Skeithseven Posted December 30, 2011 Share Posted December 30, 2011 I love the trooper class. The mechanics, the style, and of course the weapon. Of all the attack s I've seen tho, one stands out as lackluster to me. Grav Round. A little slip of blue and a little vortex on the mob. For a spam attack it seems kind of odd. I dunno maybe it is just me, but I was hoping for a more impressive attack. Opinions? Link to comment Share on other sites More sharing options...
Cameirus Posted December 30, 2011 Share Posted December 30, 2011 now you mention it.... Maybe little black singularities being fired out.....I dont know, it does look pretty lame right now. Though what is really bugging me is the two barrelled cannons where the animation comes from neighter barrel....its a small think admittedly but it does bug me. Link to comment Share on other sites More sharing options...
ArmageddonX Posted December 30, 2011 Share Posted December 30, 2011 (edited) I think Grav Round looks boring too. Considering it's the ability we use the most it'd be nice if it looked really cool Edited December 30, 2011 by ArmageddonX Link to comment Share on other sites More sharing options...
JaspahX Posted December 30, 2011 Share Posted December 30, 2011 High damage, low profile. I'd rather not be the one person standing out shooting huge *** beams out of his gun. Link to comment Share on other sites More sharing options...
lKurganl Posted December 31, 2011 Share Posted December 31, 2011 I don't mind the animation, would rather see bullets/lasers for a spam ability since we are using BFG for a reason. But the thing that gets me the most about it is the sound, it's loud as hell. I had to turn down my sound effects just because of that shot, had to turn them way down to 55%. Link to comment Share on other sites More sharing options...
Rohanshot Posted December 31, 2011 Share Posted December 31, 2011 Search up Singularity Cannon Red Faction Armageddon That is what the Grav Round should do! Link to comment Share on other sites More sharing options...
Aaoogaa Posted December 31, 2011 Share Posted December 31, 2011 The trooper stance when firing grav round is great.The grav round shot itself looks stupid.The visual effect on impact is great.The sound is great. Link to comment Share on other sites More sharing options...
SirHaggis Posted December 31, 2011 Share Posted December 31, 2011 Would you rather have tracer missile? I like it myself. The gravity well forming on the tip of the barrel, then it's fired leaving only a blur (this part reminds me of an show I saw before. The Reasoning was spaceships could exceed light speed, by creating a gravity well in front of them and using it to pull them forward.), and then you see the vortex forming as gravity collapses on them. Link to comment Share on other sites More sharing options...
LordKivlov Posted December 31, 2011 Share Posted December 31, 2011 Grav Round, though it sounds a little annoying after a while, is fine. Like it was said above, the less flashy it is, the less it looks like we're doing something in PvP. I just want a fix to mortar volley. It's so hard to hit someone that's paying attention with it in PvP whereas death from above starts hitting almost immediately, ours is 1.8 seconds into the animation before it hits for the first time and the third hit is while you're casting your next ability. Link to comment Share on other sites More sharing options...
hadoken Posted December 31, 2011 Share Posted December 31, 2011 I think it's ok for the description though I do somewhat feel that 'gunnery' should be more gun like. Since Grav Round is probably our most used ability I would have preferred if it was more of an auto firing cannon shot (similar to full auto I guess). Then again as full auto itself should be used a lot in our rotation maybe it would get redundant if grav round were more like that. Link to comment Share on other sites More sharing options...
nethk Posted December 31, 2011 Share Posted December 31, 2011 Anything that makes us less obvious in pvp is good. You want that green laser us combat medics have? Link to comment Share on other sites More sharing options...
MetallicaRulez Posted December 31, 2011 Share Posted December 31, 2011 The start-up sound is annoying, but I rather like the impact graphic and sound. That swirling animation and a decent 'THUD' are pretty great. Link to comment Share on other sites More sharing options...
DrManse Posted January 1, 2012 Share Posted January 1, 2012 It is disappointing. I'll not go as far as one forum commenter who stated it was something related to.. ahem... male reproduction... but I will say it is underwhelming. I'd love the same animation as charged bolts. Link to comment Share on other sites More sharing options...
Dutchpower Posted January 1, 2012 Share Posted January 1, 2012 Very dissapointing. The double sounds are annyoing and the animation looks weak. Link to comment Share on other sites More sharing options...
lnknprk Posted January 1, 2012 Share Posted January 1, 2012 Honestly, It didn't live up to expectations. Going from Explosive Round to Grav Round felt meh. I was expecting it to feel like shooting something with a little more kick. Regardless, I love it because of it's damage, but I wish it looked as powerful as it is. Link to comment Share on other sites More sharing options...
Andrew_Waltfeld Posted January 1, 2012 Share Posted January 1, 2012 High damage, low profile. I'd rather not be the one person standing out shooting huge *** beams out of his gun. this. Link to comment Share on other sites More sharing options...
ZefiruShrike Posted January 1, 2012 Share Posted January 1, 2012 I actually quite like the Grav Round animation. Granted, I also love the HIB animation, so maybe I'm just odd. Link to comment Share on other sites More sharing options...
Gallael Posted January 2, 2012 Share Posted January 2, 2012 I like it in PVP because it makes it harder for the guy your hitting to figure out who's targeting him. I can usually get 2-3 hits off before he starts RLSG and then I hit him with my follow on instants as I keep him in range. Link to comment Share on other sites More sharing options...
Dashall Posted January 2, 2012 Share Posted January 2, 2012 (edited) RLSG? But yeah same for me, as low profile as possible is fine. We're already sticking out from the armor and gigantic auto cannon. Edited January 2, 2012 by Dashall Link to comment Share on other sites More sharing options...
Aethyn Posted January 2, 2012 Share Posted January 2, 2012 I don't care for it. I would rather all of our shots make use of the color crystal we chose. Maybe Grav shot could have the barrel glow then release a larger colored shot or something. Link to comment Share on other sites More sharing options...
Rigsta Posted January 2, 2012 Share Posted January 2, 2012 There's no real sense that you're firing something. Your gun makes an odd noise that has no relation to the sound it normally makes.The gun muzzle gets a neat effect on it.A lighting bolt or trail or something appears.At some seemingly random point later, the vortex effect (which is great) and a yellow number appear on the target. The long delay before the damage number pops up and lack of visibly-moving projectile just make it feel "off." Link to comment Share on other sites More sharing options...
MaxxisLXXVII Posted January 3, 2012 Share Posted January 3, 2012 (edited) I don't mind the animation, would rather see bullets/lasers for a spam ability since we are using BFG for a reason. But the thing that gets me the most about it is the sound, it's loud as hell. I had to turn down my sound effects just because of that shot, had to turn them way down to 55%. Yes, that sound, that relentless sound. Can’t do it anymore (2 days in the build), the sound is getting to be like finger nails on a chalk board. I also agree that the animation is lack lustre; the ability that grav rounds replaced, charged bolts, looks great and has an awesome sound effect. Edited January 3, 2012 by MaxxisLXXVII Link to comment Share on other sites More sharing options...
erei Posted January 3, 2012 Share Posted January 3, 2012 (edited) Yes, that sound, that relentless sound. Can’t do it anymore (2 days in the build), the sound is getting to be like finger nails on a chalk board. I also agree that the animation is lack lustre; the ability that grav rounds replaced, charged bolts, looks great and has an awesome sound effect. I would want to swap charged bolt animation with grav round. I did a trooper for the endless pewpew, lots of laser, and some explosions. Just like I do a jedi for the lightsaber and force stuff. I didn't make a trooper to have my bread and butter skill as a weird blue railgun. Charged bolt is for the medic part of commando, who doesn't have grav round. They also have the lvl50 skill (seriously, the only skill worth to use with this skill is a heal). Can we have some love for the dps tree ? Edited January 3, 2012 by erei Link to comment Share on other sites More sharing options...
jedip_enguin Posted January 3, 2012 Share Posted January 3, 2012 A big shiny blue bolt/round would be an improvement, I really dont care for the beam. Bioware has more pressing concerns than the aesthetics of one subclasses spam ability though, so dont be holding your breath Link to comment Share on other sites More sharing options...
krameriffic Posted January 3, 2012 Share Posted January 3, 2012 It reminds me of a railgun, so I think it's OK. Plus the firing animation is far less stupid and annoying looking than the BH's bend over and fire a rocket animation. Link to comment Share on other sites More sharing options...
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