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MishraArtificer

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Everything posted by MishraArtificer

  1. And here I was just about to put in a request to the Suggestions box, asking them to revert the Reputation trophies back to manually clicking them so I don't waste Advancement: Reputation Conquest Objectives just trying to advance through the story. @JoeStramaglia, was this your idea? I saw you in the replies earlier, and you seem to be the only one even remotely defending the change. This is going to seriously negatively affect player retention as most of us actually have lives outside of the game (shockingly)...not to mention solo players like myself. Please revert this Conquest change. EDIT: And refusing to add it to the official Patch Notes until after the patch dropped? Whoever thought that was a good idea should be officially censured.
  2. Thank you for reminding me that Cybertech grenades actually exist...I haven't heard about those in years.
  3. ...ten pages worth of bizarre ranting about economics, and all I'm looking to do is transfer a bunch of refugee characters from the last round of Server Merges over to a server where they won't be superfluous, with just enough credits to unlock rooms in my Strongholds. I'd even settle for not being allowed to bring un-Bound items. It would be unfortunate, as I have a bunch in my Item Stashes thanks to Galactic Seasons boxes that I could certainly use on characters over there, but...I'd live with it.
  4. I think the drop rate on the Notes of Reflection may depend on Amity's Influence rating, because on my characters where he's INF Level 50, I get more dropping than I do on characters where he's at INF Level 1.
  5. Seconded...I can't make heads or tails of how it even works, anymore. The UI doesn't make an ounce of sense to me. I've said this in a couple of threads on the new GTN changes elsewhere: a digital flea market shouldn't be this complicated.
  6. Not even remotely a new player, here (preordered the CE, and played in Early Access all the way back in late 2011), but this seems like the best place to ask, under the circumstances: is there any way we could get some sort of tutorial covering how the new GTN works? Because I can't make heads or tails of it, half of the items I used to make or buy from other players seemingly can't be posted onto it anymore, and the new UI is...deeply confusing to me. (I'd also be amenable to reverting the GTN back to its pre-7.4 state, but I know that one's unlikely.)
  7. Seconding the TRK-R Treatment Chamber (it IS The Spooky Month, after all). Also the various other horror-themed gear, Tunings, and Decorations would be nice to feature as Flash Sales this month, while we're on the subject...
  8. I'm pretty sure there's a passive ability that lets you use a bunch of abilities while moving. I took it with my Gunnery Commando, but I'm not logged into the PTS at the moment, so I can't check the name right now...
  9. I almost wish you'd recorded that...might have been fun to explore the space.
  10. Stronghold worked; Cantina only let me change Discipline...and sometimes not even then. Such is the PTS, I suppose...
  11. It won't let me change Combat Styles in Cantinas; only in Strongholds, and rarely the Fleet. It will also sometimes let me change Disciplines in Cantinas, though. I eventually riddled out how to change stuff around and set up the Loadouts with Combat Styles, thanks to a couple of posts in here, but this is not straightforward in the slightest...guess that's why we have the PTS, eh?
  12. Does it permantnely break the Combat Style switching if you don't do it in that order? Because I imported a Level 75 Gunnery Commando that hadn't started their Origin Story yet, was able to select Vanguard, yet I'm not able to do anything else with it. I can't switch between Combat Styles, I can't set up a Loadout with Vanguard abilities or weapons...either this isn't working, or I'm doing something wrong.
  13. I imported my Level 75 Gunnery Commando to the PTS; made Vanguard his Secondary combat style, and still can't switch between them...despite having all of the gear necessary for them to do so.
  14. Same. Mine lapsed for about two weeks while I was unemployed. Other than that, It's lapsed for maybe a few hours while I wasn't paying attention.
  15. Yeah, mine finally stopped outputting usable codes about a month ago. I'm curious as to what battery this thing takes, myself...
  16. Kinda forgot I even had these blasters, since I don't use them...specifically because they don't match. I'd love it if they were both tweaked to be used in either hand. That offhand would look fantastic as a matched pair!
  17. This sentence tells me a very specific fact. You didn't run World PvP on Ilum during the Launch Era. If you HAD, you would understand why funneling all of your players into a single area is a colossally terrible idea in the Hero Engine. Nevermind the quest objectives getting sniped, nevermind loot, nevermind resource harvesting: you're not going to be able to get there in the first place, because either the servers will constantly be crashing from trying to handle over 200 players in a single space (imagine 50+ people trying to hit Valen Korik on Dromund Kaas at the same time), or your framerate's going down to about three frames per minute, due to all of the players and their location and ability information being sent back and forth between their PC, the server, and your PC, and then back again. Having the Weeklies reset before you can finish them is definitely bad; I had to stop PvPing once you changed the PvP Weeklies so only wins count, instead of just Matches Played (Wins Count x2). This, on the other hand, could be even worse, purely on a technical level.
  18. Heh... ...what is old is new again: that's how ILM filmed much of the Death Star battle in A New Hope, all the way back in '77. They moved the camera (and other models, if there were more than one) around the focus model in order to reduce motion blur in the final shot. Can't remember which documentary I watched that in...
  19. Oh, we still get those? Nice... Do we still get the armor, too? The Trooper armor, especially, was really cool-looking...
  20. Um...is this mount even available in the game somewhere? The Corellian StarDrive Vanguard minipet was passed out as a login reward back when Star Wars: Squadrons launched, but I don't remember this ever hitting the Cartel market. Is this a reward for a mission, or tied to an Achievement, or something?
  21. Let's see if my old, crusty knowledge of forum BBCode from the old days still works: This is my Vanguard, and his HAVOC Squad. I took a brand new screencap, just for this. (My last one still had Jorgan using an Assault Cannon, so you KNOW that one was old...)
  22. The day my Concealment Operative, still wearing armor and weapons from the 1.x era, decided the time had finally come to step out of the shadows and take her place on the Galactic stage...the first time I played through KotFE Chapter 9. I actually broke my personal rule with this character, as I used to NEVER run new expansion content on anything else before my Vanguard, but I'd retired him temporarily while I was still in the middle of a nasty phase of "tanking sucks"-itis. The moment I finally hit Valor rank 60 on my Vanguard, so I could wear the crafted Battlemaster shells my own Armormech had made for him. Now, nearly his entire squad is in old PvP gear, or otherwise has old PvP weapons. (I'd put a link in here, but it seems things in the forums have changed since I regularly posted here a few years ago; I can't embed the link in my post, for some reason. I'll post the Imgur link, if you want to see them.) The day I reset my Medicine Operative to Concealment, because I couldn't handle the stress of healing group content anymore...damned Marauders. (He ended up going all the way and moving to another server entirely, too.)
  23. Devs, you've made certain CM items and decorations available as loot drops in-game over the years, and I like the idea of having alternate acquisition paths for some of the really nice stuff...could we get the old Republic and Imperial Voss Embassy banner decorations made available again, either as a purchasable item from the Voss Reputation vendors? Or even as a potential loot drop from mobs on Voss, like the holocron decos on other planets; if you went with that second one, I can imagine a LOT of people actively WANTING to go to Voss for Heroics again...
  24. They already have a railgun-ish model in the game, too: it used to be an endgame weapon, back in the 1.x era. My Operative even still wields one. Hell, there's even a rare loot-drop version that once dropped at level 50 from Ops and Flashpoints that's so rare, TorFashion doesn't even know it exists; it had DPS Trooper stats, and it was called Ruin. They could probably pull that out of the game files, strip the mods out of it, and sell it as-is...and I'd probably buy a few copies.
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