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Adric_the_Red

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Everything posted by Adric_the_Red

  1. I suspect most folks thinking about making a new character are also thinking they will hold off till 6.0 drops, and they can make a Nautolan character.
  2. Well folks just gotta do something to get the Zombie Apocalypse rolling....
  3. Or just click the swirly "galaxy" icon on the left side of your minimap to open the Galaxy Map directly. And yes, you will need to unlock the ability "Priority Transport: Personal Starship" to use the starship button on the Galaxy Map to travel to your personal starship. Alternatively, you can hit "U" to open your Stronghold Management window, travel to your stronghold, click the "exit area" button on your minimap, and then select "Exit to Starship", to go to your ship, or "Exit to Fleet" to go directly to Fleet. This is a much less expensive option than Priority Transport*. *Detailed breakdown of the costs:
  4. Let's not forget those achievement "points" you get for doing them. Although those points don't *do* anything besides add to the *cough* pointless *cough* (pardon the pun), total at the bottom of the page.
  5. When you first buy the companion from the Cartel Market (or get it from a CM crate, or buy it off the GTN) and use the item to add that companion to your list of available companions, it will be available only to that one character. It will, however, also be "Unlocked in Collections", meaning that you can pay (additional) Cartel Coins to unlock the companion and make it available to all characters on your account. To do that, hit Ctrl+C to open your Collections, then click on the Companions section. Click fhe drop-down at the top right and select "Show Unlocked". Then clcik the button with the CC icon and up arrow on the companion you want to unlock (if you have more than one available to unlock). That will open a new window. Click the Purchase button to pay the listed amount of Cartel Coins and make that companion available to all characters on your account. Once you've done that, you can log on with another character, and follow the same procedure outlined above, except that now you can click on the button with the "loot box" icon to add that companion to the companions list for that other character. You will need to log in and add the companion for each of your characters that you want to have that companion. (Unlocking pets, mounts, and pretty much all other CM stuff for all your characters works the same way, FYI. Be aware, however, that there are some items that cannot be unlocked for all your characters. So if you're buying something with the expectation that you will unlock it for all your characters, find it in your Collections, and make sure it can be unlocked before you buy it.).
  6. There's also an "elevator button" right near where you enter the SH. In the Coruscant and Dromund Kaas strongholds, it's on the wall, right next to what looks like, appropriately enough, an elevator door. In the Nar Shaddaa SH, it's on the "dashboard" of the speeder on the entrance platform. Larger strongholds will have another "exit" button elsewhere inside, so you don't need to run all the way back to the "front door" to exit. (Though you can exit from anywhere, if you use the button on the minimap).
  7. Good news for you on the Togruta unlock: it is an account unlock. After paying the 600CC, you will be able to create Togruta characters on all servers (same with Cathar unlock). So you could create Togruta characters on the EU server and play with your friend there, and create Togruta characters on the US server(s) to play there if/when they quit. Also, even though it doesn't say it really clearly, unlocking extra tabs in your Legacy storage is an account unlock. So buying an extra Legacy storage tab on the US server would also give you an extra Legacy storage tab on the EU server.
  8. I think it goes as far as "within 25 meters". But I only did this once, years ago, so my recall may be even more iffy than yours.
  9. You can't put images in your posts. Upload your screenshot to a photo sharing service like imgur, photobucket, or whatever. Then put a link to your image on that site in your post.
  10. I just looked at this. Other abilities are still free, but Speeder Piloting, for whatever reason, is no longer free to train (after Piloting 1). But it's considerably less costly than originally. Piloting 1 is free, and Piloting 2 is 1k credits.. The 20k credits for Piloting 3 that the OP mentions is what it originally cost to train Piloting 1. No idea when or why this changed. I don't recall seeing it in the patch notes, or any official announcement of it here on the forums.
  11. You have this half correct. You get the "base" Heroic Moment ability when your character reaches level 15. However, you do not get the "Legacy Heroic Abilitity" for your class until you complete Chapter 3 of the Class Story. IOW, your Smuggler will get the Heroic Moment ability at level 15, but until you complete Chapter 3 of the Smuggler Story,, you will not have the "Legacy Dirty Kick" ability on your Temporary Ability Bar for any of your characters when using Heroic Moment, not even your Smuggler. I suspect that is because, in addition to unlocking all the Legacy Heroic Abilities, you have also unlocked all the "companion" HM bonuses. OP: If you have not completed the Class Story on any characters, you will have no Temporary Ability Bar while the Heroic Moment ability is in effect. You will just have the Heroic Moment icon in your Buff Bar, and get the periodic heals until the ability's timer runs out. OTOH, once you unlock that Legacy ability, all characters in your Legacy will have it in their Temporary Ability Bar when they use Heroic Moment, even if they haven't yet unlocked the Legacy ability for their own class. And the "companion" bonuses are for completing all conversations & missions for one companion of each of the five companion "roles": Melee Damage, Ranged Damage, Melee Tank, Ranged Tank, and Healer. If you hit Y and click on Republic Classes or Imperial Classes, you will see the original story companions are still given these designations in the descriptions for their unlocks. For each one you unlock, the HM duration is increased by 12 seconds, and the cooldown is reduced by 1 minute. So duration gets doubled to two minutes, and cooldown cut in half to 5 minutes when fully unlocked..
  12. Linking to a file on your desktop will not make your screenshot visible to anyone reading this forum, orther than you, as no one on this forum has access to your PC (or at least, they shouldn't). You need to upload your pic to a sharing site lite Imgur or photobucket or whatefver, and then link to the image on that site.
  13. If you don't have a Vehicles tab, and you are looking in your Abilities panel (P), not your Collections (Ctrl+C), I have to ask: are you on the same character you were on when you bought & used the speeder item?
  14. I think these two don't actually have any stats attached to them. I don't have any stats llisted for them in my notes, just the GH codex entries. And the Codex entries for them are ... messed up. There isn't a Datacrons category under the Planets entry for Ziost in the Codex, and they aren't listed in the Achievements: Datacrons section with all the other GH entries.. But they are in the Codex under Lore, with the titles, "Galactic History ##: ...", the same as all the GH entries in the Datacrons list. And Ziost isn't on the Datacrons page of the Legacy window either. You can only find these "datacrons" under Achievements / Locations / Ziost, which says, "Recovered the lost fragments of Galactic History from the Ziost Archives remnants." And then it lists the two GH entries. But it doesn't actually say anything about "datacrons".
  15. I suspect they are CM "droid" companions (Annihilator T4-1D, H2-WF, K1-Z3N, etc.). 0/400 would mean they are at Influence Rank 1, and have gotten zero Influence points so far (400 being the number needed to reach Rank 2). They are probably seeing it under the progress bar at the top of the "profile" shown when you select that particular companion in your companions list.* And yes, OP, you can raise their Influence, the same way you do for other companions - give them gifts. Unlike most other companions, they do not gain any influence from any conversations, AFAIK, so getting them to max Influence can be a very expensive proposition. * You can also see it in your Crew Skills list, if you hover over the circle showing the companion's influence rank. At max Influence this will show 0/0. At other ranks, it will show the current number of points earned toward the number needed to go from their current rank to the next rank. But CM companions can't do Crew Skills, so that doesn't apply to the droids we're looking at.
  16. It's really very simple: Any gift that gives more than about 150* influence will say it gives a "large" gain. Or to put it another way, when you look at a gift and it says it gives a "large" influence gain, all you can tell from that tooltip is it gives more than 150 points. This never changes, no matter how high the companion's influence rank is, or how many points the gift is actually worth. Over 150 points is a "large" gain. The higher your companion's rank gets, the fewer points gifts are worth, so as a companion gains influence, a particular gift can go from giving a "large" gain, to "moderate", to "small". * I've never bothered to pin it down, but I do know that gifts that give 133 points** are "moderate" gain, and ones that give 166 points** are "large" gain, so the cutoff is somewhere between those, or around 150. ** These numbers are from many times giving new companions stacks of Rank 1 "green" gifts from the vendor on fleet, to get them to influence rank 10. I have the full 30% legacy bonus so they give a "large" gain of 166 points until the companion hits influence rank 6, at which point they give only a "moderate" gain of 133 points. And later on, when I just throw random loot drop gifts at my companions, this still holds up. Any gift that gives more than 150 points is a "large" gain, less than that is "moderate". (And at some even lower number, the gain is "small"). I'm sure I could find the appropriate type / rank / color of gifts for one or more of my companions and pin it down more precisely, but for my purposes, 150 is close enough.
  17. Yep, there are lots of places in the game where the floor "art" doesn't match with the floor "physics".
  18. What AV are you using? Rather than turn off your AV, add launcher.exe and swtor.exe to your "allowed" list.
  19. 1) Is your discipline maybe Serenity? Did you level up to 26 while doing the FP? At level 26, Serenity shadows gain Squelch, which replaces Project. IIRC, it should be automagically placed on your Quickslot bars when you get it, but you may need to move it to where your Project used to be (or wherever else works for you). 2) Once you get that set up, click the little lock / unlock icon at the left end of your main Quickslot bar and make sure it is showing as "locked", so you don't accidentally drag something off it in the future. Next time you get a new ability, you can unlock your bars, rearrange stuff if needed, then lock it again so things stay where you put them.
  20. Gonna steal a bit of Steve's thunder here and point out that just because you can run some other game fine doesn't mean this one will run perfectly for you (or vice versa). Your OS is just one piece of the puzzle, and possibly a significant one, depending on what it is and ... all that other stuff Steve mentioned. Seriously, if you want help with your problem, provide the requested info. And FWIW, I run the game on a PC that is likely a long-fossilized dinosaur compared to yours, and I have never had any issues with any of the cinematics playing. And I run on a custom selection of settings that works out to somewhere around Medium to Medium-High.
  21. The merge was not a "purge". It did not make any names available. It simply made some people who already had a particular name change their character's name, because someone else (possibly multiple someone elses) also had that name, and the naming rules require that only a single character on the server can have a particular name. Not one name that was in use was freed up for other players in this process. IOW, if there were three charcters with the name "Jimbo" who got put on the same server, two of them had to change their name, and one got to keep it. But the name did not get freed up for anyone else to use. There was an actual "name purge" some years before that. At that time, certain "inactive" characters lost their names, to make them available for "active" players. Just which characters lost their names depended on things like account status and how long ago (prior to the "purge" date) the character was last logged in. This did make some previously "in use" names available for players to use when creating or renaming characters.
  22. The "someone" who promoted you to guidmaster was the game system. If the guildmaster is inactive and leadership gets passed to a different character ithe system just sends the message "<Old Guildmaster character> promoted <New Guildmaster Character> to Guildmaster" same as if you manually did it. For future reference, to promote another character to Guildmaster, you simply right click the character you want to be guildmaster in your guild roster, and click Guild / Set Rank / Guildmaster. You will get a confirmation popup asking if you reeally want to do this. If you click accept, that character gets promoted, and the old Guildmaster gets automagically demoted to Officer (or equivalent rank, if your guild has renamed the ranks). You can't "demote" your Guildmaster character first, because then there wouldn't be any character in the guild who could promote another character to guildmaster. 1) Note above is basically correct. Cartel Market sells an item called "Rename: Guild Name" for 3000 Cartel Coins. To find it more easily, select "Consumables".under the "Categories" tab. (You may be able to find this on the GTN, but it likely will be expensive. May take a bit for them to show up, as the recent downtime/patch to fix an exploit cleared all listings from the GTN, and servers only came back up a few minutes ago, as I'm typing this). >>---> Edit: There's now one listed on the GTN on Satele Shan, for 475 million credits. 2) Note above is correct. The cost to create/change the guild Heraldry is 1 million credits, and the funds must be in the guild bank. 3) Max bonus to CXP is 10%. (Bnuses to "regular" XP and Reputation cap at 15%.) You need guild rank 51 for the max CXP bonus (rank 40 for max XP & rep bonuses), so it will take quite a long time for that if you're the only one in the guild. Getting from 0 to rank 1 takes 1 million guild xp, and the amount needed to rank up increases with every rank. (1 conquest point = 2 guild xp, so half a million conquest points to get guild rank 1). The weekly cap on guild xp is 8 million, so in theory, you could go up more than one rank per week, at least early on, but it would take quite a few dedicated members to do that. If you're looking to boost your characters' CXP gains, you'll do better, faster, to join a guild that's already got the max bonus. 4) In additon to the Guild Bank terminals on Fleet and elsewhere, you can purchase Guild Bank decorations, to add terminals to your Guild Stronghold and/or personal Stronghold(s). 5) GuildMaster can do everything related to guild management/activities. All guild management permissions are "enabled" for the Guildmaster. And you can't "disable" any of them for the guildmaster, either. First thing you should do as GM is set all the guild permissions, particularly for removing items/credits from the Guild Bank. For starters, set it so only the GM can do this. That way if you invite new members, you won't have people jioning just to raid your guild bank and then leave. Do this right away, before you invite anyone else into the guild. IIRC, the default setting is to give all members, regardless of rank, unlimited access to guild bank items/credits. (The previous GM may have done this already, but if the guild has been inactive long enough for the GM to get reset, the permissions may have been reset also). As the guild gains funds, set a small amount that folks can draw on for repairs. When you get to kow and trust people, then you can raise the repairs "allowance", start allowing them to pull items/credits from the bank, and so on. Then set permissions for what ranks can invite, promote. demote, which ranks can see/post messages in Guild chat, Officer chat, and all that other stuff. Just go through the pages on the Guild management window, see what's there, and change it however you see fit. A lot of stuff likely won't be too important unless/until you start adding more members.
  23. Nope. Not missing anything. Can't be done.
  24. A couple things of note: 1) If you abandon a crew skill, you will permanently lose all progress in that skill. Your skill level, all schematics you have learned, everything will be gone. Unlike some other games, you cannot go back later and "relearn" the skill and resume from whatever level it was before. If you decide to pick it back up later, you will have to start from zero and relearn everything all over again. Depending on how much progress you've made in the skill you want to drop, it might be better to learn the new skill on an alt. 2) In addition to the one on Fleet, there is also a Skill Mentor NPC on each faction's capital world. On Coruscant, the Skill Mentor is under the Senate plaza, in the center section, back behind the GTN kiosks (X: -1148, Y: -4581). On Dromund Kaas, the Skill Mentor is in the Kaas City market area, near the Modifications vendors (X: -15, Y: 178). If you think you will be swapping disciplines frequently, consider getting the Legacy unlock "Field Respecialization", so you don't have to go back to the Skill Mentor every time you want to change. This is a per character unlock, and costs 350 Cartel Coins, or 200k credits. (Unlocking with credits also requires character level 10 and Legacy level 5).
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