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Betrayer_of_hope

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Everything posted by Betrayer_of_hope

  1. I actually prefer the way the guardians hold theirs
  2. you can get a bunch that looks like it at about lvl 42 onward i think (been a while since ive played) also have to be a jugg
  3. Just a question to see which one you prefer and why. I personally prefer the juggernaught, because you get the cool heavy armor and they are based of of Darth Vader (the coolest Star Wars Character ever )
  4. That's for me to know and for you to possibly one day find out
  5. actually i belive that Canada (the greatest Country ever) is you closest ally
  6. on my jug i was fighting an assassin at the sarlacc pit on tat when i force pushed her into it and she pulled me right before we both died i sacred my dog i was laughing so hard
  7. im a lvl 35 jugg tank and im not having problems sure when i group with a lvl 40 mar he sometimes pulls aggro off the guy but then i just backhand him an then force choke him and hes fixed on me
  8. but you get the nicer speeders at that lvl of training not the ugly lvl 25 ones
  9. im not going ti RP till i find out there is not another goldshire
  10. itsa on tat which is after nar shadaa wich is after balmora (**** spelling)
  11. republic frees him from the empire and the empire kills him
  12. for Empire Sw: get second on Balmorra 3rd planet after Dk for imps SI: second on tat BH: second on tat IA: second on alderann
  13. this is from SE Hey everyone. We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch. First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch. For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One. The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down. What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'. Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues. Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together. Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long. Stephen Reid | Senior Online Community Manager Follow us on Twitter @SWTOR | Like us on Facebook [Contact Us] [Rules of Conduct] [F.A.Q.] [Dev Tracker]
  14. im canadian in Saskatchewan and i got my code but then again i ordered online + express delivery so 20-21st should have game
  15. it wont be launch untill their are copies of the game on shelves do you see copies on the shelfs no so its not launch
  16. Sask here (go riders i know they had a horrible year but we had 2 good ones so...) anyways yay Canada!
  17. ok um how do you know that they only have 1 team working on it? oh and they only spent around $135 mil
  18. you got to play the game for months and you are pissed cause you cant right now jesus christ some people...
  19. unless you get swarmed by "noobs" and they start camping you, which makes you upset so you complain and everyone thinks you are a total loser so good luck
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