DoomFrog Posted December 14, 2011 Share Posted December 14, 2011 I was wondering if anyone can confirm where you get the schematics for Orange items. There was a post during beta that said they would come from Underworld Trading. But since it was after my last beta weekend I was never able to confirm it. Link to comment Share on other sites More sharing options...
Rorichan Posted December 14, 2011 Share Posted December 14, 2011 Hiya! Here's the link to the thread about Item Modification and orange schematics. http://www.swtor.com/blog/some-clarifications-item-modifications They can be found in Underworld Trading and RE of existing items. Cheers! ~R~ Link to comment Share on other sites More sharing options...
Taran_Tatsuuchi Posted December 14, 2011 Share Posted December 14, 2011 Actually, I don't recall RE'ing being a source of orange item schematics from that dev blog... Link to comment Share on other sites More sharing options...
illgot Posted December 14, 2011 Share Posted December 14, 2011 right just underworld trading from what I read. Reverse Engineering is to get better recipes of existing armor. Link to comment Share on other sites More sharing options...
boothek Posted December 14, 2011 Share Posted December 14, 2011 I was wondering if anyone can confirm where you get the schematics for Orange items. There was a post during beta that said they would come from Underworld Trading. But since it was after my last beta weekend I was never able to confirm it. Underworld Trading is the ONLY place to get the "Orange" type gear. Link to comment Share on other sites More sharing options...
The_Old_One Posted December 14, 2011 Share Posted December 14, 2011 On a side note: is Orange gear better or Purple gear better in terms of, say, boosting the character's stats? Link to comment Share on other sites More sharing options...
drakeborn Posted December 14, 2011 Share Posted December 14, 2011 On a side note: is Orange gear better or Purple gear better in terms of, say, boosting the character's stats? Well that depends on the mods in the orange, but they're designed to be equivalent options. Link to comment Share on other sites More sharing options...
Pseudoname Posted December 14, 2011 Share Posted December 14, 2011 I did get an Orange Synthweaving schematic from Underworld Missions. Over the course of sending my two companions out, I got the Orange Synthweaving and a Blue Armortech schematic from Underworld Metal missions. Link to comment Share on other sites More sharing options...
AndiusTheGreat Posted December 14, 2011 Share Posted December 14, 2011 (edited) Hiya! Here's the link to the thread about Item Modification and orange schematics. http://www.swtor.com/blog/some-clarifications-item-modifications They can be found in Underworld Trading and RE of existing items. Cheers! ~R~ Man great link. That was an interesting read. I was a full time tester but didn't have time to do much of the later testing. Just did it in the early phases. I'm really glad to see the changes they made to the mod system. I liked it, but thought it could be a lot better. Now it is a lot better from the sounds of it. Edited December 14, 2011 by AndiusTheGreat Link to comment Share on other sites More sharing options...
Pseudoname Posted December 14, 2011 Share Posted December 14, 2011 We might want to get some clarification on that developer post in regards to the orange, moddable items. Taking a closer look at that post, it seems the direction they want to take with the orange items is that we can use them through a character's leveling cycle up to the point of raiding. I've gotten very little sleep today, so I might have misread the intention that was stated. If the case is that a level 10 orange item can be used for as a slightly less effective alternative to end content raiding drops, the one big problem I see is that the armor value on the moddable items does not seem to scale. I was hoping that maybe there was some sort of hidden armor value on the mods/enhancements that would up an item's armor rating, but this is not the case. I suppose one could argue that a dps/healer probably has little need for armor in a raid setting, but this would completely bone all the tanks out there. Second, the ability to take mods/enhancements out of orange items doesn't seem to be any different than the moddable blue drops/quest rewards. Again, I've had very little sleep so my memory is not the most reliable at the moment. I could swear that some of my blue Black Talon items turned orange after I removed/changed the mods/enhancements that originally came with the pieces. This is something I'll be testing out the next time I play. In any case, wouldn't the orange items be more special than the blue items if replacing mods didn't have a cost to them as opposed to leaving blue items having a cost? In any case, I'm sleep deprived and tired which is just leading to even more confusion on my part as to what exactly the purpose of the orange, moddable items really are if they are really no different than the blue items in terms of replacing modifications and stack a huge armor penalty due to the armor not scaling with the level of mods being placed in them. It's a really perplexing system that is either not fleshed out completely or certain aspects of the orange items were overlooked and need to be readdressed in the future. Link to comment Share on other sites More sharing options...
Shroudveil Posted December 14, 2011 Share Posted December 14, 2011 We might want to get some clarification on that developer post in regards to the orange, moddable items. Taking a closer look at that post, it seems the direction they want to take with the orange items is that we can use them through a character's leveling cycle up to the point of raiding. I've gotten very little sleep today, so I might have misread the intention that was stated. If the case is that a level 10 orange item can be used for as a slightly less effective alternative to end content raiding drops, the one big problem I see is that the armor value on the moddable items does not seem to scale. I was hoping that maybe there was some sort of hidden armor value on the mods/enhancements that would up an item's armor rating, but this is not the case. I suppose one could argue that a dps/healer probably has little need for armor in a raid setting, but this would completely bone all the tanks out there. Second, the ability to take mods/enhancements out of orange items doesn't seem to be any different than the moddable blue drops/quest rewards. Again, I've had very little sleep so my memory is not the most reliable at the moment. I could swear that some of my blue Black Talon items turned orange after I removed/changed the mods/enhancements that originally came with the pieces. This is something I'll be testing out the next time I play. In any case, wouldn't the orange items be more special than the blue items if replacing mods didn't have a cost to them as opposed to leaving blue items having a cost? In any case, I'm sleep deprived and tired which is just leading to even more confusion on my part as to what exactly the purpose of the orange, moddable items really are if they are really no different than the blue items in terms of replacing modifications and stack a huge armor penalty due to the armor not scaling with the level of mods being placed in them. It's a really perplexing system that is either not fleshed out completely or certain aspects of the orange items were overlooked and need to be readdressed in the future. from what i recall, armor/damage values for armor's/weapons of orange gear update according to the basic mod that you insert. the post does indeed seem like they are pointing out that for pve the top gear will be raid drops and non-moddable (at least the major mod), but i think they have hinted that there may be mod drops from raid bosses, possibly making orange gear with raid drop mobs equivalent to pure raid gear. Link to comment Share on other sites More sharing options...
Danakar Posted December 14, 2011 Share Posted December 14, 2011 from what i recall, armor/damage values for armor's/weapons of orange gear update according to the basic mod that you insert. the post does indeed seem like they are pointing out that for pve the top gear will be raid drops and non-moddable (at least the major mod), but i think they have hinted that there may be mod drops from raid bosses, possibly making orange gear with raid drop mobs equivalent to pure raid gear. Here's hoping they go through with that concept, because I want to look like a Jedi Knight instead of some Space Samurai or Power Ranger at level 50. On the part of crafting, I have yet to get me an orange schematic. I'll trade with the underworld a bit more today and hope for the best Link to comment Share on other sites More sharing options...
Maloreon Posted December 14, 2011 Share Posted December 14, 2011 from what i recall, armor/damage values for armor's/weapons of orange gear update according to the basic mod that you insert. the post does indeed seem like they are pointing out that for pve the top gear will be raid drops and non-moddable (at least the major mod), but i think they have hinted that there may be mod drops from raid bosses, possibly making orange gear with raid drop mobs equivalent to pure raid gear. This is the case. Your armor plating, hilt, and blaster barrel modify the damage/armor of the item. So the most important one to have at highest possible level are those. Armor: Plating Lightsaber: Hilt Blaster: Barrel Keep that in mind as you improve the mods on your gear. Link to comment Share on other sites More sharing options...
Korass Posted December 14, 2011 Share Posted December 14, 2011 This is the case. Your armor plating, hilt, and blaster barrel modify the damage/armor of the item. So the most important one to have at highest possible level are those. Armor: Plating Lightsaber: Hilt Blaster: Barrel Keep that in mind as you improve the mods on your gear. This is good to hear, i thought about this question last night when i came across a quest offering me a better Moddable item that looked the same, or a commendation, The base stats were better, but now that i know i can just mod up to increase the base stats like armor, that makes everything more clear. Link to comment Share on other sites More sharing options...
Danakar Posted December 14, 2011 Share Posted December 14, 2011 This is good to hear, i thought about this question last night when i came across a quest offering me a better Moddable item that looked the same, or a commendation, The base stats were better, but now that i know i can just mod up to increase the base stats like armor, that makes everything more clear. Yeah, during beta I tested out 2 orange assault cannons. One came from the bag you get when choosing my AC and the other I bought for 14 commendations. After taking out all the mods on both items; the base stats on both assault cannons were exactly the same. Link to comment Share on other sites More sharing options...
Sivn Posted December 14, 2011 Share Posted December 14, 2011 The only thing that might make moddable items useless at end game raiding is lack of set piece bonuses, unless the devs do something different. Other than that, as long as you have good item mods in the peice, it will be useful. Link to comment Share on other sites More sharing options...
Coleridge Posted December 14, 2011 Share Posted December 14, 2011 I imagine it would be relatively simple to add a level based formula for the armor of orange items. I am not sure they have implemented that with the items, but it seems like a reasonable fix to the issue of armor. Link to comment Share on other sites More sharing options...
Mephane Posted December 14, 2011 Share Posted December 14, 2011 from what i recall, armor/damage values for armor's/weapons of orange gear update according to the basic mod that you insert. the post does indeed seem like they are pointing out that for pve the top gear will be raid drops and non-moddable (at least the major mod), but i think they have hinted that there may be mod drops from raid bosses, possibly making orange gear with raid drop mobs equivalent to pure raid gear. My understanding is that in raids both fixed purple items as well as bare purple mods will drop, to satisfy people preferring either way of gearing up. Link to comment Share on other sites More sharing options...
Rorichan Posted December 14, 2011 Share Posted December 14, 2011 Heya! Nice to see people talking about this. As far as RE bringing orange items, I was in the last beta weekend and RE'd two orange items after a TON of RE of the items. I had gotten all purple versions before I got the orange. It may have been a fluke or a bug but i do know that it happened. (I was so happy too because it was my favourite chest piece and pants!) I also had a few orange items drop on me as well as mission rewards. Also I bought two orange lightsabers from the Commendation Vendor on Coruscant which I loved. So they're out there and not all that hard to get. I did mod up my oranges to BETTER than was I was able to craft or buy. To be honest, I was mowing through mobs! I love the orange items and the flexibility it's going to bring for the look of my character. Cheers! ~R~ Link to comment Share on other sites More sharing options...
Rorichan Posted December 14, 2011 Share Posted December 14, 2011 My understanding is that in raids both fixed purple items as well as bare purple mods will drop, to satisfy people preferring either way of gearing up. Heya! You guys do know that some purples do drop with multi stats? Including +absorbtion or +alacrity and such like. I did see a few in the vendor on Taris with multi stats, which was pretty kewl. Cheers! ~R~ Link to comment Share on other sites More sharing options...
GameVyse Posted December 14, 2011 Share Posted December 14, 2011 can you RE orange items to get the plans for orange items? Link to comment Share on other sites More sharing options...
Rorichan Posted December 14, 2011 Share Posted December 14, 2011 can you RE orange items to get the plans for orange items? Heyla! Honestly, I didn't try. *laugh* But from what I understand you can only get schematics from Underworld Trading and RE of a regular item. I could be wrong though. Cheers! ~R~ Link to comment Share on other sites More sharing options...
Racheakt Posted December 14, 2011 Share Posted December 14, 2011 Heyla! Honestly, I didn't try. *laugh* But from what I understand you can only get schematics from Underworld Trading and RE of a regular item. I could be wrong though. Cheers! ~R~ Underworld Trading or Investigation? Link to comment Share on other sites More sharing options...
Rorichan Posted December 14, 2011 Share Posted December 14, 2011 Underworld Trading or Investigation? Heyla! Definitely Underworld Trading! Cheers! ~R~ Link to comment Share on other sites More sharing options...
Othersider Posted December 14, 2011 Share Posted December 14, 2011 Underworld Trading is the ONLY place to get the "Orange" type gear. According to Torhead, Underworld Trading doesn't seem to produce Custom (Orange) schematics. Are you 100% sure this is the case? I know that Investigation produces schematics, but it seems they are only Prototype (Blue) quality. Any confirmed information (screen shots would be lovely) would be greatly appreciated! Link to comment Share on other sites More sharing options...
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