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ericdjobs

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Everything posted by ericdjobs

  1. I find it funny people still complain about 'pre-mades' when you're only allowed 4 max in a 'pre-made' group. Sure, four people can be a damn strong force on the battlefield when well organized, and more than likely can net you the win most games... but still This is a far cry from a full 8 man pre-made.
  2. Yeah I have a feeling that Pyrotech Powertechs have the best damage potential in the game, bar none.. be that PvE or PvP I feel an amazingly played Marauder is close or equal, but... I don't know. The sheer amount of damage our railshots put out is a bit ridiculous with 90% armor pen. I can definitely see an internal cooldown getting put on Railshot procs I'll be honest, right now I feel completely overpowered in PVP. I cannot be beat 1 on 1. I can kill people in a couple of buttons. I have the best PVP burst cooldown in the game (Explosive fuel)
  3. As a DPS Pyrotech Powertech I can verify this statement. Right now it feels like if I want someone to die, they are going to die no matter what they, or anyone else around , does about it. I can easily kill people in 3-4 globals with the right procs.. Haven't met a class yet that can withstand the sheer amount of damage i can pump out in my opening attacks. The only ones who get close are Marauders when their loldmg shield and you just stop hitting them until it drops. Powertechs have, BAR NONE, the HIGHEST BURST IN THE GAME right now. I'm almost positive of that. (TD 3.7k crit at the same time as a railshot which is a 4.5k crit followed by both dots ticking CGC/IM for 800-1500 each, flame burst for 1.2k-1600.. hope another railshot proc for back to back 5k hits..) Oh, did I mention Rail shot ignores 90% of armor? This is what makes the PT Pyro spec SO MUCH better than the Merc variety.. because our Railshot hits for what the tooltip says, basically no reduction in damage from armor. This is why I see 5k+ crits reguarly (pre-surge nerf, though) The best part is we have a 1min45s cooldown that increases our crit-rate by 25%.. so when we pop trinket/adrenal and that cooldown, multiple people are DYING and there's nothing you can do. That burst cannot be healed through. I love it.
  4. I like it the way it is.. I levelled with a group of 3 others to 50 I'm social 6, they seem to be working fine...and I really like my 'party time' title being incredibly rare ;P
  5. Do you even understand the problem? Take an operative healer for example. They HAVE TO STACK Surge/Power/Crit, there's no choice.. and there's NO CRIT/POWER enhancement. So, the problem is... classes that can benefit from a stat the replace surge with (Accuracy, alacrity) can work around the nerf, while classes that are forced to stack crit/power/surge to be effective had to suffer with a straight nerf with no way to mitigate it. You can't rework enhancements.. crit/surge to what? surge/power? Maybe.. if you're near crit DR softcap... but the surge is still wasted because every other slot has surge. Surge/accuracy, surge/power, surge/crit.. there's NO OTHER OPTIONS for classes who do not use or get no tangible benefit from accuracy/alacrity. You simply can't 'convert the *now* wasted surge to crit' because there's no crit/power enhancements in the game. So either you're going to totally waste stats (Lol shield enhancements) or you just eat the straight up 10-13% nerf to your critical damage or healing. Meanwhile classes who benefit from say, alacrity, simply convert over to alacrity/X enhancements to get near the surge softcap of 75%... and now they also get the benefit from that the alacrity provides. It's a nerf for some classes, it's workable for others. That's the problem.
  6. The problem is that power isn't just a linear increase in damage point for point. There's no diminishing returns on power, but power has different coefficients for both ranged/melee/tech damage, and abilities also all have different coefficients from their perspective bonus damage increase (melee, ranged, tech) You'd have to factor in all this data, becuase it seems you are equating 100 power to a straight 100 damage increase. This simply is not the case, not even close.
  7. I don't get it.. Over and over bioware is making nerfs that literally SAP THE FUN OUT OF THE GAME. The surge nerf is another one of those. People like to crit. People like to see big numbers, it's fun. So what do you do. . .? You nerf people's critical damage by upwards of 10% (When you geared correctly for maximum effectiveness by ripping out surge/power surge/crit enhancements) You couldn't figure out a better solution? Maybe tweak expertise around a bit for critical damage? Why did you have to nerf my damage in PvE because players in PVP get pissed off when they die? Instead of adjusting the game to level out the amount of fun all people are having, you just straight up took some fun out of the game for some players. And you wonder why people are leaving the game in droves? (If you don't think that's true, please visit a couple of the reddit.com/r/swtor threads that are very insightful and utterly full of 'i only log for raids, getting bored real fast, no fun, waiting for the next MMO') One of the MOST HYPED MMO'S this decade became the next 'in between, waiting for' MMO in a matter of 3 months. This is ridiculous. I don't even log on because I have Kingdoms of Amalur.. a ****** single player Elder Scrolls clone! This is more enticing to me than SWTOR right now! UNF!
  8. Wow.... GG Bioware CS reps moving this here, LOL. But I feel you man, totally agree with you... I complain about it every day in guild chat. I wanted to tank. I levelled as a tank. I did all my flashpoints as a tank. When I hit 50 I ground my dailies and HM flashpoints, getting tank gear.. tanking all along. I join a raiding guild. Wow.. the Ops only require 1, maybe MAYBE two tanks VERY RARELY... two guild leaders are tanks... okay. I have to respec DPS for a raid slot. At first it wasn't bad, I could respec back and tank heroics the first couple of days.. but once the respec cost gets up to 100k NO MORE TANK ANYONE ALL WEEK HAHA All day long all I see in general is "LFG (insert whatever here) HM, Need 1 more TANK!" And say to my self "God damn you bioware, why did you design the raid encounters to only require one tank when you have 4 man flashpoints?" Another problem that comes from this issue; Guilds have no real community building activities to do. What happens is a clique forms with the tanks that are always running HMs.. After raids there's no tanks available to break off and go run some hard modes together.. or on off nights to run hard modes together.... It's just a mess altogether.
  9. Screw it, nobody cares about class balance, lawl. I tried to point out a glaring issue in class balance, and all I got was this stupid T-Shirt with a trollface! At least I know how to bring on the trolls now
  10. It's being done right now! This very second! With ToR! It wouldn't require a huge jump in processing power. Instead of each server having its own cluster, you'd have each zone instance having its own cluster... with a central management cluister (a very large one) to tie them all together. The amount of processing power required really isn't going to change because the amount of players at any given time isn't going to change. Now, performance of the client with those kinds of populations numbers (hero engine) would be abyssmal. The engine simply wasn't designed for what it's being used for now (with only a handful of players in comparison) let alone an increase of a hundred fold.
  11. I guess this is true, but any particular encounter that you are referring to? I can't think of any boss that has a 30m range AoE. The only ranged class that can be outside of the 30m distance is the sniper. Now, granted, if a boss started to do an AoE that had a 30m radius and you had to run out, of course I'd be at a disadvantage (but a 10m advantage compared to regular melee) and I'd take a tick or two of damage. And if it was strong enough to damage me bad, then the melee are almost definitely dead anyways.
  12. I'm in a mix of Columi and Rakata (2pc rakata, rest columi, exotech legs) I have the 4pc bonus, which adds a significant chunk of damage on to railshot (removing the 4pc bonus drops the tooltip down about 150 damage.. the bonus is 8% damage on railshot) I get 5k+ railshots with trinket/adrenal active. I collect other classes columi tokens to gank the enhancements out of them to fix the itemization on our set gear. IE: Agent headpiece has a +surge/+power (48 surge/32 power) enhancement that is MUCH better for us than the accuracy ones that come with our gear. I also have crit crafted Reflex Nano-optic enhancers (The aim/power/accuracy/crit/surge) with +aim augments (because I pick up the 9% aim bonus from the shieldtech tree) Crit crafted ear piece This is PvE but I get some 5k+ railshots in this raid encounter with adrenal/trinket up (easiest one to spot is @ 15-16 seconds in) If you'll also notice in that video ROcket Punch is critting for what, 3.3-3.4k? THe tooltip for rocket punch is about a 100 damage difference from railshot.. says something like 1832-1877 damage whereas railshot is 1700-1989 or something like that... yet railshot crits for 5k while rocket punch is critting for 3.5k That's the armor penetration at work.
  13. This is exactly what you do as DPS, so if it was beneficial to stack any particular stat, I would wager tanks do it too. Example; As a powertech DPS, my set is overloaded with accuracy, too much. The agent columi headpiece has one of the Best in Slot enhancements for Powertech Pyrotech DPS, Power/Surge (32 power/48 surge) I ran Kaon under Seige (2 head slot tokens) many many times to get a nice supply of these 56 enhancements. They let me stack power/surge when my gear doesn't normally allow me to do so; thus I see crits that are much higher than a powertech wearing the default gear. Kaon also drops weapons with R56 color crystals in them, which are better than what's included in the (empire's) columi weapons.. for some reason republic columi weapon crystals are already rank 56
  14. DO not agree. I like my 'Party Time' title and my [Party Instigator] to be rare. I don't want to see other people running around with the Party Time title unless they've spent significant amount of time.. in a party I levelled 1-50 with 3 friends and I'm social VI, so it's obviously not broken..
  15. ericdjobs

    Stupid Pyrotech

    R U serious? I get back to back 5k crits with railshot ALL THE TIME with adrenal/trinket up matter of fact, railshot rarely crits BELOW 5k with both of them up.. usually 5.2-5.4k troll elsewhere
  16. YOu really don't see a difference? Heh Go to Illum. Pick a fight with a Tauntaun. Look at your tooltips for both Rocket Punch and Railshot, note the damage. (For me is was 1750-1800 for rocket punch, 1695-1938 for railshot) Rocketpunch hits the tauntaun for 1367, 1369, 1364 Railshot hits tauntaun for 1850, 1842, 1765 Railshot is doing almost exactly as much damage as the tooltip states (as we would expect with 90% armor pen), whereas rocket punch (fully mitigated by armor) is obviously being mitigated to a large degree. This effect would be even more pronounced in crits. 90% arpen is what allows railshot to consistently crit over 5k when i'm adrenal'd up when the tooltip for railshot only says a max top end of 2345... 126% crit multiplier
  17. But Pyrotech is a HYBRID! Here's what I mean... sure, we have a melee ability that we have to use on CD.. that doesn't mean we need to be in "melee" range (4m) ALL the time! I've found that I can sit back and flame burst/railshot/etc from 10m, avoiding any PBAoE that the boss has. Then all I do is strafe into the boss, spam rocket punch, strafe out I can usually get a rocket punch in before taking any damage from PBAoE etc, then I just continue from 10m Here's a video example.. this is me on Jorno in KP (The one who does flame spin PBAoE) Notice how I don't really get hit by it, unless I'm going in for a rocket punch and even then, it's not too much damage.
  18. at 90% crit multiplier you need to drop some surge if you're going to drop anything. Diminishing returns kick in HARD for surge at around 320-350.. which is about 86% or so. Sitting at 90% is just wasting stats, IMO.. drop down to around 85-86% and stack power in place of it. Power is our best stat and suffers from no DR. The Power/Surge enhancement from Agent/Smuggler Columi Enforcer headpiece is the best enhancement for us in the game, btw. Running Kaon is the easiest way to get these, 2 head slot drops per run. Don't go with an agent tho
  19. You have to reitemize the items with different enhancements to be effective, IMO. the best enhancement we can get is the one from the Agent's Enforcer's headgear It's like +48 power and +30 surge or something.. either way it's hands down the best enhancement for us. Pyrotech powertech ABSOLUTELY WRECKS in PVP TD crits for 4k+ Railshot crits anywhere from 4.2-5.1k CGC DoT and IM do a ****ton of damage, elemeental unmitigated Railshot ignores 90% of armor Flame Burst is unmitigated elemental damage We have some of the highest burst damage potential in the game, combined with one of the best PVP burst cooldowns in the game (explosive fuel) that scales AMAZINGLY well with power adrenals/trinkets. There's not a single person on my server who can survive more than 4 GCDs of me attacking them with Explosive Fuel, rakata adrenal, and power trinket up. Not a single one.
  20. But you're not taking into account the damage missed. TD is kinetic, mitigated by armor. FB is elemental, plus it procs CGC which ticks immediately (1k crit, 500-600 hit) so... Flame Burst does about 1100 base damage for me... TD does about 2k So, let's assume NO crits Using flame burst, I get 1100 Elemental damage from the burst, and 500 from the CGC tick; You could say CGC will be ticking anyways, maybe.. so let's say 1100 Elemental damage and a 30% chance for completely free 2k-5k plus venting 8 heat TD hits for 2k, let's assume 30% reduction from armor, 1600. No chance for free damage. No chance to vent any heat. It might be a very small gain in damage, but is it worth it? Have to remember flame burst has a higher base critical from talents, as well as the DoTs.. then again, TD DOES get a 30% increase to the crit multiplier... It's hard to figure out what's better without parses, I agree, but right now i'd rather just take the flat 3% aim.
  21. Do you really think the 6% crit for flame effects is worth it over the reduced cooldown on TSO (which basically means more IMs) Currently running 8/3/30 but thinking about the switch, let me know I really think TD sucks because of heat management. Using TD I have to rapid shots a LOT more, whereas if I leave it out of my rotation completely I find myself rarely using rapid shots.
  22. Here's a low quality one (make sure to set it at 480p lol) I recorded last night, to show my friend the potential of Powertech DPS Spec used is 8/3/30 (basically the normal pyro spec but grabbing the 8% aim in shield tech and dropping TD because I find heat management is much better without it, barely use rapid shots at all sometimes) 1688 aim 320 Crit rating 333 Surge rating 240 Accuracy rating (Railshots... thinking accuracy is worth a lot more than people give it credit for) 400 Power
  23. I find it funny that people are just now starting to realize that itemization is terrible and that they can be much more effective by tailoring their gear. It's hilarious because I've been doing this since day one... I've been able to pick up SO MANY Columi pieces not for my class because I guess people don't understand that even if the piece isn't for your class.. it gives you the choice of whatever enhancement you want out of all those pieces of gear. Easy way to fix it is to run a lot of operations or hard modes and hope that tokens drop that are not for your class. Turn in said token for a piece of gear with crit/surge enhancements. Whenever I get Huttball I always get imp whispers (i'm imp) about how I blow people up in 3-4 GCDs.. wel with 35% crit (60% with explosive fuel) and 90% crit multiplier my fights usually go like this.. 3.5-4k TD->IM->4.2-4.8k railshot->2.3k flameburst->another 4.5k railshot if proc->otherwise 2.4k rocket punch->another 4.5k railshot if proc etc etc If I activate my adrenal, power trinket, and explosive fuel.. I can pretty much instagib anyone on the battlefield.
  24. glad someone else noticed this they really should make power generators just like a weapon and moddable.
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