Hyoga_ Posted January 24, 2018 Share Posted January 24, 2018 Really, I like queing, I just dontluke wasting my time for everyone quitting andending up by myself, or waiting forever for a que. Just saying, I would gladly pay for that setting. Link to comment Share on other sites More sharing options...
LordTurin Posted January 24, 2018 Share Posted January 24, 2018 Just do the solo mode fps? Link to comment Share on other sites More sharing options...
JattaGin Posted January 24, 2018 Share Posted January 24, 2018 Just do the solo mode fps? What if he wants to do e. g. Lost Island? Link to comment Share on other sites More sharing options...
merovejec Posted January 24, 2018 Share Posted January 24, 2018 Well from my experience its true that when wiping on a Master mode FPS its best to replace one or 2 ppl with companions and you will get the job done. Sadly thats how it is. Sure, you can have your 1man 3npc FPS, just make sure there will always be that Master mode of that Flashpoint, which is only doable by tank, healer and 2 dps. Link to comment Share on other sites More sharing options...
PorsaLindahl Posted January 24, 2018 Share Posted January 24, 2018 What if he wants to do e. g. Lost Island? Lost Island isn't solo-able. The mechanics of the boss fights alone would just destroy companions. Micro-managing one companion with a partner + their companion is hard enough, but it's possible. OP: Good luck. It's been asked for many times. I seriously doubt we'll ever see it. Link to comment Share on other sites More sharing options...
nyrkverse Posted January 24, 2018 Share Posted January 24, 2018 (edited) Lost Island isn't solo-able. The mechanics of the boss fights alone would just destroy companions. Micro-managing one companion with a partner + their companion is hard enough, but it's possible. Sure it is. It's probably the hardest vet FP to solo but it's not impossible. Or you were thinking of MM? edit: I think they could make a "true" solo version by just making companions immune to the various AoEs and the Smash...it's strange they haven't, as there's quite a nice story wrapped around LI and Kaon. Edited January 24, 2018 by nyrkverse Link to comment Share on other sites More sharing options...
PorsaLindahl Posted January 24, 2018 Share Posted January 24, 2018 (edited) Sure it is. It's probably the hardest vet FP to solo but it's not impossible. Or you were thinking of MM? edit: I think they could make a "true" solo version by just making companions immune to the various AoEs and the Smash...it's strange they haven't, as there's quite a nice story wrapped around LI and Kaon. I don't know where you got your information, but Lost Island is not in the Veteran Flashpoint list. Edit: And before you say "I was mistaken and it was in the solo list." Think again. Edited January 24, 2018 by PorsaLindahl Link to comment Share on other sites More sharing options...
nyrkverse Posted January 24, 2018 Share Posted January 24, 2018 it's not on group finder, no, but you can still enter from the fleet (ziost shadow, gav daragon) and it's been updated to level 70 in 5.0. since I have a feeling you may not believe me: swtorista even made a contest out of it on reddit Link to comment Share on other sites More sharing options...
exfell Posted January 24, 2018 Share Posted January 24, 2018 It's also not that uncommon to see people looking for group for vet Lost Island or Kaon on fleet. Link to comment Share on other sites More sharing options...
PorsaLindahl Posted January 24, 2018 Share Posted January 24, 2018 it's not on group finder, no, but you can still enter from the fleet (ziost shadow, gav daragon) and it's been updated to level 70 in 5.0. My mistake then. The last time I did LI was during the DvL event, and it only had Normal and Hard Modes. It's also not that uncommon to see people looking for group for vet Lost Island or Kaon on fleet. I don't hang out on fleet. I pass through there to pick up missions and very rarely pay attention to general chat since it's 95% sheer idiocy. Link to comment Share on other sites More sharing options...
DawnAskham Posted January 24, 2018 Share Posted January 24, 2018 (edited) Sure it is. It's probably the hardest vet FP to solo but it's not impossible. Or you were thinking of MM? edit: I think they could make a "true" solo version by just making companions immune to the various AoEs and the Smash...it's strange they haven't, as there's quite a nice story wrapped around LI and Kaon. I think the reason they don't have a solo mode is because it would require actually making some changes to the FP, versus just running a scaling script on the mobs and calling it a day - which is all they have done to the other ones. Also I'd love to be able to collect the bonus rewards while running vets with my companion(s), and with or without another player, but I don't see that happening any time soon. I will admit though that if I get a group with a really bad player, I have no problems kicking them and using a companion instead. Edited January 24, 2018 by DawnAskham Link to comment Share on other sites More sharing options...
LordArtemis Posted January 24, 2018 Share Posted January 24, 2018 I think that folks should require four folks to start a mission. After that, however, if a player has to drop out or is kicked for some reason a player should be able to summon his or her companion to finish the mission. Link to comment Share on other sites More sharing options...
kodrac Posted January 24, 2018 Share Posted January 24, 2018 I think that folks should require four folks to start a mission. After that, however, if a player has to drop out or is kicked for some reason a player should be able to summon his or her companion to finish the mission. I can see that being abused. Que for flashpoint > kick the other three > thanks, suckers! Link to comment Share on other sites More sharing options...
LordArtemis Posted January 24, 2018 Share Posted January 24, 2018 (edited) I can see that being abused. Que for flashpoint > kick the other three > thanks, suckers! Well, to be frank isnt the current system abused? Que with 4 people, get to the end boss, kick the other three, invite your friends in to finish it off? I think there is abuse no matter how it is done...but in this case a companion is a poor substitute for a player. It would only be a stop gap to allow players to complete the mission. Besides, one player, under the current system could not summon enough companions to complete. There would need to be at least two players, and that would still be pretty tough. Edited January 24, 2018 by LordArtemis Link to comment Share on other sites More sharing options...
Tsillah Posted January 24, 2018 Share Posted January 24, 2018 Well, to be frank isnt the current system abused? Que with 4 people, get to the end boss, kick the other three, invite your friends in to finish it off? I think there is abuse no matter how it is done...but in this case a companion is a poor substitute for a player. It would only be a stop gap to allow players to complete the mission. Besides, one player, under the current system could not summon enough companions to complete. There would need to be at least two players, and that would still be pretty tough. Actually for a lot of the veteran FPs companions are better than players. Link to comment Share on other sites More sharing options...
nyrkverse Posted January 24, 2018 Share Posted January 24, 2018 (edited) I think the reason they don't have a solo mode is because it would require actually making some changes to the FP, versus just running a scaling script on the mobs and calling it a day - which is all they have done to the other ones. ah, good point, makes sense (sadly). I think that folks should require four folks to start a mission. why? or you mean for entering via group finder? than it's already like that. After that, however, if a player has to drop out or is kicked for some reason a player should be able to summon his or her companion to finish the mission. that's how it is already in flashpoints and uprisings. the only group instances where companions cannot be summoned are operations. Edited January 24, 2018 by nyrkverse Link to comment Share on other sites More sharing options...
LordArtemis Posted January 24, 2018 Share Posted January 24, 2018 Actually for a lot of the veteran FPs companions are better than players. that's how it is already in flashpoints and uprisings. the only group instances where companions cannot be summoned are operations. I stand corrected on both counts. Link to comment Share on other sites More sharing options...
Ramalina Posted January 24, 2018 Share Posted January 24, 2018 Actually for a lot of the veteran FPs companions are better than players. Only if the players are clueless. Companions are not good in FPs, but there is a limit to how creatively bad they can be. Which, admittedly, groupfinder players regularly exceed by spectacular margins. Link to comment Share on other sites More sharing options...
Foambreaker Posted January 24, 2018 Share Posted January 24, 2018 Just do the solo mode fps? /thread /topic Link to comment Share on other sites More sharing options...
Foambreaker Posted January 24, 2018 Share Posted January 24, 2018 Only if the players are clueless. Companions are not good in FPs, but there is a limit to how creatively bad they can be. Which, admittedly, groupfinder players regularly exceed by spectacular margins. This, I always love it when you lose someone and the leader whips out his comp and won't get a replacement. Link to comment Share on other sites More sharing options...
TUXs Posted January 24, 2018 Share Posted January 24, 2018 Only if the players are clueless. Companions are not good in FPs, but there is a limit to how creatively bad they can be. Which, admittedly, groupfinder players regularly exceed by spectacular margins. HA! This polite description made me LOL out loud lol, well done Link to comment Share on other sites More sharing options...
lightSaberAddiCt Posted January 24, 2018 Share Posted January 24, 2018 I think that folks should require four folks to start a mission. After that, however, if a player has to drop out or is kicked for some reason a player should be able to summon his or her companion to finish the mission. You already can do that. Link to comment Share on other sites More sharing options...
PorsaLindahl Posted January 24, 2018 Share Posted January 24, 2018 (edited) Well, to be frank isnt the current system abused? Que with 4 people, get to the end boss, kick the other three, invite your friends in to finish it off? It actually takes 2 to vote kick someone. And you can't directly invite others into an active group finder group (you can only queue up replacements). So your friends would have to queue up with the "Match with groups in progress" box, and that specific flashpoint only checked, and hope that yours pops for them. I was in one off-the-chain-bad group recently and everyone else did leave, leaving me alone. So I pulled a companion and finished it. It took some effort, but I "Got 'er done!" And I agree: Sometimes companions are actually smarter than some players. At least they won't attack a cc'd mob or twin saber throw into a group of mobs you're stealthing through to get to a clicky. You already can do that. What I think he means is that he doesn't see a problem with summoning a companion to replace a player. If I'm group leader, I'd summon a companion and set it to tank if we have a healer, or healer if we have none. If we have both, then dps it is. Edited January 24, 2018 by PorsaLindahl Link to comment Share on other sites More sharing options...
Hyoga_ Posted January 24, 2018 Author Share Posted January 24, 2018 Well obviously certain flashpoints to have crazy mechanics will not be able to be done, but the majority of flash points are able to be completed with companions, the only problem is the difficulty. I think being able to use companions will alleviate the stress and everything else. There’s instances when one or two people leave when is impossible to find replacements, and the other two people end up leaving. Link to comment Share on other sites More sharing options...
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