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Quarterly Producer Letter for Q2 2024 ×

AJediKnight

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Posts posted by AJediKnight

  1. You are confusing lag that was generated due to a deficiency in your connection with the frame rate issue being discussed here. We are discussing game engine and optimization, you are discussing your connection.

     

    Additional, from a hardware perspective there aren't as many configurations as people believe. Most gamers are going to be in the Nehalem or SandyBridge on the Intel side and on the AMD side Deneb or Thuban. For video cards you have the AMD Northern Island and Evergreen (6000 and 5000 series respectively), for Nvidia you have the Fermi 400 series and the refreshed Fermi 500 series.

     

    There will be a few with legacy systems (older), but for the most part gamers can be narrowed into the above categories. Developers don't have to optimize their game around the potential software installed on the customer system, but the hardware and architecture of it. It isn't like there is a skittle pack of different architectures they have to worry about. Computer hardware is generational and you have multiple offerings based off one architecture.

     

    Which is why I mentioned earlier, this game struggles on systems that are sound hardware and software wise.

     

    Great post.

  2. To be honest...I wasnt really concerned or cared about GW2 I just thought oh hey...guild wars 1 was awful I hated it...why even make another...but after awhile I started to read and see videos/media. I have had more hype for that game after a week of reading/video watching in the middle of February then I did for SWTOR. Why? Because Guild Wars 2...looks promising.

     

    Same.

     

    I didn't give a damn about GW2 until about 3 months ago. Then I started watching trailers, gameplay vids, etc. and I realized "wow, this is really going to be a quality product."

     

    I don't want to go back to fantasy, but TOR's time has come and gone.

  3. But, nevertheless, I think it could be done using the bullet points I listed above.

     

    The problem is, again, the amount of money required to change even a few of the things you've listed in those bullets would be prohibitive, an issue that is compounded by the need to record additional, costly voice-overs whenever quests are added/changed (all the more reason why I think it may be decades before another MMO has full VO).

     

    The thing about MMOs is that they literally are 'all your eggs in one basket' affairs. MMOers are quirky gamers -- they tend to be flighty creatures who will nest in multiple spots... but if they're spooked by bad conditions in one location, chances are they won't return. That's why launch is everything with these games. I have heard multiple times over the past year that both AoC and WAR are 'a lot better,' but I don't care. They didn't win me over the first go-around, and, as far as I am concerned, that's that.

     

    Now, I cannot, of course, speak for everyone, but the thing about these games is, because they are so reliant on large bodies of people to A) populate the servers and B) fill the coffers every month, once a game starts to slide downhill, things deteriorate in a hurry. Additionally, because the 'seen it; done it; it sucked' crowd is so prevalant, the chances of the numbers of players necessary to restart the machinery suddenly showing up on the doorstep is next to zero. A few might trickle back over time, but they'll never represent the tidal wave that was present at launch -- and it's that size of population that's necessary to keep content fresh, servers full, and designers busy.

     

    Thus, I don't think TOR can recover from this bad start for three reasons:

     

    • The financial types 'upstairs' might not be good at gaming or design, but they know when a ship has been torpedoed. Thus, they will pull the plug on a huge revamp that is seen as being unable to save a game that is hemorraging subs.
       
       
    • The people who really drive these games -- the 'one-percenters,' who appear at flagship metagaming events (like tournaments, etc), and push the envelope in extremely challenging raid content while competing with other guilds worldwide for world-firsts, etc. -- have already fled. Derided as these types may be, they are absolutely essential in a AAA MMO and, what's worse, they are almost always one-shotters. They will not return.
       
       
    • Finally, I don't think the development team at Bioware really has a clue about what's wrong. If you look at their announcements post-launch, we've seen a much-hyped "2-parter!" zombie-knock-off flashpoint that's been talked to death, we're getting a legacy system 'added' when it should have been present in the game from the start, and the PvE/PvP crowd who are going delirious while playing the same facerollable content week after week are getting a lone bone tossed to each. There is no indication that changes to the worlds, the leveling arc, the world PvP (*cough* distinct lack thereof *cough*) or the numerous other flaws are even on the drawing board.

    Frankly, given the development team's frequent perplexed expressions during the guild summit (populated as it was almost exclusively by fanboys asking softball questions), I think these people are out of their league. It is very clear that while the 'A-Team' was off designing ME3, the dregs were left to try and summon up repetitive content for TOR. These people not only struggled with innovation; they couldn't even rip off WoW properly. The only reason the game isn't a full-fledged WoW clone, in fact, is that it is so ***-backwards in so many respects that any comparison between the two is, to be blunt, insulting for World of Warcraft.

     

    So, the question here is not whether or not we can raise the Titanic from off the sea floor (because, of course, if enough money was thrown at a lot of these problems, they could go away), but rather if it is worth the capital it would take to undertake such changes, especially when a large number of would-be subscribers have already jumped ship. The time for discussion about the failings of this design was in early alpha -- not going-on three months out of the starting gate. That ship has sailed...

     

    ... into an iceberg.

  4. This post is buried in the back pages and will never be read, but I think you're spot-on, OP.

     

    The problem with TOR as opposed to WoW is that TOR is essentially designed like Cataclysm right from the start -- IE, every planet lends to that feeling of empty, disjointed, railroaded questing. You don't see players, you don't have a sense of a cohesive world and, worst of all, every trip through a planet is essentially identical.

     

    Frankly, I don't know what the developers can do to fix that problem at this point. I resubbed to WoW about a week ago after a year off, and it was astounding to me just how much more... alive... the world feels than anything in TOR. And, what's more, it's filled to the brim with players, quests, NPCs doing interesting things, and zones that you can go halfway through, skipping quests to your liking, before flipping halfway across the world to do something else.

     

    In total honesty, I don't think TOR is salvageable. If you build a house on a foundation of sand, rearranging the furniture isn't going to fix the real issues that the house has. In fact, TOR is essentially a bad idea come to life -- it was put together by people who don't really understand what MMOers are looking for when it comes to world design, and to change it would mean something like a 20 million dollar redesign. I don't even know where Bioware could begin to fix this issue at this point -- whether it would mean massively expanding current planets, adding more, or whatever. At the end of the day, I think the game is just flawed at a basic level, and that's why I've unsubbed.

  5. BioWare WAR marketing machine did nothing to lighten the hype, not even on space content. They are now paying the price. Players have been deceived and they are now hitting back as much as they have been disappointed.

     

    Yup. Basically this. I wasted $150 on a lie.

  6. And of course my favorite response: that "Casuals didn't DESERVE the things they were getting."

     

    It blew my mind! How in just a couple short months my friend went from happy just doing quests together too the most Whiny, complaining, stuck up SOB I've ever seen.

     

    Because he realized that handing bad players good gear diminished the overall impact of earning said gear when you actually worked for it?

     

    Sounds like your hypothetical friend got a clue.

  7. Name one MMO that didn't lack end game content at launch. Can't include WoW, because it lacked end game content too. So what you're saying is, that you won't be re-subscribing because you don't have patience to wait for more content to be added. Should probably not play mmo's anymore.

     

    Most of WoW's playerbase didn't have a 60 3 weeks post-launch, either. This game did.

     

    Thus, WoW's hollow endgame for the first 3-4 months can largely be excused given that only a tiny minority of the population was prepared to take advantage of it. The same cannot be said of TOR, where not only were there bored 50s everywhere within a few weeks of launch, but these bored 50s could largely faceroll nightmare ops without any difficulty whatsoever.

  8. I know what you are going to say. "This was designed for companions to fight with you" Yes...it was. Companions rock and expect more and more companions or "followers" in mmos from now on.

     

    Flat on your face as usual, eh Sarfux?

     

    No other MMO will be repeating this shabby mechanic. Why? Because they A) want pet classes to feel like pet classes, and because B) as the OP pointed out, the presence of a constant companion drains all the epic out of a confrontation.

  9. And before anyone says it, yes, in KOTOR you had a party. But in KOTOR you were playing a party centric story. In this game, your companion is just canned one liners.

     

    I see that the fanboys are already making what they believe to be hash out of your arguments, but I completely agree with you, OP. There is nothing epic about a tag-along pet, particularly when he/she represents upwards of 40% (or more) of your total strength.

     

    But, again, in a lot of these people's books, Bioware simply can't do wrong; the game is flawless, and you're a monster for even suggesting otherwise. :rolleyes:

  10. I'll let you guys in on a little secret on the FUNNEST way to level alts!

     

     

     

     

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    1) Do ONLY the class quests and/or possibly world arc series. Absolutely do NOT do the one-off quests or heroic quests.

     

     

    2) To supplement XP:

     

    • a) Run space missions, believe it or not, you get great XP from this!
       
    • b) Do PvP, believe it or not, you get great XP from this!

     

     

    I guarantee if you stick to that formula for leveling alts, it is so much more fun.

     

    And it takes about 10x as long to do, too. "FUN!"

  11. This list includes several things that SWG had, how did that work out?

     

    Wow, what terrible reasoning.

     

    SWG failed because twice -- twice! -- the developers attempted to reimagine their product from the ground-up post launch. The game was absolutely unrecognizable 12 months after it debuted on the market. People left because what they liked about SWG when it came out wasn't even there anymore.

     

    But you're going to go ahead and blame the failure of SWG on... player housing and interactable environments?

     

    I say again, wow.

     

    Just wow.

     

    So... does that mean if they add those things to TOR, the game will fall apart because of it? I'm just trying to follow your skewed logic to its natural conclusion.

  12. I think the Sith ship is the best looking exterior.

     

    It'd make a lot better impression if the foils actually opened in combat like they were supposed to. They open fractionally on takeoffs, and that's it.

     

    On the interior, however, it is a total loser. Not only is it the most cramped vessel in the game, but the overly-dark color scheme is a complete loser. The cockpit is also a jumbled mess, and pales in comparison to the appearance of most of the other ships in TOR.

  13. So far I think the imperial agents ship looks the best. Man that thing looks slick.

     

    The interior of the Agent ship is probably the best, yes... it has a great bridge, wood floors, and attractive decorations.

     

    However, in terms of exterior appearance I think it looks lousy -- just a Naboo Cruiser knock-off with a few guns tacked on.

     

    For overall best-in-show, I'd take the Jedi vessel. It looks like it is rock-solid, the interior is easy to navigate and even easier on the eyes, and it resembles the rugged look of a lot of the ships from the Oirignal Trilogy.

     

    In a close second, IMO, for these same reasons would be the Trooper ship, whose interior drags it down slightly because of the funky cockpit design and bars-on-the-windows view.

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