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Please, I beg you: give Twi'lek,Togruta, Zabrak and Rattataki New Appearance Options.


Ylliarus

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After 6 years I expect nothing less than new art assets with improving our lekku to be placed in alternative positions.

 

1: Keeping face complexions separate from makeup/tattoos/spot marks.

2: New skin tones.

3: New makeup

4: All new eye colours transferred to them.

5: New headsets aka ones with lekku tail wraps and different headdresses.

6: Steampunk head goggles

7: New lekku tail positions (aka different placements of their lekku).

 

And I expect both male and female to have similar variations according to their sex.

 

Examples from Kotor I & II-

 

Female:

 

https://vignette.wikia.nocookie.net/starwars/images/7/77/Lyn_sekla.JPG/revision/latest?cb=20070106215020

https://i.ytimg.com/vi/BNBZvGoVHh8/maxresdefault.jpg

https://imgur.com/a/5i69L

 

Male:

 

https://vignette.wikia.nocookie.net/starwars/images/2/2d/Kiph1.JPG/revision/latest?cb=20080613130541

https://i.pinimg.com/736x/34/fe/9d/34fe9d2aa7ff7d5b5625835c0544f9e8.jpg

https://cdnb.artstation.com/p/assets/images/images/004/659/839/large/alex-tuis-bibfortuna.jpg?1485356963

http://i.imgur.com/PYV8yUh.jpg

 

Call it the Mega Twi'lek Expanded Appearance Bundle/Collection. Put it for 600cc or 1000cc if you mange to include all of the features above. I am willing to pay even more if you do a great job of it.

 

What I don't want to see is only 2 new skin tones and 3 makeup/complexions with 4 eye colours and that's it with nothing altered or new added to expand it like humans with deep customization. I think we deserve something special for 6 years of no customisation.

Edited by DarkEcIipse
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Call it the Mega Twi'lek Expanded Appearance Bundle/Collection. Put it for 600cc or 1000cc if you mange to include all of the features above. I am willing to pay even more if you do a great job of it.

 

What I don't want to see is only 2 new skin tones and 3 makeup/complexions with 4 eye colours and that's it with nothing altered or new added to expand it like humans with deep customization. I think we deserve something special for 6 years of no customisation.

 

If I had to venture a guess I'd say the amount of people playing Twi'leks is probably too low for them to think it's worth overhauling the Twi'leks.

 

For instance lets say 10,000 people are using Humans and 1,000 people are using Twi'leks. Whoever is crunching the numbers will look at the amount of people playing Humans and see money to be made there while not seeing much potential for sales from the Twi'lek. Now I know what you're thinking "But more people would make/use Twi'leks if they gave them more options!" but that's not the way they look at it because that's an uncertainty from their point of view.

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I only have three Twi'leks on my server. Rest are mostly human.

 

That's the problem. Bioware/EA sees those types of numbers and doesn't see a reason to overhaul the Twi'lek because they potentially stand to make more money by just doing new stuff for Humans.

 

Doesn't mean I wouldn't pay 1000cc -2000cc for a huge cosmetic pack.

 

You're one person though, and still even if you look at from that perspective they'd stand to make way more money by selling a Human+ focused pack for 1000-2000cc.

 

This stuff is aimed at people that enjoy cosmetic not freeplayers and your average joe.

 

Again, it still boils down to numbers.

 

Lets say they were looking into doing new class stories, but saw that the Smuggler class was drastically underplayed compared to the other 7. Now, would it make sense to devote a bunch of resources to making a new Smuggler story given how little of the population plays it?

 

That was a big part of the reason why Dragon Age 2 ditched both the origins and races and just went with a one size fits all Human player character. In an interview with Game Informer Bioware revealed that despite all the various origins and races in Dragon Age Origins something like 80% of players ended up picking Humans and a majority of that percentage ended up playing as a mage. That meant that there was all this content that they had generated that wasn't getting used/played thus DA2 ditched those elements.

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That's the problem. Bioware/EA sees those types of numbers and doesn't see a reason to overhaul the Twi'lek because they potentially stand to make more money by just doing new stuff for Humans.

 

 

 

You're one person though, and still even if you look at from that perspective they'd stand to make way more money by selling a Human+ focused pack for 1000-2000cc.

 

 

 

Again, it still boils down to numbers.

 

Lets say they were looking into doing new class stories, but saw that the Smuggler class was drastically underplayed compared to the other 7. Now, would it make sense to devote a bunch of resources to making a new Smuggler story given how little of the population plays it?

 

That was a big part of the reason why Dragon Age 2 ditched both the origins and races and just went with a one size fits all Human player character. In an interview with Game Informer Bioware revealed that despite all the various origins and races in Dragon Age Origins something like 80% of players ended up picking Humans and a majority of that percentage ended up playing as a mage. That meant that there was all this content that they had generated that wasn't getting used/played thus DA2 ditched those elements.

 

Still, would it really hurt them to at least make things like new eyes, make up and completions available for twi'leks and the other races? I mean the assets are already in game right?:rak_02:

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Still, would it really hurt them to at least make things like new eyes, make up and completions available for twi'leks and the other races? I mean the assets are already in game right?:rak_02:

 

I don't disagree, and want to see more a lot more variety in character customization.

 

Note that my understanding or explaining why they do things they do or don't do isn't a ringing endorsement of it.

 

I feel like the only way we'll end up seeing them do more stuff with a specific race is if that race is featured prominently in new story content. For instance the Chiss got some new features when this newest Chiss related Flashpoint/Story was released. If they released new story content that lets say had a bunch of Sith Purebloods running around in it I'm sure you'd see new features added to them as well.

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'Dragon Age 2 ditched' stuff because EA were cheap bastards that wanted to rush it out. Not because nobody played Elves and Dwarf races. That is a terrible comparison. And Bioware statistics are baseless. Just like how they said "Millions of players are in Tor". They can't be relied upon. Edited by DarkEcIipse
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'Dragon Age 2 ditched' stuff because EA were cheap bastards that wanted to rush it out. Not because nobody played Elves and Dwarf races.

 

While it's true that DA2 was rushed, there was never any intent to do the Origins again. It ultimately didn't make sense to devote the resources to the origins when those resources could instead be into making a longer single story.

 

Note that Inquisition wasn't rushed and it didn't have origins. Guess why? They did add races back into the game but only after the game had gotten delayed for a second time.

 

That is a terrible comparison.

 

Not really because it illustrates the point of devoting resources to elements to significant parts of a game that not everyone will see.

 

And Bioware statistics are baseless. Just like how they said "Millions of players are in Tor". They can't be relied upon.

 

I'm far more inclined to believe the Bioware devs at the GDC diversity panel about what it is that players want, ask for, etc, than your axe to grind with them.

 

At one point during this open table discussion at GDC someone brought up to controversy over the player sexual characters in Dragon Age 2. Someone from Bioware Montreal was actually at the round table and was able to respond. There was also someone from Bioware Austin there as well, along with various other industry people.

 

The guy from Bioware Montreal responded saying that after the first Dragon Age game they heard from a lot of players that they (the players) wanted to be able to romance characters regardless of which gender they were playing. The biggest one/request being male characters being able to Allistar.

 

"Oh and I just want to point out that way, way more people care about the romances in our games then you might think. You might sit and think who cares about the romances but it's a lot more people than you think and it's something players come to expect from us now."

 

He then went on to further elaborate that because of this they decided to let the player romance the characters in DA2 regardless of gender, but then they got a huge blow back from doing what they thought people wanted. After that controversy it was decided to make the companions in Inquisition more unique, being very specific in who they are, their views, likes, dislikes, but despite that effort all they heard were complaints about

 

"Why can't I romance Dorian if I'm a female? Or Sera if I'm a guy?" "Where does that leave us then? What other way is there do the romances without upsetting people?"

 

What's the take away there? That there's no way to satisfy people? How do they go forward, just do what they think is best without it erupting in a controversy?

Edited by Darth-Obvious
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So we should ask for Ryloth expansion? I don't see them adding a whole unique planet. That 'chiss' one was just a copy and paste of Makeb assets. I just want the cosmetics. They don't have the resources to pull both off.

 

The Cartel Market team is separate from the dev team, but in order to do any sort of overhaul with the Twi'leks like new leku options that's something that the dev team would have to get involved with because as nice as it would be it's not the same as adding new hairstyles.

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The Cartel Market team is separate from the dev team, but in order to do any sort of overhaul with the Twi'leks like new leku options that's something that the dev team would have to get involved with because as nice as it would be it's not the same as adding new hairstyles.

Maybe we could get a new Twi'lek villain or companion or ally? that could work.:rak_03:

Edited by darthisraphel
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I'm far more inclined to believe the Bioware devs at the GDC diversity panel about what it is that players want, ask for, etc, than your axe to grind with them.

 

That's good for you. I am done excusing all the responsibility the dev team has over their game development. You can believe whatever you like and what the 'players want'. Just like the mass majority wanted RNG crates right?! and that "RNG is exciting" Devs know what the players want more than the actual player... :rolleyes: .So much that they put casino loot crates in BFII... You keep believing that and you might end up like them being totally disconnected from reality, that's if you aren't already there.

 

Incline away. But I am done discussing this with you. Now if you excuse me I'll continue hopefully begging for a bone to be thrown to one of the races I like to play as if that is alright with you? Or am I going to be stuck in a loop arguing why I can't have cosmetics and how BW know what is best for all players?

 

What's the take away there? That there's no way to satisfy people? How do they go forward, just do what they think is best without it erupting in a controversy?

 

Kind of like the command crates? Why bother listening to feedback when you can close your eyes and ears and do whatever you think will make a quicker buck. No way to satisfy people so don't even bother! Genius! I'll apply that to my everyday life! You wanted a commission in colour! Well too bad. I know what is best more than the client! So I made it in black!!!

Edited by DarkEcIipse
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The BioWare of today tends to seem passionless and eager to cut corners and take the path of least resistance to make a quick buck. Every cost cutting move they’ve pulled such as DA2’s human-only, one backstory that’s not playable or fleshed out, reused maps, and short game length, DA:I’s focus on style (graphics, big pretty maps that are lifeless, generic chosen one story and cliched evil world destroying villain) over substance, character, story, roleplaying, or side quests-ME3 completely shifting tone and becoming a generic grimdark shooter, SWtOR moving from 8 unique stories down to two faction stories on Illum and Makeb down again to one story that changed a little based on your alignment/decisions to a one size fits all story that plays out the same way regardless of your class, alignment, decisions, or relationships-all of that has pushed me further and further away from BioWare until this is the only game of theirs I play

 

If it weren’t for my friend deciding she wants to be a gamer and buying a 6 month subscription I wouldn’t even be playing SWtOR anymore. Each game has soured me on BW more and more and after many years and many games being so enthralled and devoted I skipped my first BioWare game since I started with KotOR (Mass Effect Andromeda-and it looks like I dodged a major bullet with that dumpster fire). It would take an extreme tidal wave of fantastic fan feedback and reviews for me to even consider buying another one of their games and I don’t see that happening. More likely they’ll be added to the pile of studios EA has bought, run into the ground, and completely destroyed. Maybe this focus on the lowest common denominator, the player who just goes with the default because they don’t care about making a character, who skips the cutscenes and dialogue because they don’t care about story, who doesn’t want a challenge but even so, won’t finish the game, maybe catering to this type of person is lucrative but that person certainly isn’t me.

Edited by Nefla
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The BioWare of today tends to seem passionless and eager to cut corners and take the path of least resistance to make a quick buck. Every cost cutting move they’ve pulled such as DA2’s human-only, one backstory that’s not playable or fleshed out, reused maps, and short game length, DA:I’s focus on style (graphics, big pretty maps that are lifeless, generic chosen one story and cliched evil world destroying villain) over substance, character, story, roleplaying, or side quests-ME3 completely shifting tone and becoming a generic grimdark shooter, SWtOR moving from 8 unique stories down to two faction stories on Illum and Makeb down again to one story that changed a little based on your alignment/decisions to a one size fits all story that plays out the same way regardless of your class, alignment, decisions, or relationships-all of that has pushed me further and further away from BioWare until this is the only game of theirs I play

 

If it weren’t for my friend deciding she wants to be a gamer and buying a 6 month subscription I wouldn’t even be playing SWtOR anymore. Each game has soured me on BW more and more and after many years and many games being so enthralled and devoted I skipped my first BioWare game since I started with KotOR (Mass Effect Andromeda-and it looks like I dodged a major bullet with that dumpster fire). It would take an extreme tidal wave of fantastic fan feedback and reviews for me to even consider buying another one of their games and I don’t see that happening. More likely they’ll be added to the pile of studios EA has bought, run into the ground, and completely destroyed. Maybe this focus on the lowest common denominator, the player who just goes with the default because they don’t care about making a character, who skips the cutscenes and dialogue because they don’t care about story, who doesn’t want a challenge but even so, won’t finish the game, maybe catering to this type of person is lucrative but that person certainly isn’t me.

 

Couldn't have said it better myself. :t_biggrin: thank you Nefla

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I was very happy with the replies yeah! They gave me a lot of hope that the other races will also get some much needed appearance customization options love!

I give you my last Rolo, and then we shall cross our fingers.

Edited by JennyFlynn
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That's good for you. I am done excusing all the responsibility the dev team has over their game development. You can believe whatever you like and what the 'players want'. Just like the mass majority wanted RNG crates right?! and that "RNG is exciting" Devs know what the players want more than the actual player... :rolleyes: .So much that they put casino loot crates in BFII... You keep believing that and you might end up like them being totally disconnected from reality, that's if you aren't already there.

 

Incline away. But I am done discussing this with you. Now if you excuse me I'll continue hopefully begging for a bone to be thrown to one of the races I like to play as if that is alright with you? Or am I going to be stuck in a loop arguing why I can't have cosmetics and how BW know what is best for all players?

 

Kind of like the command crates? Why bother listening to feedback when you can close your eyes and ears and do whatever you think will make a quicker buck. No way to satisfy people so don't even bother! Genius! I'll apply that to my everyday life! You wanted a commission in colour! Well too bad. I know what is best more than the client! So I made it in black!!!

 

You're talking about business model decisions versus story elements. Command Crates have jack all to do with how they handle romances in their games.

 

What I said earlier still applies, if they don't see a lot of people playing Twi'leks the're going to be less inclined to add new Twi'lek features. That's just how it works, that's how it's always worked. The reason why something is the way it is can't nor shouldn't always have a satisfying answer. Some situations are just going to suck, and whatever lies you want to tell yourself to try and validate your own opinions won't ever change that.

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The BioWare of today tends to seem passionless and eager to cut corners and take the path of least resistance to make a quick buck. Every cost cutting move they’ve pulled such as DA2’s human-only, one backstory that’s not playable or fleshed out, reused maps, and short game length, DA:I’s focus on style (graphics, big pretty maps that are lifeless, generic chosen one story and cliched evil world destroying villain) over substance, character, story, roleplaying, or side quests-ME3 completely shifting tone and becoming a generic grimdark shooter

 

Funny that you consider it to be solely Bioware's fault or laziness and that these negative elements could've have possibly have been caused by things beyond Bioware's control like oh let's say for instance being forced to develop RPGs on a the Frostbyte engine. An engine that didn't have toolsets in place to handle even the most basic of RPG elements like inventories. What's the big deal about that you might ask? Well when you have to devote so many resources of your development to fixing, managing, working around, etc, problems of the thing the entire game is built upon your game is going to suffer for it.

 

Seriously, get a clue about how some of this stuff actually works before spouting off your assumptions as if they're fact...

 

https://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428

 

SWtOR moving from 8 unique stories down to two faction stories on Illum and Makeb down again to one story that changed a little based on your alignment/decisions to a one size fits all story that plays out the same way regardless of your class, alignment, decisions, or relationships-all of that has pushed me further and further away from BioWare

 

Right, because once the game went from having 5 million players to under a million players in the span of a year continuing things like class stories was totally a feasible thing huh?

 

A big part of SWTOR was built around it's story, and the vanilla story content is/was leaps and bounds better than anything that came after, but it's not really surprising how the story got to the point it did now.

 

Once SWTOR wasn't the WoW like success that Bioware/EA predicted it to be it essentially killed all their initial plans/goals that they had for continuing the game, which were ambitious to say the least, but once the numbers weren't there to support those plans they ended up doing having to do things differently, ie Makeb becoming a paid expansion instead of a free update, going F2P, etc.

 

While my favorite part of SWTOR is the story, it's probably one of the worst decisions they could've made for an MMO because they are now saddled with this huge resource intensive element that other MMOs either never had to deal with or didn't deal with on this same scope and scale.

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Maybe we could get a new Twi'lek villain or companion or ally? that could work.:rak_03:

 

Here's the thing about that though.

 

Let's say they did do a new Twi'lek NPC who has their leku in a different position. Chances are that they would build them like a number of the other post KOTFE NPCs where they used an existing skeleton as base built then built a new mesh around that skeleton. Basically what they did for Valkorian, Koth, Acina, etc, and because of that those characters who did become your companions weren't customizable as a result of them being built differently than the characters that came before, ie naked body that clothing/armor was equipped over. This is why the customizable versions of Lana, Koth, Senya, etc, look different. It's because they're different character models that were built in order for them to be customizable.

 

I imagine a new Twi'lek if they wanted it to do look different would be built the same way which means they art assets wouldn't work in the existing character creator.

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Funny that you consider it to be solely Bioware's fault or laziness and that these negative elements could've have possibly have been caused by things beyond Bioware's control like oh let's say for instance being forced to develop RPGs on a the Frostbyte engine. An engine that didn't have toolsets in place to handle even the most basic of RPG elements like inventories. What's the big deal about that you might ask? Well when you have to devote so many resources of your development to fixing, managing, working around, etc, problems of the thing the entire game is built upon your game is going to suffer for it.

 

Seriously, get a clue about how some of this stuff actually works before spouting off your assumptions as if they're fact...

 

https://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428

 

 

 

Right, because once the game went from having 5 million players to under a million players in the span of a year continuing things like class stories was totally a feasible thing huh?

 

A big part of SWTOR was built around it's story, and the vanilla story content is/was leaps and bounds better than anything that came after, but it's not really surprising how the story got to the point it did now.

 

Once SWTOR wasn't the WoW like success that Bioware/EA predicted it to be it essentially killed all their initial plans/goals that they had for continuing the game, which were ambitious to say the least, but once the numbers weren't there to support those plans they ended up doing having to do things differently, ie Makeb becoming a paid expansion instead of a free update, going F2P, etc.

 

While my favorite part of SWTOR is the story, it's probably one of the worst decisions they could've made for an MMO because they are now saddled with this huge resource intensive element that other MMOs either never had to deal with or didn't deal with on this same scope and scale.

Did you read my post at all before flipping out over it? I believe saying that BioWare is headed towards being one of many studios EA has bought, run into the ground, and eventually gutted states quite clearly and plainly that I know EA has been hugely detrimental and has forced crap changes and restrictions on BioWare as it did for the other studios it eventually gutted. Though BioWare itself is not wholly blame free for its recent failures. EA meddling forced all of their studios to use frostbite and to shoehorn in online multiplayer elements and microtransactions as but it didn't micromanage the story, sidequests, and characters which have been getting worse and worse. EA wasn't the one who decided that Dragon Age should randomly have a new nobody protagonist for each game but that companions and plotlines should be carried over from the previous game. EA wasn't the one who decided RGB explosions made for a great ending, etc...EA is a garbage company but if you honestly think what's left of BioWare has any passion for making games anymore, desire to make the best game and story they can I'd be shocked. Besides that, they've lost so many people they're not even the same company anymore. All that's left is a name.

 

SWtOR should have been an offline single player RPG all along. The fact that they put these great class stories into a generic and boring MMO grind did the game no favors. Fans of single player story driven RPGs were put off by the MMO aspect and didn't give it a chance, and MMO fans found the game generic and dull and largely didn't care about the story. There's a reason this is the only MMO I've ever liked and it's not the MMO aspects.

 

You may think doing something for any segment of the player base aside from the largest one is worthless and that BioWare is right to ignore those smaller segments (Twi'lek, Togruta, Zabrak, etc...) completely but they didn't used to think that way. Making some new Rattataki eye colors or applying more of the existing human faces to Twi'leks besides the 3 that they have now and putting them up sale is a lot quicker, cheaper, and easier than carrying over classes in Mass Effect that weren't the Soldier class which most people played in ME1 to ME2 and 3 for example.

 

In any case, I'm not sure what the point of your reply was. Whether EA, BioWare, or a combination of the two, BioWare games have steadily circled the drain. I was actually relieved that they seem to be ditching RPGs (aside from one more Dragon Age maybe) because I wont be torn thinking "maybe this time will be different, maybe this game will be good like their games used to be." I have zero desire to play some generic online microtransaction shooter.

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EA meddling forced all of their studios to use frostbite and to shoehorn in online multiplayer elements and microtransactions as but it didn't micromanage the story, sidequests, and characters which have been getting worse and worse.

 

It's unlikely that things would have ever gone the way they did with their stories had the EA acquisition never happened.

 

Bioware losing their founders (the doctors) seemed to be the biggest blow their creativity moving forward. Once they were out everything seemed to lack any sort of direction or vision. Suddenly there was nothing weird or different like Jade Empire or the baffling Sonic The Dark Chronicles popping up out of Bioware.

 

EA wasn't the one who decided that Dragon Age should randomly have a new nobody protagonist for each game but that companions and plotlines should be carried over from the previous game.

 

Dragon Age was never planned to have a protagonist carry through the series. The first game established that with Wardens having short(er) life spans, not to mention even during interviews prior to DA2 they talked about DA in the scope of always being something much larger than the player's character and that the political nature of what was going in the world (countries, etc) of DA would be something that would outgrow or move beyond the protagonist.

 

Mass Effect was the only Bioware product where they planned for the main character to carry on. Revan was never planned to be the lead in KOTOR2, Jade Empire wouldn't have used the same lead had their been a JE2, DA was never planned to have the lead carry over, etc.

 

The reason why companions carry over is typically due to fan service or as a way to bring players back in.

 

You may think doing something for any segment of the player base aside from the largest one is worthless and that BioWare is right to ignore those smaller segments (Twi'lek, Togruta, Zabrak, etc...) completely

 

......................

 

I don't disagree, and want to see more a lot more variety in character customization.

 

Note that my understanding or explaining why they do things they do or don't do isn't a ringing endorsement of it.

 

I feel like the only way we'll end up seeing them do more stuff with a specific race is if that race is featured prominently in new story content. For instance the Chiss got some new features when this newest Chiss related Flashpoint/Story was released. If they released new story content that lets say had a bunch of Sith Purebloods running around in it I'm sure you'd see new features added to them as well.

 

Once AGAIN, I want to see the appeal to most niche audiences possible. My understanding of why they don't do it doesn't mean I don't think they should. I even outlined a number of things they could do with the character creation without having to generate new art assets, but given how infrequently they touch the character creation I imagine it's gotta be something that the dev team is never actively thinking about.

 

but they didn't used to think that way.

 

They didn't use to have an MMO or any sort of perpetual product. They made a game, put it out, and that was that, not to mention their games used to be smaller, cost less money, etc. They weren't having to appeal to an active ongoing population in a game.

 

Making some new Rattataki eye colors or applying more of the existing human faces to Twi'leks besides the 3 that they have now and putting them up sale is a lot quicker, cheaper, and easier than carrying over classes in Mass Effect that weren't the Soldier class which most people played in ME1 to ME2 and 3 for example.

 

Different teams, different priorities, etc.

 

The ease at which something can be done isn't a factor in what gets done or added. Those elements either aren't seen as a priority, enough of a revenue stream, or whatever and that's why they don't happen.

 

Even without creating any new art assets there's a number of things that can be done in/with character creation.

 

- Make the Empire Zabrak skin tones, tattoos, and horns legacy options for the Republic Zabrak and vice versa the same way Twi'leks do.

 

- Separate the horns from the hair styles & give Zabrak's access to all hair styles with horns clipping through the hair. The hairstyles that were exclusive to Zabraks could be given to to other races as well.

 

- Separate Eyebrows, Complextions, and Makeup from one another and make them their own separate categories.

 

- Add the other player faces to Twi'leks.

 

- Allow the race + class specific tattoos and scars to be used by all races and classes.

 

- Give all the existing to skin tones to all the races where it makes sense. For instance Zabrak, Sith, Togruta, and Twi'leks all have various shades of orange/red skin tones, but they're exclusive to those races when they could be shared. You could even add the Rattataki white skin tone to all races so that people could more easily make DS looking characters.

 

 

 

 

You could even tie those last two into achievements or race unlocks. For instance obtain Dark V on a character to unlock new DS features in the character creator. Do you have the Cyborg species unlocked? If so you'd then have the Cybernetic options unlocked for all races. You could even have/create hybrid characters through this method. For instance if let's say you have the Miraluka race unlocked you could then have their visors as a legacy unlock for other races like the Chiss for example.

 

At the end of the day BW/EA's biggest goals are to generate money and/or keep people playing inside the game as long as possible. The higher the population numbers, the longer time people are playing, etc, the better it looks to investors. This is why so many games do daily log in rewards. It's a way to keep their numbers up even if people are only logging into to collect the reward(s)

 

Now people have the option to unlock races with cartel coins (money investment) or by completing Chapter 3 (time investment) Both solutions are what EA/BW wants from players. This would also in turn create a wider variety in the types of characters we see in the game.

 

Oh and remember all of this could be done without having to create any new art assets and I can't imagine that it would be resource/time intensive in terms of coding either. They'd just be moving around what's already there essentially.

 

AGAIN, I want to see these things. I even came up with a way/solution that plays into what MMOs are typically looking for (money & time spent) but just because it's easy, could work out, etc, doesn't mean they're going to do it.

 

Just because something makes sense, or isn't difficult to do doesn't mean it'll happen. People can grasp that concept in every day life with their jobs and what not, but in terms of a video game that aspect completely escapes them for some reason.

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Remember Everyone, We all want the same thing there is no reason to be nasty to each :rak_03:other.

 

Apparently Mr 'Obvious'thinks we are asking way too much and should call it quits. And although it seems like they support the thread they seem to only accept it if it's old assets being tagged/grafted on and are actively against anything new that they perceive as too difficult, while creating apologist campaign for BW/EA simultaneously.

 

The reason why something is the way it is can't nor shouldn't always have a satisfying answer. Some situations are just going to suck, and whatever lies you want to tell yourself to try and validate your own opinions won't ever change that.

 

The reason Mr Obvious is because they A) Don't think it's important or so far down their list it's been forgotten & B) They are a skeleton crew. There so understaffed they can't even compile a road-map/patch notes correctly, fail miserably to meet deadlines. Even their customer support can't keep up with their ticket system. Their service is a joke and I won't defend it, what I will do is hope for the best and give suggestions. I don't tell lies, I see the truth. You on the other hand do not and seem to be a Bioware/EA apologist while actively campaigning to derail the thread and go off-topic.

 

Not a lot of people play cathar, mirialan, chiss, cyborg either. Yet they still get customisation. Your source of 'evidence' by using unreliable statistics on how many people play what for the basis of no customisation is absurd, as is your excuses for a game company that no longer exists as they once did. And it's agonising to read especially on a thread that is suppose to be a petition to gain support for new features not against it while compiling a list of why it can never happen.

 

AGAIN, I want to see these things. I even came up with a way/solution that plays into what MMOs are typically looking for (money & time spent) but just because it's easy, could work out, etc, doesn't mean they're going to do it.

 

Just because something makes sense, or isn't difficult to do doesn't mean it'll happen. People can grasp that concept in every day life with their jobs and what not, but in terms of a video game that aspect completely escapes them for some reason.

 

¬_¬ http://www.velosterturbo.org/forum/attachments/veloster-performance/50809d1453384870-methanol-mix-tests-science-over-fiction-tumblr_nqoa0sci8x1uzcdn4o1_400.gif

Edited by DarkEcIipse
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Apparently Mr 'Obvious'thinks we are asking way too much and should call it quits.

 

Never said that liar. All I ever did was explain why what you’re asking for hasn’t happened.

And although it seems like they support the thread they seem to only accept it if it's old assets being tagged/grafted on

 

Another lie. As I’ve already explained they’re more likely to repurpose existing assets than they are to generate a bunch of new ones for Twi’leks, most notably their leku. That is what would be the biggest obstacle of doing anything new with Twi’leks.

and are actively against anything new that they perceive as too difficult

You’re on a roll with these lies. Me explaining how/why something is difficult in no way means that I think they shouldn’t do something. All it means is I understand why they haven’t done it.

 

Would it be cool to be able to play as a race that has a height difference or uses a different skeleton than the existing races? Yup. Is it likely to happen given that it would it require re-working a majority of the cutscenes, combat animations, mounts, armors, etc? Probably not.

 

while creating apologist campaign for BW/EA simultaneously.

Yeah, because I’ve only spoken of BW/EA in a positive light huh?

 

The reason Mr Obvious is because they A) Don't think it's important or so far down their list it's been forgotten & B) They are a skeleton crew.

 

Oh weird, if I only I had mentioned things like that myself. Oh wait I did.

 

what I will do is hope for the best and give suggestions.

……………………………..

 

There so understaffed they can't even compile a road-map/patch notes correctly, fail miserably to meet deadlines. Even their customer support can't keep up with their ticket system. Their service is a joke and I won't defend it

 

Hope huh?

 

I don't tell lies

 

Really, because this thread shows otherwise.

 

I see the truth.

 

You sound like you’re a pair white sneakers short of drinking the Kool-Aide.

 

You on the other hand do not and seem to be a Bioware/EA apologist

 

I seem to not be a BW/EA apologist? Cool. Thanks.

 

while actively campaigning to derail the thread and go off-topic.

 

Me explaining why something hasn’t happened while offering my own suggestions isn’t taking the thread off topic. You’re the one that decided to take the thread off topic when you started arguing with me. You’re the one that started this argument. Had your ego not gotten in the way none of this would’ve happened.

 

Not a lot of people play cathar, mirialan, chiss, cyborg either. Yet they still get customisation.

 

A lot of people bought the Cathar, and adding more customizations to them increases the potential of people buying them.

 

Also how many of the new customizations are unique to any one race? What’s the last hair style they created that could only be used by a single race? When was the last time they added new Cybernetics to Cyborgs or tattoos to Mirialan? They got some new tats early on but since then what?

 

It almost seems like whenever they create new art assets like hair styles it’s almost like they can be used by a multitude of races and not just a single one huh?

 

Your source of 'evidence' by using unreliable statistics on how many people play what for the basis of no customisation is absurd

 

………….

 

Not a lot of people play cathar, mirialan, chiss, cyborg either. Yet they still get customisation.

 

Pot calling the kettle black.

 

And it's agonising to read especially on a thread that is suppose to be a petition

 

Right, because petitions have been known to work so well when it comes to video games.

 

to gain support for new features

 

Yeah, I should’ve posted some ideas of my own huh? I never did that throughout the course of this thread did i?

 

not against it while compiling a list of why it can never happen.

 

Once again, not against it liar. Totally want to see new features.

 

I’ve posted before about how I want to see things like full body tats/suits/scars. I’ve posted before about how I’d like to see glow maps to parts of the character other than just their armor, or that they should add in a couple of new faces so that not only do players have more variety but also NPCs. I’ve suggested various things over the years that would require new art assets to be generated.

 

Everybody posts their “sky is limit” ideas for the game, or games in general, but that stuff isn’t interesting especially when many people know it’s not possible. “They should bring back the class stories!” Awesome, nobody has ever suggested that before and BW wouldn’t have thought to do it had you not said something about it. The truth is that many people would have a hard time coming up with ideas that developers didn’t already have prior. Just because X idea isn’t in the game doesn’t mean they didn’t have an hour long meeting about it at some point or isn’t written down on a white board somewhere.

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Cut-out rant

 

I am not even going to exhaust anymore time on you. Have fun posting liar couple more times if that makes you 'feel' like your inflated egocentric opinion has any credibility.

IT DOESN'T!

Mean while I'll do what I should have done when you started quoting me with your Biowaredrone crusade at the beginning.

 

/Ignore

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