Jump to content

ericdjobs

Members
  • Posts

    204
  • Joined

Everything posted by ericdjobs

  1. Currently, the fastest way to gear up for PvE is...PvP..... it's to the point where people are requiring "at least tier 1 pvp gear" to run hard modes...seriously?! PvP gear should be used in PvP. IT shouldn't be the first step on the path to PvE progression. It's currently MUCH faster to get your tier 1 and 2 pvp set than it is to gear up with tionese/columi commendations if you are not raiding. PvP gear is TOO GOOD at PvE. What I am suggesting is to make PvP gear more PvP oriented. Make the expertise modifier also decrease damage done to NPC targets (except player companions) by the same amount that it increase damage to players. This will simply put someone in a tier 2 PVP set in line with someone in daily gear in PvE... while still maintaining an advantage in PvP. This will solve the problem of people using PVP gear for PvE encounters. I hate the feeling like I'm pretty much forced to PVP (which is a tacked on portion of this game; it's under developed and basically not very fun at the moment) to get a good set of gear to begin doing hard modes. Don't get me wrong, I'm slowly gearing up churning through those hard-modes, but it's really irritating when I have to kick 3-4 players throughout a group experience because they can't manage to stay alive during an encounter, and every single time they outgear me tooth and nail because they're rocking the tier 1 or 2 PVP set.
  2. Cybertech gave you nothing useful at all because THE GAME JUST CAME OUT. You didn't try and get any Operation drops. You didn't wait it out. You switched to the crew skill that gives an advantage RIGHT NOW RIGHT HERE. You were impatient. ^^ This is the problem with the majority of people . They have become incredibly impatient and expect things right NOW. They expect just because they maxxed a profession they should immediately gain some kind of profound advantage. It's supposed to take time; Time to build up useful schematics. Time to get drops of rare and advanced schematics. Why does everything have to happen NOW NOW NOW? Because Biochem's does? You got to 400 in a profession and complained a week later that it didn't offer anything, without even trying to go get what it offered. This is THE MAIN problem. People want their cool toys RIGHT NOW. I'll say it again, for the third time now The only problem with biochem is that their high level schematics are available straight from the trainer, whereas all the other crew skills high level schematics drop and require drops from Operations. The Rakata Medpac is also overpowered in the amount that it heals and the cooldown. That's IT. If all of the epic biochem schematics suddenly became raid drops and required raid materials to craft, we would not see all this ************. People seriously need to get out of the WoW mentality of "Trade skills = Way to boost stats"
  3. The only problem that I see is that people are COMPLETELY STUCK in the WoW mentality that all crew skills must provide the same exact bonus. This is something wow did late BC early WOTLK.. they normalized all the professions so they all provide roughly the same exact bonus (X amount to stats). A lot of people did not like this change, and did not agree with it. It took a lot of flair and flavor out of the professions; they simply became things you HAVE TO GRIND for a stat increase, not fun crafting skills It does not have to be like this. Every profession does not have to offer some kind of extra bonus on top of what you craft. It looks like WoW spoiled the MMO population. People are so used to crafting being a way to get 'extra stats and bonuses' for your character, and forgot it's actually about creating equipment and items to use. Now, a game comes along with professions that don't all provide an immediate stat bonus for capping them; and people complain like crazy! This isn't WoW. The professions do NOT need to be normalized. If you're strictly using crew skills to try and gain an advantage then that's YOUR PROBLEM, that's not what they were intended for in this game, obviously. Just because one DOES provide an advantage doesn't mean they ALL have to. Why does everything have to be normalized? Play the game, stop worrying about what other people are crafting or what you're missing out on. Have fun and stop trying to get nerfs that will only ruin peoples fun, not achieve any game nirvana.
  4. Yes, if you want to craft hard-mode level loot you'll have to visit a hard mode operation. As it is, crafters can craft the BEST items (With the right tier 1 and tier 2 stats, and crit) pre-ops... even better than most heroic gear (again, with the right itemization and crit) As of right now, the chest piece that I have (which is made by an armortech) is better than any mod-able, or item I can get anywhere else outside of ops currently. It's the way the stats are designed on it; Veracity Ultramesh Powered Body Armor [Mastercraft]... Has something like 89 aim, 98 end, 48 shield, 40 accuraccy, 28 absorbation (Augment), 40 defense I can't get stats like that ANYWHERE else right now, it's the best piece I can possibly find for tanking. On top of that, the armor rating is 126 (Equal to epic armoring 23)... so, yes, crafters can make stuff better than comm gear; It just requires reverse engineering the right tier 1 and tier 2 stats as well as a crit. What else do you want? Do you want crafters to be able to make ops-level loot? If that's the case, synthweaving already can with bracers/belt See what I mean? The other crew skills have their benefits; It's just people can't really think on their own and figure out how to make them useful. Also, people are not patient. They want the immediate RIGHT NOW benefit, and of course they choose biochem. It's really sad to see all these people unable to think for themselves.
  5. They absolutely bind when you do this, I've tried it on numerous occasions. As a matter of fact, if you get a BoE piece of moddable gear and pull a mod out, not only does it bind the mod, it also binds the entire piece of gear. Tried this numerous times.
  6. It's because most people don't have a brain and can't think on their own; So they come to the forums, take the general hive-mind groupthink, and go with it. They are completely oblivious to the fact that high-end schematics drop in Operations.. why I posted a screenshot of a 25B mod for sale in my auction house (By a cybertech who found the schematic in a hard mode op) but nobody cared. THey just want to go along with the groupthink, and right now they have biochem in their sights... I'll say it once before and I'll say it again; The ONLY problem right now is that BIochem gets their high-level schematics straight from the trainer, whereas every other crew skill has to get drops in Operations. This is giving the appearance of inbalance, when in fact, there really is none. (Except the Rakata Medpack, it needs to be balanced... simply too MUCH healing on too short CD) People seriously need to DROP IT and stop ************. WHo cares if one crew skill provides a marginal advantage over the other? Everything doesn't have to be completely equal. We aren't 4 year old kids fighting over how much kool-aid we got. Why does everything have to be the epitome of balance? Seriously? Take a break, haters.
  7. So, I guess the fact other crew skills are able to make end-game viable gear doesn't matter? Let's continue to crap all over biochem, even though the only reason it seems overpowered is because the game's economy hasn't had time to flourish yet... The Rakata Medpack is overpowered, needs toned down. The adrenals aren't really overpowered, maybe the rakata one is. Bring the rakata one in line with the normal blue one, just infinitely usable. I'm just tired of people crying that crafting is useless when that very obviously ISN'T the case, you just have to put in the time (raids) and effort (raids) to get worthwhile schematics.
  8. You don't have to be a raider to be a crafter. You have to be a raider to craft raid-quality loot. You can craft all kinds of stuff.. sure, it takes A LOT to find something that is actually useful and better than modded gear; but it does happen. RIght now on my 50 BH I'm using a crafted chest piece that is miles ahead of anything I can do modded because of stat distribution and an augment slot. Veracity Ultramesh body armor or what not. It's a 49 epic. IT's better than the TIonese stuff (and it's armor rating is 126, same as epic 23 mod) You guys really need to stop talking about what you don't fully understand yet,
  9. ericdjobs

    Blue Goo

    Everyone asking these bioanalysis levelling questions.. oof People need to stop switching all their crewskills to biochem/bioanalysis/diplmo You're going to ruin the game if you just follow suit and join on the FOTM bandwagon.
  10. Yeah that was probably my post telling people to stop ************ and I posted some TORHEAD links to craftable items. I just wanted to show that there are real, live, level 25B mods on my GTN right now.. they are 150k each, but they are there. Stop complaining and let the game develop naturally.. it will come in time.
  11. I've started to see level 25 mods up for sale on the GTN, Bind of Equip. Looks like crafters CAN make stuff better than daily items. No more QQ needs to happen it seems. Advanced Robust Mod 25B +48 Endurance +37 WIllpower +29 ABsorbtion rating Bind on Equip These schematics more than likely drop in Ops. (Now, I KNOW i've seen world drops of 22 epic mods in Illum from random mobs. So maybe this could've dropped from a Nightmare or Hard mode raid.. I'm not sure, because mods on the GTN don't have the 'crafted by' item mark.. when the guy selling it comes back online I'll ask him) Screenshot here: http://imageshack.us/photo/my-images/69/gtnx.jpg/
  12. And THAT is the problem. WoW normalized professions somewhere along the lines of BC/Wotlk.. it wasn't always like that. It looks like players have come to expect normalized professions. Sometimes; one profession is simply better than the others. In WoW, before professional normalization (Which a lot of people didn't like, mind you).. certain professions gave you much better bonuses etc. It's up to you to decide what you want. Stop trying to get stuff nerfed. HERE IS THE REAL PROBLEM Someone goes into a WZ, gets 3-4 shot by someone using an Adrenal; Rages Same person goes into a WZ again, about to kill someone, they heal to full with Rakata Medpac and roflstop them; Rages Same person, now extremely mad, comes on the forums, ************ about biotech repeat that about 20 times, and you have the current crew skill forums Really, that's all it is, lol [/b]
  13. Stop. Just stop with these posts. Everyone is overreacting to BIochem and they're going to end up ruining other people's enjoyment of the game. So all those people who levelled 400 biochem and has all their nice new toys; you just want that taken. It's NOT overpowered; everyone has access to the stims and adrenals that biochem does through the GTN. If you have to pay credits; tough luck! That's how CRAFTING WORKS.
  14. Biochem appears to be the only useful skill endgame. But it is not. Ops drop schematics for ALL Crew skills Cybertech gets 24-25 mods, etc etc. These are PERKS that no other crew skill will get. The ONLY problem is that Biochem gets its perk straight from the trainer, that's IT. Stop complaining. Stop trying to get something nerfed that doesn't need to be. Stop being bitter. Play the game and have fun
  15. It's really frustrating to see your day 1 crewskill become the FOTM-nerf target for the masses. I knew EVERYTHING biochem offered well WELL WELL BEFORE the game even went into EGA. I did my research, and picked the one I felt benefitted me the best. All of the sudden everyone is calling for nerfs because they got blew up by someone using an adrenal in a warzone, or someone who was almost dead healed back to full with a rakata medpac...causing all the rage here. That's honestly what it is, lol. Stop being FOTM rerollers.
  16. OP is wrong. WoW's alchemy has had reusable consumables for awhile now. There is even a reusable flask. What is the problem with Biochem's? Nobody complained about Alchemy's reusable flask.. because it doesn't matter in the grand scheme of things. Just like it doesn't matter with biochem. Stop trying to get stuff nerfed.
  17. I really don't understand a lot in that screenshot. First; Level 52 blue mods? Huh? Where do those even come from? Mods/enhancements top out at "22" from the vendors ,23 from dailies.. and those show at "50" and "51" in the mod/enhancement slot... so where does those "52" come from? Are orange crafted items crafted with the mods/hilts already in them? Really fishy IMO
  18. Like I said in another thread, everyone of you people calling for nerfs are simply trying to ruin other people's enjoyment of the game. Play the game, do what makes you happy, pick the crew skills you enjoy, if that's what matters to you. If min/maxing, getting small advantages in PvE and PvP is your thing, by all means just go biochem. Everything does not have to be balanced EXACT. This game does NOT have to be like WoW. I think that is the problem, WoW decided to normalize all the professions and have them provide pretty much the same exact stat boost across the table; It wasn't always like this.. and I believe this is the main problem. People are USED TO THIS and EXPECT it... but MMO veterans understand it isn't always going to be like this. Not every single crewskill in the game has to be EXACT BALANCE HEAVEN. So what if one is marginally better than the other? You guys are simply out on a witch-hunt. First it was slicing, now it's biochem; It's a witchhunt. You don't want anything nice in the game, it looks like.
  19. Everyone calling for nerfs needs to seriously get a life and stop trying to ruin other people's fun. If you don't want to be biochem, don't go biochem. If you're going to ***** about min/maxing and small advantages in PVP etc, then obviously you care more about that than having fun doing other crew skills you enjoy, so by all means go biochem. Play the game, have fun, and stop trying to ruin others enjoyment of the game. Someone spends the time and resources to get biochem to 400, REs some kick-*** reusables and is having a great time, and you all just want to take that away. It's sickening all the people calling for nerfs.
  20. Adrenals are only cost prohibitive because the market is not established yet. The way crew skills work (while offline) means, after time, there will literally be a huge over-abundance of materials. This will make adrenals plentiful. For goodness sakes leave biochem alone.
  21. I know the reusables require biochem, that's not what I meant. What I meant was, everyone has access to medpacks/stims/adrenals (consumable versions) through buying them. Yes, Biochem does have it easy because they don't constantly have to waste mats to make and use stims/medpacks/adrenals (which they WOULD without reusable versions).. instead they can sell their wares to other players, which is a good thing. Of course the market isn't devleoped at all yet, it's a new game. Give it time, soon the market will be full of blue stims, medpacks, and adrenals...and they won't be nearly as expensive. They are only so expensive because of the small supply of actual mats in the game currently (compared to say, 5 months down the line). This will even out eventually. Yes, you'll have to spend credits; just like I have to spend credits to buy a new armoring mod, or barrel mod, etc... or just like I have to buy my epic enhancements from artifice. The only thing overpowered about Biochem is the Rakata medpack and the fact that the schematics for the Rakata items are available straight from the trainer, whereas every other profession has to get raid drops to make high level items. Schematics do drop in raids, schematics for 23-25 armorings, schematics for nightmare level gear (in nightmare level raids), etc etc etc. These are things Biochem will *never have access to* just like these other professions do not have access to biochem's high level items.
  22. All that the reusable stims/adrenals/medpacks do is cause the Biochemist to sell all his other wares, so other players have access. Every single player has access to stims/adrenals, I don't know how many times I have to spell this out for you guys. They are available on the GTN. Why do people continually keep talking about how only Biochem has access to these items when it's simply not true. If you don't want to spend the credits to be the best you can be, that's not our problem. This is how it has been in every MMO; if you wanted to be competitive, you bought consumeables.. which are freely available right now. What's the problem? What is overpowered? I agree the Rakata medpack is overpowered simply because the amount it heals; It's too much and needs to be toned down. There's no denying that. But why are reusable stims/adrenals overpowered when everyone has access to them, they simply cost credits? This is how crafting works people.
  23. Wow... The OP has no idea what he's talking about. He says that Biochem currently gives people an advantage that you can't get anywhere else; that's not true. Go into the GTN, choose "consumeables", below that choose "Buffs" if you want stims/adrenals, "Healing" if you want medpacks. There, you can buy all the same things Biochem uses, except as a consumable one-time use item (because the reusables are a perk of biochem) It's balanced because everyone has access to stims/adrenals/medpacks from Biochem making and selling them. The reusables are simply there to make the biochemist's life easier... otherwise he would simply craft the stim/adrenals/medpacks and keep them to use for himself; with the reusables, you sell all the consumable stuff ( for other players to use ).. seems fine to me Is it really SO unbalanced that Biochem doesn't have to craft their consumables all the time? Because that's what they would be doing without the reusables. Just like an artifice doesn't have to purchase all their enhancements, etc. (i'd like to add that I feel the Rakata medpac is Completely overpowered.. it heals for too much. IT needs a nerf. The profession of biochem DOES NOT) I feel biochem is pretty good the way now, minus some tweaks. With all the people that are biochem, it should be really really easy to buy consumeables on the market.
  24. I'll tell you right now that I paid 100k for a chest piece that was RE'd to tier 2, was armor rating 126 (The same armor rating as epic 23 armorings) that had better defensive stats than I could ever dream from a moddable piece. PLUS IT HAD AN AUGMENT SLOT. It was crafted. It is miles ahead of anything I've seen so far.
  25. Are you trolling? Yes, hard mode operations drop high level schematics. They require Alien Data Cube http://www.torhead.com/item/h05NEDE These drop of every boss of hard mode operations. I have seen it with my own two eyes.
×
×
  • Create New...