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Broadsword, Please Make the Crest of the Dread Master Legacy Bound


Cypherz

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1 hour ago, Darkestmonty said:

this game has also been out for 12 years, barely has enough people to keep three of the six servers active and a has low retention rate for new players. The long time veterans that remain have less interest in raiding for cosmetics because they either already have them or don't value them due to their BOP status.

A game having a lot of servers is NOT a good thing. In this day and age all big MMOs have some form of cross server play, with servers over the world so everyone can have a nice ping. Them opening up a 6th server just goes to show that they're going away from modernizing the game under the cloak of "so many players we need new server" when in reality the cloud servers just aren't as thr old ones. The advantage of cloud is easy scaling, in this scaling BACK the resources which is bad.

The long time veterans need something that cam be rewarding, like getting the 38th wings of the architect. Its not much but it is a reason to log in, bring it to collections they'll log in, unlock it and never come back, because why would they? There isn't a reason to log in much less stay subscribed.

20 minutes ago, Darkestmonty said:

If the players who currently run NIMs are largely exhausted for what ever reason, then change the rewards to attract a new group of players.

But they don't care. They said no new raid, no R-4 nim. More, and more importantly new, content would be what the community needs to grow, but then usually the forum people are like "uh but nim community small so small resources". Pick one already, both can't be true.

20 minutes ago, Darkestmonty said:

Why should the devs be afraid of attracting players that historically had no interest in NIM raids because the loot has no value to those players?

Yes! This is the point. Finally, you do not care about nim raiding or being able to, your interest is the reward, a reward that (i assume) you currently are unable of having and because of this situation it creates value for people who DO have it. Its like money IRL, just because person X has a lot of money doesn't make them rich, it makes them rich because they have more than person Y. Lets say person Y now gets a lot of money too, are both rich now? No, both are only than rich if they have more than person Z. If they do not, all 3 are poor - and being poor simply isn't that great.

PvE rewards lose value the better a player gets (dread slayer e.g. very cool as new player, very boring as veteran), eventually (if said raider is interested in difficult fights) they will realize it cannot and will never be found in swtor. But only because the worth of the rewards literally decays. Its not hard to understand that the first wings is a different feeling than the 33th wings? If we just give 33 wings instantly the motivation to stay in the game gets lost because naturally a raider with the mindset to improvement and do difficult fights has to move on. The raider will move on eventually but with the current reward structure it takes longer which results in more money for some CEO who is in charge of keeping the lights on.

And if the raider doesn't want to improve to get those rewards there are two options: buy a boost, or get gud

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2 hours ago, Darkestmonty said:

this game has also been out for 12 years

This isn't really a good argument when wow has been out for almost 20 and ff14 for almost 11 years. 

2 hours ago, Darkestmonty said:

The long time veterans that remain have less interest in raiding for cosmetics because they either already have them or don't value them due to their BOP status.

NiM players did not leave the game because of cosmetics, they left for lack of content, dumbing down the content they did or for completely disregarding it. This game in 12 years has 12 raids, 5 of them with no nim difficulty and from those 12 raids only 3 were released in the last 9 years (gods, dxun, r4). Single expansions in wow like burning crusade and wrath of the lich king have 9 raids each.
FF14 bases pretty much everything on cosmetics as rewards too. Same as this game, the difference is that in this game those cosmetics are on the cartel market and leave the leftovers for the content. After 2.0 included i don't remember a cool cosmetic released into a raid or content, snv gear/wings and the df and dp gear was really cool.
I like the aesthetics of the wings of the architect more than the dxun bantam, yet i used the dxun one because in 6.0 getting it after the kite strat fix it was more exclusive, now in 7.0 i went back to the wings because apex got nerfed a lot and not as "exclusive". 

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1 hour ago, xxSHOONYxx said:

This isn't really a good argument when wow has been out for almost 20 and ff14 for almost 11 years. 

NiM players did not leave the game because of cosmetics, they left for lack of content, dumbing down the content they did or for completely disregarding it. This game in 12 years has 12 raids, 5 of them with no nim difficulty and from those 12 raids only 3 were released in the last 9 years (gods, dxun, r4). Single expansions in wow like burning crusade and wrath of the lich king have 9 raids each.
FF14 bases pretty much everything on cosmetics as rewards too. Same as this game, the difference is that in this game those cosmetics are on the cartel market and leave the leftovers for the content. After 2.0 included i don't remember a cool cosmetic released into a raid or content, snv gear/wings and the df and dp gear was really cool.
I like the aesthetics of the wings of the architect more than the dxun bantam, yet i used the dxun one because in 6.0 getting it after the kite strat fix it was more exclusive, now in 7.0 i went back to the wings because apex got nerfed a lot and not as "exclusive". 

Do you think WoW has

  • as many players as SWTOR
  • a teeenie tiny bit more players than SWTOR
  • a few more players than SWTOR
  • about twice as many players than SWTOR
  • an order of 1000s times more players than SWTOR

The same applies for new player retention. WoW probably has a bit more new players sticking around replacing those that leave compared to SWTOR.

Player numbers mean something when it comes to development. If a game has as few players as SWTOR and the demographic for content like NIM Operations has aged out and no longer being replaced sufficiently, refusing to change the reward system to draw in more players can kill that game mode.

Then there is the sheer amount of content available in WoW compared to SWTOR. This allows development in one area to stall longer in WoW because there is a lot more to do and a wider variety of content than in SWTOR.

Plus if ops cosmetics were added to Collections the devs would have another source of revenue on top of giving NIM Ops another life.

Edited by Darkestmonty
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1 hour ago, Darkestmonty said:

Do you think WoW has

  • as many players as SWTOR
  • a teeenie tiny bit more players than SWTOR
  • a few more players than SWTOR
  • about twice as many players than SWTOR
  • an order of 1000s times more players than SWTOR

The same applies for new player retention. WoW probably has a bit more new players sticking around replacing those that leave compared to SWTOR.

Player numbers mean something when it comes to development. If a game has as few players as SWTOR and the demographic for content like NIM Operations has aged out and no longer being replaced sufficiently, refusing to change the reward system to draw in more players can kill that game mode.

Then there is the sheer amount of content available in WoW compared to SWTOR. This allows development in one area to stall longer in WoW because there is a lot more to do and a wider variety of content than in SWTOR.

Of course wow has more players because it did some things right like to focus on content that is repeatable and gives more lifespan to the game. And that's why this game raiders were all pretty much kicked, not because of cosmetics on the raid, because it lacks the content.
 

1 hour ago, Darkestmonty said:

Plus if ops cosmetics were added to Collections the devs would have another source of revenue on top of giving NIM Ops another life.

You keep saying this, but this will have the opposite effect, will reduce the time the content is done and not help anyone. This is probably something that you want, but will not help the game. A good grind (something galactic seasons is not, galactic seasons is mobile game stuff) is something crucial for an mmo because is what keeps some people playing in between new content drops. This game has barely any new content drops and this attempts at "QoL" make the lifespan of the content much shorter
 

Edited by xxSHOONYxx
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