FlavivsAetivs Posted November 16, 2016 Share Posted November 16, 2016 Hey Eric, When we watched last week's livestream, many of us noticed that the guys from Bad Feeling podcast spent 40K on their repair bills after dying. Now, currently the average repair cost with nightmare-level gear is about 8-9K, so that's a pretty big increase, and operations do not give out very much money to compensate for the cost of running them already. I am just asking to confirm if this is how much repair costs on gear is increasing, or if they had higher bills because of deaths from beforehand? Thank You, ~ Eudoxia Link to comment Share on other sites More sharing options...
CaptRogue Posted November 16, 2016 Share Posted November 16, 2016 Hey Eric, When we watched last week's livestream, many of us noticed that the guys from Bad Feeling podcast spent 40K on their repair bills after dying. Now, currently the average repair cost with nightmare-level gear is about 8-9K, so that's a pretty big increase, and operations do not give out very much money to compensate for the cost of running them already. I am just asking to confirm if this is how much repair costs on gear is increasing, or if they had higher bills because of deaths from beforehand? Thank You, ~ Eudoxia Hmm that's weird. I have normal 36K+ repair bills on doing a couple wipes in HM FPs. Doesnt sound that much higher than normal. And unless they're drastically reducing credit making opportunities, it's not even something to worry about. Link to comment Share on other sites More sharing options...
peter_plankskull Posted November 16, 2016 Share Posted November 16, 2016 Hmm that's weird. I have normal 36K+ repair bills on doing a couple wipes in HM FPs. Doesnt sound that much higher than normal. And unless they're drastically reducing credit making opportunities, it's not even something to worry about. He meant 40k, for one death, not multiple deaths. Not to mention... damn... you die 4 times in a hm fp run? I can understand if they were post vanilla ones but still... surely not all of them ... right . Link to comment Share on other sites More sharing options...
jozkopucik Posted November 16, 2016 Share Posted November 16, 2016 Hmm that's weird. I have normal 36K+ repair bills on doing a couple wipes in HM FPs. Doesnt sound that much higher than normal. And unless they're drastically reducing credit making opportunities, it's not even something to worry about. This ^^ Link to comment Share on other sites More sharing options...
Threjyan Posted November 16, 2016 Share Posted November 16, 2016 http://www.swtor.com/community/showthread.php?t=900628 Link to comment Share on other sites More sharing options...
jozkopucik Posted November 16, 2016 Share Posted November 16, 2016 http://www.swtor.com/community/showthread.php?t=900628 Seems to be your favorite activity Threj, to post links to threads Link to comment Share on other sites More sharing options...
FlavivsAetivs Posted November 16, 2016 Author Share Posted November 16, 2016 (edited) Seems to be your favorite activity Threj, to post links to threads "What is my purpose?" "You post links." "Oh my God." "Yeah, welcome to the club pal." ~ Eudoxia Edited November 16, 2016 by FlavivsAetivs Link to comment Share on other sites More sharing options...
CaptRogue Posted November 16, 2016 Share Posted November 16, 2016 He meant 40k, for one death, not multiple deaths. Not to mention... damn... you die 4 times in a hm fp run? I can understand if they were post vanilla ones but still... surely not all of them ... right . I said a few times. On Lost Island (1st boss), Blood Hunt (1st Boss & last boss) & Rishi (last boss) before I got a competent group, yes, there was more than 4 wipes! lol (People have no idea how to play or gear for those. One tank or heals can't carry poor other team members, not to mention I was not in complete set bonus gear myself. Missing one or two pieces.) That 40k for one death is going to discourage many players into trying anything though. But then that's what BW is wanting, so no more calls for New Operations. lol *smh* Link to comment Share on other sites More sharing options...
FlavivsAetivs Posted November 16, 2016 Author Share Posted November 16, 2016 To be fair what it's going to do is make the decent players want to bail on pug groups a lot quicker, and discourage people from doing HM Revan or NiM because it's already expensive enough... ~ Eudoxia Link to comment Share on other sites More sharing options...
BlazeTomahawk Posted November 16, 2016 Share Posted November 16, 2016 I've honestly never paid attention to how much repairs cost. Credits fall like rain, what's 40k when I make that up in 15 minutes doing the Ord Mantell heroics? Link to comment Share on other sites More sharing options...
peter_plankskull Posted November 16, 2016 Share Posted November 16, 2016 I've honestly never paid attention to how much repairs cost. Credits fall like rain, what's 40k when I make that up in 15 minutes doing the Ord Mantell heroics? Not everybody does heroics, not to mention this targets the wrong group of people. It doesn't target people who make 700k in 30 mins, it targets people who spend hours raiding who already had to sink costs into augmenting, gearing, and previous repairs. It is virtually impossible for four people to die in heroics too, so there not coughing up the big bucks. Link to comment Share on other sites More sharing options...
Anzel Posted November 16, 2016 Share Posted November 16, 2016 I always thought that the cost of repairs was somehow tied to the level of gear you are wearing. Higher level gear = higher level repair costs? So if this is true and the gear level was raised with KotET then that could explain the increase? I dunno, just a quick guess. Link to comment Share on other sites More sharing options...
ivanhedgehog Posted November 16, 2016 Share Posted November 16, 2016 I always thought that the cost of repairs was somehow tied to the level of gear you are wearing. Higher level gear = higher level repair costs? So if this is true and the gear level was raised with KotET then that could explain the increase? I dunno, just a quick guess. 224 gear 8k to 240 gear 40k is a big step up. Exactly the kind ove nuke bat bioware loves. Link to comment Share on other sites More sharing options...
TUXs Posted November 16, 2016 Share Posted November 16, 2016 To be fair what it's going to do is make the decent players want to bail on pug groups a lot quicker, and discourage people from doing HM Revan or NiM because it's already expensive enough... ~ Eudoxia Yup! Just one more hit to grouping...what the hell are they thinking? Link to comment Share on other sites More sharing options...
ElZaguero Posted November 16, 2016 Share Posted November 16, 2016 Yup! Just one more hit to grouping...what the hell are they thinking? I'm not sure "thinking" is the appropriate word, at this point. Either they're in panic mode, or the devs have completely lost all hope and they're just keeping their heads down and doing what the suits say. At any rate, something very weird is obviously going on at the management level. Their decision making process no longer shows any sign of logic. Link to comment Share on other sites More sharing options...
CaptRogue Posted November 16, 2016 Share Posted November 16, 2016 I'm not sure "thinking" is the appropriate word, at this point. Either they're in panic mode, or the devs have completely lost all hope and they're just keeping their heads down and doing what the suits say. At any rate, something very weird is obviously going on at the management level. Their decision making process no longer shows any sign of logic. Actually in a weird way it does. This is their answer to all the yelling for "credit inflation in game is outrageous". This is how they answer it with that drastic, over swing of their nerf bat! Link to comment Share on other sites More sharing options...
psandak Posted November 16, 2016 Share Posted November 16, 2016 Actually in a weird way it does. This is their answer to all the yelling for "credit inflation in game is outrageous". This is how they answer it with that drastic, over swing of their nerf bat! Agreed. While I feel that this game needs more credits sinks, this "solution" is not a good choice. Cut that 40k down to 20k and I would get on board. IMO they need to reintroduced ability training costs. That was something they never should have removed in the first place. reduce the cost of? Yes, but not remove completely. Link to comment Share on other sites More sharing options...
monster_cody Posted November 16, 2016 Share Posted November 16, 2016 it might be 1 way of decreasing the insane inflation that the game has with 5,0 nearly everything is gonna cost credits so that also will help with inflation but back on point 40k credit repair honestly doesnt sound so bad but it might be for content that is harder then the current piss easy baby mode that we have now Link to comment Share on other sites More sharing options...
PlasmaJohn Posted November 16, 2016 Share Posted November 16, 2016 IMO they need to reintroduced ability training costs. That was something they never should have removed in the first place. reduce the cost of? Yes, but not remove completely. One time fees are awful sinks. Especially now that the game has gone alt hostile it's not going to have a measurable effect on the outstanding credit float. Auto-training is part of the streamlining they felt necessary for their new target demographic of those that lack the motivation or mental capacity to learn how to tie shoes. Adding the fees back in would require people to go back to their trainers. Don't forget that BINO insists that vendors are "too difficult" for folks to manage. Link to comment Share on other sites More sharing options...
Krazhez Posted November 16, 2016 Share Posted November 16, 2016 I'm betting he had a death on that toon before, maybe even more. And if not I'm betting it drops down to around 20k for repairs. We do need credit sinks, though i agree 40k is too high. Link to comment Share on other sites More sharing options...
peter_plankskull Posted November 16, 2016 Share Posted November 16, 2016 Actually in a weird way it does. This is their answer to all the yelling for "credit inflation in game is outrageous". This is how they answer it with that drastic, over swing of their nerf bat! That's the problem though, this credit repair increase is going to be affecting the wrong group of people, as it is virtually impossible to die with 3 other people doing heroics together. The only people who are going to be affected are those who actively participate in group content. Another outlet to set biased metrics perhaps ? Link to comment Share on other sites More sharing options...
Rolodome Posted November 16, 2016 Share Posted November 16, 2016 Well, there were people begging for more credit sinks, so let's all blame them and throw rocks at them. (I'm joking, obviously... about the blame and rocks. But I can't help thinking there is a real increase and it's related to people begging for sinks. I want to believe it's just level related increase and the content payouts will offset it somehow, but my faith in that is zero after all the **** I've seen.) Link to comment Share on other sites More sharing options...
Transcendent Posted November 16, 2016 Share Posted November 16, 2016 Well, there were people begging for more credit sinks Mini-games, not repair bills.... I definitely don't recall people asking for higher repair bills after spending 500k+ pulling mods and augmenting gear.... Link to comment Share on other sites More sharing options...
Alphasgimaone Posted November 16, 2016 Share Posted November 16, 2016 This assumes that 40k in 5.0 is the same as 40k in 4.0. Since the loss of one currency is sure to be supplemented (in some degree) with the other one, it's fair to assume the relative value of things (even before inflation) with shift. Otherwise every quest in the game that currently gives tokens as a reward may as well be removed if the only thing they do is take out the crystals and leave the xp and credit return the same. Link to comment Share on other sites More sharing options...
ivanhedgehog Posted November 16, 2016 Share Posted November 16, 2016 Agreed. While I feel that this game needs more credits sinks, this "solution" is not a good choice. Cut that 40k down to 20k and I would get on board. IMO they need to reintroduced ability training costs. That was something they never should have removed in the first place. reduce the cost of? Yes, but not remove completely. I would rather they add repair costs to pvp. why should they escape them? Link to comment Share on other sites More sharing options...
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