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Cypherz

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Everything posted by Cypherz

  1. Honestly I wouldn't object to this either at this point. The big thing here is that it would make money for Broadsword. Can't see why they'd say no to that.
  2. You thought I had forgotten? Never. Still want this 👆 Edited the OP title to reflect the change in developers since I made the thread 🤘
  3. Pretty sure that due to the difficulty of the boss fight, if someone owns a Crest of the Dread Master (Or multiple), they aren't a casual player. Unless they're one of those people willing to fork over hundreds of millions to a raid guild to carry them through it. In which case more power to them. I'm not asking for the mask to be given an easier means of acquiring it, I simply want to use it on other characters, because appearance-wise it makes zero sense on a non-force user class like an Agent/Trooper/BH/Smuggler As a personal anecdote I also own all the mounts you listed and I personally couldn't care less if they're account unlocks or not; many of them have similar mounts available through other means with the exception of the wings. And yes, I am absolutely shamelessly bumping my 2 year old thread
  4. You sound like you're trying to imply that the OP stands alone in his opinion. I can assure you that he does not. I can off the top of my head think of around 2 or 3 dozen past fellow guild members that have cancelled their subs due to piss poor rate of content delivery on BW's part.
  5. At this point I have a hard time telling if people are ignorant of BW's horrible track record of this kind of thing in the past, or if they genuinely do not care and think everything BW does is some kind of Divine blessing to this community. You have to wonder how badly BW would have to screw up in order to make some of these people admit that there's even the slightest chance that they are capable of wrongdoing. Don't get me wrong, I love this game as much as anyone else. But the fact that its management is so utterly squandered on EA and Bioware is sickening at times.
  6. The whole point of the crest/title is that it's more or less a symbol of pride for coordinated groups that were able to beat it, at least it was when I did it a couple years back. Just due to its current nature I can tell you with utmost confidence that it will never be solo content. That would kind of defeat the purpose of the boss encounter(s). Last I checked this game is still considered an MMO, with varying demographics of people playing it. There eventually comes a point where they have to stop catering solely to the solo-story mode casuals.
  7. Yeah while we're at it let's add the orb and the amulet to the list.
  8. Pretty please? I'm sure I'm not the only one that has one or two of these things sitting on characters you either no longer play or on classes it makes little sense on aesthetically like a BH or an Agent.
  9. https://media.giphy.com/media/8ss6RDxYBCvSg/giphy.gif
  10. With the way BW has handled (or hasn't handled) this situation in the past I honestly believe the only fix for it at this point that wouldn't just be slapping a bandaid on a huge gaping wound would be to purge all credits and have everyone start from square one. They've let it fester for too long, it's too late for any sort of rollback now. Of course this would require them to actually give a **** after the fact and immediately stifle any sort of exploits that occur in the future, but we all know they won't. This will continue to happen, again, and again until nobody but the exploiters can afford anything.
  11. This is an excellent idea. But they do not care. They would rather go out of business than pass up the chance to make a fat stack of cash off the whales that would buy this stuff through the RNG of the CM crates. I seriously envy the optimism of anyone that thinks otherwise because I've lost count of the amount of times Bioware has managed to reinforce my belief that they truly do not give a baker's ****.
  12. Please give us some way of setting our spawn point/where we load in to the stronghold. Maybe a decoration that could go on a small floor hook? Anything, please. This ruined the Yavin stronghold for myself and probably others given that the load-in point was so stupidly far away from the actual stronghold; if you wanted it to not look like trash you would put your utility setup at the very least inside the temple, which was about 10 billion miles away. I'm of course exaggerating to get my point across, but seriously, this needs to be a thing if a certain watery stronghold coming our way may or may not be comparable to Tatooine or Yavin in size.
  13. Why not just put a statless empty version of the level 32 sets in collections?
  14. Play with a set group that has loot rules maybe? RNG is RNG and in pugs typically anything goes. Dunno what to tell you.
  15. Basically this. The odds of actually getting everything you need to min-max and have everything BiS in a reasonable amount of time is astronomically low. 1/28 or a 3.6% chance you actually get the gear piece you want if you aren't playing a mara or a sniper. Seriously. ****. That.
  16. Oh my sweet summer child... Bioware has a long history of not giving a **** about what its players think and going through with bad decisions anyways, despite any sort of overwhelming bad feedback about said decision. Then when it ends up on live servers and they realize their screw up, they take their sweet *** time (months in some cases) to fix it. Slot machine, NiM loot in 4.0, Overall raid quality and bugginess in 3.0, pretty much any exploit since Ravagers. The list goes on. This new one though with endgame gear through RNG, that one takes the cake well above and beyond anything before it. Musta been some good kush they were smoking. And like the guy above said. Just because one of those problems didn't affect you doesn't mean it wasn't a problem. Food for thought.
  17. Yes, that's what I was getting at. I re-read my rant and I didn't explain fully. The at the time new SM's were roughly at or just below the level of previous HM's leading to the lack of people doing them either because of the difficulty, pug groups requiring achievements, or both. You also had problems like the pug killer bosses being in the middle of the raids instead of at the ends. Ravagers being the second boss and ToS being the third. I don't know why Bioware does this in most of their ops, it still puzzles me to this day. It wasn't until way later on that they were nerfed to a level where they were on par with most of the other fights. But at that point it was too little too late.
  18. I have an interesting theory that somewhat relates to this. Might just be me putting on the tinfoil hat but whatever, no harm in sharing it. As a disclaimer to everyone: This is strictly my opnion, don't get all offended and triggered and **** and immediately take this as me trying to pass this off as fact. This all starts back with the closed beta of 3.0 and the progression raiding guild known as Zorz. Background for those who don't know, they were responsible for the world first clear of NiM Dread Palace, HM Ravagers and HM ToS (They were even given a commemorative plaque by Bioware for their clear of that last one. Yes, a physical, real life, commemorative plaque). Many of their founding members were also part of the world first clear of NiM Dread Fortress back before they formed in the summer of 2014 and they had membership from world first clears of raids all the way back to EC. You get the idea. They are, or were, the best of the best when it comes to raiding/ops. Now, fast forward to October 2014 during the closed beta of 3.0. Naturally, given their reputation, Zorz is selected as participants in said closed beta by Bioware to test out the mechanics of Ravagers and ToS. Cool. Sounds great. So Zorz puts in a few runs of these raids and they, to nobody's big surprise, clear every boss stupidly quick and easily. So they go to Bioware and tell them to amp the difficulty up a bit. No big deal, my own guild ran through both raids during the beta and we thought it was a little too easy as well (we never ran it after the changes were made while it was still on the PTS, let me make that clear). So whatever, we think nothing of it and 3.0 rolls around. And Oh my sweet Jesus. Some of these HM bosses are HARD. I'm talking Nameless King from Dark Souls 3 levels of hard and punishing you for error. Beyond previous NiM levels. So we go ok, looks like we'll have to deal with an extra layer of difficulty on top of what we were used to with prior HM's. It will just take longer to clear it now is all. So we check out the SM versions to get more accustomed to some of the more basic boss mechanics. While not necessarily hard, some of these bosses, Underlurker maybe being the biggest offender, still had some degree of challenge to them, mainly because of buggy mechanics that didn't work properly or seemingly only worked when the stars and planets aligned. This all stems back to the fact that the only people who were testing these raids were hardcore raiders and thus the new raids' design was catered to them accordingly, and not your average story mode hero or your occasional hard mode adventurer. This resulted in a surprisingly small amount of the playerbase actually being able to complete the SM ops and even fewer still that could finish the HM versions. Consequently, Bioware's metrics were skewered to the extreme in the sense that nobody was doing raids anymore, thus they thought there was no demand for them. Bringing us to 4.0. Guess what everybody?! We're only working on story content now! Because our metrics showed hardly anyone was still raiding! And people were only re-running story content! Because it's the only other thing to do in this game besides pvp! And you know what happened to Zorz? Most of them quit a month after they got their plaque because dataminers found out early that there wasn't going to be any new operations in 4.0. Huh. Oops. Guess you learned your lesson there Bioware. Or you probably didn't, given how you still pull the same kind of dumb **** to this day. I don't know how many of their membership may have come back to the game since their abandonment, don't quote me on that. In a nutshell, that is why I think they no longer give a **** about raid content. Don't try and kid yourself when you read a yellow post that says "We'd like to do more operations, we might have more information down the road". They have no plans. There are no ops. If there were they would tell us so as to get back some of those sweet sub monies from raiders instead of repeating that cryptic garbage every time someone asks about it. Anyways, there's your conspiracy theory and cynicism for the day. https://media.giphy.com/media/3o7qDEq2bMbcbPRQ2c/giphy.gif
  19. I'm trying to get back into the swing of things after taking a few months break, you guys look like a decent fit. have any spots left? Prior to 4.0 I raided HM and NiM pretty regularly.
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