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midianlord

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Everything posted by midianlord

  1. Why. The actual. ****. Is swapping between combat styles/classes not hot-key-capable and/or can;t be slotted to a quickbar? *********** seriously, in the name of FSM, why. The serious-seriously actual. ****. Even you people can't possibly be so self-deluded that you think this'll fly on any live game in 2022, right? Surely, not even the BioWare that gave us crowning achievements like Anthem and Mass Effect: Andromeda can possibly be this lazy?
  2. The invisible/no-tooltip Arsenal passives: HeatSeeker: The right-most Heatseeker passive appears to do what the Thermonuclear Fusion Tactical does now, except that you don't need Fusion Missile to spread the Heat-Signature, and apparently you only need one active Tracer Lock/Heat Sig. on any target in a mob-pack. I'm not sure what the AE range is, but the rate-limit (if that's what it is) seems rather long. The centre Heatseeker passive appears to put some kind of de-buff on the target, but no info/tooltip, and no overtly visible effect/-s so your guess is as good as mine as to what the Hell this actually does. I've no idea what the left-side one does, it doesn't appear to be in this build yet. This is all coupled to the left-side level 15 Passive for Tracer missile which also appears to give TM a nice damage buff and an PTAE centered on one target. Tracer Missile: As stated left-side app[ears to give a multi-target capability, although I haven't been able to use it on more than three mobs yet (along with the M/T Heatseeker), so i dunno if that's the limit an/or what its AE range is. Also it looks like you have to couple the AE Tracer and AE Heatseeker together t get the AE abilities, which raises the question of how/if the other so-far-unknown buffs synergise. Centre buff for Tracer: No idea what this does, or if it's in the build yet. Right-side buff: Who knows? The Shadow knows, I guess :/ Yeah, OK, I get that it's a test-server, but if you want us to test stuff then we should have at least some idea of what the f we're testing. Which brings me to...The skill choices. That Matter, apparently. /Sigh...By this point, I don't know what possessed me to expect better of BioWare, but still, this is laughable: Hydraulic Overrides vs. the reflect shield vs E-Dart? Are you *********** kidding me, by what rationale is HO not full class-native? You know, the way it's always been, that was never a problem, and was decently differentiated between Merc and PTech, with the latter getting some extra perks that they arguably need? Also, what kind of "choice" is being forced to sacrifice E-Dart if we want either tankiness or mobility? That's our only fast-cast hardstun and we're a long-range class, sacrificing these means that whilst we can take a short breather with the Missile Blast root and/or the punt and/or Rocket-out, we are expected to lose our ability to keep range, which is arguably more important, especially in PvP (assuming this farm-team ever truly fixes Resolve but honestly, I haven't given two ***** about this game's cut-rate generic PvP since the infamous "No-Thread" of 2013, so what do I know...). Energy Rebounder needed to be made class-native to both Advanced Classes a long, long time ago. This again, really needs to not be an illusory and needlessly punitve "choice". the logic behind the granulatiobn of "Choices (That Matter)" again escapes me: Energy Rebounder vs. Improved Vents vs. Jet Escape: Again, this tariff of choices doesn't seem to have any rhyme or reason along with forcing needlessly punitive "choices" on us --it's just thrown at the wall and we can sift through the crap to decide what sticks. Couple like perks to like abilities, at least? IE, choice of crowd-controller moves with perks related thereto depending from them? (Different skill-tree format would probably be needed --I get that it's WIP, but it still just reeks of typical MMO and/or BioWare laziness.) You know actual granualtion between actual meaningful choices, which lead to a specifically focussed build on either raw DPS, or tankiness, or mobility, or CC ability, or a bit of mixing at the cost of optimaisation? I could go on, but you get the gist. Conclusion: At its core, it does still feel like Arsenal should on a basic level (Although I kinda wish we finally had something other than Tracer Missile, or that maybe it worked differently --It's a bit....Well, boring after 10 years of spamming the same ability for the same buffs, de-buffs, and procs that still work the same way) but some of the feeling like a Merc in general has been compromised --The strengths of this AC were always in their versatility as well as more build-specific advantages. These choice-layouts just doesn't make any logical sense to me, and I do hope there's a lot more work ahead fixing that, with the reminder that Holidays 2021 isn't too far away. I do like, however that I can (seemingly) retool Arsenal as an explicit AE specialist --It's a walking missile battery, it should be able to rain alpha-strike horror down from the skies on multiple targets. Oh, and: Where is my sixth quickbar? Button-bloat is a problem in this game and has been for a long time now, we need to access All the Butans. Fake-edit edit: I'm back, *****es. In the immortal words of Kreig the Psycho: MORE MEAT FOR ME!!!!
  3. It would be great if it was Marr and/or Satele. I'm also thinking Meetra Surik/Exile, however. (I likewise echo the hope that it'll be without too much nauseatingly saccharine Kumbaya BS, though.) As stated by many others up-thread, though: Revan really needs to stay dead this time Let the poor sod rest, finally --They've surely got someone mouldering away somewhere that they can use as a tired and hackneyed plot-device for the next 10 years, no?
  4. You obviously didn't even read what I wrote, and I normally can't be arsed to repeat the rest of it anymore, but I guess I must try, at least once: My rig is more than enough to handle any game made in 2011-12, and more than enough for most games much newer and much more hardware heavy. Or at least, the latter would be more hardware heavy if this piece of **** was even remotely properly optimised. Which it never was, and likely never will be. (That's more or less what I said before, can you actually try and retain it this time, please?) This game was always bringing even what were total uber gamer beast-rigs back in the day (2011 -12) to their knees, and it was always in broadly the same situation, that I can recall: Anytime there were lots of characters on screen, either NPC or PC (And God help you if it was the latter --I still haven't recovered from the horror and trauma that was the 1.xx Ilum débacle.) My ping is rarely above 0.075s, and my trace-routing checks don't show any major losses, usually (I [ALT]-[TAB] out and run one on principle whenever this starts to happen, or if I do get a lot of actual lag, which happens to all of us from time to time.) I mean, really: That particular piece of Bio-defender twaddle is older than dirt, and has been debunked into oblivion repeatedly in this game's life --Whether you're trolling, or actually deluded enough to be sincere, please get some new material.
  5. Why bother? I know all too well that it doesn't make a damned bit of difference. (They can't even be arsed to update the form-reply from Protocol Droid 1D-G4F after like, 7 years, let alone you know...do anything.) BioWare showed us conclusively long ago that they do listen --they just don't care. I'll have some fun with forums-PvP (The true and ultimate end-game of all MMOs) in the meanwhile, though.
  6. Yes, they really are, and always were. It's so much fun to be stuck in a literal 30-second-long (or even more) animation lag/freeze soft-lock loop, unable to do *********** anything until this cheap turd of an online game decides that you can have control again, only for all the horde of mook-mobs that was slowly but surely chopping you down to evade/reset, and you get to try all over again, hoping the soft-lock doesn't repeat. Except it does. It always does, sooner or later. But go on then: Patronisingly pat me on the head and tell me to just get a better computer when my rig is more than beast enough to run far, far more hardware-heavy games than this lashed-up garbage net-coded piece of **** can ever dream of being. Go on, you know you want to. So sick of BioWare and BioWare's ********. But even sicker of their thrice-damned craven little defenders.
  7. Another level-cap appropriate [DAILY] area (and its usual associated [WEEKLY] quest) would actually be welcome in terms of more options for rewards rewards (read: Those stupid wreck-packs about which this whole damned game revolves now), but it would really need to be do-able quickly, credits-efficiently, and....Oh yeah, not broken. They also really need to remember what they got right in places like CZ-198 (still the best 10-minute quick-cred [DAILY] farm in the game), Black Hole, Section-X ,and Oricon, not brazenly time-padded ******** like Iokath or Dantooine.
  8. That would be a little less infuriating if this game didn't have that stupid "Enter combat, waddle along at like half your normal speed" BS. Why is this even a thing anymore in 2019? I always hated it in games that have it, and it seems many, if not most WoW-clones do. (Um, guys? 2005 called --It wants its archaic and useless mechanics back.)
  9. Apparently not. Just the two [HEROIC]s that you pick up in-situ, one of which is both glitched, and blessed with insufferably poor map/level-design even by BarfoWare "standards". I'd do the "Kill ALL the things in ALL the places!" (forgot the name, sorry) one for the crate, but not the one where you have to "find the investigators" (Ditto --and seriously: ****. This. Mother****ing. Quest.) (The latter is the problem-quest.. I wonder if anyone's taking bets on how long it will be before BioWaste even acknowledges, let alone fixes, the problem? I literally fell into one of its progression-triggers, so still not sure where it actually is, or how you're supposed to get to it.)
  10. ****. You know what, that's it: I'm done--I can't even anymore, this is just such a sad, pitiful joke. Typical lazy, half-assed BioWare level-design with the same passages copy-pasted 100 times, priority on looking good --as long as you don't look too close-- but Dog hep you if you actually want to get anywhere or get anything done. The Jedi investigators in that [HEROIC 2+]. Can somebody explain to me just where/how the **** I'm supposed to go to even to get there, because I've been looking for a way for almost an hour now, with nothing to show for it but having to /stuck out of geometry whilst going in circles. Seriously, this map is needlessly tight, even more needlessly confusing, overly-convoluted *********** garbage, with lots of the usual brain-dead AI mob-packs for some good old BioWare deliberate time-padding thrown in. Do you people even acknowledge the first, long- and well-understood thing about basic game design? Ever? Even after almost 25 years in business? Or are you still convinced that BioWare will always know better because they're BioWare? Stop sniffing your own farts, stop the grating and laughably hypocritical tone-deaf Progressive virtue-signalling, stop treating your employees like absolute dog-****, and learn to make even halfway-decent, let alone good games again, that are actually fun to play that are even within spitting distance of respecting player agency and giving the merest illusion of actual options. Because your writing and world-building sure as **** aren't going to carry you anymore, let alone the goodwill of what's left of your fanbase, and you're even more sure as **** not going to get away with the blatant fraud that was/is Anthem a second time.
  11. So...Flashpoint: Hammer Station, [TACTICAL] mode, yet again (I mean really, what else would it be anymore for a non-stealther in BioWare's utterly genius implementation of the current meta? <-- That was sarcasm, just in case it wasn't clear enough)... The seemingly ubiquitous baddy-Sorc running around chain-pulling, including mobs that you can run right by without engaging in even the [HARD] version of HS, and then just sitting there spamming Force Storm whilst his all-DPS group slowly gets battered down around him, until the ad-hoc tank!Merc's (IE, my) DCDs are all blown, and then his God-Barrier goes, and then everyone else's DCDs are tblown, and then we all eat floor and get a nice six-figure repair bill --because of yet another genius-level implementation of completely *********** ridiculous credit-sinks, way, way, way too long after such would have actually helped anything... I honestly can't put my finger on it, but...There's something about this kind of bad in particular that, for-real, just rages me right the f out IRL. To the the point that I very nearly rage-quit a run because of one such, something I'd normally almost never do. Your archetypical Marau-duuuurrrr? No worries, as long as the rest of the group is geared and even halfway-competent. Egregiously mishandled Mercs/Mandos, and/or Snipingers? Well, those make me in particular haz a sad, as I've mained those since pre-launch, but I can step up and deal in any group that's short of completely hopeless. Smash-tard Juggs, try-way-too-hard Vangs/PTechs, stealthers who seem to think that the rest of the group is just their spear-carriers, Tanks being socially-retarded turds because they know they can get away with it... I can, have, and almost certainly will continue to deal with those, no problem. (Well, relatively speaking.) But try-hard baddy Sorcs being bad: There's something about those in particular that I just absolutely cannot freaking handle --seriously/IRL, **** THOSE PEOPLE. Again, I don't even know what it really is about them specifically, it simply is --So am I the only one? Does anyone else have a nuclear rage-button that gets pushed when they see a particular class/spec being Lololol-durr-durr-derpity-derp'ed about, clearly without any intelligence at the controls, or is it really just me? What say you, community?
  12. I begin to suspect that this is deliberate. The same reason as always for the last almost four years: Time-padding. You can do this rallied down, but you need to be fairly well geared to overcome the level disparity --I most recently did it in a mostly i-level 300 Lightning Sorc (some 298s, 302 mainhand), and those guys still hit bloody hard, and don't forget to factor in having to last that much longer for having quite a few of your attacks missing/being resisted. IE, you need Accuracy at or close to the normal cap of 110%, or you won't be hitting them much --or barely at all if your class/spec relies heavily on "white" damage. (Aside: I shudder to think what a sad joke this would be on a Sharpshooter Gunslinger or Carnage Mara, whose heaviest hitter are pretty much all weapons-based.) Almost everything in this game is stuffed to the rafters with false longevity, and always has been. It just got really, really blatant starting in late 2015-ish.
  13. Well, obviously I did go there recently --and was duly reminded even before this why I'd previously stopped doing that in quick order. There are bugs in this game that have existed since Beta --But just because everyone's resigned to them doesn't make having to work around them --still-- or BW's pathetic incompetence and shoddiness any less grating.
  14. The title. This is another old, old bug that never seems to quite go away. Yes, I double-checked that I'm eligible for the daily reward and that I have everything available and ticked. Imp-side version of this quest seems fine, and it was working normally before the latest patch. Aside: If you're going to make "Hammer Station until your eyes bleed" a core plank of the current meta, then can you at least ensure that we get everything we're supposed to get from it --bar the usual generators for Mercs and tanking implants and/or relics for Gunslingers, I mean. Ta <3
  15. Yeah, the title --to whit: One of the early Heroic missions you can get on Makeb (Imp. side), namely [HEROIC 2+] The Observer: Still broken, still in the same place/way --IE, you loot the access card for the shuttle to take you up to the ship to complete the mission, except...It still won't work: Just like the good old days, you still click, still get that annoying double-beep with the "ACCESS DENIED" error message on your screen, further progress impossible. Have these people ever even acknowledged this, or did they just let this well-known bug become a feature in order to pad time just that little bit more for the 4.xx/most of 5.xx trash? Pathetic, and all too pathetically typical. Honestly, I don't know why I'm still surprised, even after 3 years away. Fix this? Like, ever? Or even just acknowledge it? E: Reset the mission and tried again --after AFKing a bit, I clicked it one last time before hitting Q/T out, and it finally worked. I'm not sure if just waiting, or first resetting --> then go again --> wait at the shuttle at least a few minutes --> click did it, or if re-setting first isn't necessary before a new attempt (more time-padding in the latter case, though, and we all know how BW loves that, don't we.), but this appears to be a work-around. Try just waiting about 5-ish minutes first. No seriously, just fix this. Crap like this is a non-trivial part of what helped cost you most of your community, and led to F2P in the first place.
  16. Yeah: Nothing like being stuck in an un-winnable faliure loop that this piece of turd game won't even let you reset without Stronghold --> Exit to Fleet --> Still can't reset --> [ALT - F4] --> Hard reboot --> Finally reset --> try again on foot --> wait out cool-downs after almost every pull --> eventually get murdered by pulls of literally *********** two dozen useless trash mobs that add absolutely nothing to the experience except time-padding. In a tank class/spec, geared on-level appropriate, with a rank 40+ companion. And now I can't progress that scenario on that character at all because of this crap. How the absolute, serious, utter **** does this still happen in 2019? Oh, right: BioWare. I was foolish to re-sub to this, it's the same broken piece of **** it always was, arrogantly railroading you into being forced to play the way this up-itself farm team thinks is somehow "fun". (It's not, OK? These *********** walkers have never been anything but pure, grating tedium in the best of times. Oh, just as an aside, the mob perma-aggro-then-evasion bug has never even been acknowledged, either, let alone fixed.) Stop forcing this crap on us, and let us do this on foot, or open up paths that make at least some of this avoidable on non-stealthers? Get it through your heads, we want real choices on how to play, in which case ******** like this could at least be worked around --if I want to be railroaded this blatantly, then I'll boot up an 8-bit-era jRPG.
  17. Oh, really. " [...]First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. [...]" (Musco) The correlation between the two and the resulting implication for skanks seem pretty damned unambiguous to me. Disingenuously splitting semantic hairs isn't going to change that, no matter what frantically-grasping-for-anything-at-all defenders want to believe. 2/10, try harder.
  18. With the exception of one post over six years ago, the O/P's posting history starts on 21 March of this year, aggressively shilling for a single-player focus, peppered with "Yeah, they should sell [whatever] in the cash-shop!" [sarcasm] You know, apropos nothing else whatsoever: [/sarcasm] Whilst alt-posting and sock-puppetry are time-honoured and battle-proven Internet traditions, it is generally considered good form to be a little less blatant about it, Mr/Ms. BioWare Employee.
  19. Can someone explain to me how reducing damage output in a context that's ultimately all about damage is supposed to dis-incentivise the use of damager gear? ... Yeah, I'm just not seeing the connection, here. Even by BioWare's utterly laughable standard, this seems just a little....short-sighted.
  20. No. Just, no. Like almost everything else in the piss-poor KotFE/KotET storyline, there's nothing remotely compelling about her character that convincingly says to me, "This is why you should care." She's a paper cut-out trope, and that trope has served its purpose. Oh, and I'd rather spend a nice, relaxing, and productive evening driving screwdrivers through my eardrums than listening to that nasal screech/squeak voice of hers for even another minute.
  21. Not one comment about it being the fortieth (40th) anniversary? We'll leave my actual age out of this (TYVM), but suffice to say I vaguely remember time when: 1) People would never even conceive of pretending to sword-duel whilst making light-sabre noises 2) A time when the popular consciousness had no Darth Vader. 3) A time when there was no dispute whatsoever that Solo shot first --because why the Hell wouldn't he have? #CrapI'mOldNow
  22. Choice/consequence. We should be allowed that choice, and required to experience its full consequence. Meaningful choice/-es ---> potentially dire ramifications if you choose wrongly, but the additional reward of experiencing the story in a way that you mightn't have considered before. You know, like what actual RPGs from competent writers who treat their audience like intelligent adults do? Instead of forced rail-roading into a hackneyed Swiss-cheese of plot just so it can --barely-- hold together for however much longer they need to keep re-hashing the game's other content. We're all intelligent enough to make our own choices (that Matter), we don't need that kind of favour Because Plot demands it, TYVM!
  23. I'll just leave this here. All 50 timelessly glorious pages of it. http://www.swtor.com/community/showthread.php?t=529076
  24. You realise that anyone you might ask this of is possibly your competition, right? Open up your server's GTN, check/note prices over time. keep an eye on /3, talk to people WTBing individually... In other words, do your own research. Sorry, but that's the way this works.
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