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Elracor

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Everything posted by Elracor

  1. The chestpiece is Malak, but I think the legs/boots are Oriconian/Dread Forged/Obroan/Brutalizer.
  2. http://oi62.tinypic.com/judf1h.jpg My Vanguard
  3. Yeah it's a really nice chestplate, sadly it tends to clip with Blaster Rifles though.
  4. When Emperor is using Force Bomb, stop him by using Force Kick. Also, if you craft/buy some good gear for T7-01 it will be a bit easier to kill the Emperor, but the fight is not that hard.
  5. My new Vanguard http://tinypic.com/r/judf1h/8
  6. I'm not sure if it goes along with OPs idea, but I'd like Cartel Market items to be Bind to Legacy once you've unlocked that item for your account (and not just single character), as in: 1. Gain armor set from packs/GTN/etc.. That set is Bind on Equip 2. Equip, armor set is added to Collections. Copies pulled from Collections are Bind on Pickup as we know it. 3. Buy the account unlock in Collections for the armor set in question 4. Pull copy from Collections. This new copy is Bind to Legacy. I like to be able to use weapon+armor from my main on companions for my alts (and my alts gear on my mains companion), which current Bind to Legacy gear allows me to. However, unless I rip out the armorings etc (which is very costly in the long run, so I won't do that) I only have very few armors to pick from, and my idea above could give me a lot more choice in regards to armors and at the same time make me use more CC. Making all Cartel Market gear Bind to Legacy as default could also work, but it would defeat most of the incentive for "make this Cartel Market available to account for 60-800CC" because you'd just send the item to your alts to unlock it in Collections (like you can do already with Color Crystals if you have a BtL weapon). The reduced incentive would probably mean less revenue for Bioware, and I doubt they'd go along with that. On the other hand, my idea above would increase incentive to make armor sets account unlocked, possibly increasing revenue. I think he is talking about when you don't have it in Collections (e.g. don't have full armor set) and therefore can't do as you describe.
  7. Haha, I saw the ingame armor and thought it looked nice, but that concept art is just awesome. Hopefully they'll improve the ingame set, but it's a really nice set already.
  8. I would buy this armor straight away, it's ridiculous that this armor haven't made it into the game yet.
  9. Worst Pack?!?! With the new Blue-yellow crystals we are getting closer to the point where we can properly equip our IKEA warriors!! http://humorfutbolclub.com/wp-content/uploads/2012/10/aficionados-fans-suecia-sweden-ikea-warriors-spiderman-amarillo.jpg Also, don't forget the Lightsaber Assembly Guide: http://scifimafia.com/wp-content/uploads/2011/05/ikea-lightsaber.jpg
  10. We did Corruptor Zero 8M HM the day the patch came out, and we lost one in the lazer phase, mostly because it took us by surprise. I do think it's fairly managable though. Some of the solutions have already been explained: Sentinel/Marauder: Pop the -99% damage skill, jump boss Assassin/Shadow: Stealth Operative/Scoundrel: Stealth Sorc/Sage: Speed+barrier at boss It might also be possible for Guardians/Juggernauts to jump the boss and get behind him to avoid lazer, but I'm not sure of it. For other classes I'd propose something like this: http://img31.imageshack.us/img31/2525/6pv.png If one of the other classes get the mine, there's 2 scenarios: 1. If Corruptor Zero is at "Entrance to Brontes" or "Starting Area", player with mine go to A 2. If Corruptor Zero is at the sides, player with mine go to B Trooper/BH's got their +30% movementspeed which will be good to save for this movement and GS/Sniper has roll which works well here.
  11. It would most likely completely tear apart the in-game economy to make such packs. While this game is not exactly comparable with Diablo 3 and their Real Money Auction House, I'm fairly certain we'll see some of the issues they've been having if credit packs are put into this game. The best (and already very expensive items) will become insanely expensive to the point where you need to buy credits or (bot)farm credits for a long time to compete.
  12. As for the ingame suits I agree, but the Trailer suit is much more detailed and looks way better. There's also a lot of gray color on the Trailer version that is not shown at all on the ingame version. The difference is especially visible when you look at the armor from behind: If you look at these 2 pictures: http://smg.photobucket.com/user/OriontheHunter/media/trooper.png.html http://dulfy.net/wp-content/uploads/2013/08/swtor-stalwart-protector-armor-set-male1.jpg Backplate: The trailer version is more more detailed, there's a gray outline throughout most of the plate, The ingame version is just white with a hint of detail at the same area where Trailer version has 2 round "somethings" "Buttplate" Trailer version has red and grey stripes Ingame version is just plain white Thigh plates: Trailer version has red and gray stripes Ingame version only has orange stripe at the bottom of the plate. I know it's rather small details and all, but that's what makes the trailer armor look so much better than any Trooper armor ingame. If they actually took the Trailer armor and put it ingame I'd buy it straight away.
  13. Agreed, this mount should be bigger, it feels too small :/
  14. True, but it would make others buy more dyes and/or dyes they'd normally stay away from because they're insanely expensive (e.g. black/black, white/black) to only be used on 1 piece of armor (I know about Unify color, but it only helps so much).
  15. I'd also really like to see this armor. The Stalwart Protector armor is decent, but it is still very different from the armor in the Hope trailer as you can see on these two pictures: http://smg.photobucket.com/user/OriontheHunter/media/trooper.png.html http://dulfy.net/wp-content/uploads/2013/04/swtor-stalwart-protector-armor-female_thumb.jpg
  16. I leveled my Sintank to 55 a couple of months ago, and I got smacked pretty hard in the first couple of 55HM fp pugs, especially Mandalorian Raiders. As much as getting from 69 items and augmentations helped a good bit, I think a lot of the issues were because I needed to use my CC a lot more than at lvl 30-54. Also, not all pugs understand the "please don't hit the CC'd mobs" concept which makes it harder to tank. As for the dogs they can be very nasty, but your AoE knockback can buy you a good lot of extra time before they start munching you.
  17. My outfit isn't that Smuggler'ish I guess, but I've started to like it quite a lot. http://img855.imageshack.us/img855/4204/n0oe.jpg
  18. That's often what makes or breaks the game when I play my Commando. Some games I feel immortal, standing in a very visible position while healing and taking hits from 1-2 players without it being much of a problem. In other games however, I find myself getting torn into pieces within like 5 seconds if I show myself.
  19. Well, then why not give a discount on the tank gear? Current DPS-geared potential tanks wouldn't be affected by your idea anyway, so I doubt we'd see much of a change.
  20. That one can be just as good as it can be bad IMO. When I heal and I see a group of normal mobs approaching, I'll often use my AoE (e.g. Mortar Volley) to take out that group as the tank will have fewer mobs to grab and take less damage. Of course, the healer should swap back to healing when the tank starts taking damage, but the first few seconds are fairly safe in most FPs.
  21. This is spot on. This is what makes running a 55HMFP horrible as a tank - and healer for that matter. It is way too often I see the DPS go on different targets, even when there's only 2 targets. I've also seen to many DPS taking the "leader role" and keep moving on to the next group before the current one is killed, which is completely stupid on so many levels.
  22. Hmm, I tried to take a look here: http://www.torparse.com/statistics/Overall/Damage As much as neither Shadows or Assassins are close to Sentinels and Marauders, I find it kinda disturbing that highest Shadow is shown to do 4800DPS while highest Assassin is 3700DPS.
  23. I'm probably not understanding that page, but I cant see how it distincts Deception Assassins from Darkness Assassins, and healing Ops from damage Ops, which you'd need to compare to the DPS-only classes?
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