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Posts posted by Thamelas
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You can see planet populations, and times in my YouTube videos. Just saying. Its hard to argue with video footage from Kaas City server.
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you do know, that the numbers you see at the top left is only the amount of people in your instance of that area. I verified this myself last night on Dromound Kaas, i was originally in instance 3 with about 90 people, group and switched to instance 1 and all of sudden there were nearly 140 people.
In your case there may have only been one instance, can't really tell but that number is per instance not all instances combined.
Yes I know. As I stated in my original post: There was no phasing at the time. Those numbers are it.
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It just occurred to me that as part of making my Datacron guides that I have documented the server populations and exact times in my videos. You can see them in every one of my videos. Also note that there was no phasing going on when I filmed these. The numbers you see, are the actual people there in my faction.
You can see them all on my YouTube channel. They are all in 720p, so you can blow them up to full screen and check for yourself.
Note: These are on Kaas City server.
YouTube Channel: http://www.youtube.com/user/SWTORHolonet
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Really? I Remember majority of people are hanging on bank roof of Trinsic or Britain. Player only go to yew every morning during server re-start to farm fruit basket.
Ya, but what's sad is I have fond memories of that game. Right now I'd welcome fruit basket farming instead of the end game gear grind.
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After playing for a long time in Beta, and now in Live, I have come to a conclusion.
The multiple worlds design is a bad game design idea. Why? It greatly dilutes the players over many worlds. It further leads to the feeling of a small player base even when the server is full. This is further amplified by instancing.
Based on this, I have concluded that the "apparent population" in the various zones will never improve. "Apparent population" meaning the player pool that you can interact with on each world. While this may have worked fine in sandbox games like SWG, it will not work properly in a leveled based game like SWTOR.
With all of this said, I would like to state that I am burned out on level based themepark games. I have played them since 2004, and I'm tired of them. I have no desire to do an end-game gear grind that will be outdated in a couple of months. I long for the days of a sandbox world like Ultima Online: The Second Age.
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He discusses it in this interview:
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Too bad most of the planets are actually completely different zones for each faction and it is literally impossible to even see an enemy player.
Probably the stupidest game design in MMO history. And don't flame me...I like the game.
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http://www.swtor-holo.net/swtor-datacron-locations/swtor-belsavis-datacron-locations.html
OP not know how to google? There's like 5 different sites each with their own unique guides on datacrons. This is just the best one I've found. Have a cry
Thank you for the endorsement Jelleh!
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or maybe they are increasing the pop cap as they said they would do slowly over time as needed.
This would be true if the servers were still populated like they were...
Fact is there are less people playing. That is why the servers are showing lighter loads.
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Swtor-Spy is wrong. My count is approximately Aim + 28. Use my list instead. I did it all myself, and I am 100% positive it is correct.
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Another point... The fact that there are so many load screens tells me that whoever designed this game has never really PLAYED an mmo.
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I do agree the game is dying and it is Biowares fault.
1. No UI changing
2. No LFG dungeon tool like in other MMOs
3. Way to much travel timesinks (7 loading screens to get to ilum to do dailies.
4. No official individual server forums. (TOTAL FAIL)
5. Clearly most of time spent on Empire leading to overpopulation
6. Ilum is a joke, nothing epic
7. Empire best companions
8. Empire best animations
9. Empire advantage on skills that are not equal. (project, etc)
Way to Fail bioware.
I use the fleet shuttle a hell of a lot more than my ship because its only 1 load screen. ONE BIOWARE. In my opinion the personal ships (magic Narnia closets really) need to be either totally revamped, or removed from the game.
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None on Ilum gave a codex entry for me.
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Here is mine: http://www.swtor-holo.net
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I got all the datacrons mapped out on my site.
Here's a link: http://www.swtor-holo.net/swtor-datacron-locations.html
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Not only have the zones felt empty in live compared to beta, but now most people can't even find a group to do heroic quests.
Bioware made entirely too many servers, and spread the player base too thin. Why did they do this? Short answer: Greed. They saw money, and tried to grab as many subscribers as possible. Now we the players are paying the price.
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They talk about it in this article: http://www.swtor-holo.net/forum/showthread.php?t=38
Not sure if that answers your question. They seem to imply its very soon.
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Only so much staff can work on bugs. If to many people work on bugs, they overlap one another, and possibly create new bugs. The proper way is to assign a bug team, and then allow the content people to proceed with creating new content.
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Actually I found consequences to conversations. Depending on your answers they sometimes determined what quest objective you got.
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Actually no. Some do not give as much benefit as others, and at certain points other mission become a waste.
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Hey all. Just wanted to let you know I've finished my Diplomacy leveling guide.
Here's a link: http://www.swtor-holo.net/swtor-mission-skills/swtor-diplomacy-leveling-guide.html
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Agreed. Looking for a group in mid-range level planets on the "heavy" servers is more challenging than running the missions. This shouldn't be a issue for a game that is less than a month into post-Christmas launch. Something is terribly wrong here.
I'll tell you what's wrong here... They hired people from Mythic... If they were any good, then Warhammer Online would have succeeded.
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Wrong. They are not like this all the time, at peak hours there are a lot of heavy and very heavy servers.
Wrong. I'll take a screenshot tonight just to prove you wrong.
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Fanboys and corporate defenders are out early this morning...
Video Proof of Server Populations
in General Discussion
Posted
Yes, but those don't matter if you are on a planet and looking for a group.