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Luckeyduckey

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Everything posted by Luckeyduckey

  1. Gudarzz is MIA (seen him stream though ). Regardless, the issues are almost the exact same as before ( nice job Bioware). I don't really play Carnage, and don't want to talk about Rage, because of 2.7... Annihilation: I feel there are two things this spec needs to find it's niche. Self healing. This should be the self heals spec. Madness already surpasses our healing by a mile, but we should focus on both raid and self heals. Leave the raid heals as they are, I think it's fine. Maybe 1% - 2% buffed, but no more. Self heals, I feel should be 3%. 3 x 6 = 18% healed over Berzerk, compared to 1 x 6 = 6%. 6% is a joke, really. Really, you could leave the .5% for normal crits, but bump up Berzerk's for burst healing. The other thing I feel would work well would be making Berzerk instantly grant 4 stacks of Annihilator. Cool idea, yeah, but in PvP, it's brutal to keep up. How big a buff is this in PvE? Not sure, but in PvP, it would allow a Marauder to leap in and quickly build Fury and pop Berzerk, but also allow the Marauder to keep the buffs up when there is down time (Pop Berzerk to instantly refill the stacks when the boss becomes "attackable" again. Or you could just buff Annihilation's damage by 200% and make DoTs uncleansable, since you prefer easy methods
  2. Can't take Deadly D. It's in Lethality, so you'd be short points. Revitalizers would need a buff to be remotely useful, and to be honest, 1.5 second root > 4% HP. Yeah, it sucks, but 4% HP is about a 1.4k health increase based on the average health pool in PvP (31k). So, a crit blaster shot, or a non-crit... anything.
  3. You want to merge the ENTIRE class into one AC? How is that going to work? Otherwise you're stuck with each class having two ACs, and a wildly unbalanced/overpowered class with 1 AC.
  4. My thoughts: Concealment: Damage (Overall): 4 - 8(On average, Conc will out DPS Deception) Burst: 7.5 - 10 (depending on crits) Control: Pre 2.7, 8.5. After 2.7, 7. Survivability: 3, 5.5 in 2.7. Utility: 6 - 8 depending on WZ. (Group stealth, roll for huttball, Orbital, AoE Mez) AoE: 4 Deception: Damage (Overall): 7 Burst: 8 - 9.5 (depending on crits) Control: 8 Survivability: 7.5 Utility: 6 - 8 ( Knockback, taunts, Phase Walk, Force Speed) AoE: 1 - 5 (It's laughable, unless running hybrid) Overall, Conc has more damage, and more burst, but the lack of survivability can drastically reduce the overall damage.
  5. Ugh, Siddain. Transfer off please. You make Imp Gen Chat so *********** annoying with your "HURR DURR REEL PVPERZ PLAY GSF"
  6. On my sniper, Ops are pretty easy in a 1v1. On my PT, it's laughable.
  7. Makes it a troll ability. You could cast it on low levels/healers or what not.
  8. Luckeyduckey

    PvP people

    I have to agree with this. You state it's just a game, so act like it is. You aren't going to change people, so you might as well either ignore it, or take it.
  9. That's the point. You're right though, was kind of a joke. Would still like the 30% crit damage on it, even if it wasn't frontloaded. (30% crit damage on initial hit + dot, same for Blade Storm). I think Vigi/Veng needs just a bit more damage to be on par with the top specs, and since it lacks utility compared to other classes, it needs to pull it's weight more than other DPS, specially since it focuses on a melee channel.
  10. You mean Shatter over impale, not shatter . And yeah, always use Ravage asap, otherwise you're going to get CC'd. Not even about the damage, really.
  11. Wishlist: Plasma Brand becomes frontloaded (remove dot, put all damage into the first hit). 30% damage reduction to AoEs OR 30% surge bonus to Blade Storm and Plasma Brand.
  12. Seriously, look at PvP guys, lol. We do the same thing every day, all day. On a side note, just scale EV, KP, and EC to 55, and maybe make them a bit harder/add new mechanics, and a bonus boss or two.
  13. Fair enough, but my rotation involves only one channel, which is on a 1.5 cast, and leaves space for FIB as well.
  14. I would say both. What do you pick up with the extra points in balance? This http://www.torhead.com/skill-calc#600hZbsrbdRrc0MZcMdRs0z.3 would have higher damage, and the same amount of mobility. All you get is more DoT damage (which isn't really that special since this is more about TK - Disturbance - Wave) and crit damage on FIB, which isn't as solid as the crit damage on Disturbance and Wave. Weaken Mind, TK, Disturbance, 1.5 TK, Disturbance, Wave, TK, Disturbance, Weaken Mind, TK, Disturbance, Wave. Repeat.
  15. It's not really an idea. We all know about hybrid sage/sorc, and how OP it is going to be in 2.7. However, that said, this build is still inferior to the other hybrid.
  16. Smash isn't a problem anymore.
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