  3. That's why I bought all the augments I'd need for 1.3 about three weeks ago
  4. From my post: " I suspect the price of these will indeed go up in the short term, but not by much in the long term." You're indeed correct, and I was basing my pricing (present) assuming that you were already making greens to be ready the morning of. I think a lot of the inflation currently is because of market control. At least on my server there seems to be a small set of people trying to control the price of certain mat markets. I do this sort of thing as well and make enormous profits, but it's difficult to keep up for long in markets with the volume of those common greens. Right now, kits are going for 70k on my server, and the listed mat prices make those a net loss. It's just not a market to be in right now. It was briefly when the servers came up, and it may be again, but as I've said before, these are a pure commodity item with lots of competition --> low profit margins. Right now is the time to take advantage of people and sell them mats.
  5. You get three for those as well. Currently, I think the stims are fine. They last 2 hours and persist through death, and they cost about the same amount as the hyperbattle since they return 3, although now that I think about it, hyperbattles need Smart Cells now, so that price has gone down a bit. The medpacs and adrenals, are still a bit on the pricey side to make.
  6. Are these joke threads? I honestly can't tell. It clearly says chance to crit with an augment slot. That's not ambiguous at all. I suppose it's possible they meant otherwise, but then the wording wouldn't be ambiguous, just wrong.
  7. Corellian Run: Augment Kits listed on GTN in abundance for ~90k when I logged off around 11 Eastern. =)
  8. People ... no good at math are ... Sad state eduhmication.
  9. Corellian Run: Kits were selling for 1 mil (selling, not just listed) each when the server was up. Down to 100k for sale in chat right now, 130k listed in GTN and dropping. I suspect they may rebound as crafters burn through their mat surplus. So far, dropping even faster than I predicted (which people were laughing at me for such low predictions). Heh. =)
  10. I dunno, but someone is. =) I make some money doing that. I'm primarily a speculator though. =)
  11. I know the OP was asking about insertion of an augment not the kit, but on that related note doesn't attaching the augment kit bind the item? I thought that it did.
  12. Anyone hear of the The Grand Acquisitions Race? Parsed from PTR: http://db-ptr.darthhater.com/quests/7285/the_grand_acquisitions_race/ http://db-ptr.darthhater.com/items/56249/vandrayks_tuning_apparatus/ Looks like there's also some Gree stuff going in that might be relevant to Makeb (but taking place on Nar Shadaa), but the quest above is level 50. Who knows! =)
  13. What level are the new craftable orange bracer/belts? They do exist, right? I thought I heard that they were being added, perhaps I'm mistaken. If they're less than level 48 (49?) they'll have a less than max level augment slot, no? EDIT: Nm. I see at least this one: http://db-ptr.darthhater.com/recipes/6913/electrum_onslaught_belt/
  14. Fair enough. I apologize for my angry quip. I'd like to respond further but I don't have the time at the moment.
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