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ericdjobs

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Everything posted by ericdjobs

  1. Eh? Blizz holds all my tanking gear.. which is a mix of columi/rakata etc etc.. all pretty much 136 epics He is a beast at tanking. Me and my merc buddy... he uses gault I use blizz.. we do ALL the dailies with no problem (and no skipping packs etc) Blizz tanks them just fine. He does take a bit more damage than a player tank; of course. But he still is able to take damage a LOT better than me, and if he actually DOES die.. by the time he's dead most of the pack is dead anyhow.. dismiss and resummon. (I'm DPS spec'd in DPS gear, raid DPS) He actually holds threat pretty well, considering how much DPS I do... His damage mitigation leaves me wanting, though.
  2. Please don't allow ALL orange armor slots to be crit. Once you are able to remove armorings from raid/PVP gear, crit-crafted orange gear will become Best in Slot, hands down. It will cause a huge inflation of player stats (+28 on each piece, so 5-6 crit crafted oranges, +168 total ratings/stat) There will be no point to wear the actual items anymore. Might as well forget designing a loot table and just have bosses drop armorings/mods/enhancements. There will be NO point in designing kick-*** looking raid sets etc.. because nobody will wear them. They will simply strip the mods. I'd suggest allowing maybe 1 slot the ability to crit. Or only allow the player to wear one piece of crit crafted armor at a time. If every slot is able to be crit, every single serious player will never deviate from orange gear; why bother designing any non-orange gear at all at that point? Sure, at first they will be rare and hard to come by.. but eventually everyone will have all slots with augmented oranges. Look at biochem right now. Unless you plan on allowing drops to crit as well (crit dropped for an augment slot) this is a really bad idea... unless you plan on not tying armor styles/looks to raids/tiers... if that's the case you should simply have endgame PvE drops armorings/enhancements/mods instead of gear, because all the gear would be at that point is a lockbox full of armorings/mods/enhancements.
  3. Yeah I know it's preference it's just that, at least my experience (Raided/killed everything HM and 4/5 EV NM) Every railshot that I fire, save for the very first one, is free...cooldown on railshot is 15s, 10 GCDs... Flame Burst has a 30% chance and Rocket Punch has a 45% chance to make railshot free... I just can't see how it would be worth it, at least for raid DPS (extended fights) WHen you go that route you also remove Thermal Detonator... but I'm still not convinced... TD's dmg per heat is actually really high, and it scales very well.
  4. I use that 4/6/31 build. I'm debating on dropping Prototype Cyclinders and the fire crit and taking the aim boost in the ST Tree.. simply because my aim is about 1500 right now..which would be an increase of ~140 aim which might overtake the value of crit.. because I'd gain around 1% to crit for ranged and tech, as well as the power boost that 150 aim provides.
  5. Why would you use the 4pc for free railshots when the majority of our railshots are free to begin with? I don't know about you, but rarely (after the first) am I using railshot unless it's on it procs, because it most definitely will proc every time before the CD finishes on it... at least in my experience. You're much better off taking the Combat Tech set, at least for raid dps. -15sec to explosive fuel is VERY nice (and particularly nice for controlled burst in PVP..makes the CD 1min45sec.. it lasts 15 seconds so effective 1min30sec until you have 50%/57% tech crit again) and 8% dmg across the board to railshot is again, VERY NICE.. considering it's our hardest hitting ability and costs zero heat for us already most of the time. I'm still debating the value of accuracy. Here's the deal; 20-25% of our damage is from railshot. Railshot is a 'weapon damage' attack, that means it uses 'ranged' accuracy, and not tech/special accuracy. Right now I'm sitting at 98.8% ranged accuracy and 108.8% tech accuracy... I still see railshots dodged, and this KILLS me because a dodged railshot totally negates all that power/crit on my gear for a long period of time (until it can make up for the ~2500 average lost damage).. so accuracy could be worth much more than we're giving it credit... can't really tell without spreadsheets/sims
  6. It honestly takes away an entire aspect of raiding for some. One of the few reasons I continued to raid, even when content became boring/mind-numbing... was competition. Trying to be the best; in the world, in the US, in the raid. That's the only thing that kept me going at times... And they remove that ENTIRE ASPECT of raiding and hope to keep a lot of hardcore players as subscribers? I want to gauge my performance against my peers dammit. I want to smack-talk and be able to back it up
  7. That's even worse. Why would you remove a feature that a good portion of players want...when adding said feature would not impact the game in the slightest for people who do not (just turn off the tab..) That make no sense! I want to parse that SOB and compete with people in my raid for DPS.. I'm tired of solo'ing worldbosses to see whose DPS really IS the best... I want to foster a competitive atmosphere in my raids when it comes to DPS......... because that creates amazing DPSers. Annoying. When someone is claiming "I took a 14k hit from somewhere, sorry" I want to know what that was from! I want to know if that's the second or third time said person has died to that mechanic, because if so, slot someone else!
  8. Evidence: Look at the top right, the chat box... look at the tabs. So, looks like combat log was REMOVED.... awesome job there guys. Removed a feature everyone is clamoring for.
  9. I honestly don't see how that's overpowered when on my Pyrotech Powertech I can pop explosive fuel (+25% crit rate for 15 seconds, 1min45sec CD with set bonus) and practically GUARENTEE a 4.2k Thermal Detonator followed by a 4.6k railshot (These both happen instantaneously, mind you, because of TD's delay) followed by a 3k rocket punch and if I'm lucky there's a 45% chance that rocket punch will proc another 4.6k railshot that will cost me nothing...that's 4 GCDs to waste someone if I get lucky. And with a 60% crit rate when explosive fuel is up, it isn't that hard to get lucky. If I pop my trinket/adrenal at the same time, you can add 300-700 damage on to all those numbers, easily. And I have practically NO EXPERTISE, and I do this regularly against people who appear to have a lot of expertise (I'm in COlumi/other PvE pieces) I shutter to think of the damage I will do once I actually get gear on bags (On bag #36 and I just have the bracers)
  10. Should be using Thermal Detonator on CD in PvE (using spreadsheet simulations, it's well worth it) Macro it to Thermal Sensor Override (I use autohotkey for this purpose, as well as railshot procs)
  11. Pyro powertech in Mix of Rakata/Columi PvE gear (horrible luck with bags, 36 and only bracers/gloves) I fear absolutely nothing, not even battlemasters stacked in full expertise... if I use explosive fuel and trinket/adrenal, no matter the class/spec, they are dead in 3-4 gcd's Wihout explosive fuel? Still don't fear anything except an operative, and even then it's 50/50... if I have at least 15% of my HP after the initial burst I can usually kill them in a couple GCDs lol.. 4k thermal detonator + 5k railshot + 2.3k flameburst procs another free 5k railshot dead
  12. That's exactly what I'm thinking Using spreadsheet it sims to be about 20% of overall damage (railshot) so accuracy is important But getting them undodgeable is quite hte ask, requires a LOT of accuracy Right now, at 219 accuracy rating, I have 97.10 accuracy with ranged attacks (Railshot, being 'weapon damage' is a ranged attack).. so still an 8% chance to be dodged or 3% chance to miss I don't really see it very beneficial to get above this point, though, as I'd lose a good portion of all my major damage stats. Then again, a missed railshot probably eclipses any amount of stats I could add on.
  13. DPS itself doesn't take skill. High-end competitive DPS takes skill. I take it you've never been a member of a top 50 progression guild? You compete within the guild and with other guilds on DPS. DPS is king. It's not hard to lob damage at an NPC; It is -very- difficult to claim the top Parse/DPS for a given fight.. it takes a certain level of skill and dedication most players do not have. I really hope they get combat parses in this game soon... with a website where you can post etc, that would be awesome. My favorite part about competitive progression raiding was the parses and competing with your mirrors in other guilds.
  14. I find it funny when you claim to have the 'highest dps in the game' when it has been almost conclusively proved on some theorycrafting forums that Powertech Pyrotech does the best end game DPS possible. It's fairly complicated why, but the jist of it is that almost all of our attacks are unmitigated by armor. With the right stat allocation and gear set Powertech (Pyrotech) DPS simply cannot be touched. I really wish we had combat parses so I could prove this conclusively... But at the same time I really don't want to because I don't want it getting nerfed. Don't get me a wrong, a well-played Marauder does a metric ****-ton of DPS.. but using simulations and spreadsheets; Pyrotech comes out on top by around 200-300 dps.
  15. Guild needed DPS so I switched from tank to DPS... My DPS set is really starting to come together nicely. Guard HAS to be placed on me, or else I WILL pull threat. Hell, even with guard I still pull threat sometimes. Here's the deal why Pyrotech totally rocks at endgame PvE DPS... Almost ALL of our damage is unmitigated by boss armor. Thermal Detonator=Elemental Flame burst=Elemental Incindeary Missile/DoT=elemental CGC DoT=elemental RailShot=Ignores 90% of armor with talents The only thing that is mitigated by armor is rocket punch (We don't really use unload in our rotation) This is also why we practically melt people in PVP.. but I digress
  16. I have a question for anyone in the know... How valuable is accuracy for a Pyrotech DPS? I'm having trouble quantifying the value because of a couple things; The majority of our attacks are tech based, which already have 100% accuracy. I don't even know if tech attacks CAN be dodged/deflected, I do not think they can (never had it happen)... But.. one of our main damage abilities (Rail shot) is weapon damage, which means it uses the 'ranged' accuracy, which starts at 90%. I have noticed once in awhile my railshots will be dodged/deflected by NPCs... this is what I'm guessing accuracy will fix. Here's my issue; I'm at 95% accuracy right now, but in order to get to 105% (make railshot unable to be dodged/deflected by NPCs) I'd have to sacrifice a good majority of DPS stats (Surge>Power>Crit). So, I'm asking any experienced powertech dps.. is accuracy really worth it? Our set pieces are loaded with it, so much so that I've been collecting non-class Columi pieces to pull enhancements out of (Crit/surge or Power/Surge)... But also, just ONE dodged/deflected railshot would pretty much negate ALL the bonus damage I receive from power for a long period of time, I'm guessing.. Anyone have any opinions?
  17. Every single class set that I've seen is absolutely terribly optimized. At least it will let us ourperform scrubs who are rocking plain set gear thinking they;re the ****, right?
  18. Get this.. as a powertech DPS, all of my Columi gear is loaded with accuracy.. when 95% of my attacks are tech attacks. Sure, railshot needs accuracy so it doesn't always get dodged or missed But not THAT much! I do so much more DPS in a custom set of 50 mods/custom gear than I ever would in COlumi, lolo
  19. Like I said in another thread, of course this is possible. If you look at our tank tree, the only actual mitigation/defensive stuff we receive is 12% to shield, 6% absorbation, -4% dmg from debuff, -4% dmg from various 1% talents, -~4% dmg from rebraced armor That's it. The rest are all dmg/threat or filler. Basically, all of that can be compensated with gear.
  20. It plagues the Powertech PvE DPS sets as well. Every piece has accuracy. So much so that I'm almost positive that my rag-tag motley crew set using moddable pieces at gutted enhancements and mods from high end PvE and PvP gear (56).. does WAY more dps than any Columi/Rakata set. Why did they do this? Seriously? I get more excited when I get a Columi piece that ISN'T FOR MY CLASS (because ALL of my class's armor has accuracy.. at least with Agent armor I can get some crit/surge or power/surge enhancements)
  21. It really is annoying with all the Republic do is lure us back to their base, sit there all day long, and simply pull us in when they can. It's pretty much how all of the republic on our server fight. It's cowardly and it seriously pisses me off sometimes. They rarely ever come out, unless they're trying to lure the roaming Imperial pack down there so they can exploit some more kills.. pathetic.
  22. It says straight up at the start of the match that cheating is allowed. QQ moar
  23. First bag? Gloves Now, 36 bags later, I still have just the gloves. Don't believe me? Come ask my guild on Mandalore the Indomitable.. Name is Acyclovir Screw this RNG crap Companions are sporting Centurion
  24. No; Because it gives you control of the player. You have control over where they are going. They lose control. Resolve goes into effect on all abilities that cause loss control of character. What DOES need to be done is that Jet Charge and Grapple need to switch places. Jet Charge needs to be base while grapple needs to be a talent in the tank tree.
  25. I tank heroic BT all the time as full pyro spec. It's not so bad actually. I have a very nice full set of tank gear though that I use (Because I was originally gearing to be a tank.. but DPS is in high demand.. and pyrotech dps is insane) I have noticed, though, that I do take quite a bit more damage. 4% more because of no debuff, another 4% more because of missing talents, 6% absorbation and lots of shield chance. If you actually look in the tanking tree, there really isn't that many talents that make us more 'tankey'... there's 12% to shield, 6% to absorbtion, 4% damage reduction from debuff, 4% damage reduction from the 4 talent points of 1%, and another ~4% damage reduction from rebraced armor. That's all there is in the tank tree that makes us more able to take damage. That can more than be made up for with gear.
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