Jump to content

Since Bioware is in the mood to update cinematics (updated openings)...


Luuin

Recommended Posts

Can we please get some proper animations during story cutscenes for the Shadow/Assassin? After all this time and they still use their double-bladed lightsaber as a single saber during cutscenes. Leading to hilariously awkward animations.

 

Blades cutting through their own legs, holding the hilt with one hand while the other is holding the actual blade of the lightsaber. The player character blocking enemy lightsabers with the hilt of the weapon. Things like that.

 

It just looks painfully awkward for a game that's so story driven. To have this blunt of a bad animation really takes away from the immersion.

Link to comment
Share on other sites

And while they are at it, fix Troopers and Agents so they don't pull that pistol.

 

And the cinematic in the final mission on Ord Mantell, the one where you pull an invisible blaster rifle and hold it, even though in fact you don't have one and your HBG is still on your back because you're a Commando.

 

And the Tython and Korriban cinematics that don't notice if you have a light sabre equipped, and draw it from your back as if it is a training sabre.

Link to comment
Share on other sites

And while they are at it, fix Troopers and Agents so they don't pull that pistol.

 

And the cinematic in the final mission on Ord Mantell, the one where you pull an invisible blaster rifle and hold it, even though in fact you don't have one and your HBG is still on your back because you're a Commando.

 

And the Tython and Korriban cinematics that don't notice if you have a light sabre equipped, and draw it from your back as if it is a training sabre.

 

Yeah. Commando with a giant cannon yet pulls out a dinky pistol. "You're under arrest!"

Link to comment
Share on other sites

Yeah. Commando with a giant cannon yet pulls out a dinky pistol. "You're under arrest!"

 

kinda makes sense for a trooper, having more than one weapon on your body is a wise idea. the pistol for cinematic exclusive events and the cannon for everything else. who knows how accurate that cannon will be at closer range when you can scope down on a dinky pistol with a scope and place the shot where you need it. it also makes sense for other gun totting classes have the extra sidearm.

Link to comment
Share on other sites

kinda makes sense for a trooper, having more than one weapon on your body is a wise idea. the pistol for cinematic exclusive events and the cannon for everything else. who knows how accurate that cannon will be at closer range when you can scope down on a dinky pistol with a scope and place the shot where you need it. it also makes sense for other gun totting classes have the extra sidearm.

 

I agree, the pistol is fine for the situations it shows him using them with assault, although for vanguard, I'd say he should be using his rifle.

Link to comment
Share on other sites

kinda makes sense for a trooper, having more than one weapon on your body is a wise idea. the pistol for cinematic exclusive events and the cannon for everything else. who knows how accurate that cannon will be at closer range when you can scope down on a dinky pistol with a scope and place the shot where you need it. it also makes sense for other gun totting classes have the extra sidearm.
I just wish we could change that pistol, to be honest...none of the pistols that have been used in cutscenes by my Vanguard or Commando have matched their armor in the slightest.
Link to comment
Share on other sites

×
×
  • Create New...