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Threjyan

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Everything posted by Threjyan

  1. yes it does. a friend of mine got it 2 weeks ago from a regular mob.
  2. the fact annihilation white damage is capped in capped content makes it suffer a dps loss, but on dxun for example there is no issue. it is doing great numbers, even with all the contraints of not being able to recreat the sabber trick. so for capped content use a tech/force dps if u care about dps numbers that is, and for non capped use anihilation About dummy parsing, well some classes are doing nice on dummy but on operation they perform worse. lets see after the balencing on next patch how will the overall classes stay - aparently there is no fix or nerf in anni.
  3. i think you answered to yourself. roll a tank and help make part of the solution (in case u havent done it yet thou)
  4. if you are looking for a hardcore guild you shouldnt play VG/PT tanks then jokes aside, just roll a sin/shadow tanks and be happy.
  5. if you were kicked of your own guild, you didnt log in for more then 30 days. GM rank fell into another person and you got kicked.
  6. equal players, equal skill, equal conditions, equal gear, will never outparse fury - its designed like that atm. fury is outperforming annihilation, which it shouldnt. fix your game please bw. how rude of you!
  7. this link gives you an idea of how to use watchmen. the only diference these days is that master strike (or whatever is called these days) is not 3 secs channeled ability anymore http://dulfy.net/2015/11/13/swtor-4-0-watchman-sentinel-pve-guide-by-oofalong/ basicly after u start your rotation, and lower the merciless cooldown to 3 stacks, rotation will always be: merciless, filler, cauterize, filler, filler, filler - u will always use merciless, then anything then cauterize.this way u can ensure u are reaplying cauterize, and dont overlap it, nor let it pass. http://parsely.io/parser/compare/383435/0/375922/0/0 try to replicate any of these rotations and u should be ok.
  8. doesnt happen to me. on which spec u say it doesnt work? (it actually only works for watchmen when target is 29%)
  9. i think using toxic haze on lethality rotation is a mistake, you should never use it - apart to farm aoe dmg, i dont see it entering lethality rotation. i know there is a guide on vulkk website that recomends using that, prolly on a pvp environment it may benefit more when there is a cluster of enemies, but on a single target opponent i dont see the benefit. from the top parses i see on parsely none uses toxic haze to increase single target dmg. also, this guide, althought its a little bit outdated (some dmgs i think on toxic blast have been reduced), gives you a fairly idea of how the single target rotation works: http://dulfy.net/2017/08/07/swtor-5-3-lethality-operative-pve-guide-by-prise/
  10. it is true, sometimes, we manage to burn ourselfs in terms of energy - this is due to the crit we return from our dots, that before was 2 and now is 1. and i suspect bw also knows that since one of the new set bonus, for op/scoundrel is, after u use holotraverse you will get some energy back.
  11. its because you dont dps with your healer right? you just keep on healing, healing, healing..
  12. i dont think it is bugged: this week i killed one of the grophets by luck then i decided to do them all, and on sunday morning the other 2 . one took 10 minutes to spawn, and 3rd close to 1h. its a rare chance, u only need to go every 5 minutes to computer, kill normal grophets and wait for the ones u need to spawn. its just takes time and pacience - kinda like the nerfherder title
  13. crazy enough, last week, our guild did 2 times last boss tfb with locks, and helix hyperpod dropped the 2 times - this week we did timed run and no mount. i would say if BW doesnt want to make it a garanteed drop, at least make some tokens drop, so mounts can be bought, just like they will do with Ranked gear from previous years - or make it a garanteed drop on timed runs for example.
  14. adding older rewards definitely increases the interest for ranked. im personally interested. one thing they could aslo add is the "furious" type of effects to other gear. i like that effect and i think it is something that players like. but i hope they are pricy so they are still rare, but at least obtainable.
  15. why not? i have the hk55 reward, and i think by now, everybody should be granted acess to it. i only think that they should have it in the exact same conditions others have had.
  16. because gearing up from random loot boxes is exactly that.random. your gearing process should be through unassembled components or nim/hm gftm. in the past u could only get bis gear thru operations and pvp (bis expertise gear) through wz´s - i think they should have let stay like that. command crates is a nice way for casuals to be able to get some gear too.
  17. its because we are literaly gods. tbh, i thought in letting my reply stay thru my 1st sentence, but in any case ill bite. if u need 3 or more players to defeat one, its because they are bad. really, this game was never about one vs one, but if u need 4 players to defeat one op/scoundrel, then well, one must consider how bad he is, or in ultimate analysis, roll an op/scoundrel and see how it is the play style and see if they can survive against 3 or 4 players.
  18. i am not entirely sure, but im close to 99% sure, loot rules cant be changed, once fighting an operation boss - but then again, prolly dreadtooth doesnt respect operation rules.
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