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LilSaihah

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Everything posted by LilSaihah

  1. Dear God. Somebody get this man a sock!
  2. What? Twi'leks in movies, cartoons, and even in game do some incredibly acrobatic maneuvers which result in their lekku reaching such an angle, but they aren't killed or crippled. Hell, it happens when you go down an elevator. Bioware definitely COULD have given Twi'leks hats/helms/etc, but they didn't. Blizzard gives hats, hoods and helms to races like Tauren and Worgen without trouble. Just have to poke Lekku holes in them.
  3. Having a universal bank from which crafting can be sourced would be brilliant.
  4. Actually there's enough Sith vs Sith stuff in the storylines that I'd say it about matches the Sith vs Republic.
  5. So a feature that is intended to make rolling and levelling alts less punishing Is now more punishing when you want to roll and level alts. BIOWARE LOGIC
  6. I'll get the loud, foreboding drums.
  7. ME1: Kill Wrex, kill Kaidan or Ashley, you had the potential to never recruit Wrex or Garrus. ME2: Morinth/Samara, Zaeed can die during his loyalty mission, Legion can be sold to Cerberus, Grunt can remain casked. ME3: Tali swandive, kill remaining ME1 squadmember. Lost companions depending on deaths in ME2.
  8. So in order to be able to quantify your satisfaction with the content, you have to do the same trivial jumping puzzles on a dozen characters. You're trying to make me laugh, right? Right?
  9. I think you're mistaking the "unified player arena" 'server' with the actual nuts and bolts servers. A single server in game does not correspond to one server in a warehouse somewhere; it's a set of servers which governs everything from character data storage and logins to running the actual worlds. I'm not sure on TOR's architecture, but WoW's has a seperate server for each world, for instances, etc. which ends up being several per realm. TOR's infrastructure even lends itself to this idea, with worlds distinctly separate as they are.
  10. The number of people per zone is an arbitrary limitation. TOR already has sharding technology, and each shard can hold ~120 people. Even then, the communication channels are wide open, and shards can be moved between. While an LFG system would be necessary to sort the chaos, a server-locked LFG system still does no good if there are no people to use the system. Those games don't have a thinly spread population but they're still using an outdated model. They're doing well with their systems, yes, but MMOs as a whole would be moving in the right direction to throw They don't need to do anything. They would be much better off, but they don't need to do a thing- they can piddle along with a small pool of subscribers as long as they want. I'm just someone commenting on the internet, too- Hopefully they have someone on the inside who has a better mental map of where MMOs as a whole are going to move in the future. Also, I wouldn't have much trouble finding the same people constantly. Oceanic primetime is good like that. Having people occur more frequently in your travels is a matter of weighting, and it wouldn't be hard to develop a system to encourage repeat appearances on the part of other players.
  11. If I may intercede here? People don't give a crap about community when they can't even assemble a group to tackle the game's content. Systems can be implemented to make other players appear consistently; substitutes for players cannot.
  12. It's a big job, but it's nowhere near impossible. Big enough that they wouldn't be able to do it without the rejiggling of their standing infrastructure that would likely come with an expansion pack, though.
  13. Yes. Servers were a technical limitation, which are now being dressed up with words like "community", to excuse the developer's refusal to jump the hurdle. The idea is defunct and whoever can toss it first will be the standard bearer of a new generation of MMOs- At this rate, TOR will be the ultimate pinnacle of an outdated generation of MMO.
  14. At least Power Rangers has a consistent artistic style.
  15. A player rating system is very open to abuse, or even simple misinterpretation (did this person get downranked because they have terrible gear, or because they afked through the entire flashpoint?). This does look roughly like what you'd want, though. That said, an LFG system won't do any good without X-server functionality, and having Heroics included in LFG shoots that in the foot.
  16. Tell him to apply for Bioware. I think he has a pretty solid chance of getting a position, considering the set that you're talking about looks like it was designed by a 6-year old.
  17. Having two companions, or having conversations affect all companions rather than only the present ones, might actually make conversations an interesting decision to make. Of course, they'd need to fix the weird scaling of affection gains that companions currently have.
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