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Storm-Cutter

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Everything posted by Storm-Cutter

  1. Am I missing something, or isn't it the same CD potential for everyone? If it takes 10 seconds, ten minutes or ten hours, everyone can start at the base time and reduce it by levelling up ones' companions, buying guild-ship perks, equipping crewskills amps ( FWIW) and such. I kinda guess the OP wants crewskills to complete faster to make more money off the GTN, not realising that if everyone has the same CD time, there'll be an abundance of mats to sell, thus forcing the price down. There's probably hundreds of stacks of mats in people's inventory. Make it worth their while to sell, and they'll offload some, surely. - prove me wrong.
  2. I think you just won the forums. Nice1, congrats.
  3. Things have been crazy on the GTN for a long time. The studio are their wort enemies when it comes to keeping inflation under control. The latest Augments made with rare materials are a prime example - only a few do the top-tier activities.... but people still want BiS gear.... the mats drop in a trickle so the Augments are stupid expensive.... So everyone who doesn't want to raid or do ranked PVP puts up the prices of everything they can sell.... An armour piece or a dye or a decoration or a boost.... Even low grade mats are 100s of times what they were at the start of the game. Effective credit sinks, - new events that drain money out of the system is required. Its poor design that you can PVP for an evening and easily amass 100-200K without spending a credit. You can run dailes for the same time and mnake even more, - for a few credits repair bill at the end. It only takes a few score people doing so, every day of the year and that's billions swimming around. - Making Decos and cosmetic things cost a lot of CCs is also fuelling the inflation. - If you spent a few dollars on a shiny, you wanna make millions on the GTN if you sell it. - Especially if all your fave things to buy is being over-priced by everyone else. BioWare seem unaware of the problem and refuse to spend time or effort thought to the problem, meaning that every passing day it just gets a little bit worse....
  4. But if you've been through the story on Zakuul, you slept in carbonite for 5 years or so..... Putting you in a literal and figurative holding-pattern until the devs could write a shed-ton more story..... When that didn't happen, you could either be closer in age to your companions, or further away, depending on who you choose to be with. So if you were dating someone you were 5 years older than, you're both the same age. If they were 10 years older, before, they're now 15 years older. OF course, alien races can age at differing rates - coz science ( and story). Although with a Republic that's lasted for 1000s of years, they've probably standardised calendars by now.
  5. There was another thread on how miserly the rewards are. - Which seems to have been ignored. OTOH, I manages to fill up the fifth stack of 9999 jawa scrap components. - So in conclusion, it's not the great incentive it was supposed to be. - Even less so since there is no requirement to do anything while logged on, so spending a minute or so a day logging on is sufficient. - Meaning it will hardly swell the numbers online at any one time - except as figures to show to the studio execs, which proves nothing. I'm no businessman, but I think 500 players spending time in the game and spending money on it, is better than 500,000 FTPs that log on and off for a daily reward.
  6. not dying is because so many other characters are keeping topping up your HP. - Defeating Valkorian is more about remembering that there are supplemental skills on the extra taskbar. click them randomly as well as DPS and you're golden.
  7. Just when I thought we'd got over the whole of Valkorian and his messed-up family, here they are again to be the new-old big bads. How many more times do we have to hear "you'll never defeat me a third time." - Valkorian is in denial about losing more than Donald Trump at this point. There were several points I didn't get, like why Lana couldn't come with you, how Satele's mind is like Valkorians, but with fewer steps, how people can wrench you in and out of reality for a bit of exposition, how there are repair droids in someone else's mindscape, how long-dead people can just come back and torment you with more and more BS - and how every villain has to give you the long winded, 'you are nothing / I can defeat you/ I'm stronger than you / your allies are nothing compared to the force" speech before you inevitably blast them. Yeah the scenery was nice to a point, but the story sucked (rehashed) balls. SRY, but I didn't enjoy it all that much. I thought the Mandalorian FP was better story wise, but still only a 2/10. - Could do better. Grade: D-
  8. Much as I admire Vulkk, can you summarise it in captain-dummy-talk?
  9. While you are correct, I got the impression that the OP was still levelling a character. -possibly their first. Some of the time when it says report to Nar Shaddaa or wherever, it needs you to board your ship to trigger a cutscene, dialogue choice or companion interaction. - So while it can often be bypassed by using heroic transport, it may not advance the story arc, by taking the shortcut. I do recall trying to speed-run a few characters up the levels and fell foul of this quirk several times, making it imperative that I backtrack.
  10. Just playing the game should bring in a steady trickle of credits. As well as all the suggestions above, also watch your spending - Repairs and travel are unavodable, but it's easy to splash a lot on some cosmetic thing. Also check your inventory and ships cargo holds. - It's surprising the amount of junk that can accumulate, a lot of which you can vendor for credits. If you have any purple/blue/green jawa scrap, you can turn it into crafting mats to sel, or companion gifts for droids and critter companions. Also look around at what is quick and easy credits. Maxing a character to top level also opens up a wealth of dailies, of which some are quick and easy and give good payout for minimum effort. Adventuring in a group makes content go quicker. - Shout out for people doing heroics or FPs on fleet or low-level planets. GL
  11. Uninspiring rewards. Too little too late. For veterans who have supported this game since launch - do we really need more rep tokens, more credits and more jawa junk, and as for valor tokens... Why T-F would you give people those for logging in and never setting foot in a WZ? I can see people doing so for •Legendary Embers (28th login in a calendar) but TBH they're not that hard to earn, or indeed that hard to earn credits to buy off the GTN. I can see people logging in for 20 seconds per day to earn the rewards without actually contributing anthing meaningful for the game other than adding to inflation and trashing the cost of Embers etc. The more I step back from this game the more I see it as a faded pastiche of its former self. Make some content F-F-S- That's what keeps people playing. Sheesh!
  12. comp on heals is okay, but running the orbs is probably the key to this battle. they are purple and pink, and running the right one to release the correct NPC is the key to beating this fight. Just keeping DPS on Revan while you run orbs will easy win this encounter.
  13. Just how long do you need to play to make a billion credits? Legitimately play that is, doing dailies, fps, PVP etc. Its not like these things change much. Even PVP is pretty predictable these days. And the credits reward is what? most PVP/PVE things generate about 5K / minute. So about an hour a day for a year..... doing the same old repetitive BS.... To buy one at today's prices....when you need 14..... for a rather miniscule gain..... This game needs some seriously huge injection of content, otherwise it'll simply die of apathy.
  14. They've already dropped 20% in price on the DM GTN. Now 0.8BN credits each. I am what I consider moderately rich in game, and so are my guilds but just 1 of these would near bankrupt us.
  15. It seems like a lot of stuff that was never needed often got lots of developer time, and made it to the live game. Some stuff got huge amount of studio time and was all but ignored, hated or bypassed. - Uprisings, Vandinball, star fortresses, KoTET &c. anyone been to Darvannis or Iokath recently? Anyone still doing 2 WB on Ossus? I also agree that PTS is an utter waste of time. If they want us to do their beta testing for free and then ignore any suggestions - reasonable, QoL or otherwise, what was the point. Let them test it themselves.
  16. If you want/need/desire the next level of gear, you'll either : work for it by jumping through the hoops of PVE and PVP. work to earn the credits for it, resort to getting credits legitimately ( selling CM items) or on the black market ( from credit sellers in return for IRL cash) IMHO these augments weren't necessary. Making the bar so high to obtain them means they'll have limited appeal and for those that absolutely need BiS they'll go to any lengths to obtain them. However, these things will either be irrelevant or obsolete within a relatively short time, so it'll be a lot of effort expended on a short-lived thing. My hope is that a new tier of Augments doesn't harm PVP. However, people have argued mainly against a new Augment tier on the PTS forum, but it was ignored. No discussion, no rethink, no reduction of mats required to craft them, no change in accessibility or affordability, no consideration of how it could encourage people to use credit sellers.....Nothing. If they absolutely had to have new gear, why not let people craft them from current mats, embers, tech fragments, isotopes and such. So we can all offload any excesses we have and trade for the ones we don't.
  17. You can select several missions until the one you want is selectable. then cancel the ones you didn't want to take. OFC this doesn't fix the root of the problem, but it is a workaround. Hoping for a patch to correct it, is a long wait for a train that don't come.
  18. ….So instead of quitting a match that your team are obviously not going to win, you mess around for the duration, in order not to be locked out of the next one. I see this happening a lot recently. I also see people quitting a map they don't like or enjoy. I rarely see them back in the queue afterward. -even after the timer would have expired. - Probably given up for the session. It'd be a lot better to increase the player numbers in PVP and make matchmaking throw up a lot more even matches, and let people select what maps or type of maps they want. - Both of which the studio have failed to do for many years now. If I get locked out for any reason, and it does happen from time to time, especially if its maps I'm not keen on, I'll normally take this as a prompt to go to another game or finish early for the night. - It's a great way of keeping my SWTOR interest at a minimum.
  19. Okay so the republic and Empire are in conflict again over resources for the war effort. ( ossus) I'm still not sure how a ship full of important force-sensitives who are on ice comes into it. - They're no threat at the moment, and not discoverable by normal means, so why bother with them at all? TBH it's so many months between tiny nuggets of story, that I'm not surprised that people don't stick around for an hour or two's story update every six-months or so. I still can't get my head around why the empire story so mirrors the republic other than the bantha in the room that is cost-cutting by the studio. It makes no sense in the game.
  20. Some outfits also render differently depending on what faction you are on. Some were at one time tied to one side or the other. But when shared companions became a thing, an empire companion could wear republic robes and vice-versa. - But the cutscenes didn't always update and render properly; so the engine assumes one faction or another outfit was the default. You could go through all the outfits and all the companions and note all the inconsistencies, but I doubt whether anyone at the studio has the time or the will ( or budget) to correct any of them. ( TL;DR) It's no longer a bug, but a feature.
  21. Exactly. I've been in some huge base raids on both factions for the achievements. Some big guilds organise an event every now and again. If you watch the group chat or listen in on the VOIP chat, it can be a couple of hours of the most insane fun in the game. There is nothin more satisfying than seeing a dozen raid groups descend on an enemy base and lay it to waste. However. AS Nogueira says, the engine can slow to a crawl or even go to a slideshow if another guild decides to defend. The Engine canny take it, Captain. Heck, you need a good connection and a decent rig to run a 16-man raid with lots of adds on max settings. The game wasn't designed to take such a load. It'd be good to see if you could completely topple the server at some point, but alas, there's never more than a couple of hundred online at any one time nowadays.
  22. so basically as the OP said. After you hit your personal 50K, there's not much worth earning points for. If you are unguilded you get nothing - and you'd have to play 24/7 to get to 5M If you're in a big guild, the rewards just roll in. If you're in a small guild, you may as well be un-guilded as far as conquest rewards go. The whole conquest thing is beyond idiotic. - I needs a top-down redesign, not tinkering with the numbers in a broken system. - and I've had characters in all three camps, small guild(s), medium and mega conquest guilds. -So I've reaped the rewards for doing next-to nothing in the huge guilds, and worked my fingers to the bone to get meagre payouts in a small guild. - Sometimes both at once!
  23. Pretty much where I'm at. - My guild mates, and a lot of friends too. We like to do various content and a bit of PVP - But the thoughts of being in the second division ( of regs) coz we rarely do Operations and don't do Ranked will probably be the end of the guild and the end of playing SWtTOR altogether. I can already sense a lot of rants about PVP becoming lop-sided coz ranked and Ops players go online to stomp casual PVP-ers with their shiny upgraded Augments. OTOH if you're gonna bolster all Augs to max level for reg PVP - What was the point in introducing them in the first place? Content please. Not tinkering with stuff that ain't broke. TY.
  24. Conquest pretty pointless unless you're in a mega guild. This week, I logged on to set the invasion target, just five minutes after the reset. - Some of the big guilds already had between 800K ( 800,000) and 950K points ( 950,000) posted already.
  25. I only like arenas when a) I'm short of time and b) when we win. Most of the time it pops, my head drops and I think this is going to be painful - again. Now with the lockout, it's the game's way of telling me to have a break or log off for the night. Separate queues, yes please. I'm sure most of us can find something to do in the time between matches. However, it's on the studio to come up with ideas to increase populations of people who wanna PVP 24/7. I've recruited dozens into PVP - I think most of them have left now, coz they got bored with the same old PVP BS.
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