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AJediKnight

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Posts posted by AJediKnight

  1. The colors don't need significance -- they're just colors. Bioware tried to implement meaning for them in the original KotOR with sentinel using yellow and guardian using blue, etc... but you know what happened? We chose our class, went to the Dantooine crystal cave five minutes later, harvested a rainbow of colors, and 90% of us popped that sucker out of our saber and replaced it with something that suited our tastes.

     

    Color crystals in TOR shouldn't be linked to anything, and shouldn't be exclusive to anyone. Nobody should be forced to use one particular color if they want best-in-slot gear; nobody should have to abandon a color at 50 because it is no longer present; and no color should be exclusive to one faction or another, particularly when there is absolutely zero lore basis for such a move.

  2. Seriously. I have grown SO annoyed with the female SI's voice actor. She says everything so slooow and drawn out and dramatic, when not everything needs to be said that way. Some of the voice acting is great, but not all. I just skip through when my character talks as a female SI.

     

    I also skip through almost everything but class quest dialogue. I just don't care enough to listen to most of the random quests.

     

    Have you noticed that the SI seems to change her 'approach' to the character on a whim? For example, on Korriban she was kind of light-hearted and sarcastic. But the moment I got on Dromund Kaas, she turned really slow and kind of slurred... like she was trying to sound uber dark but just couldn't pull it off.

  3. Yep. You're right other than it being Empire bags. I came back to correct myself, which means I'm also now on your side. That restriction is just ridiculous. Are the crystals removable? If so, I might know a work-around involving the HCTN.

     

    No. The endgame gear isn't slotted -- you cannot remove mods/crystals because there are none. Similarly, there will be no capacity to upgrade this gear in the future. And, as icing on the cake, because you cannot change the crystal colors, that means that every person with endgame PvP gear on the Sith now uses purple -- it is their universal color. Gone is the rainbow of colors that you see while leveling on both factions. If you want to PvP as a Sith, you'll be using purple.

     

    Again, I don't know who designed this system, but that person needs an education on Star Wars, and whoever approved this needs to be handed a pink slip. I thought the entire goal of the moddable gear was so everyone wouldn't look like a friggin' clone at endgame? Bravo on totally screwing that up, Bioware. I mean, Jesus, we can't even choose our own saber colors anymore.

  4. if you dont see the difference between those 2 sabers then get your eyes checked cause as I said the sith purple is more darker and grittyer then windu's version.

     

    In case you hadn't noticed, they screwed the pooch on most of the colors.

     

    Red saber in the films.

     

    Red saber in TOR.

     

    The TOR version is several shades darker.

     

    This still doesn't change the fact(s) that:

     

    1) Windu used a purple saber.

     

    2) Endgame PvP sabers for Sith in TOR are purple.

     

    3) Republic cannot get this color.

     

    4) Magenta is not purple.

  5. I don’t get people’s desire for BW to bolt on a flight simulator to this MMO. Why create a complete stand alone game inside one of a different genre? If I want a flight sim i’ll go buy one.

     

    Suggestions of free form flight and off rails would just increase the difficulty of play. Does anyone really want to use their whole keyboard or have to go buy a flight stick to play space combat? What makes it so great right now is the simplicity of its controls. Right now it’s easy to understand and get engaged in. I don’t want to have to memorize 10 – 15 different keys just to be able to play it.

     

    I’m enjoying space combat as a way to gain exp between worlds. I like how it only takes 5 – 10 min of my time and the controls are not overly complicated. Imo the mini game already has enough depth with the ship being customizable and the missions being very challenging. Sure I’ll get bored of them sometime in the future but BW has already stated they’ll be adding more so I don’t see a problem with that.

     

    And what if by BW revamping space combat increases lag or fps issues? There are none right now, space combat works seamlessly. For me, PVP at times is completely unplayable, I would hate to see space combat become that way.

     

    So BW please do not make it more complicated or difficult to control space combat, I like it the way it is now

     

    Space combat sucks. I'd give you negative stars if I could.

  6. Purple is not a Sith-only color. Hell, Samuel L. used one throughout the films as a Jedi master. If the color had some kind of 'evil-only' affiliation, do you think a diehard Jedi loyalist like Windu would have used one?

     

    Some people feel strongly about crystal colors; others don't. But count me amongst the ranks of those who do. Purple has been, for the past decade or so, 'my' Jedi's color, in RP, costuming, and yes, even KotOR. When there are Jedi everywhere running around with red sabers (which aren't canon-breaking either, but you can make a stonger case for red being 'wrong' for the Jedi than you can purple), why am I denied purple? And no, magenta and light blue are not satisfactory replacements -- they shouldn't even be considered 'replacements' because no color should be locked onto one faction only.

     

    Oh, and while we're at it, why are curved-hilted (Form II Makashi) sabers Sith-only, too? Could it be that Bioware's programmers really thought that this type of saber was unique to the Sith based on Count Dooku? You guys do know he used a curved-hilted saber as a Jedi, too, right? Like purple crystals, it's not like a curved hilt is somehow unique to the Sith.

     

    I am tired of exclusivity dominating what I can and cannot do as a character. No color -- in this case, Purple and Light Blue -- should be a the 'catch all' endgame color for one faction or another. No style of lightsaber design -- particularly one that is hardly more affiliated with the Sith than it is the Jedi -- should be restricted to one faction. Please go down to the art department and knock some heads. If these people don't understand Star Wars, educate them. Or fire them. I don't really care anymore.

  7. The game is a rigid, steel cage of a theme park, and that's not the direction the genre is headed. People want dynamic, fluid content -- they want their experiences to be different, or at least contain the possibility for difference every time they log on.

     

    Nobody was looking for another game where the endgame was composed of battlegrounds, dailies at the cap, and raiding. We already had that game.

     

    Nobody was looking for yet another bland, trinity-based, loot-dependent system, where nothing; not world PvP; not player customization; not anything personal mattered. We already had that game.

     

    WoW is a fine product, but the people who want to play it are still doing so. Shamelessly copying it for most of your mechanics is not the path to future riches in the MMO genre. Get off this friggin' cloning bent, please.

  8. While I agree with a lot of what you said about the light/dark side distinction having more to do with emotion and not the ultimate act, how in the hell do you propose that be implemented in a video game? There's no possible way for the writers at Bioware to predict the infinite mindsets of its players and project those into a game via assignment of alignment points.

     

    Why is this the go-to play of so many people on this forum? "If you don't like it, design something else!"

     

    Maybe it's time for Bioware to design something else, considering that this is the same choice tree that has been present in all their games, single and multiplayer, for over a decade?

     

    Story is a major selling point in this game, yet clearly a lot of us think they did a pretty poor job on most of it. The goal here by Bioware shouldn't be to present false options and to attempt to trick their community into thinking that they actually have real choices to make when, instead, 90% of those choices have absolutely zero impact on the story. It reduces most of the game to a cheap parlor trick; a back-handed effort (that has apparently succeeded) to fool a lot of gullible people into thinking that what they choose matters.

     

    Frankly, at that point, I'd rather have the story dictated to me, and have the company reinvest the millions of dollars in this 'road to nowhere' development somewhere else in the game like, I dunno, the terrible engine.

  9. That's not 100% true. In the Agent storyline, if you treat one of the Sith lords like crap, she actually denies you your quest rewards. Both my friend and I discovered this and were both pissed off at her while at the same time liked the concept.

     

    This does seem to be the exception, rather than the rule, however.

     

    Potentially another reason to proclaim the agent story the best of the bunch.

  10. That's mostly true, but not entirely. The Sith Warrior's storyline is affected at a certain point by your previous LS/DS choices.

     

    Yes, and you get to choose between having a character who is a complete psychopath, or one that is dillusional and utterly unaware of her surroundings. There is no version of 'character X' that takes a lawful-evil Sith into consideration. You are either a Jedi masquerading as a Sith Lord or you are the devil incarnate with your little demonling associate.

  11. I still maintain that the biggest problem of the LS/DS system is that it is POINTLESS- it doesnt change anything (NOT ONE THING) about how the storyline ends up going.

     

    As far as sidequests go, I also love how, as long as the option doesn't have a LS/DS icon, you can SAY WHATEVER YOU WANT, you can treat the NPCS like ABSOLUTE DIRT, and they'll just shrug it off and still give you your quest/reward/etc.

     

    Yeah. But, again, that's a systematic issue with being force-fed a story like this. The illusion of choice does not equate to real, actual choice. Ninety-nine percent of the decisions in this game really boil down to the following: will you accept this quest? A) yes, B) no.

  12. A black and white morality system -- where act A is 'good,' but act B is a 'no-no' -- does not equate to the force, and never has. That is why the dark side is tied more to emotional output than to set-in-stone actions. Murder is a bad act, but what if you kill to save, or kill to defend, or even kill for (what you believe to be) a righteous cause? It's easy to sit back and wash our hands of a situation and be like 'oh, well that's evil,' but the force is more concerned with attachment/detachment than it is about doing a body count and then pointing fingers. One man's murder is another man's justice, and the force has much more to do with a person's emotional state during the act than the act itself.

     

    What if Anakin had been told that there was a massive bomb at the center of Coruscant that would explode if he didn't murder the younglings? Yes this is a silly situation, but it demonstrates a point -- Anakin's mental state during the killings was far more important than the killings themselves in determining whether the act was light/dark.

     

    This is why the Jedi wear kid gloves while dealing with the force -- why seemingly 'everything' leads to the darkside. Because one questionable act, while it might not be truly dark, could conceivably lead to others that are. Anakin being sad about leaving his mom in Ep. I probably wasn't all that strongly darksided -- but when it led to an obsession by the time of his teenage years that ultimately culminated in the slaughter of the sand people, then we can begin to appreciate the initial hesitancy of the council regarding his entry into the Order.

     

    The problem with the morality system in TOR is that it makes no account for the long term ramifications -- good or bad -- of a decision. Every single choice results in an immediate morality swing, often with ridiculous implications with regards to what Bioware apparently believes is light or dark. As a Sith Warrior, what if I saved Overseer Tremmel because I was thinking about how he would help me slaughter Baras? Is that a lightsided move? Is 'saving a life' good if I am plotting to utilize the person in a future coldblooded murder? Therein lies the flaw of this system -- instantaneous, absolute and utterly farcical 'judgement' is rendered without any consideration being given for ulterior motives.

     

    *Edit* I wanted to also add, there is a huge issue with 'goodness by proxy' that pops up time and again. Just because an act is of 'lesser evil' than another, does not make it good. There's a quest on Dromund Kaas that is a perfect example -- where my character is given the option to either brutally kill a bunch of rebellious slaves slowly, or kill them quickly. Now, maybe a quick exit is a better way to go, but that doesn't make such an action lightsided, for Christ's sake.

  13. I can't believe you attempted to solo this at 28 and expected it to be easy. To me, that means you skipped most of the content on both Tatooine and Alderaan just to rush to this fight. Are you going to attempt Taris after you're done? The quests there will slaughter you.

     

    You paid for your dumb decisions by making something hard that shouldn't be. Either level up or continue to get flattened.

  14. I disagree.

     

    You could easily say that the very definition of light and dark side choices is pragmatism.

     

    A black and white morality system -- where act A is 'good,' but act B is a 'no-no' -- does not equate to the force, and never has. That is why the dark side is tied more to emotional output than to set-in-stone actions. Murder is a bad act, but what if you kill to save, or kill to defend, or even kill for (what you believe to be) a righteous cause? It's easy to sit back and wash our hands of a situation and be like 'oh, well that's evil,' but the force is more concerned with attachment/detachment than it is about doing a body count and then pointing fingers. One man's murder is another man's justice, and the force has much more to do with a person's emotional state during the act than the act itself.

     

    What if Anakin had been told that there was a massive bomb at the center of Coruscant that would explode if he didn't murder the younglings? Yes this is a silly situation, but it demonstrates a point -- Anakin's mental state during the killings was far more important than the killings themselves in determining whether the act was light/dark.

     

    This is why the Jedi wear kid gloves while dealing with the force -- why seemingly 'everything' leads to the darkside. Because one questionable act, while it might not be truly dark, could conceivably lead to others that are. Anakin being sad about leaving his mom in Ep. I probably wasn't all that strongly darksided -- but when it led to an obsession by the time of his teenage years that ultimately culminated in the slaughter of the sand people, then we can begin to appreciate the initial hesitancy of the council regarding his entry into the Order.

     

    The problem with the morality system in TOR is that it makes no account for the long term ramifications -- good or bad -- of a decision. Every single choice results in an immediate morality swing, often with ridiculous implications with regards to what Bioware apparently believes is light or dark. Again, what if I saved Tremmel because I was thinking about how he would help me slaughter Baras? Is that a lightsided move? Is 'saving a life' good if I am plotting to utilize the person in a future coldblooded murder? Therein lies the flaw of this system -- instantaneous, absolute and utterly farcical 'judgement' is rendered without any consideration being given for ulterior motives.

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