Dagmt Posted December 14, 2011 Share Posted December 14, 2011 In this launch BW is adding waves of players to the servers because the flood caused by letting everyone on at once would risk server crashes. But I wonder if there is a more efficient way of getting people into the game. Consider not 5 waves in a day but instead 50 ripples spaced in the same time frame. Smaller groups of people, but a much larger number of groups would mean the pulses of server load would be more evenly spread out and more people could get on without stressing the servers. Better yet, a constant stream of people getting access throughout the day would most efficiently maximize player access without overloading the servers. Of course, I may have a completely incorrect view of server mechanics, so please correct me if I'm wrong. If you like this idea, please discuss it and maybe it'll catch Bioware's eye. Link to comment Share on other sites More sharing options...
Marcato Posted December 14, 2011 Share Posted December 14, 2011 Ripples, waves. I want a tsunami. In any case, hopefully they do more than 5 tomorrow and hopefully they keep at it past noon. Link to comment Share on other sites More sharing options...
Dagmt Posted December 14, 2011 Author Share Posted December 14, 2011 I hope they do more than 5 as well. My guildmate who got in today says the server is nearly empty and he's having difficulty finding people to group with aside from the same 5 people he sees everywhere. And I wanna play too Link to comment Share on other sites More sharing options...
FollowTheSith Posted December 14, 2011 Share Posted December 14, 2011 (edited) considering the waves were spaced an hour to hour and a half apart I doubt they can do that 50 time a day there are only 24 hours in a day just saying Edited December 14, 2011 by FollowTheSith Link to comment Share on other sites More sharing options...
Carltronus Posted December 14, 2011 Share Posted December 14, 2011 Invites will be increased in number from tomorrow, so hopefully they'll have everyone who preordered in August in by days end. Link to comment Share on other sites More sharing options...
Dagmt Posted December 14, 2011 Author Share Posted December 14, 2011 (edited) well i meant 50 waves spread 10 minutes apart, with 1/50 the number of people in each wave as today. get the same number of people in, but spread the server load out, you know? Edited December 14, 2011 by Dagmt Link to comment Share on other sites More sharing options...
Betrayer_of_hope Posted December 14, 2011 Share Posted December 14, 2011 (edited) this is from SE Hey everyone. We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch. First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch. For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One. The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down. What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'. Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues. Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together. Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.Stephen Reid | Senior Online Community ManagerFollow us on Twitter @SWTOR | Like us on Facebook[Contact Us] [Rules of Conduct] [F.A.Q.] [Dev Tracker] Edited December 14, 2011 by Betrayer_of_hope Link to comment Share on other sites More sharing options...
TyrantLeader Posted December 14, 2011 Share Posted December 14, 2011 Invites will be increased in number from tomorrow, so hopefully they'll have everyone who preordered in August in by days end. lol... no they want it to be "smooth"... so they will let 10 people in and still have ques.. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .} . . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../ . . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-” . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . .. Link to comment Share on other sites More sharing options...
BIG_M Posted December 14, 2011 Share Posted December 14, 2011 they still havent finished july yet... Link to comment Share on other sites More sharing options...
Dagmt Posted December 14, 2011 Author Share Posted December 14, 2011 Ya, I get that server stability is top priority, but I can't help feeling like I'm being punished for not ordering hour 1 of day 1. Just super excited for the game. But I also know that once we do get in, we'll appreciate servers that aren't crashing and we'll be so engrossed by the stories that all (or most) will be forgiven. Link to comment Share on other sites More sharing options...
Gamjee Posted December 14, 2011 Share Posted December 14, 2011 because if you don't wave it people think you're unfriendly. Link to comment Share on other sites More sharing options...
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