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Eshvara

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Yeah Indeed, butthat's still mainly because he could die. Koth was always really important in the story like Lana and Theron. I'm surprised they diminished his presence so much.

If Theron could not be killed in the next patch but exiled,would kinda mean he can't really plays part anymore in the main story.?

 

I don't recall seeing Koth on Iokath on my JK who light sided the whole storyline so Koth never betrayed him and stole the Gravestone, etc. so if that happaned with Koth no matter what the choices it can happen with Theron if he gets a kill/exile option as well.

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I would agree with you. Going by past experience, ANY option that would remove the character from some people's story effectively removes him/her from everyone's. I don't care what someone else decides to do with their companions. they could kill em, maim em, stick em in a tin can and shoot them into orbit far all I care. I do care that because the option is given it effects what happens with my companions. That's where I have a problem with the kill or banish option. It takes something away from a large group of people regardless of what they choose to do. I could be wrong, but I feel that has a much longer term negative effect on a player's game than not having the option at all.

 

If they provide content for both choices than they could have the companion Hunger Games and I wouldn't say a word against it.

 

100% agree with this, the problem isn't that there shouldn't be a kill/exile option if there are alternatives that don't effect another player's story but as it is the kill option, no matter what, effectively erases the character for everyone, not just those who opted to kill. And until Bioware can make two alternatives to the story, I agree the kill option should not be in the game on any companion from here on out.

Edited by DarthEnrique
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Did he really? or do they just think he did?

 

Well, as we're going to Nathema and this is going to wrap up the traitor arc, I'd have to say yes.

 

He crashed the train after we killed everyone on board. Emphasis on we, not him. Then he gave us a way out.

 

That's valid, we did kill a good portion of the crew before the crash, but he did turn on me.

 

Did he really? or was that done before he got personally involved?

 

If Tyth is to be trusted, then yes.

 

Keep in mind that in a good spy story, nothing is what it seems. Nothing can be taken at face value.

 

While true, the point of Theron going to Corpero was to get the location of whatever is hidden on Nathema, which we're obviously going to in 5.9. So, that says to me the Zildrog guys didn't know where whatever it is there after is/was.

 

Red /5

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100% agree with this, the problem isn't that there shouldn't be a kill/exile option if there are alternatives that don't effect another player's story but as it is the kill option, no matter what, effectively erases the character for everyone, not just those who opted to kill. And until Bioware can make two alternatives to the story, I agree the kill option should not be in the game on any companion from here on out.

 

But what are those alternatives that won't affect everyone's story? If he's jailed, exiled or escapes, it still means he won't be a full member of the Alliance anymore. The only way I can think of to punish anyone would be to slap a shock collar on them and tell them they're not getting paid anymore. And that would be...pretty ds.

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But what are those alternatives that won't affect everyone's story? If he's jailed, exiled or escapes, it still means he won't be a full member of the Alliance anymore. The only way I can think of to punish anyone would be to slap a shock collar on them and tell them they're not getting paid anymore. And that would be...pretty ds.

 

The bolded maybe a little kinky as Theron and I are lovers. hehe :D

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But what are those alternatives that won't affect everyone's story? If he's jailed, exiled or escapes, it still means he won't be a full member of the Alliance anymore. The only way I can think of to punish anyone would be to slap a shock collar on them and tell them they're not getting paid anymore. And that would be...pretty ds.

 

Well, if he is imprisoned you can still use him for briefings and such. You just either visit him in his cell, use a holo transmission or have him escorted into the room with handcuffs on.

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Well, if he is imprisoned you can still use him for briefings and such. You just either visit him in his cell, use a holo transmission or have him escorted into the room with handcuffs on.

 

Wouldn't that be a security risk? He's probably not gonna be too happy to help the Alliance at that point. Seems like another betrayal waiting to happen, all he would need is opportunity. :/

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Wouldn't that be a security risk? He's probably not gonna be too happy to help the Alliance at that point. Seems like another betrayal waiting to happen, all he would need is opportunity. :/

 

Depending on the intel he can provide you might need to. It's not like this type of thing doesn't happen with criminals in real life for example. And depending on what resources you have at your disposal you can do pretty dark things to him, that ensures he isn't a risk.

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Depending on the intel he can provide you might need to. It's not like this type of thing doesn't happen with criminals in real life for example. And depending on what resources you have at your disposal you can do pretty dark things to him, that ensures he isn't a risk.

 

True enough. Assuming the story deals with things he has unique intel on, it would be reasonable to have him there during briefings. But I worry he'd be faded into the background eventually, as I doubt not every bit of story from now on would deal with stuff he's expert of. :/

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Okay okay I got this.

 

Spare Theron, whatevs story moves forward.

 

You decide to kill him. “But wait!” Someone most likely Lana says. He is valuable let’s keep him prisoner. Insert illusion of choice and Theron lives, story moves forward.

 

And theeeennnn, a crisis! “You need me, Commander! I can help you! Let me make this right.” Insert illusion of choice. Story moves forward.

 

No matter what we at the player want, if the character is necessary in the story the writers are telling, they will live.

 

Telltale Games presents SWTOR.

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They've really shot themselves in the foot with this arc, I don't want Theron to die, but I feel they've put him into a legit scenario that could lead to his death.

 

Maybe it is time for Theron and Lana to take a backseat?

Edited by pazzakey
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But what are those alternatives that won't affect everyone's story? If he's jailed, exiled or escapes, it still means he won't be a full member of the Alliance anymore. The only way I can think of to punish anyone would be to slap a shock collar on them and tell them they're not getting paid anymore. And that would be...pretty ds.

 

Well there is another way but it requires the Dev's to stop writing one sided stories. It would require two stories, one for those that kill the companions, exile, etc so they would be removed from the story. The other one for those that romance, forgive the companion (not necessary romance) and they would be still part of the story. Not that difficult just a few extra minutes of work to show they understand there should been something for both sides.

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What the hell story are you playing? HE LET YOU INTERCEPT HIS CONVERSATION WITH THE HERALDS OF ZILDROG AT THE END OF THE LAST FLASHPOINT! :confused: I am done talking if you don't pay attention to the story. You pretty much just mooted your own argument right here.

 

Well first of all-he could have done that to lure the alliance into a trap where alliance and zildrogs will kill each other

Then there should appear scions-somewhere....I think...

He also might have tepid of Empire and Republic, like he did with Iokath crisis.

So we don't know, but he is out of the line for sure. Yet again he has a history of doing such things

 

OH

AND I AM GLAD there are others like me, who like the alliance and want to keep it

Let's scream harder-may be THIS time BIOWARE will listen

Edited by MichaelIoffe
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Well there is another way but it requires the Dev's to stop writing one sided stories. It would require two stories, one for those that kill the companions, exile, etc so they would be removed from the story. The other one for those that romance, forgive the companion (not necessary romance) and they would be still part of the story. Not that difficult just a few extra minutes of work to show they understand there should been something for both sides.

I would like this very much but I fear it would be more complicated than you lay out. Considering one player may have killed Quinn but not Koth. The next player may have killed almost every single one of them. A third player may have only spared their own class companions and so forth. Add to that the balancing of screen time to avoid favoritism as much as possible and you're looking at 'one story', or two, that are actually still the work of dozens of different stories behind the scenes. I think at this point, largely owing to this whole 'kill' business, there are just way too many variables.

 

I would be satisfied if we start the expansion with a small cutscene (think opening scene for SoR preludes) just for us and our LI, then move on to the "this is what happened, this is your mission" segment that all players receive. Perhaps mid-way through and/or at the conclusion of the expansion, an additional scene with our LI. Those scenes would only trigger for players with an active LI. I could settle for that because I think responsibly integrating our companions and LI's into the active story of the expansion would just be above what Bioware can/wants at this point.

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Red /5

 

All true, however, he's been leaving breadcrumbs for you to follow. He's supposed to be a super spy, and yet somehow, word of his whereabouts and dealings always makes it back to you. Maybe he had to get in good with the Order, then did something that he knew would royally piss you off to get you to follow him so that the Alliance could claim whatever's he's after before the Order does. Lana brought him in because he's good at his job. Letting your former employer who you betrayed and left for dead keep finding you seems like an armature mistake. If he really was working against you, wouldn't the smarter thing to have done was just slip away without being noticed?

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OH

AND I AM GLAD there are others like me, who like the alliance and want to keep it

Let's scream harder-may be THIS time BIOWARE will listen

 

I like the Alliance too and SOR because it wasn't just the same war over and over again.

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I would like this very much but I fear it would be more complicated than you lay out. Considering one player may have killed Quinn but not Koth. The next player may have killed almost every single one of them. A third player may have only spared their own class companions and so forth. Add to that the balancing of screen time to avoid favoritism as much as possible and you're looking at 'one story', or two, that are actually still the work of dozens of different stories behind the scenes. I think at this point, largely owing to this whole 'kill' business, there are just way too many variables.

 

I would be satisfied if we start the expansion with a small cutscene (think opening scene for SoR preludes) just for us and our LI, then move on to the "this is what happened, this is your mission" segment that all players receive. Perhaps mid-way through and/or at the conclusion of the expansion, an additional scene with our LI. Those scenes would only trigger for players with an active LI. I could settle for that because I think responsibly integrating our companions and LI's into the active story of the expansion would just be above what Bioware can/wants at this point.

 

I was planning to say this but JennyFlynn said it better. It's not just two different stories -- instead, the amount of stories needed doubles every time there's a kill option. After Jorgan/Kaliyo, you'd need 3 stories: one where Kaliyo's dead, another where Jorgan's dead and last one where everyone is alive. After Koth gets a kill option, you need story where Kaliyo's dead and Koth's dead, Kaliyo's dead and Koth's alive, Jorgan's dead and Koth's dead and so on.

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It just needs to be something completely new.

 

One new full world to explore with plenty of side and group missions to me is sorely needed.

 

A story that is party shared I think is a sensible expectation, as the resources needed for two entirely dependent stories for both factions would probably be asking too much resource wise. Let's be real here, the budget for this game is quite clearly tiny compared to what it was in the Rise of the Hutt days.

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Finally, an expansion.. its been awhile :D I really hope everything to go back to the classic Republic vs Empire though. And I would really like to see another planets for exploration and anything else ;) I love that the name will not be 'Knights of the....something'.
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  • 2 months later...

I'm super excited. I just hope they make it group/party friendly again. My best friend and I play together and the last couple of chapters and expansions were not at much fun as the game used to be.

 

Still excited though. :)

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I'm glad we're getting new story content in the future, but i'm not really exited to go back to Empire vs Republic.

 

A want to keep my Alliance and my main character is the Commander, she's not a Jedi Master anymore, so i hope the new story will let us keep the Alliance alive and not force us to go back to the exact same point we were pre-KOTFE.

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I'm glad we're getting new story content in the future, but i'm not really exited to go back to Empire vs Republic.

A want to keep my Alliance and my main character is the Commander, she's not a Jedi Master anymore, so i hope the new story will let us keep the Alliance alive and not force us to go back to the exact same point we were pre-KOTFE.

 

^^^^

 

Let them fight each other, I've go to go back to Iokath and get a new fleet thanks to Theron.

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  • 1 month later...
Can't wait to see the new expansion which will bring back the classic Republic vs Empire feel! :) We've had enough of KotFE and KotET story which ended completely with The Nathema Conspiracy! :)
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