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lKurganl

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Everything posted by lKurganl

  1. If you notice, when you get knock backed, it's not like Mortal Kombat where you get punched in the chest and slide backwards on your heels. You actually get knocked up and out. Just like when you get grabbed, you get pulled up and to that person. That is why you fly over those sand bags, plenty of things will prevent knockback, the sandbags just aren't tall enough and I don't think they are meant to stop that. They are just meant to cause some line of sight issues for people down below if you back up.
  2. Yeah, I have no problem killing healers on my Jugg, but on my Merc, forget about it. Who says this guy is playing a class with a true interupt? On my Merc I got my stun which is nice, but otherwise I have to run to them to knock them back, then run to them again to rocket punch them back. And none of these put their heal on cooldown for a few seconds.
  3. I don't think it's a carbon copy, simply because of the Rage mechanic. It more so reminds me of combo points than it does WoW Rage. I personally don't like it too much. I kind of feel a Powertech is more so Warrior than a Jugg would be, despite them being ranged.
  4. Not really, pass sprint, pass sprint, probably score, if not pass sprint. If it was BH's they better all be Powertech and then the extra few slots heals. Because Mercs blow at ball carrying. And neither of these class have both a CC, Interupt, and Stuns. Sage/Sorc are the only classes in the game with all 3.
  5. Disagree on SI version. If you are almost dead and your opponent is almost dead, popping that ability even if it killed your comp is a massive advantage. Basically if your going to 1v1 a SI you better kill the comp and then them, where as they only have to kill you.
  6. My server we stand on a bridge and shoot each other, the bridge is determined by the side with the greater population out there (bridge closest to lowest pops spawn). Why you guys take time to figure out wind trajectory is beyond me, this isn't rocket science.
  7. Thats even worse, why give people medals if they don't deserve them? Give people who earn them the medals, give medals or bonuses to the team who caps the ball and finishes the game. Far better system than making everyone equal. If they promote games ending fast, people won't have time to stack medals.
  8. Then we get sweet games of Huttball where one team 6 caps and since there is no medals it'll be like SG when your team sucked too much to cap a flag. So even if you are good, if you are stuck wiht a ton of bads you get absolutely no reward at all since nothing got capped. I like the medals, they just need some tweaking, like awarding medals for caps, or awarding bonus valor for a faster game. Those would be much better implementations, promote capping the ball and ending the game fast.
  9. I'm enjoy WZ's. But the problem that is out there is not fixable. I stopped playing my Commando about a month ago, it didn't take me very long to get most T2 PvP gear from bags. I rerolled Merc and now he's 50 and I realize it's going to take a long time to get as gear as my Commando was, because bag tokens are gone. Anyone who was 50 before that patch has a lot of T2, and since Ilum grinding was pretty easy and popular for a week or two that also made a lot of Battlemasters. So the gear difference is pretty large.
  10. Having a 50 Commando and a 48 Mercenary I'd say the Armor is give and take. I like aspects of both sides. Animations, overall I would say BH, though I don't like our flame cone (it doesn't show it's true size).
  11. Your doing it wrong, this is probably the best soloing class on Imp side. Simply because they are ranged dps, have a cc, wear heavy armor, and can heal. Use Mako, and own. I solo 4 man quests, cc one, then just mop the rest up. I say best on Imp side though simply because Troopers get a healer with heavy armor. So on my trooper I could cc 1 elite, target another, then let the 3rd beat on my heals for a bit. Once I killed my elite I would stun the one on her and grab it. But Mako wearing medium armor, she can't tank for ****. If you are trying to use a DPS or Tank comp, thats your problem, go Arsenal spec and mop up, Jugg can't compare to how easy this class is to solo with.
  12. I have a 50 Commando and a 41 Merc, both have their benefits. Troopers got the cooler weapons, but if your going heals BH healing is cooler because it looks like Green Tracer rounds. But as far as DPS, Troopers get the cooler gun, BH get Rockets. I kind of favor the rockets a bit, but thats because I wasn't a huge fan of Grav Rounds look. And the 31 Talent in Arsenal is cooler looking than Gunnerys. But other are cool looking classes, ones got the better looking gun, the other has rockets. So if you like rockets go for the BH, if you could careless about rockets, roll Trooper.
  13. I have this quest, I need to examine the marker, the marker is blue, I click it, it does a cast bar then says, "Not eligible for this conversation"... Going to be awesome if I can't do my class quest. I did Ctrl + U + U, relogged, and also tried restarting the game. None of those solved it, anyone else run across this?
  14. Using A pistol would be singular, you must not have a good grasp on the English language, as we wield two of them. So firing twice as many rounds makes up that difference, and Hammer/Rapid is bad damage, Charged/Power is damage for off specs, Unload/Full Autp is the only one coming into account here. And double the rounds. Besides that fact, you are comparing gun to guns, that Cannon is firing all of their rounds, which is still my point, they do more DAMAGE with their cannon since they use it for EVERY SINGLE ability they have, are you dense? Besides any of that, it's a videogame... If Bioware wanted they could balance a class weilding a Tuna to mirror another, who really cares?
  15. No we don't, they fire every single damage ability from that Assault Cannon. All I use my Pistols for is Unload. You must be blind.
  16. You forget 1 thing.... we fire a **** load of rockets... /golfclap Are you brain damaged? I swear some people don't know their classes. Unload in an ability we learn, its is the mirror ability to Full Auto which Troopers learn. Demolition Round is a TALENT they invest into, it is the mirror TALENT to Heatseeker Missiles. Why you are comparing Unload to Demo Round is beyond me, compare it to Heatseeker Missiles, they are the samething. So if we re-word your non-sense. The biggest damage done by Trooper is a Demo Round, and the biggest damage done by BH is Heatseeking Missiles (notice it's Missiles, not just a singular Missile). So as BH our greatest damage does not come from our Pistols.
  17. Wondering if anyone has tried this. Seems interesting, giving the ability to filler heal rather than filler with blasters on boss. Also another heat dump, and cuts unload heat in half. And gives a 10% damage buff when you dump the charges, been testing and most of my abilities hit as hard with healing ammo vs armor piercing, a few that don't, but the 10%, extra heat dump, and cutting down unload cost might make up for that. Just wondering if anyone out there has tried it.
  18. I don't think thats really an issue, just bring a Jugg or a Sniper. I'm not sure if they are more classes beyond that, that have sundering effects. I could see missing the buff in a Flashpoints (simply because groups are smaller), but honestly that doesn't matter too much, maybe if your entire group is new to Flashpoints they will be hard, but after a day or two they won't be and you won't need that debuff anymore. But it Ops, larger groups, odds are you will have one of those other classes with. But with that being said, I hate Pyro rotation, and how much ammo it can eat at spots during the rotation.
  19. The class is fine, I don't really think people are crying about them being too weak, just saying whoever is playing that Shadow is bad. If you are losing to tracer missiles when you have a cast interrupt, you are bad, period. And thats what it sounds like is happening to this guy, also sounds like he walks around out of stealth.
  20. Yeah, I'm not expecting it to be full fledged range, I like how the PA tree synergizes, I haven't really looked at Pyro, but PA seems it would do great range and then great at closing the gap for melee. But normally in past MMO's I am usually the top damage dealer out of the group of people I roll with, and I don't want to let them down. I know Bioware talked about all DPS specs being close, but I just had to ask you guys that have actually played the class and the spec.
  21. Interesting, I tried the far right equiv to that on my Trooper and hated it, ammo seems so sporadic, I could be going along just fine than drop 75% of my bar when my rotation came back around. Maybe it plays out differently as a PT or Van? I'm assuming as Pyro you end up pretty much being ranged and not using melee abilities at all.
  22. I have a level 50 Gunnery Trooper, but sadly my guild kind of split up, so I came with a few to Imp side and am looking to roll a BH. I never gave Vanguard or Powertech a look really, but was watching some PvP videos and it seems very impressive even as a DPS spec, and it didn't seem all that melee based, was nice to see PVP where you don't have to stop to cast everything. I'm wondering how close the damage seems between Advanced Prototype and Arsenal spec for Mercs is. The playstyle of the PT really interested me, now I feel a bit torn, I really enjoyed Gunnery spec, but AP spec seemed like a lot of fun.
  23. Wondering if anyone has screenshots of their DS Chiss, their eyes are already Red, so I'm wondering if they glow or anything changes about them?
  24. And that logic means it's 100% perfectly acceptable as an outcome. Because us knowing this was going to happen would have made Bioware change the patch...
  25. Group quests will always be looking for a Heal or a Tank more so than DPS sinply because you have 2 DPS slots and only 1 of each of the others. Rolling as a DPS you must recognize that, and sometimes, you will see groups looking for heals, the sacrafice you make as rolling DPS is, sometimes you will miss out on those group quests if that content is too hard to heal as DPS spec. Just how it goes.
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