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Kyus

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Everything posted by Kyus

  1. For me personally this wasn't ever going to be a game to play for longer than a year, it has served though in the short term. At the end of the day you have to look at how the game is built and therefore how it can be updated, unfortunately the only method for Bioware to add new content is by Bolting On! adding instances that you progress onto now you are finished with the ones before. it lacks imagination and unfortunately can not be generated at a rate to appease the majority of the populace. The linear leveling experience does not help as well, particularly in regard to holding "world/galaxy Events" and other types of open world content.
  2. Kyus

    Hutball Hacks??

    because its cropping up on different servers... in different matches... if it was the same premade repeatedly doing it then it would be seen as something that could be replicated but since the crux of it seems to be killing someone at a certain point and the ball going to a closest player who is behind the line allowing a double score it appears that its an unfortunate bug that just needs highlighting (hence OP's post) and left to the devs to sort out. its not game breakings its unfortunate.
  3. What a nice refreshing perspective, ignore the guy with his orange text based comments, whilst there are some negatives its not all doom and gloom the game is a mixed bag. one thing that is cropping up in this posts comments and others is the method of storytelling and the devices that dictate your journey from 1-50. When comparing to other titles no one ever refers to the story based leveling in Lord of the Rings Online. Personally I found that game at launch to be one of the best for delivering what it said on the tin! It gave you middle earth and let you be part of the books with engaging book based quests that you could intersperse with other elements. It has unfortunately changed a fair bit now with the free to play ness but at the initial launch I thoroughly enjoyed it. Back on topic, when it comes to the voice acting, it is wasted, the device that bioware uses to tell the stories in there games is now getting very very dated. (Cut scene, conversation wheel) They need to move away from this and carry the story and dialogue into the action, a bit like the maelstrom prison flash point does to a small extent.
  4. I'm half way through playing as a vanguard on what has become my new favourite class, it is fast paced very active gameplay which offers the potential to DPS and support your group. I have absolutely loved PVP so far, you have a lot of utility. The close ranged nature is actually fantastic as you still have a lot of mid range attacks making you not as suceptible to kiting as melee. If you want a more challenging class I'd go vanguard, The commando is essentially a turret, it can churn out dps sure but with the vanguard you can do that (and compete with the commando) as well as shielding your group mates, charging opponents and harpooning them (great for huttball). I'd recommend looking at the vanguard forum sticky for Taugrims "iron fist" build and pvp video's its what made me make my decision.
  5. Its not 100% the dumbest thing ever, one of the issues is the mmo infatuation with having a class built around stealth, burst damage and stuns/cc. The unfortunate reasoning is that either you have a class that can get off enough burst damage to kill someone in an attack or fail and retreat and heal up Or you end up with a class unable to kill anyone in group pvp and therefore useless and classes as underpowered. It is too much of a headache to balance. Lord of the Rings had the burglar which in my opinion is the best class in an mmo for sheer ingenuity. Having stealth work around debuffs and group benefits with some initial damage but not in a true burst sense just makes so much sense. Warhammer online offered up the opposite case for stealth classes where the Witch Elf/Witch hunter tottered on the balance see saw from one extreme to the other.
  6. I bet Milliways is brilliant at parties!!! unfortunately the laugh this got from me was slightly nervous, I'm afraid I don't like shooting between the eyes comedy that much.
  7. no worries bro I always shoot a hot wad of buff all over random friendlies I just can't help myself
  8. Personally I experience a very good fps rate during gameplay. however It does worry me seeing the drop off from 115-120 fps Questing > 70fps Fleet > 40-50fps Warzones >20-25 fps Ilum. I am sure there is plenty that Bioware can do to improve the areas with a high density of other player characters. I was actually shocked at the difference my recent upgrade made to swtor, it is a lot more resource demanding for the quality of visuals than it should be (based on comparison to other mmo's and other pc titles)
  9. With the increasing popularity of PVP will there be a system implemented to track player vs player kill/death ratios and other such stats, similar to those available in Warhammer Online?
  10. My issue with factions is that the end game ends up being about common enemies between the two and less about fighting the other faction. If you have two warring sides every aspect of the game should focus on there conflicts. I can see the reasons developers always go the route of common enemies for game updates but frankly doing something because its easier isn't always the best reason. (I'm aware of the flashpoint story based examples that we currently have but when you look at the "leaked" patch note information about the planned content its all common threat stuff)
  11. Field tech gear is only for the set bonus, for other items you use enforcer as well.
  12. god they should have just called your starting class "pre-classes" and your advanced class "Classes" so that people could get that what you become at level 10 is a whole completely seperate class. Dual specs are fine with me, great to have a dedicated pvp build and pve.
  13. With his clear level advantage I think the most sage like advice I could give is "get under the stairs" or what I mean by that, use the maps advantage points as best you can. stay at max range, stay at the edge of combat and even wait out a good 10 seconds at the start of matches for everyone else to pile in. If your sharpshooter, reapply your ballistic dampeners, even with ranged opponents get up and reapply your cover, you should have an instant charged burst at level 30 (I think) so the time lost dpsing is worth it for the protection.
  14. I'd been considering this, but I tend to second guess them pretty well in exposing them then hunkering down before they throw there grenade. the thing about the leg shot talent is the 1.5 seconds per point never seems like a life or death, but I appreciate the significance for huttball
  15. voidstar? deactivate Sprint, press crouch fixed reactivate sprint.
  16. I intentionally rushed one character to 50 only really enjoying his class story, I now have a casual alt I go through all text with so I'm really going for each planets story line more and another alt I strictly play with a friend where we skip most voice unless its story related. I'm having a lot of fun with this at the moment, looking forward to the legacy system as I'd like my 4th alt to level solely throuhg warzones so if theres a warzone xp boost legacy talent that would be great.
  17. whilst I whole heartedly agree that not watching boss videos will enrich OP's need for difficulty. There is one fundamental flaw in that argument. Across both raids only SOA and the 4th boss in karagga have a mechanic worthy of requiring any attention. It is currently a nice entry level to raiding, it would be nice to have a few fights in the future that need practising and are more of a team work check and less of a gear check.
  18. I'd happily stick with resolved if some of the values generated for different skills were investigated. it does not appear to be equal across classes.
  19. I'd 100% agree with you if the current open world pvp in swtor wasn't so clearly an after thought slapped together in a hurry. The blog post clearly shows a commitment to large scale pvp. I would love to see this in swtor, in a different form to what we have now, so I feel OP has a lot of validity in posting it.
  20. agreed, I was a big fan of Warhammer online really and played for a few years, whilst the initial failing in class design and balance coupled with a lot of launch bugs didn't let the game show what it could those that stuck with it found that after a year of tinkering there was some of the best pvp available on this kind of scale. Ilum needs to be completely redesigned from scratch, this can not be solved with bolt on changes, such as additional objectives or base capture mechanics. It needs to go back to redesigning the concept of pvp in swtor. If they do it write it should promote three areas, Objective based pvp, Little to no bottle necking in environments, and a system designed to spread the player based over a wide area or potentially multiple maps to accomplish a common goal.
  21. Developers need to be aware that pvp on this kind of scale, may seem like a huge gamble but if you design it once and design it well, its content that keeps people interested for years unlike, raids and warzones which need reinventing and refreshing.
  22. I've started regarding the P2 issue as a dps check now. whilst as you rightly say its clearly a bug, if you dps harder you'll not get the second whirlwind. Still 100% with you we need some fixes please as well as a .... Hi we have yellow text and we are looking into this...
  23. Hi Bioware, The end game gear models for the smuggler are all identical, a lack of visual customisation between different gear sets has left most smugglers (based on our class forum posts) feeling pretty disappointed. Being an MMORPG Gear visuals are equally important to stats and one crux of that is a sense of individuality. Whilst I can appreciate at a later date new gear sets will be added it would be a shame to have a "bolt-on-solution" such as this as characters will continue to progress on through the current models of gear. Other classes have similar issues but having no visual difference between our pve and pvp gear at all is the main problem. I would have written this in the Smuggler class forum but there are already many posts on the subject getting no attention. In all fairness there are quite a lot of posts about smuggler issues that have never received the slightest hint of a dev post. (Snares preventing cover, Voidstar cover bug, Alacrity talents being inadequate for our resource..) I can imagine there are many other classes also dissapointed with the lack of alternative models between their end game sets, please feel free to join the thread.
  24. well its probably due to your inability to do anything at all that has somehow routed you to a pc with swtor installed on it, roll one of the classes capable of really high dps and then suck at it. I would say that sharing the kudos with bioware isn't necessary as you deserve all of the praise for this one.
  25. I never did it to name and shame it was just out of curiosity, I don't upkeep it. Instead I've started listing people I like playing with and those I like playing against, hoping for single server boards to build up alliances and rivalries!
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