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Doxide

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  1. Maybe I can provide some insight here. I have a friend who is a level 50 Scoundrel and was one of the first 50s on the server. We work together and play together so I know the in's and outs of his class pretty well. Essentially, there are several factors which make this burst insane. The "Ambush" which is the big hit around 7k is around 2.5k base damage. My friend is a Biochem, so he will blow a trinket, Biochem reusable Surge adrenal (15 seconds of +450 surge), a trinket of +220 crit/surge, and an ability that gives his next attack 50% armor penetration. With all that and talents the ambush has a near guaranteed chance to crit. Even more gross is that these cooldowns continue after the initial ambush, which is why it is chased by 2-3 strong attacks and can usually kill people. I'm not saying that any of this is OK, but perhaps you will have a bit more clear of a picture as to what is going on now.
  2. A Sith Jugg earlier today bursted me pretty hard, and I was wondering how those guys pull of ~10k damage in a short period (3 or so GCD)? Because logs are not available I'd like to hear from anyone with experience playing a Jugg.
  3. This flashpoint was a massive disappointment to me and my group. I just feel completely disgusted with the game right now. When we finally got to Malgus and tried him a few times, we realized what was needed for the fight (2 knock backs) and WE DIDN'T HAVE THEM. It is the only way to kill the boss (1 knockback wont move him and you have to knock him off a ledge) Bioware has implemented a boss that is impossible for an otherwise viable group of: Scoundrel Sentinel Shadow (dps) Vanguard (tank) The shadow being the only one with a knock back, we had no way to win. The climactic fight of the entire LONG LONG instance was completely impossible. This is at best a gigantic oversight and at worst a terrible design flaw. I am so disappointed.
  4. There is not a tree devoted to tanking as a sentinel at the moment. We have the shared tree which is sort of a utility tree, then watchman which is a sustained dot based pve-centric dps tree, and combat which is a bursty mobility based pvp-centric dps tree.
  5. No good deed goes unpunished they say. I appreciate your efforts Bioware. Keep up the good work!
  6. Combat logs provide a wealth of information to players, and I feel that it is a pretty essential part of an MMO nowadays. It helps not only to optimize PvE gameplay but also helps players figure out PvE boss mechanics and PvP abilities. Currently I suppose that the way to learn how other classes play is simply to play them, and instead of calling abilities by their name I end up saying things like "I was pvping and the sith did that shocky stun thing" simply because there is no source for the abilities' names that is readily available in game. Are there any named plans that Bioware will or will not be adding a combat log to the game? I would definitely like to hear their philosophy either way.
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