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Excise

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Everything posted by Excise

  1. Weird, I'm the opposite as the above poster. I love the Agent exterior, but I find its interior to be kinda simple in terms of its floor plan. Best interior has got to be the Smuggler. Interesting floor plan and a nice lived-in feel.
  2. Belatedly, give the Agent another whirl. Unlike some of the other classes, while you're probably the best agent, you're not portrayed as being superhuman. Furthermore, the agent story isn't afraid to make the PC suffer before achieving his victories.
  3. I don't really mind being the best agent/soldier/whatever, but I do dislike being the only agent/soldier/whatever. It's always "alright Excise, go take out the enemy headquarters all by yourself. The fate of the entire planet/Republic/Empire rests on your shoulders! We'll wait here. Oh don't worry, Excise, you can bring your sidekick along." The game constantly makes excuses for why nobody else is willing to participate in the war. It really makes the Empire and Republic look severely understaffed and incompetent.
  4. As someone who killed Watcher X... what would he have said had I freed him?
  5. Blue-side actually has a quest on Balmorra that's specifically intended to be beaten like this. You fight the final boss in a room with a ton of empty pits, and she is specifically immune to knock-backs... until she gets low on health, at which point you can finish her off the dramatic way.
  6. Personally I found this quest to be one of the more obvious Light Side/Dark Side choices. Not to say that it's a bad plan, but just that it's clearly Dark Side.
  7. Personally I'm really glad TOR avoided the out-of-character meme temptation (for the most part). It's fine for some games, but Star Wars isn't really about pop culture references. Edit: Unless it's the one being referenced, of course :-)
  8. I agree that we have too many abilities overall, especially given how similar most of them are.
  9. This arguably doesn't count since it's available to both Bounty Hunters and Imperial Agents, but an early quest on Hutta has you being hired to stop a father and son from fleeing the planet, as the son is Force sensitive and should go to Korriban for training. If you kill the boy's father and send the kid to Korriban, Harkun from the Sith Inquisitor story sends you a mail, thanking you for your good work.
  10. There's a lot of cases like this, such as the infamous Stolen Medical Supplies mission on Ord Mantell. Ultimately, Light Side != Good Side. Light Side is compassion, forgiveness, and Selflessness, but it also includes naivety. Dark Side is cruelty, selfishness, and pragmatism. Letting the soldiers go AWOL winds up being a choice between compassion vs pragmatism.
  11. While I didn't like Consular Chapter 1 at all, I had no real problem with the idea of beating up the guys I did. Star Wars is full of such underdog victories.
  12. I'm one of the ones that disliked Consular Chapter 1. Yes, having the Bastilla and Vandar cameos were neat, but not enough to carry the story. My issues were thus: 1. I found the mystery of 'who is Parkanas' and 'who is Lord Vivicar' to be really obvious. I saw it coming a mile away. 2. I found the decisions at the end of each planet to be uninteresting and repetitive. Basically it boils down to whether you should execute someone for comitting a horrible crime when they were mind controlled. I felt like that was the same choice over and over, and so since I decided 'no, you shouldn't be punished for mind control', each decision was obvious. 3. The decision on whether to allow yourself to be weakened seemed like a non-factor, since you weren't actually weakened in any way other than the NPC saying 'wow, you look weaker now'. 4. The supporting cast is uninteresting. The two Jedi Masters on the Council (samauri ponytail guy and short-haired guy) are dull, with no motives or emotions beyond 'mild concern'. They're also idiots, being a) unable to unravel an easy mystery, and b) promising to have the Jedi Order watch over the ritual between you and Yuon near the end of Chapter 1... and then not actually doing so. 5. Qyzen is pretty one-note, caring only about huntingg and the like. Once his friend Yuon is saved, he ceases to have any real stake in the story. 6. The story is very impersonal. If it weren't for your Consular happening to be the only person who knows the shielding ritual, anyone could have done it... and if you're executing the Jedi Masters with the Dark Side choices, then it really /could/ be anyone. Now I'll freely admit that Chapter 2 is looking a lot better. I liked Consular Balmorra quite a bit for its political intrigue, and for getting to face down Darth Lacrus (Imperial players get to know her pretty well, and her death will be significant to them). High stakes politics seems like a good opportunity for Consular quests, given their diplomatic/strategic forte. Of course, to each their own. I'm very glad that there are folks who loved the Consular story :-) Everyone has different tastes.
  13. The problem arises whenever the voice acting has to refer to the companion by name. It's already awkward enough how all your companions go out of their way to find nicknames for you.
  14. If there was a mercenary faction then they could just get divvied out into whichever side had less people available.
  15. Risha: Your next delivery is to take that head in the jar to a sniveling like stuffed-shirt named Peema Ahuff. Smuggler: Why sneak, when I have a Wookiee? +22 Affection: Bowdaar Course then Risha gets you back with: You two make such a cute couple.
  16. 1. Stagnant worlds. 2. Poor/uninteresting writing for planetary (non-class) quests. 3. Poor quest mechanics (ie: non-Kill X, Click Y).
  17. Kaliyo, but really all the Agent companions are great. For my Smuggler, Risha, Risha, Risha, annnnnnd... Risha. Only have two companions so far for my Consular, but of them I like Tharan and Holiday more than Qyzen, who's pretty one-note.
  18. I never have refused a quest since I need them to level up, even if I dislike it for lore reason. I pretend the entire quest is a deleted scene they took out of the movie for not making any sense. Closest I've come to actually refusing a quest is closing my eyes and ignoring the Bonus Series guy for every planet.
  19. I'd say replay value is middling to low. You get the new class story, but as you said everything else is identical. Nearly all of the decisions you make don't have any consequences, so the planet quests will play themselves out the same way each time. On the plus side, at least Imperial and Republic quests are different enough that you can level at least one of each without seeing much repeat content.
  20. KoTOR. Best story, with each planet having a strong central plot to it. KoTOR 2 had even better story, with fantastic supporting characters that all had their own agendas, but sadly its ending was cut. KoTOR for the win!
  21. You're going to have to give a lot more information if anyone is going to be able to help you... such as which quest? What part are you stopped at?
  22. I actually like the crafting system, though I don't see the point of having the Gathering mats also have Missions (ie: if you want Gathering mats, you should have to go out with your companion to get it). The purely Mission oriented skills are good since they give your non-active Companions something to do. It helps make them feel part of the team, as otherwise a lot of them would just stay home on the ship forever, never seeing any use. My only real complaint about the crafting system is that it's pretty unbalanced. I found Biochem to be good and useful while leveling, while Armortech (for example) was useless to me since quest/commendation gear was always better than what I could realistically make. Increasing those rewards would fix that, though.
  23. I agree completely. Throughout the entire Agent storyline, the Sith are portrayed as being psychopaths who cause more harm than good. Then there's Malgus, who quietly and efficiently hands out reasonable orders for Flashpoints, calmly answering my Agent's questions and suggestions in a logical fashion. I'd have signed up with him in a heartbeat.
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