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Lack of Good vs Evil, Light vs Dark, Empire vs Republic


OrionSol

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Greetings friends and allies in the Force,

 

I found the Revan / Valkorion stories interesting, and fun for a time, but the blending of Empire and Republic has gotten stale, both in the RP story and in pvp/pve game.

 

I can't STAND going into warzones WITH Imperials as a Republic character or visa versa. Nor do I really enjoy hanging out with them in pve/rp-story settings.

 

Does anyone else get this /yawn feeling to the game because of this?

 

 

What happened to the "only dark aligned characters could use red lightsabers" aspect from SWTOR days past?

 

Where is the feeling of the epic hero journey and struggle against all things evil?

 

I really hope this game makes some changes soon, and restores traditional light v dark aspects.

Edited by OrionSol
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Greetings friends and allies in the Force,

 

I found the Revan / Valkorion stories interesting, and fun for a time, but the blending of Empire and Republic has gotten stale, both in the RP story and in pvp/pve game.

 

I can't STAND going into warzones WITH Imperials as a Republic character or visa versa. Nor do I really enjoy hanging out with them in pve/rp-story settings.

 

Does anyone else get this /yawn feeling to the game because of this?

 

 

What happened to the "only dark aligned characters could use red lightsabers" aspect from SWTOR days past?

 

Where is the feeling of the epic hero journey and struggle against all things evil?

 

I really hope this game makes some changes soon, and restores traditional light v dark aspects.

 

Perhaps not necessarily a /yawn feeling, but I do agree with your sentiment. It's why I had deleted all my characters that had gone through KotFE and KotET, rerolling new ones so as to replay the base game class stories. I really prefer replaying the old class stories than going through KotFE and KotET again and I doubt I'll play those two stories on any of my main characters, because last time the two expansions really ruined the feel of my former mains.

 

It's my hope that with Jedi Under Siege the feel of the base game stories will return. The class stories had this feeling of an epic tale which I felt was really lost in KotFE and KotET. The fact we're going back to the Empire vs Republic story really pleases me :)

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I can't STAND going into warzones WITH Imperials as a Republic character or visa versa. Nor do I really enjoy hanging out with them in pve/rp-story settings.

 

Does anyone else get this /yawn feeling to the game because of this?

 

There isn't enough population to support separate factions anymore gameplay-wise.

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Greetings friends and allies in the Force,

 

I found the Revan / Valkorion stories interesting, and fun for a time, but the blending of Empire and Republic has gotten stale, both in the RP story and in pvp/pve game.

 

I can't STAND going into warzones WITH Imperials as a Republic character or visa versa. Nor do I really enjoy hanging out with them in pve/rp-story settings.

 

Does anyone else get this /yawn feeling to the game because of this?

 

 

What happened to the "only dark aligned characters could use red lightsabers" aspect from SWTOR days past?

 

Where is the feeling of the epic hero journey and struggle against all things evil?

 

I really hope this game makes some changes soon, and restores traditional light v dark aspects.

 

I absolutely abhor in every imaginable way cross-faction anything. Furthermore, called for greater cross-faction aspects beyond PVP I would sooner drink strictnine by the gallon, that continue to pay for a play a Star Wars game that is now not only forcing me to play with Pubs, all of whom, regardless of what team or force inclination they may, I can't kill,and make further encroachments of cross-factioning in any other way no matter how small or insignificant they may be.

 

If they so much as allow guild talk for guilds that have branches on the Empire and the Republic, that would constitute enough of an action of further cross-factioning that I'd cancel my sub and quit the game over, and I'm not even in a guild and wouldn't even see it happening.

 

I love the game, despite its faults, I have been a subscriber for over 6 and half years never once having taken a break [been banned a few times, but that wasn't by my choice], and have remained a loyal customer and have every intention of being here until the lights go out [unless I get the perma boot of course, but again, not by my choice].

 

When cross-factioning in pvp was being discussed on the forums, it has a very strong effect on the forums, very high response rates, and you could really tell it was something that resonated very deeply in people and their views on it, whatever side of the argument they were on. Ultimately, the pro cross-factioners one out because the Republic player base has always been a smaller one than the Empires. No one's fault, more people just prefer to play on the Empire side than on the Republic side, for whatever reason. So it was felt as a necessity of that fact, for the sake of PVP availability to those on the Republic side of the game.

 

When I saw which way the wind was blowing, I conceded defeat to the pro cross-faction majority, I like to think with grace. I wasn't vindictive or condescending, my side lost, so I surrendered "my side arm" and myself to the foe that I had been vanquished by heh.

 

At the time though, I did say, this is the only cross-faction condition I would ever accept, and were there ever to be further encroachments on Lore and immersion, I would quite the game out of indignation of the spoiling of the 'traditional' Star Wars spirit [ for lack of a better term]. I gave my word on that. Which is just how I see it.

 

That's not to say that I would launch some hateful campaign against those that supported further cross factioning or even the game itself. I wouldn't. If the overwhelming majority were okay with perverting what I consider to be a well established narrative of the Star Wars Universe and background/lore, I would leave them to enjoy their pact with the devil as it were :D

 

For me, Jedi and Sith working together side by side, The Darkside and the Lightside existing in harmony, an Empire that doesn't prefer to sooner see every single Republic citizen dead and rotting rather than cede to them even one extra centimeter of open space, in my traditonal-minded view of things, that's not Star Wars. And if it isn't Star Wars, I don't want to play it.

 

Since the cross-factioning of PVP, my time in game, has dropped tremendously and here is how it looks to me. [Optional, you don't need to read this] -

My heart's just not in it. I'm constantly trying to attack Jedi than I can't target. I can tell who is who because the icons of the classes are still Republic and Imperial, so normally that was an easy way to get a feel when looking at large groups closely packed together and so intermingled with red and not red text, and quite honestly, just never feels right to me.

 

When I do play I get mixed in groups where the Jedi Sages only heal or massively show favoritism to Republic players, despite the fact that I'm playing a Carnage Marauder and I can't heal 1 single point of damage on my own, and they are pumping Commandos and Gunslingers and Guardians with heals out the *** when they all not only have good heals on their own, but extra lives on top of that horsecrap.

 

Plus you get stuck with pubs who can't dps 1k to save their lives, I see Sents who do 300k or less damage, when Marauders ware hitting well into 2+ million.

 

They all play FOTM clases, try and find a pub in PVP that is not a Gunslinger, Commando, or Guardian and see how many weeks in takes to not see a group of pubs filled with them. I see Guardians guarding Commandos and Gunslingers, who have hands down the best survivability in the game to OP levels.

 

I'll be fair here, I don't blame them for that part. In fact, in a weird way, I kinda like it. Because it lets me know, that it isn't just me that cares, even if they are not opening saying it.

 

The reality, they are my enemy as far as I am concerned, and I don't want to play a Star Wars where they aren't. Everyone is entitled to their opinion, and I respect that. This one is mine.

 

The storyline is not leading the game into where members of one faction or secretly helping the other, despite the fact, that it did seem that way at a certain point. But, all those choices they were given on Iokath about whether players wanted to side with their home factions or with their enemy factions, non of those choices are binding yet, they are going to give players one last choice to side with their home faction or not, that choice, will be binding. But the reality is this, it doesn't even matter if a player choose to side with their home faction or the enemy faction, because that's not where the storyline is leading us and at this point, lets stop pretending like we don't know where it is leading.

 

The new storyline is very simply going to be open War between The Empire and the Republic. So, not only is futher cross-factioning inappropriate, it makes a mockery of PVP WARZONES as well.

 

War means, you are killing each other. Nothing more, nothing less.

 

 

I can't aquisese to any more cross-faction without it killing the game entirely for me, so if that's the way it does go, fine, I'll leave it with those thatb won't mind that, I'm not trying to change anyone elses minds. But, as I see it, for whatever little that's worth, we should not be on the same teams as each other anywhere. We should not be on the same space stations with each other, we should not be in the same flashpoints, operations, uprisings, heroics, or any other form of group content with each other, unless we are trying to directly kill each other. I don't want to understand them, I don't want to try and bridge our differences, I don't want peace with them, I want to kill them all. :rak_04:

 

To my character's point of view - [Again Optional]

No pub is anything to me other than an ememy of my homeland and I will count none among them my friend or ally. - They may be willing to live in harmony with the Empire, providing the Empire sticks to it's side of the line. But rest assured, that inclination is almost entirely felt only on the Republics side of the line. Any Imperial that would reach his hand over that line to respond in kind, will see it lost in the arch of a red lightsaber's cut. - There is no side of their line, their is no line, it's not thier territory, it belongs to the Empire. All of it, everywhere. They just don't know it yet.

 

And that's why, myself, and my Imperial brethern are coming. We're coming to take it all back.

 

No Jedi is an ally, a compatriot, a colleague, or a neutral party to me, they are my sworn enemy, my arch-enemy, the greatest threat to everything my character holds dear, and the only place I will ever be comfortable with seeing a Jedi is in a grave that I just dug for him. I want them gone. All of them. Every last one of them.

 

I will respect them, I will understand them, I will even honor them while, and only while, they are trying to kill me first. And if they can, than I deserved to die, because I was the weaker one and only the strong shall rule.

 

Those who want to cross faction, do it with a Lightsaber, not a pen.

 

 

We're all entitled to our choices, this ones mine. By the power of Grey Skull.

Edited by WayOfTheWarriorx
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So you're basically saying that cross faction breaks your immersion, but without it, you'd only ever get other imperials to fight (and once every 50 matches you'd end up against Reps)... So you killing Siths, agents and mercs over and over didn't break your immersion...? Especially in maps where you're fighting civil wars or such against members of your own faction...? Or somehow doing the same Flashpoints/Ops/Warzones over and over doesn't break your immersion? You don't want cross faction anything, but you don't care that one side is basically cut off from most group content because there aren't enough players to even fill an ops group?

 

Here is a small example- on Darth Malgus, in "prime time", you get roughly about 60-70 people on Rep side. In theory it sounds ok-ish, but the second that you start looking to form a PUG, you realize that about 90% of the population can't/won't join a raid. Fair enough, you should still have enough people to form a raid, right? Except... Most, if not all of them are DPS-ers. Trying to find a tank or a DWT (damage with taunt) on Rep side in prime hours can take over 30-45 minutes, and God forbid that someone was there literally a second before you, and took the only tank on fleet for their own raid. Now imp side on the other hand usually has over 200 people, with more constantly showing up. And even with those numbers, PUG-ing takes a while because tanks have turned into unicorns. Allowing players to join cross-faction in multiplayer content that is NOT connected to the main story in any way should be allowed (no imps killing off Kilrain, or Reps taking down Revan in the Foundry), but you gotta accept the fact that one side is significantly weaker than the other, and we should not be punishing people for wanting to play a Jedi, or a trooper or whatnot. I have a Scoundrel healer that I rarely play because if I try to PUG a raid, I will have to wait more than an hour to gather a group. And HM content? HA! On the other hand, imp side takes me 10 minutes at most to form a full group for SM or HM PUGs.

 

I'm not telling you how to feel, or what to think, but sometimes you have to consider the overall health of the game vs personal desires. Besides, if the people in slave outfits taking lightsabers to the face don't break your immersion, a few people dressed in browns and greens shouldn't really distress you to the point of wanting to quit the game.

 

Good luck and happy hunting.

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So you're basically saying that cross faction breaks your immersion, but without it, you'd only ever get other imperials to fight (and once every 50 matches you'd end up against Reps)... So you killing Siths, agents and mercs over and over didn't break your immersion...? Especially in maps where you're fighting civil wars or such against members of your own faction...? Or somehow doing the same Flashpoints/Ops/Warzones over and over doesn't break your immersion? You don't want cross faction anything, but you don't care that one side is basically cut off from most group content because there aren't enough players to even fill an ops group?

 

Here is a small example- on Darth Malgus, in "prime time", you get roughly about 60-70 people on Rep side. In theory it sounds ok-ish, but the second that you start looking to form a PUG, you realize that about 90% of the population can't/won't join a raid. Fair enough, you should still have enough people to form a raid, right? Except... Most, if not all of them are DPS-ers. Trying to find a tank or a DWT (damage with taunt) on Rep side in prime hours can take over 30-45 minutes, and God forbid that someone was there literally a second before you, and took the only tank on fleet for their own raid. Now imp side on the other hand usually has over 200 people, with more constantly showing up. And even with those numbers, PUG-ing takes a while because tanks have turned into unicorns. Allowing players to join cross-faction in multiplayer content that is NOT connected to the main story in any way should be allowed (no imps killing off Kilrain, or Reps taking down Revan in the Foundry), but you gotta accept the fact that one side is significantly weaker than the other, and we should not be punishing people for wanting to play a Jedi, or a trooper or whatnot. I have a Scoundrel healer that I rarely play because if I try to PUG a raid, I will have to wait more than an hour to gather a group. And HM content? HA! On the other hand, imp side takes me 10 minutes at most to form a full group for SM or HM PUGs.

 

I'm not telling you how to feel, or what to think, but sometimes you have to consider the overall health of the game vs personal desires. Besides, if the people in slave outfits taking lightsabers to the face don't break your immersion, a few people dressed in browns and greens shouldn't really distress you to the point of wanting to quit the game.

 

Good luck and happy hunting.

 

I know what you're saying hehe Alot of people back than were making the same argument. I totally understand your point and there is a point to it. But the logic behind the reply to that is actually pretty obvious and happens every day in the real world. Military Excersises as practiced by every military in the world. Spoiler is optional and just goes into detail about military excersizes and how they are conducted and it makes perfect sense in my response to explain the basis for it. You don't have to read it.

 

 

That being all military excersises that are ever conducted are always done within the same military as to include any outside elements to the inner workings, policies, and tactical basis' that a military may employ in real time war would be far too compromising and serve as massive security breech that cannot be allowed. So yeah, they fight each other all the time. Obviously it's mock combat, they aren't using any real live ordinance and really they don't need to without even risking any loopholes in the difference of what live ordinance effects may cause because the technology is such that they can very accurately determine probable and near collateral assessments and link the systems so as to simulate, "if a bomb of such such weight and destructive power were to hit here, it would take out a radius of <insert number> and disrupt the following system that would be effected in said area" and than, even in the mock fight, the computers used for the testing automatically turn off those systems so that people conducting the actual war games are immediately effect by the system losses that would have been incured by an actual hit, and it can also fairly accurately figure [not 100% tho] a close approximation of casualties and due to location what personal types would likely be in those areas under a real live action excersize, so they can even pull off the specialists whom would have been working in those areas, away from the excersize to simulate changes and new orders that would have to be given in order to make good, or amend as best as possible, a reallocation of personel to said areas and/or to fill in system specialists who's loss would obviously play a role if the scenario was actual and live. Very realistic approximations can be gained and good practical experience.

 

Obviously, it can't simulate the effects combat fatigue on personal who know they aren't in any real danger and thier actions could differ somewhat do to that calculation that can't be accurately measured because there is no way to be sure how anyone will respond under actual live action engagements.

 

The counter argument to that by some was that, well than just pretend that the pubs are really imperial and are just dressed up that way for simulation purposes, problem with that is, you are not going to practice what a live action engagement would be if the personal involved we not fighting against you like any one on your team. So saying the "pubs" are just imps in a simulation still makes no sense.

 

 

Some people, in fact, more people than not, see WZs as not "in character". Which is fine, i guess, but I don't see it that way. I can't use the force in real life, and no matter how much I would like it so, I dont have even one lightsaber, let alone two ;), so i find that arguement at all compleling.Furthermore, as far as I am concerned, it seems more likely to me than not, if you are playing a game where you know two factions are actually at war with each other in the storyline, and they never work together and are arch-enemies, it doesn't really make much sense that anything called a WarZone, under those conditions such possibly be seen as anything other than 1000s of engagment beligerants engage in over the course of a war in a theater of operations. More unnecessary details you don't have to read

 

 

WW 2 was not just the Battle 0f the Bulge, The Battle for Stalingrad, D-Day, the Liberation of Paris and the Battle for Belrin. 1000s of emnmy engagements took place, sometimes with multiple divisions facing multiple divisons of enemies, and ever number in between down to a squad of just 4 men. They took place every single day without exception in some part of the theater of War from September 1, 1939 until May 5th 1945 [in Europe] but entirely Sept 2nd, 1945 with the final surrender of Japan.

 

The definition of a warzone is

 

war zone noun

Definition of war zone

 

1 : a zone in which belligerents are waging war broadly : an area marked by extreme violence

 

2 : a designated area especially on the high seas within which rights of neutrals are not respected by a belligerent nation in time of war

 

When the name of the Game is Star Wars, and the Empire and the Republic are at War with one another, I cannot consider the fact that they named PVP maps Warzones is not indicative of what to me sees blatantly obvious, that's not an out of character experience anymore than a flash point or an Operation is.

 

 

PVP is inherently different to all other forms of group content in that, it is the only one that comes with any expectation or possibility of members of different factions being in the same instance with each other at the same time.

 

There are no operations, flash points, heroics, uprisings, etc where both factions have any reason to be there together or opposing each other at all. Cross factioning has no baring [and shouldn't] on things that are inherently faction based. Neither faction has any other expectation of non faction population differences that can effect the expected wait times for any other group content. It's all inner faction related.

 

That makes a big difference in expectation and gives neither faction an upperhand in the successful completion of the group activity. One population doesnt effect the other in any way shape of form in any non-pvp group content.

 

I'm sorry if you don't have a lot of people on your server who don't like to do operations at the times and in the manner you like it, but that's not anyone elses problem. I'm not paying 15$ month so other people can have fun, I'm paying 15$ month so I can have fun. If there changes made in the inherent designed and expectation of content as it has been for the last 7 years, and I feel thereby I'm not able have fun because of said changes, than I'm not going to pay 15$ to not have fun heh :D

 

What's fun for one person and for another, is a purely subjective matter, no right or wrong to it. Hell, some people actually think that any of the Disney Star Wars movies aren't total trash, so go figure trying to figure out other peoples minds =p:D

 

When it comes to paying customers, selfishness is kinda the point.

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I just wish there was more content for us neutral guys :(

 

Met to, me to. Unfortunately all that content got destroyed over a year ago. in that Livestream when Irving asked people what they wanted more Ops, and or Empire vs. Republic, or more KOTET stuff, which they seemed to be working on the ending part, but some people didn't want to have have it properly ended either:(

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Greetings friends and allies in the Force,

 

I found the Revan / Valkorion stories interesting, and fun for a time, but the blending of Empire and Republic has gotten stale, both in the RP story and in pvp/pve game.

 

I can't STAND going into warzones WITH Imperials as a Republic character or visa versa. Nor do I really enjoy hanging out with them in pve/rp-story settings.

 

Does anyone else get this /yawn feeling to the game because of this?

 

I can see why the warzone thing might be annoying but it's a gameplay/story segregation thing that is presumably necessary because of the population constraints.

What happened to the "only dark aligned characters could use red lightsabers" aspect from SWTOR days past?

 

I thought this was lame because it was overly restrictive and didn't match the lore that existed at the time. I was glad when they changed it. Not only were all lightsaber colors available to all alignments in Kotor, but elsewhere in the EU there were individual examples of famous characters breaking with the traditional colors of their alignment. Princess Leia and Adi Galia both used red lightsabers at some point, and Exar Kun and Anakin Sykwlaker both used blue in others.

 

Where is the feeling of the epic hero journey and struggle against all things evil?

 

I really hope this game makes some changes soon, and restores traditional light v dark aspects.

 

You just lead a ragtag group of rebels to topple the dominant power in the galaxy and also defeated Arcann, Vaylin and Valkorion, three of the most evil people in the entire game.

Edited by OldVengeance
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In SWG you could be in the same guild (which I miss since all our guild members have toons in both) and do the heroics (minus Hoth and the Star Destroyer) together. Most things in SWG (other than a few items pvp, corvette) you could do with Imps and Republic so not sure why this is a problem.

 

Here you have been separated other than the latest expansion so why those expansions were a problem since it seems it was just for awhile. I don't see why that was such a problem considering who we were fighting. Now we are returning back to the republic/empire.

 

As far as roleplay- you can create your own story. I know our guild has never used the in-game story completely. We have made our own story. We used bits and pieces but created our own unique story but that could be because we started our roleplay in the forums before the game launch.

Edited by casirabit
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I am one of those people that really never see the point in this pointless conflict, the sith are about power and order and the republic are about peace, cooperation and if they united, it would be a very powerful entity in the galaxy, but sadly, due to narrowminded people the war keeps going on when it really isn't needed and to be honest the differences are so small and petty, that it is just sad.
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When I do play I get mixed in groups where the Jedi Sages only heal or massively show favoritism to Republic players, despite the fact that I'm playing a Carnage Marauder and I can't heal 1 single point of damage on my own, and they are pumping Commandos and Gunslingers and Guardians with heals out the *** when they all not only have good heals on their own, but extra lives on top of that horsecrap.

 

You can't blame that sort of thing on cross-faction. It's a 'my groupmates only' attitude, not a faction one. When you solo que you are unlikely to get any support from pre-mades on your team.

 

Imps are no different. Switch all the pub classes and replace them with imp classes you can say the exact same thing.

 

I play op/scoundrer heals sometimes and since I also play solo I can count on on hand the number of times I get a guard thrown on me - or even a cleanse or a cross-heal. You que solo, you are on your own. Tough for a mara, yes, but not much fun for a healer or tank either.

 

Cross-faction is not the problem, it's a nice scapegoat to use to explain selfish playstyles, but a false one.

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Greetings friends and allies in the Force,

 

I found the Revan / Valkorion stories interesting, and fun for a time, but the blending of Empire and Republic has gotten stale, both in the RP story and in pvp/pve game.

 

I can't STAND going into warzones WITH Imperials as a Republic character or visa versa. Nor do I really enjoy hanging out with them in pve/rp-story settings.

 

Does anyone else get this /yawn feeling to the game because of this?

 

 

What happened to the "only dark aligned characters could use red lightsabers" aspect from SWTOR days past?

 

Where is the feeling of the epic hero journey and struggle against all things evil?

 

I really hope this game makes some changes soon, and restores traditional light v dark aspects.

 

First off you are talking about immersion in pvp are you serious lol? Ive never seen anyone roleplay while pvping just saying. Secondly they combined factions to make sure que times were not so long people were literally waiting 2 or 3 hours for one que. So no they dont need to go back to just one faction on a side combat because que times would be way too long .

Edited by Fallensouls
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Also for me, Star Wars was never about war. It was about right versus wrong, which was usually the same as Light versus Dark. I like Star Wars stories best when they're more "Hero With A Thousand Faces" and less CGI-fights and planet destroying super-weapons.

 

There are many scenes in SWTOR that I have loved. There have also been Light/Dark side choices that made absolutely no sense to me. No story is perfect, but enough of it has been entertaining to keep me around.

 

However, I haven't enjoyed the story as much since one particular scene. Because the people of Zakuul were so naive and sheltered, and had no idea how to govern, my Light-side Jedi sat on the Eternal Throne. Her idea was to make a smooth transition from tyranny to democracy, rather than allowing inexperienced, sheltered children to wreck their world. Unfortunately, the next scenes treated my character like a dictator, feared by people around her. That made absolutely no sense to me and it has tainted my enjoyment of the story ever since.

 

I very much liked the idea that we could switch factions with our characters, until reading over a thread about it. I suggested that people should only be able to switch to the Republic if they were Light side, and to the Empire if they were Dark side. I feel that's necessary to help with immersion, roleplay, and story. It seemed that most people were against this. I just hate the idea that a Dark 5 Sith might visit Coruscant as a guest instead of a prisoner. I'd rather have no story-based ability to switch factions than have an unlimited ability to switch.

 

Some people pointed out that the Alignment score on our characters no longer accurately reflects our story choices. While this is true, I think our story choices still accurately represent our Light/Dark bias. Even if Alignment can't be used as a sole indicator for switching factions, it could be paired with story choices to at least be a "good enough" measure.

 

I would love if my Imperial Agent, who is Light-side and secretly working for SIS, could actually travel Republic worlds and change factions. That would certainly not be a "yawn" story for me.

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First off you are talking about immersion in pvp are you serious lol? Ive never seen anyone roleplay while pvping just saying.

 

I have. They are usually trolls. I knew an imp-side guy when cross-faction first came out, who would mark members of his own team if they were pubs. I also suspect there are many players who will mvp only people from their faction. I've not run into healers who only heal or tanks who only guard their own faction, but I've heard stories.

 

Sometimes it's all right. I knew another guy a few years ago, a SW, who before every match would give a battle plan / speech and end it with 'The Emperor is watching. Don't disappoint him.' There was another guy, a trooper, who kept stealing all of M1-4X's best lines. Maybe they were the same player.

 

What's lulzy is that many of the matches seem to be default pub-side even when it's mostly imps, so the speaker will say something like 'The Republic is counting on us' and players have heard the speech so many times the words don't seem to register anymore.

Edited by Ardrossan
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Warzones aren't part of the story and never have been. It is an example of story and gameplay segregation, and that was also the case before cross-faction queues were introduced. After all does it really make sense for Jedi, Republic soldiers, or Imperial intelligence operatives to be participating in a Hutt bloodsport? Ditto for Darths, really.

 

Warzones have always been non-canon.

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Warzones aren't part of the story and never have been. It is an example of story and gameplay segregation, and that was also the case before cross-faction queues were introduced. After all does it really make sense for Jedi, Republic soldiers, or Imperial intelligence operatives to be participating in a Hutt bloodsport? Ditto for Darths, really.

 

Warzones have always been non-canon.

 

I always thought of them as training exercises. It's how lowly NFUs are able to keep up with the FUs, who kindly donate their time to help a bro out.

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The trouble with history lessons is some of us were there at the beginning. I read the statement that’s is nobodies fault that more people prefer dark side stories, resulting in the greater imp population. That is false.

 

From the beginning BioWare made this an imp story. From out of nowhere, here comes Malgus retaking Korriban. Imps win, pubs lose. Next we see coruscent, the temple overrun, Malgus wins, pubs lose. Finally, in the 3rd video, satele fights, needs help, defeats Malgus, yet Malgus survives. One side is winning, the other losing.

 

Sith start on Korriban, compare that to Jedi starting on some backwater planet. Of the pub classes, only one class, the knight had a engaging story, the other 3 were find a cure, find a ship, and find the traitors. Of the imp stories, I found only the great hunt boring, while the warrior, sorc, and agent stories got right into star war plots.

 

We are years later and who cares really... what started as a WoW killer is down to 5 servers, so I’d guess it did matter.

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The trouble with history lessons is some of us were there at the beginning. I read the statement that’s is nobodies fault that more people prefer dark side stories, resulting in the greater imp population. That is false.

 

From the beginning BioWare made this an imp story. From out of nowhere, here comes Malgus retaking Korriban. Imps win, pubs lose. Next we see coruscent, the temple overrun, Malgus wins, pubs lose. Finally, in the 3rd video, satele fights, needs help, defeats Malgus, yet Malgus survives. One side is winning, the other losing.

 

Sith start on Korriban, compare that to Jedi starting on some backwater planet. Of the pub classes, only one class, the knight had a engaging story, the other 3 were find a cure, find a ship, and find the traitors. Of the imp stories, I found only the great hunt boring, while the warrior, sorc, and agent stories got right into star war plots.

 

We are years later and who cares really... what started as a WoW killer is down to 5 servers, so I’d guess it did matter.

 

Act 1 SW has you split between running around killing other imperials because your boss is too lazy to recall them, and running around torturing people because your boss can't Space Google keyword search. The second chapter is even worse. The third one is the best of the bunch. I liked SW but as with many of them, the beginning and end are good, the middle part is meh.

 

Act 1 SI has you running around for artifacts even though you don't know what they do, which makes the search for ultimate power a bit of a joke when you're inevitably betrayed. The second and third chapters are bad attempts to make up for the trouble that was caused in the first chapter. I hate the SI above all the imp side stories.

 

Act 1 BH has you assassinating various people to get points for a bounty hunting game. I liked it a lot, but the second chapter [the 'rewards' you get] is pretty meh, and the 3rd chapter is meh until Corellia.

 

Act 1 IA has you infiltrating terrorist cells and is just all right until the finale. The second and third chapters are pretty good.

 

You know what all this has in common? It's my opinion. Meaning that I can't definitively say that it's True or False, or use it as evidence for BW favoring one faction or another, because it's my opinion and not worth anything beyond that. Just like your opinion about the pub class stories are only worth as much as your opinion is worth.

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It’s true, it’s just my opinion, your opinion, and so many more opinions, but the results are written in stone, we’re at 5 servers.

I was here in December 2011 waiting in que just to log on prophecy of the five... now there is no prophecy. Feel free to discount opinions as just being opinions, no basis in fact. Millions of opinions no longer play, that is a fact.

 

Go with it’s nobodies fault, or perhaps cosmic accident.

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I was here in December 2011 waiting in que just to log on prophecy of the five... now there is no prophecy. Feel free to discount opinions as just being opinions, no basis in fact. Millions of opinions no longer play, that is a fact.

Are you trying to say that the reason so many players left the game is because the vanilla class stories favored imps?

 

:eek:

 

And if not, then why are you even bringing this up?

Edited by Khevar
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I feel like the entire format of the stories never really fit well with the MMO genre of games. Everything is just a tad bit too... Stretched out. Stories kinda lose cohesion with all the side missions, Flashpoints, operations, etc. In fact this might be the only MMO in the world that actively discourages grouping up. I just think that this game would have been better if it was single player with a multiplayer mode, or if group content was given more focus (and no, this year doesn't count because all we got was a few Flashpoints that are solo-able, and a single PvP map).

 

To get to the original point- the reason why "classic, traditional" Light vs Dark doesn't work anymore is because canonically, in SWtoR at least, we now have shades of grey. To fully go back to the old SW, we'd need to dismiss everything related to Revan, Valkorion, etc. And seeing as to the fact that Revan is now being considered canon by Disney themselves...

 

Anyway, good luck and happy hunting!

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That ship sailed for me when people were rolling Sith Pureblood smugglers and dressing them in Trooper armor.

 

This is what happens when EA has their way with games they just end up ruining it. EA destroyed this game and are the very reason 80% of the player base have left. They did the same with destiny, destiny 2, battlefront and I'm sure when they announce and release the next online star wars game it will be even worse than this one.

Edited by MetalGhost
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