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Elracor

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Everything posted by Elracor

  1. Then you didnt exactly pick a good name for the thread. OP doesn't contain anything else except comments about Lethal Shot. A quick exit+reenter cover while your enemy is out of LoS can give you an instant Lethal Shot without much risk. Of course it's situational, but if your enemy keeps using LoS to stop your casts it's a decent tool to deal some damage.
  2. This thread is about the ability Lethal Shot, and that's been my point in both my posts to you. The issues you describe have very little to do with Lethal Shot and a lot more to do with the class as a whole.
  3. I don't see what any of that really has to do with Lethal Shot as such, the issues you raise go well beyond what Lethal Shot is affecting. The LoS is part of being a ranged class and the train/heal-dependence is down to defensive capabilities. As for burst Lethality/Virulence has never really been 'bursty", at least not compared to SoS + SV + SoS in MM or Exp-Probe+SoS in Eng. In fact, with Laze Target affecting Cull instead of Lethal Shot your Cull should be a lot better for Burst damage now than before 3.0.
  4. Why do you put Weakening Blast after Lethal Shots? I'd put Weakening Blast first as it triggers damage on poison effects and Lethal Shot comes with a poison effect. Example: Cull -> Takedown -> Series of Shots -> Corrosive Dart -> Cull -> Takedown -> Weakening Blast -> Lethal Shot/Rifle Shot -> Corrosive Grenade -> Cull -> Takedown -> Series of Shots -> Lethal Shot/Rifle Shot -> Cull -> Takedown -> Weakening Blast -> Lethal Shot/Rifle Shot -> Corrosive Dart -> Cull -> Takedown -> Series of Shots -> Corrosive Grenade -> Cull -> Takedown -> Weakening Blast -> Lethal Shot/Rifle Shot -> Lethal Shot/Rifle Shot ->
  5. It's surely not the coolest change they made to Virulence, but I think it'll find a decent spot in 3.0 rotations. Lethal Shot has a poison damage part to it, which enjoys the following benefits according to Dulfy: Crit with poison effect restores 2 energy Poison effects on targets with less than 30% health does 15% more damage Corrosive Grenade leaves a debuff that increases incoming internal damage by 7% Weakening Blast triggers on poison effects, so Lethal Shots probably triggers it as well. With Snap Shot and Stroke of Genius Utility (not sure I'd use the latter though), you can get a lot of instant Lethal Shots you couldn't really get pre-3.0. Again, Lethal Shot is not exactly amazing, but I think it'll still be a decent skill for Virulence.
  6. Or you could use the opportunity to complete story in a different way than how you did with your Vanguard, e.g. if your Vanguard was mainly lightside, you could make a darkside Commando and see how that unfolds. You can also level through PvP, GSF and/or Flashpoints if you really hate the solo content so much that you consider it to be "suffering".
  7. As others have pointed out, the 57 million player characters versus under 7 million player ships is fairly disturbing IMO. Or at least a banana for scale?
  8. I'd like to see this, if nothing else then as a supplement. Alternatively, current raids could be available in 2 variants, one as fullfledged raids with all bosses, and then a Group Finder "random boss mode" for a quick raid where you fight a couple of trash pulls, 1 boss, loot and get out.
  9. As far as I know, the Devs have not been able/willing to disclose any coming Conquests. The sites you have been looking at probably have it from other sites or from someone who datamined the game.
  10. I think you are (probably) right about this. I find it doubtful that Bioware would return Gold Scalene armor to CM because only X amount is available on GTN at Y price, but rather because it's been a while since the last time it was on CM. However, MSchuyler still has a point. Whenever Bioware puts items on Cartel Market on sale (or return embargoed items) it's pretty much inevitable that GTN will be affected, and thus Bioware has, albeit indirectly, manipulated GTN.
  11. The 1000 credits per CC is (at best) only true for those foolish enough to believe in it. Secondly, you're IMO being way to impatient if you are selling Stronghold packs right now. If you make want to make credits, you sell the packs when they are unavailable in CM and in short supply on the GTN. Club Vertica and Star Cluster Hypercrates were going for ~4 million each in the summer on ToFN and now you can sell the individual packs with a large revenue. Of course this is also risky as that particular pack might end up on CM and perhaps even with a discount (like Hotshot atm), but generally it has paid off for me.
  12. Even if they only give 3% cunning (or 0%) instead of 9% it's easily fixed. They can for example make each point of mainstat a tad more powerful and/or increase the damage of your skills accordingly. If we lose 3% accuracy, they can make it that much easier to get another 3% from gear or just increase the standard 90% acc to 93%).
  13. I'd expect them to be somewhere in between. They gave the -60% incoming AoE damage while Entrenched/Hunker Down is active as an example of a GS/Sniper utility buff. I'd also expect the Utility skills to be where we can pick PvE/PvP related buffs, so e.g. Shrap Bomb slow would be one of our Utility Skills.
  14. Stupid Devs are only removing Hybrid because they do not understand nor embrace the intricate rotation needed to perform well in raids: http://oi58.tinypic.com/2lmkr9k.jpg
  15. I'm a bit sad about Hybrid going, but I'm expecting the changes to the three Disciplines (especially Sab/Eng) will more than make up for it.
  16. Yeah, that's not what I'm talking about. Orizuru got it right.
  17. An option to set a min&max cost PER ITEM (current min&max only looks at total price) would solve this issue for me at least.
  18. HK-51 demands the Bioware meatbags to deliver Bind to Legacy modifiable Droid armor!
  19. Well, they're slowly moving towards solo content with the latest Flashpoint.
  20. The internal node cooldown is indeed ridiculous, especially considering how easy it is to circumvent it. They should remove the node cooldown and stick to the character debuff.
  21. I don't see how else it should be without giving advantage to a certain type of guild. At least with "big + active" there's IMO a lot of effort in itself to keep such a guild alive that should be rewarded. The NiM part was addressed in the latest Community Cantina IIRC the response was that they're considering how to award points for harder content like NiM. I think the "X00 points per operation boss" would be a nice alternative to the current GF ops objective. I would guess that is a bug considering the lastest pathcnotes: "Resolved an issue that would cause a guild to lose ownership of a conquered planet after a server restart." My understanding of the intended duration is "a guild will control the planet until they conquer a different planet or the planet is conquered by a different guild in a later Conquest".
  22. It seems very random to me. Sometimes I can loot any Gathering Decoration like 7-10 times and other times only once before getting the Exhaustion debuff. I've yet to come across a decoration I could use "infinitely"
  23. It is indeed Sugan Sur, from the Hotshot's Starfighter Pack.
  24. Indeed, the whole "BoL requires rep" argument was already thin considering the class-specific BoL gear on Dromund/Coruscant, but with the GSF armor sets out now getting BoL gear is completely effort free to many players. I'd very much like to see an unlock like this, either as a seperate purchase or simply as a default once you've unlocked an armor set for your Account.
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