GeneralGyro Posted August 26, 2020 Share Posted August 26, 2020 you're in a group essentially, why not get social out of it Link to comment Share on other sites More sharing options...
turbomagnus Posted August 26, 2020 Share Posted August 26, 2020 Because it would result in people switching to PVP instances to farm social points - potentially by lurking on starter worlds or capital planets and preying on weaker players - I suppose... Link to comment Share on other sites More sharing options...
JediQuaker Posted August 26, 2020 Share Posted August 26, 2020 Because war is not a social event. 😂 Link to comment Share on other sites More sharing options...
GeneralGyro Posted August 26, 2020 Author Share Posted August 26, 2020 Because war is not a social event. 😂 most of the flashpoints are war so that doesnt make sense Link to comment Share on other sites More sharing options...
GeneralGyro Posted August 26, 2020 Author Share Posted August 26, 2020 (edited) Because it would result in people switching to PVP instances to farm social points - potentially by lurking on starter worlds or capital planets and preying on weaker players - I suppose... it is not like getting social that way is detrimental or affects anyone else in the game. and the last part, weaker players doesnt apply anymore since everyone is scaled. and im more referring to the warzones. not outer world gameplay Edited August 26, 2020 by GeneralGyro Link to comment Share on other sites More sharing options...
SteveTheCynic Posted August 26, 2020 Share Posted August 26, 2020 it is not like getting social that way is detrimental or affects anyone else in the game. and the last part, weaker players doesnt apply anymore since everyone is scaled. and im more referring to the warzones. not outer world gameplay The emphasised text is nonsense. If you as a level 75 in full 306 on Imp Balmorra, for example, cannot squish a level 28 character, you're doing something very, very wrong. You have all the abilities and utilities, all the special procs, a monstrously high Crit, and so on, and that lowbie does *not*. Link to comment Share on other sites More sharing options...
DawnAskham Posted August 26, 2020 Share Posted August 26, 2020 (edited) Why doesn't having a conversation while in a heroic, flashpoint, operation, or story mission award valor? Wait - I know. Because social are tied to conversions while in a group and valor is tied to PVP. If you want social points, do the activities that reward social points just as those that want valor must do PVP. Edited August 26, 2020 by DawnAskham Link to comment Share on other sites More sharing options...
GeneralGyro Posted August 26, 2020 Author Share Posted August 26, 2020 Why doesn't having a conversation while in a heroic, flashpoint, operation, or story mission award valor? Wait - I know. Because social are tied to conversions while in a group and valor is tied to PVP. If you want social points, do the activities that reward social points just as those that want valor must do PVP. that doesnt make any sense. valor has a detriment to players if they have none , cant queue for ranked right until level 25 Link to comment Share on other sites More sharing options...
tummiswtor Posted August 26, 2020 Share Posted August 26, 2020 you're in a group essentially, why not get social out of it Becouse people in PvP are toxic, especially in Rankeds, so why should we get any Social Points? Link to comment Share on other sites More sharing options...
TrixxieTriss Posted August 26, 2020 Share Posted August 26, 2020 If you are in a group and you queue for a flash point, you get social points.  If you are in a group and your queue for pvp, you don’t get social points,  I would argue both are equally as social and should both be treated the same. Link to comment Share on other sites More sharing options...
Ardrossan Posted August 26, 2020 Share Posted August 26, 2020 The posts attempting to rationalize why pvp doesn't give out social points are more revealing of that player's prejudices than providing a useful argument. Yeah right I bet this is *really* an anti-farming measure lol. Â The real answer, like most irrational elements of this game, is that BW built the mechanics in this inflexible, arbitrary manner, the devs who designed it that way are gone, and the current devs have completely forgotten about this, or for that matter, social points in general. Trying to assign meaning to these decisions is pointless. Link to comment Share on other sites More sharing options...
denavin Posted August 26, 2020 Share Posted August 26, 2020 PvP.... Player vcs Player.... Social? Just because your in a group of other players that are killing other players that are killing other player? One Player KILLING another Player is about as Anti-Social as you can get. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted August 27, 2020 Share Posted August 27, 2020 PvP.... Player vcs Player.... Social? Just because your in a group of other players that are killing other players that are killing other player? One Player KILLING another Player is about as Anti-Social as you can get. Don’t be ridiculous Link to comment Share on other sites More sharing options...
GeneralGyro Posted August 27, 2020 Author Share Posted August 27, 2020 PvP.... Player vcs Player.... Social? Just because your in a group of other players that are killing other players that are killing other player? One Player KILLING another Player is about as Anti-Social as you can get. killing bosses is about as anti-social as you can get lol Link to comment Share on other sites More sharing options...
GeneralGyro Posted August 27, 2020 Author Share Posted August 27, 2020 If you are in a group and you queue for a flash point, you get social points.  If you are in a group and your queue for pvp, you don’t get social points,  I would argue both are equally as social and should both be treated the same. i agree with you trixxie thanks Link to comment Share on other sites More sharing options...
Storm-Cutter Posted August 27, 2020 Share Posted August 27, 2020 Valor, social points, standing in varying factions, light and dark.... are all measures for varying activities in the game. Just accept it and move on. If you need to gain certain benefits or status, you have to work for it in the prescribed way.  I don't see why you should gain rep with the bounty brokers for flying in GSF, nor should you gain valour for PVE flashpoints. Nor should you get achievements for things you didn't do. It's not like social and valor count for a huge amount. - A title, few minor unlocks. - And TBH valor 25+ and Social 10 are not that hard to achieve. Both are farmable in a few sessions play at most. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted August 27, 2020 Share Posted August 27, 2020 Why doesn't having a conversation while in a heroic, flashpoint, operation, or story mission award valor? Wait - I know. Because social are tied to conversions while in a group and valor is tied to PVP. If you want social points, do the activities that reward social points just as those that want valor must do PVP. You get social points for Ops boss kills as well. Link to comment Share on other sites More sharing options...
Storm-Cutter Posted August 27, 2020 Share Posted August 27, 2020 you also get a few social for completing bonus missions in heroics, if you are grouped up. and IIRC if you are in a raid group for killing World bosses. - Though my memory on this is somewhat hazy. - I certainly gained a lot of social when 2x WB kills on Ossus ( for the weekly) was a thing. Link to comment Share on other sites More sharing options...
phalczen Posted August 27, 2020 Share Posted August 27, 2020 you also get a few social for completing bonus missions in heroics, if you are grouped up. and IIRC if you are in a raid group for killing World bosses. - Though my memory on this is somewhat hazy. - I certainly gained a lot of social when 2x WB kills on Ossus ( for the weekly) was a thing. So the social points from the Ossus world bosses was because the [WEEKLY]Masterwork Data Crystal mission was considered an ops or pvp mission, I think. I don't recall ever getting social points just from a WB kill. But like Steve said, you do get social points from individual ops bosses ... not just completing the ops [WEEKLY], so maybe I missed it. The real answer, like most irrational elements of this game, is that BW built the mechanics in this inflexible, arbitrary manner, the devs who designed it that way are gone, and the current devs have completely forgotten about this, or for that matter, social points in general. probably true I think farming is probably possible, but pvp seems like a pretty painful way to farm them, relative to other methods in game. Personally, I see little downside to adding social points to pvp. Add them to the daily/weekly instead of matches, or scale it based on loss v win to minimize farming. Link to comment Share on other sites More sharing options...
TikkyLightmaker Posted August 28, 2020 Share Posted August 28, 2020 It's so we don't double-dip for points with just one activity. Unless, of course, they give both social and valor points for PvP, but at half the rate... Link to comment Share on other sites More sharing options...
-Bob- Posted August 28, 2020 Share Posted August 28, 2020 One Player KILLING another Player is about as Anti-Social as you can get. Engaging with people on the internet is about as anti-social as you can get Link to comment Share on other sites More sharing options...
TrixxieTriss Posted August 28, 2020 Share Posted August 28, 2020 (edited) Valor was originally supposed to be a gate way towards entry into ranked pvp. (But because it’s so low a gate, it’s worthless).  Social points allow you to open up rewards and have access to vendor items.  Neither of these things conflict with each other’s or detract from the other and so there is zero logical reason that pvping can’t award social points too. Edited August 28, 2020 by TrixxieTriss Link to comment Share on other sites More sharing options...
Khaleijo Posted August 28, 2020 Share Posted August 28, 2020 Other than the idea back then was valor for PvP and social points for PvE. It's not actually about the social aspect of the activity but just something different to earn for each of them. You used to get the social points through conversations only and I think you also needed a group to really earn any points, not sure about that though, too much time has passed. The points for bosses were added later, as well as to my knowledge the earning of valor was changed into getting easier too, more points per WZ or Weekly, something like that. In the end both are relics of systems/ideas long abandoned. The titles and social vendors are still there, as well as some as old things that still do require a valor rank and of course the ranked requirement, otherwise it's just like the legacy levels, the space missions on rails and a lot of other stuff. Old and abandoned content. Not that I'm against any changes in general but, if you add social points in PvP you'll have to add valor to PvE too. Which would make the entry barrier into ranked even less useful and given the track record with changing these old things I'd rather not have the devs risk breaking it completely Link to comment Share on other sites More sharing options...
TrixxieTriss Posted August 28, 2020 Share Posted August 28, 2020 Other than the idea back then was valor for PvP and social points for PvE. It's not actually about the social aspect of the activity but just something different to earn for each of them. You used to get the social points through conversations only and I think you also needed a group to really earn any points, not sure about that though, too much time has passed. The points for bosses were added later, as well as to my knowledge the earning of valor was changed into getting easier too, more points per WZ or Weekly, something like that. In the end both are relics of systems/ideas long abandoned. The titles and social vendors are still there, as well as some as old things that still do require a valor rank and of course the ranked requirement, otherwise it's just like the legacy levels, the space missions on rails and a lot of other stuff. Old and abandoned content. Not that I'm against any changes in general but, if you add social points in PvP you'll have to add valor to PvE too. Which would make the entry barrier into ranked even less useful and given the track record with changing these old things I'd rather not have the devs risk breaking it completely  Why would you need to add valor to PvE? Valor literally has nothing to do with pve and its got no vendor rewards associated with it that gate you from buying things. A pver who never goes into pvp wouldn’t even know what it’s for. Where as a pvper with low social points can’t buy stuff from vendors and would definitely notice a benefit. Link to comment Share on other sites More sharing options...
Khaleijo Posted August 28, 2020 Share Posted August 28, 2020 (edited) Why would you need to add valor to PvE? Valor literally has nothing to do with pve and its got no vendor rewards associated with it that gate you from buying things. A pver who never goes into pvp wouldn’t even know what it’s for. Where as a pvper with low social points can’t buy stuff from vendors and would definitely notice a benefit. You are wrong there, the old (crafted) PvP sets still have valor rank restrictions, a lot of PvE players are interested in those in order to look like the Dread Masters and just as with the vendors for social gear there also still is a vendor for crystals, mounts and pets that all require valor rank. So if you want to give social points to PvP for access to the social gear vendors it's only fair to also enable PvE players to access that valor rank related vendor too. By now the real PVP rewards are bought by the PvP reward token anyway. Edited August 28, 2020 by Khaleijo Link to comment Share on other sites More sharing options...
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