Dev Post DanielSteed Posted June 7, 2019 Dev Post Share Posted June 7, 2019 (edited) Hey everyone! We will be taking the servers offline on Tuesday, June 11th to deploy Game Update 5.10.3a. Details: DATE: 11 June 2019 TIME: 6:00AM - 8:00AM PDT (1300 - 1600 GMT) VERSION: 5.10.3a Final patch notes will be available on Tuesday, here: http://www.swtor.com/patchnotes. Here is everything that will be changing with this patch: All Quick Travel points on Dantooine now unlock as intended.Reimplemented the 5.10.3 Conquest Point changes: A percentage of all experience earned is now converted into Conquest Points.The multiplier for earning Conquests points in a Guild has been reduced to 2x (down from 3x). [*]Due to the on-going conflict, both factions have increased their base defenses on Dantooine to appropriately deter the opposing faction. [*]Corrected a number of instances where German and French text was missing. Thank you for your patience as we maintain Star Wars™: The Old Republic™! Edited June 7, 2019 by DanielSteed Link to comment Share on other sites More sharing options...
merovejec Posted June 7, 2019 Share Posted June 7, 2019 I have to say I really enjoyed the open world PVP again. This is what I like about the new planets, people always find the time to go to the pvp instance to defend or attack the bases! Link to comment Share on other sites More sharing options...
BenKatarn Posted June 7, 2019 Share Posted June 7, 2019 I hope this maintenance on a tuesday does not negatively affect conquest. Oh, and on that note, it seems like Dantooine does not actually have an achievement tied to its conquest. Is that an oversight? Link to comment Share on other sites More sharing options...
BlevatToshnit Posted June 7, 2019 Share Posted June 7, 2019 Will you fix broken animation for running with a drawn dualsaber? It's looks horrible, not to mention that it actually affect running speed - slowing down my assassins and shadows. Link to comment Share on other sites More sharing options...
DuchessKristania Posted June 7, 2019 Share Posted June 7, 2019 I hope the team will also consider separating the weekly dailies and heroics mission into two. I also hope that the rep currency for Dantooine will become legacy wide, as other rep currencies are. Dantooine is beautiful, but with the rep currency bound to individual characters, the event is a ridiculous grind. Link to comment Share on other sites More sharing options...
Lakemine Posted June 7, 2019 Share Posted June 7, 2019 I hope this maintenance on a tuesday does not negatively affect conquest. Oh, and on that note, it seems like Dantooine does not actually have an achievement tied to its conquest. Is that an oversight? Nor is there a achievement for the Pirate Incursion event. Link to comment Share on other sites More sharing options...
BenKatarn Posted June 7, 2019 Share Posted June 7, 2019 Nor is there a achievement for the Pirate Incursion event. No be fair, none of the newer conquest events post 5.0 got an achievement. Iokath introduced Mechanical Warfare, and that never got an achievement either. Link to comment Share on other sites More sharing options...
TheCardinal Posted June 7, 2019 Share Posted June 7, 2019 I'll settle for a simple. Thank you for the Notes Daniel. Link to comment Share on other sites More sharing options...
Pandoras_Jar Posted June 7, 2019 Share Posted June 7, 2019 (edited) Any chance of fixing the respawn time on the food for the culinary achievement, please? I have to say I really enjoyed the open world PVP again. This is what I like about the new planets, people always find the time to go to the pvp instance to defend or attack the bases! And yes, the Open World PvP has been insanely fun! Edited June 7, 2019 by Pandoras_Jar Link to comment Share on other sites More sharing options...
JomarGalvez Posted June 8, 2019 Share Posted June 8, 2019 Does this mean the HK-51 and Quinn Stronghold decoration problem that I have been experience is going to be fix? I sent a report yesterday in-game and posted a bug report on the community forums about my HK-51 and Quinn Stronghold decoration problem. Link to comment Share on other sites More sharing options...
Batwer Posted June 8, 2019 Share Posted June 8, 2019 Hey everyone! [*]Due to the on-going conflict, both factions have increased their base defenses on Dantooine to appropriately deter the opposing faction. Thank you for your patience as we maintain Star Wars™: The Old Republic™! Thank you. Link to comment Share on other sites More sharing options...
Thayya Posted June 8, 2019 Share Posted June 8, 2019 (edited) Please tell me you'll decrease respawn timers of e.g. 'Dantooinian Culinarian' achievement parts or 'While you're out there' quest objectives because they're absolutely outrageous Edited June 8, 2019 by Thayya Link to comment Share on other sites More sharing options...
ragtagtroop Posted June 8, 2019 Share Posted June 8, 2019 [*]Reimplemented the 5.10.3 Conquest Point changes: A percentage of all experience earned is now converted into Conquest Points.The multiplier for earning Conquests points in a Guild has been reduced to 2x (down from 3x). [*]Due to the on-going conflict, both factions have increased their base defenses on Dantooine to appropriately deter the opposing faction. Thank you. Devs definitely under promised and over delivered with the conquest fix. Figured it would be another few weeks before the changes were implemented again. Link to comment Share on other sites More sharing options...
ultimarb Posted June 8, 2019 Share Posted June 8, 2019 Hey everyone! We will be taking the servers offline on Tuesday, June 11th to deploy Game Update 5.10.3a. Details: DATE: 11 June 2019 TIME: 6:00AM - 8:00AM PDT (1300 - 1600 GMT) VERSION: 5.10.3a Final patch notes will be available on Tuesday, here: http://www.swtor.com/patchnotes. Here is everything that will be changing with this patch: All Quick Travel points on Dantooine now unlock as intended.Reimplemented the 5.10.3 Conquest Point changes: A percentage of all experience earned is now converted into Conquest Points.The multiplier for earning Conquests points in a Guild has been reduced to 2x (down from 3x). [*]Due to the on-going conflict, both factions have increased their base defenses on Dantooine to appropriately deter the opposing faction. [*]Corrected a number of instances where German and French text was missing. Thank you for your patience as we maintain Star Wars™: The Old Republic™! Will there be some internal changes to reduce server traffic for the conquest system? imojust reduced point wont effect the system if the ranking is a livefeed Link to comment Share on other sites More sharing options...
Mevan Posted June 8, 2019 Share Posted June 8, 2019 Please tell me you'll decrease respawn timers of e.g. 'Dantooinian Culinarian' achievement parts or 'While you're out there' quest objectives because they're absolutely outrageous ^^This. It's a pretty major block. Link to comment Share on other sites More sharing options...
Estelindis Posted June 8, 2019 Share Posted June 8, 2019 Reimplemented the 5.10.3 Conquest Point changes: A percentage of all experience earned is now converted into Conquest Points.The multiplier for earning Conquests points in a Guild has been reduced to 2x (down from 3x). Really impressed that a fix on this could be rolled out so quickly. Link to comment Share on other sites More sharing options...
AlCiao Posted June 8, 2019 Share Posted June 8, 2019 [*]Reimplemented the 5.10.3 Conquest Point changes: A percentage of all experience earned is now converted into Conquest Points.The multiplier for earning Conquests points in a Guild has been reduced to 2x (down from 3x). [*]Due to the on-going conflict, both factions have increased their base defenses on Dantooine to appropriately deter the opposing faction. [*]Corrected a number of instances where German and French text was missing. Thank you for your patience as we maintain Star Wars™: The Old Republic™! Does "a percentage of all experience earned" include "a percentage of all cxp earned"? As far as contributing to conquest? Link to comment Share on other sites More sharing options...
UmbralSpirit Posted June 9, 2019 Share Posted June 9, 2019 Is this going to make the personal Conquest goal easier to achieve now? I haven't been paying attention. Link to comment Share on other sites More sharing options...
Arnobe Posted June 11, 2019 Share Posted June 11, 2019 Is this going to make the personal Conquest goal easier to achieve now? I haven't been paying attention. Probably Not! Mayhaps More Of A Grind! Link to comment Share on other sites More sharing options...
Padabiene Posted June 11, 2019 Share Posted June 11, 2019 Is this going to make the personal Conquest goal easier to achieve now? I haven't been paying attention. If it's like the few hours it was online last week - a lot easier. Got more than 15k points with a Flashpoint, a warzone and the Ossus Weekly (probably a rampage in there too), roughly 1,5h of playtime. Link to comment Share on other sites More sharing options...
DarkTergon Posted June 11, 2019 Share Posted June 11, 2019 Probably Not! Mayhaps More Of A Grind! Nah, won't be a grind, you'll be getting points for the stuff you are doing anyway, plus if it's CQ related, all the better Link to comment Share on other sites More sharing options...
SGMRock Posted June 11, 2019 Share Posted June 11, 2019 Is this going to make the personal Conquest goal easier to achieve now? I haven't been paying attention. They said it would make it easier for those not in a clan to reach their personal conquest goals, those that are already in clans should see about the same experience if not slightly better. Double XP/CXP starts today as well right? "Double XP will run from June 11th - 18th." Or is it just normal XP not CXP? Link to comment Share on other sites More sharing options...
Darevsool Posted June 11, 2019 Share Posted June 11, 2019 They said it would make it easier for those not in a clan to reach their personal conquest goals, those that are already in clans should see about the same experience if not slightly better. Double XP/CXP starts today as well right? "Double XP will run from June 11th - 18th." Or is it just normal XP not CXP? Double XP weeks have typically been both XP and CXP. I wouldn't expect this one to be any different. Link to comment Share on other sites More sharing options...
SGMRock Posted June 11, 2019 Share Posted June 11, 2019 Double XP weeks have typically been both XP and CXP. I wouldn't expect this one to be any different. Thanks, I thought so too but I haven't played in like 18 months until I started again a few weeks ago, just making sure. Thanks for the clarification. Link to comment Share on other sites More sharing options...
Dev Post DanielSteed Posted June 11, 2019 Author Dev Post Share Posted June 11, 2019 (edited) All servers are once again available, thanks everyone! Edited June 11, 2019 by DanielSteed Link to comment Share on other sites More sharing options...
Recommended Posts