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Gamjee

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Everything posted by Gamjee

  1. That feels weaker after the patch? I've been pvping since launch. I leveled up that way. I am fully geared BM and have been for months. I have spent nearly all of this time in Annihilation spec, and can say that my gut feeling is that I haven't felt this weak for a long time. It's like the class itself got buffed, but the overall mechanics of the game changed around it in such a way that was an overall decrease in effectiveness. For instance, I feel like I am getting the **** CC'd out of me now. I also feel like I'm dying quicker. I don't have any numbers or analytics to back this up, it's just a gut check. Ginji - Anchorhead - 50 Marader
  2. It's a Marauder named Ginji on anchorhead. Also, I didn't post this here. Some mod with an extra chromosome moved it here.
  3. I'm a marauder, and I'm getting buffed in the next patch, despite largely being perfectly fine in release. That said my healer sorc friends are getting nerfed and as a result are anticipating quitting if the changes go live. I really only understand the sorc changes vicariously, as I've never played one. My total experience with them has been mostly adversarial and to that extent, I can say without any question, they are the easiest healer in the game to kill. Now I don't understand the intricate subtleties of these changes, but I do know that a decrease to their overall healing effectiveness without an overall increase in their survivability, is kind of greatly diminishing their usefulness. Apparently to the point that it is grounds for quitting. As an additional side effect dramatically reduces my enjoyment level and will probably cause me to cancel as well. What's the point of an MMO with no friends after all. I would really like to hear some rational explanations regarding the changes. Are they in fact being done because of re-itemization? Will new tier armor have so much alacrity on them that it wont matter? This is stuff that would be good to know.
  4. They are absolutely mind numbingly boring. They are too easy, rewards are irrelevant since 8mans are obscenely easy as is pvp, there is just simply no valid reason to do them. Ditch the darn theatrical experience focus and just make a fun game.
  5. Not only is he randomly switching agro (seems like more than phase 3 he aggro'd me while I was in theair in phase 2) the randomly vanishing and resetting the encounter bug is still present to boot.
  6. It's a pretty terrible quality of experience problem. So I'm sure it's at the very least being worked on. Seems like it showed up when the splash screens disapeared.
  7. Anyone else experiencing this? It's very hard on the eyeballs.
  8. I was thinking it could be done a little more intelligently, like making it available on servers with gross faction imbalances, and only initiating it in one direction. Then when a server approaches balanced it can be opened up in both directions until an imbalance occurs again.
  9. I certainly am. Let's not forget that I chose at every turn to undermine the very fabric of the Empire during my ascension through the ranks.
  10. I would totally welcome this. I would love to see my mirror classes story minus the grind to 50.
  11. Thanks I think so too. Bioware has certainly proven their story telling prowess.
  12. PS I wrote this while sitting outside the republics base out in the open with little to no fear of reprisal. I can't really do much else as a marauder, since if I get anywhere near the death field I get immediately yanked through it.
  13. Title is the point. I'm sure it is suggested routinely, but give us the opportunity to defect from the Empire. I know a signifigant number of my guild mates, if not all of them, could be persuaded to join the republic if a reroll wasn't necessary. You guys may be subpar developers, but you're grade A creative types. Make us a kick *** defection story quest and figure out a really cool tale metamorphasis into our mirror classes. Thanks
  14. My issue is really that its so obviously bad for the game as whole. I'm not really sure what needs investigated. The rewards are wrong, the longer you take to fix it the harder it will be to implement the proper fix(roll back valor to pre-patch levels and just turn valor in illum off until the numbers are reworked.) As far as the dev tracker goes. It doesn't say much of anything. It doesn't even really imply what issue they are talking about.
  15. This is a really big deal and not one that deserves swept under the rug by CM's forwarding all posts to an ancient thread with 2million pages. People are getting over a thousand valor a minute in ilum. The reward for 15min in a warzone with 10 medals is 1500 valor. Tab targeting people in mass pvp in illum is 10x faster than pre-made running warzones. This has serious ramifications to tons of parts of the game. There needs to be a rollback and valor rewards for killing players needs to be cut to a maximum of 20 a kill while all nodes are held. The most concerning part of this is that once again, the development team has completely lost sight of the sheer numbers they are implementing. They did this with slicing, overcharge consumables, biochem, and now illum. This is something that could have been very obvious given a handful of minutes spent looking at the details. To be honest, I think you need to consider some personnel changes in your design department. Please don't lock this. It's quite rude and quite frustrating. Thanks
  16. We're out here getting 1,000 valor per minute in Illum. That means rank 50-60 can be done in under 10 hours, which pre-patch took about 10 hours per rank. Roll back and e-patch please. This is dumb.
  17. We'll give that a try. Also we have no intentions of running 16 man's for now, there's just no point. Thanks.
  18. Yeah yeah, l2p, gotcha. What class do you have killing that champ? Good to know that mob is intended to be there.
  19. Did, no such luck. We had a counter outside of the two clickers. He would count out "1, 2, 3, Click" to the clickers. The south would click on 3, the north on "Click." All messages and lock in indicators fired in the appropriate sequence. The terminals would just cease to function. We got to the last chevron one go round, but it bugged out on the last turn of the north pylon. T.T
  20. Previously we've killed every boss in normal, all but Soa in 8m hard(very close)/nightmare. We started this week off doing 16man normal, only to find that it is improperly tuned and all the drops are not appropriate for the shift in difficulty. We cleared it anyways, up to the 1v1. The 1v1 is easy as hell, except for the one high damage mob that is champion rank and is unkillable since he has double the hitpoints of his counterparts of same intended style of mob. I don't know if this is an intended design for 16 man normal but none the less we went ahead and killed him by having the other 15 of us finish our 1v1's and then come over and randomly landing shots on the mob every once and awhile. Moving on to Soa, we get to third phase every time without fail, but once there we encounter absolutely stupid bug after stupid bug. First up is the buffs not being removed from Soa despite killing all the pylons on the way down. This makes for a lovely ae filled third phase that is just a real treat. And when we make it down with no buffs on Soa what happens? Well we land pylons right on his head and he completely ignores them, eventually enraging and wiping out the raid. He'll usually kneel for the first pylon or two, but after that it's been a no go. We finally get frustrated and say f it and head on over to nightmare 8 man. We obliterate the first boss, only to find zero tier 3 loot on him. Sweet, thanks for that. We sprint off to the second boss where we miraculously encounter no issues! Thanks for the rakata offhand lightsaber guys, wait what's that, oh ilevel 51 mods in it worse than columni. Well I guess it's the thought that counts. We trudge on now towards everyone's favorite boss encounter the "ancient pylons puzzle." Where you guessed it, the thing completely bugs out on various stages of the encounter. Most of the time it just quits on the second tumbler. We do all the tricks that are mentioned over in that cluster frell that is the thread going on it. We do all the button presses at the same time, we do them all with the south tumbler going first, we do them all in the shortest possible rotations, and we rotate pressers to minimize the overall duration. We've solved this thing before, and we reproduced the processies to perfection and modified tactics when that failed. This thing is just buggy like every other aspect of this game. Needless to say, the guild is more or less systematically turning against the game's pve content. It is so buggy that it is hit or miss whether you can make any progress. The lack of combat log makes it impossible to troubleshoot, and if it did all work right it would be obscenely easy.
  21. This is a serious serious issue. It's just boil over from the character responsiveness issue as well. The Health bars are a good 20% off. I am well dead by the time my HP bar reads 20%. Absolutely unconscionable of a game of this generation.
  22. You should really be directing your anger and animosity at the publisher not the developer. They are the ones who want the game out the door asap. Personally I don't mind having a broken mmo released, but I want to see constant progress and communication from the developers on it. So far I haven't really heard or seen anything.
  23. Just popping in to add my name to the folks who are very concerned about this issue. It has a really significant impact on the playability of the game.
  24. Yep, I wish they had just skipped it and put it all in english(or whatever localization your version may be) I'm not a fan of it at all.
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