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Bullsith

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Everything posted by Bullsith

  1. Got to love when OP classes cry back when the nerf comes. God I love poetic justice.
  2. So interrupt would count on this since a DPS relies on it in PVP. I mean it has twice the cooldown of the downtime debuff it causes. So yeah, welcome to PVP.
  3. It's really not. Vengence has absolutely no utility.
  4. Only idiots think hybrid specs are gonna last.
  5. Oh no, you have to worry about interrupts instead of just standing there and spamming, the HORROR! Bioware, how dare you?
  6. Bad solution. That would cripple Rage badly because the spec runs on that ability. I agree with nerfing Smash, I don't enjoy depending on a single ability so much, but what do we get in return to compensate?
  7. A healer should be able to survive a DPS 1v1 until his resources are depleated, and also putting a toll on his healing - forcing the healer to go on the defensive. That's not happening. A tank can take punishment from several DPS for a good while if he uses his CDs properly, a healer won't be able to do that. I'm all for balanced healing, but this is simply not true. I totally agree.
  8. If an entire skill tree is overtaken by two halfs of a tree then that's bad design. I play a jug and I had to spec between rage and immortal for better performance. So I know what it means and I still call it bad class design. Deal with it.
  9. Survavability is not lower, it's just that you eat most of the crap. AOE, CC, knockbacks since you have to be in the middle of things in order to help out your team, such as bashing healers and stuff. And with the lack of a proper escape ability like marauders or operatives, who can vanish, it does make escaping a *****. Right now LOS is your best friend, sadly most of the time vs ranged you are fighting on their therms. But in tank spec, you have enough survivability to keep you going for more than enough.
  10. Hybrid specs are a simptom of bad class design, good riddance.
  11. Bullsith

    1.2 =

    Game needs a lot of fixing. I'm not gonna say no to new features, or even crap like companion pets, but they have a lot of fixing to do so I'd like to see them at least focusing on that.
  12. Bullsith

    Crying

    Are yous saying the game is perfect and everything is balanced?
  13. Yup. Plus got to love when the ball carrier is up on a platform going to your scorepoint, you charge up and before you touch the ground some ******* uses his knockback and woop, you are down again. Knockbacks are way too useful for how easy and how fast you can drop them in huttball.
  14. No you are wrong, Resolve might have been a good idea if they wouldn't have ****ed up on the melee vs ranged ratio, not to mention that resolve is the most meaningful to healers.
  15. What the **** is your problem?
  16. This game's PVP is exactly like wow, just more CC, knockbacks and OP healing.
  17. Guess what happens if there are 2-3 more healers next to you? Something that's starting to happen more often these days. In fact I just did a Voidstar with 4 trooper healers and one sorc on my team, it was sad. I'm not arguing with that, a healer shouldn't die one vs one against a DPS, but he should be forced to go on full defensive without outside help, until he's resources are depleated. I play a sinper too, and vs several healers there's literally nothing I can do, I can hit hard but their health just goes up before I can shoot again. Funny how that works. As DPS need teaming up and teamwork, even a comm chat, to deal properly with healers. As a healer you don't need that to heal, when you are backed up by two or more other healers. The point is, healing is fine as long as there aren't too many healers around, like the OP says.
  18. Yeah, jugs might be good carriers but you'll do better with an assasin due to the AOE knockback and the speed buff. Unless you paly against idiot players who just stand on their scorezone asking to be force charged. Jugs are very good for PVP, it sucks in Huttball due to the larger number of random knockbacks, but you are great in close quarters. Rage is nice for burst, crappy that you rely mostly on one ability to deal high damage, hopefully they'll fix it, after they fix Ravage and Force push. Veng just sucks. And Immortal is superb because of utility and damage turtling. I dunno if it's the best class but it's damn good imo for PVP.
  19. Challenging and competitive. Really man? 4 healers standing shoulder to shoulders spam healing is challenging? Did you manage to delude yourself this much? Damn. **** you joke. Combine that with the CC breaker and you have almost no downtime and mulityply that by 4. Let's face it, healers ATM are just stupid when there are several of them. You can disable two or even 3 with a proper group but above that it just becomes impossible. So this is my point - limit healer numbers per warzone if your DEVS are too lazy to balance it.
  20. So you are bad, I get it, you need 3 more healers to heal properly. Too bad for you.
  21. Not according to these forums, healing might be ok for you, IMO is really risk-free and godmode when there are several healers. I'll say it again - IT IS NOT FUN being on a team with 4 healers or more or playing against one with no healers. Or worse having the exact same numbers on both teams.
  22. In a Warzone. Enough 4 healers standing in a circle spamming each other. It's not challenging or fun to be on either side. Bioware your game has enough problems already it can do with the most BASIC and REKNOWN issue mmo PVP has - overpowered healing. Warhammer online PVP was ruined once they buffed healing. Rift had the same issue, those game failed. WoW adressed this issue, hardly. Don't **** this up bioware, fix your game. Fix the healer numbers in warzones.
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