I'm a Juggernaut as well, loving the PvP so far. I don't feel like we are that gimped personally, we have quite a few mechanisms to slow or stop ranged players. Here is how I sometimes go about it: - Force Charge to close the gap. - If they pull away where I can't hit them, Forche Choke. - Force Scream and Saber Throw also work at a distance. - Force throw. This one may seem contradictory, but if you fling them against a wall or another object they won't fly very far and it takes them a couple of valuable seconds to get back up. - Chilling Scream (Not sure if that is the name for it, the one that is an AOE slow) is great for keeping them slowed down when everything else is on CD. I might also use this if i want to save something else like Force Choke for a better occasion such as when someone is above the flames in Huttball. - Fortunately, it feels like Force Charge doesn't have a terribly long cooldown and by the time I exhaust all the previous options its ready again. - Honorable mentions: Backhand that can stun and the AOE fear we have. I'm an Immortal specced Jugg so I suppose I might have more durability than most, but it seems to work fairly well for me. Happy New Years everyone!